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127 excellent video game research topics for 2023.

video game research topics

Are you looking for the best video game research topics for 2023? We are proud to say that you have arrived at the right place. Our experienced ENL writers and professional editors have just finished creating our brand new list of 127 awesome video game topics for high school and college students. You can use any of our ideas for free – no credits required.

Best Way To Write A Video Game Essay

Before we get to the list of topics, we want to make sure you know how to write a great essay. After all, finding a great topic is just part of the writing process of any custom term papers . Here are some pointers that should help you do a better job on your research paper:

  • Structure your paper properly and always start with an outline. We recommend you use the 5 paragraph essay structure, as it’s extremely versatile.
  • Make sure your grammar and vocabulary are spot-on. Edit your work and polish your writing to make sure you get a top grade.
  • Be careful with quotes and citations. Remember to include all your sources in the References chapter.
  • Always start your paper with a great thesis statement. Dedicate some time to crafting the best one possible.
  • Keep in mind that each body paragraph should start with a clear statement and then support it. Don’t tackle more than one important idea in a paragraph.
  • Make sure you research the topic thoroughly and get accurate data from reputable sources. This is, after all, a research paper.
  • Last, but not least, write in a clean and concise manner. Express your ideas clearly and avoid unnecessary information that would just confuse or bore your readers.

Now that you know what to do and what to avoid when writing the video game research paper, it’s time to take a look at our list of original video game research topics:

Easy Video Game Topics

We will start our list with a selection of easy video game topics that are perfect for students who don’t want to spend too much time on their papers:

  • Talk about your favorite video game
  • What do you like about modern video games?
  • The process behind the creation of a new game
  • Why do you want to become a video game developer?
  • What is a MMORPG video game?
  • Differences between FPS and RPG games
  • Analyze the gaming industry in a country of your choice
  • An in-depth look at cyber sports and video game championships
  • Can playing video games be considered a sport?
  • What makes League of Legends so popular?
  • Research gun violence in modern video games
  • Are the games you play bad for you?
  • Talk about the impact of video games on small children
  • Do video games have any positive effects on you?

Video Games Topic For Every Student

Below, you will find a selection of topics for every student from high school to college. Check out our video games topic for every student list:

  • The psychology behind modern video games
  • Analyze the launch of a popular game
  • How are video games priced?
  • The history of online gaming
  • Games as learning tools
  • Controlling video game addiction
  • Shooters or strategy games?
  • Why you shouldn’t play video games
  • Physical benefits of games

Interesting Video Game Topics To Write About

We know; you want a topic that is both interesting and easy to write about. Take a look at these interesting video game topics to write about:

  • Do violent video games make teens violent?
  • What is the effect of video games on children?
  • What changed my view on video games?
  • Skills that can be improved by playing games
  • Do adults play video games?
  • Research the increase in demand for video games
  • Compare video games in the US and the UK
  • Ethical responsibility in the gaming industry
  • How addictive are role playing video games?

Fun Gaming Topics

Yes, writing a research paper can be fun – if you choose a great topic. Pick any of our fun gaming topics and start writing your paper right away:

  • The entire history of video games
  • Positive effects of video games
  • Android games vs iOS games
  • The Candy Crush popularity
  • Gaming industry careers
  • Genres of video games
  • The technology behind the Xbox 4
  • What causes addiction when it comes to video games?
  • How do games improve learning skills?

Latest News On Video Games

If you want to write about something new, we recommend you take a look at the latest news in video games:

  • Talk about the use of augmented reality in video games in 2023
  • What are incremental console upgrades?
  • An in-depth look at inclusivity in video games
  • Which games are trending in 2023?
  • Most anticipated video games of 2023
  • Latest advances in 3D and SFX effects
  • Talk about the remastered cinematics of Diablo 2 Resurrected
  • Halo Infinite: everything we know so far
  • The clan system in Call of Duty: Vanguard

Informative Gaming Topics To Talk About

Do you want to write an informative paper? No problem, we have a long list of informative gaming topics to talk about right here:

  • Why do people love video games so much?
  • Can video game addiction be treated like substance addiction?
  • Case study: The Elder Scrolls of Oblivion
  • Discuss government regulation of video games in the US
  • Compare and contrast the Xbox and the PlayStation
  • A closer look at the Japanese gaming industry
  • What does it take to become a video game creator?
  • The rise of Android video games
  • Do we really need computer games nowadays?

Video Game Research Paper Topics For High School

Our list of video game research paper topics for high school is unique, so you can safely pick any one of our ideas and write your essay on it:

  • What do modern video games promote?
  • How much time should you spend playing video games?
  • Are video games good or bad for our youth?
  • Talk about how gaming will look 20 years from now
  • Does playing video games make you think more strategic?
  • How important are video games for our society?
  • The importance of video games in treating depression
  • Are games a good way to treat anxiety?
  • Why do people spend so much money on video games?

Best Video Game Research Questions

A question is usually enough to spark your creativity. This is why we have an entire list of the best video game research questions right here:

  • Are video games good for teens?
  • How does video game violence affect children?
  • How will games look 50 years from now?
  • How do games improve our collaborative skills?
  • Why do we love looking at other play video games?
  • How damaging is piracy for the video game industry?
  • Which are more popular, RPGs or FPSs?

Video Games Debate Topics

Are you preparing for a debate and need a great topic? Don’t worry about it; we’ve got your back. Check out these great video games debate topics:

  • Discuss sexism in modern video games
  • Talk about social problems related to video games
  • Virtual reality in future games
  • The important of augmented reality
  • Can a game be educational?
  • What makes games so fun and addictive?
  • Gaming in the classroom in 2023
  • Interesting online gaming experiences
  • Important of games in special education settings

Good Video Game Writing Prompts

Are you looking for some good video game writing prompts that can help you write an intriguing research paper? Here are some of our best ideas:

  • Compare and contrast the top 3 games in the United Kingdom in 2023
  • What are some problems with modern video games?
  • An in-depth look at advanced SFX effects
  • 3D game rendering technologies
  • Discuss online piracy related to video games
  • Maslow’s Hierarchy of Needs: Modern video games
  • How realistic are modern games in 2023?
  • Tackle the violence theme in video games
  • Sony vs. Microsoft: gaming giants battle
  • The link between gaming and violence in teenagers
  • Discuss the addictiveness of video games

Video Games Research Paper Topics For College

Of course, we have a list of video games research paper topics for college students. These are a bit more difficult than the others in our list:

  • Linking video game addiction to substance abuse
  • The use of first person shooter games in military training programs
  • Flight simulation games and their real world applications
  • Games that improve critical thinking skills
  • The minimum age for playing video games
  • Games that improve reaction times
  • Pros and cons of playing assassin video games
  • Debunking the most popular myths about video games
  • Should parents prevent their children from playing video games?
  • The link between video games and cognitive skill improvements

Engaging Video Games Topics

Want to engage your audience right from the start? If you are looking to impress your professor, you might want to give these engaging video games topics a try:

  • The role of a developer in the video game industry
  • How is testing being carried out on video games?
  • Talk about the latest and most advanced video game effects
  • An analysis of the video game industry in 2023
  • Compare the 3 most popular games in the United States in 2023
  • Are online video games more addictive than single-player ones?
  • Discuss about the psychological effects of video games
  • Compare and contrast 3 first person shooter games
  • Improving reaction time in FPS games
  • The effect of video games on education

Video Games Of The Future

Last, but not least, we have a nice compilation of ideas related to video games of the future. Take a look at our innovative ideas and pick the one you like:

  • A closer look at Battlefield 2042
  • Talk about how rendering graphics works in games
  • Advances in graphics planned for games to be released in 2023
  • Innovative graphics in Halo Infinite
  • Discuss 3D game rendering technologies of the future
  • What makes Pragmata a game of the future?
  • The use of artificial intelligence in games in 2023
  • Research the use of virtual reality in future games
  • Discuss real-time rendering in future 3D games
  • An in-depth look at Hytale (to be released in 2023)

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career goals essay

Jan 28 2023

  • 7 Research Topics for PhD Students in Game Technology

Joan Carlos (Edit)

Products & Services

Research in the game industry is important for a number of reasons. Firstly, the game industry is a rapidly growing and evolving field, with new technologies and advancements being made on a regular basis. This means that there is a constant need for new research to explore and understand these developments, and to find ways to apply them to create better and more immersive gaming experiences.

Another important reason why research in the game industry is important is that it can have a significant impact on other areas of technology and society. For example, research in game technology can lead to the development of new tools and techniques for creating virtual and augmented reality experiences, which can be applied in fields such as education, medicine, and architecture. Additionally, research in game technology can also lead to the development of new algorithms and AI techniques that can be used in other areas such as robotics and autonomous systems.

Moreover, game industry is an industry that has a tremendous impact on people's lives. Game research is important to understand how the game affects people's behavior, emotions, and cognition. It is also important to explore how games can be used to educate, train, and entertain people. For example, games are used to teach languages, coding, and history.

Here are seven open research topics for PhD students who like Game technology

1- Real-time rendering techniques for virtual and augmented reality: This research topic would explore ways to optimize the performance of rendering algorithms in order to improve the visual quality of virtual and augmented reality games and applications.

2- Game AI and machine learning : This research topic would investigate the use of artificial intelligence and machine learning techniques in game development, including the use of neural networks for game character behavior and decision-making, and the use of reinforcement learning to train game agents.

3- Game physics and simulation: This research topic would explore the use of physics-based simulations in games, such as rigid body dynamics, fluid simulation, and cloth simulation. The goal would be to create more realistic and immersive game environments.

4- Game design and player experience: This research topic would investigate how different game design elements, such as level design, game mechanics, and story, affect player experience and engagement. This could include user studies and player testing to understand how players interact with and respond to different game design elements.

5- Game localization and cultural adaptation: This research topic would explore the cultural adaptation of games for different regions and languages. It would investigate the challenges and opportunities of game localization, including the cultural differences that may affect the player experience and how to adapt the game to be more culturally relevant.

6- Game Analytics and personalization: This research topic would investigate the use of data analytics and player modeling to understand player behavior, preferences and adapt game content and mechanics to each player preferences.

7- Game development platforms and tools: This research topic would investigate the development of new game development platforms and tools that enable game developers to create more efficient and effective game development processes.

Tags: 7 Research Topics for PhD Students in Game Technology

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The MIT Game Lab has a long history of innovative research that spans game culture to design practice. Below are some highlights of our work. See specific pages in the pull down menu for more detailed information on some of them.

Games & Colonialism

2017-: mikael jakobsson (co-pi), mary flanagan (co-pi).

What does the history of colonialism-themed board games look like, and what can it tell us about the situation today? What does it mean to present these historical moments in such a lavish form and then let these artifacts serve as centerpieces to gather around for social interaction at board game cafes, meetups, and conventions? This greater project includes Playing Oppression , a forthcoming book to be published by MIT Press; Orderly Adventures, in which we play and analyze games with colonialist themes; and Creating Counter-Colonial Games, a series of workshops to prototype games through cultural engagement with people affected by the colonialist endeavor.

Diversity and Inclusion in Esports and Gaming

2015-: t.l. taylor.

Launched in 2015, AnyKey was co-founded by Dr. T.L. Taylor and Dr. Morgan Romine (with support from Intel and ESL) with the goal of building a more inclusive and accessible esports world for all. Since that inception, AnyKey has become the leading advocacy organization for inclusion and diversity in competitive gaming & live streaming. It now operates as a non-profit and Dr. Taylor has transitioned from being the Director of Research to Chair of the Advisory Board.

Playful Augmented Reality Audio Design Exploration

2018-2019: mikael jakobsson & philip tan.

The focus of this project was to explore the potential of audio augmented reality (AR) technology through design research methodology, particularly exploratory prototyping. Going into this, we understood that location-based audio AR allows the potential for telling stories using the players lived world, through innovative use of the affordances of mobile phone devices, particularly GPS. We also considered audio AR as a means of playing with sound and music. Utilizing the accelerometers of the Bose AR glasses and connected mobile device, body movement can be linked to the players’ own music collection or a music generation engine.

Our work culminated in the discovery of what we are calling locomotion-based gameplay, a modification to the assumptions that occur when considering location- based gameplay. From our explorative work, locomotion-based gameplay arises from the affordances and limitations of current audio AR technology. It considers a person’s movement through space as important, more so than their precise location. Locomotion also implies whole body movement through gestures including the nod of a head and the tap of a toe, not just the vector of movement on a map. These gestures are ephemeral and contain multiple meanings dependent on context and mood. We believe more work in discovering this style of gameplay would be fruitful, for purposes of art and entertainment, for education and tourism, and other currently unforeseen use cases.

Intimate Worlds: Reading for Intimate Affects in Contemporary Video Games

2016-2018: kaelan doyle-myerscough (s.m., comparative media studies, 2018).

When we think of pleasures to be found in video games, we often talk about power, control, agency, and fun. But to center these pleasures is to privilege certain stories, players, actions and possibility spaces. This thesis uses the framework of intimacy to closely examine three games for their capacity to create pleasure in vulnerability, the loss of control, dependence on others, and precarity.

Drawing from Deleuzian affect theory and feminist, queer and posthuman theorists, I read for intimate affects in the formal, aesthetic, proprioceptive and structural elements of Overwatch , The Last Guardian and The Legend of Zelda: Breath of the Wild . Ultimately, I argue two points: that video games have a unique capacity to generate intimate affects, and that my games of choice push us to rethink our assumptions about what constitutes intimacy more broadly.

When All You Have is a Banhammer: The Social and Communicative Work of Volunteer Moderators

2016-2018: claudia lo (s.m., comparative media studies, 2018).

The popular understanding of moderation online is that moderation is inherently reactive, where moderators see and then react to content generated by users, typically by removing it; in order to understand the work already being performed by moderators, we need to expand our understanding of what that work entails. Drawing upon interviews, participant observation, and my own experiences as a volunteer community moderator on Reddit, I propose that a significant portion of work performed by volunteer moderators is social and communicative in nature. Even the chosen case studies of large-scale esports events on Twitch, where the most visible and intense tasks given to volunteer moderators consists of reacting and removing user-generated chat messages, exposes faults in the reactive model of moderation. A better appreciation of the full scope of moderation work will be vital in guiding future research, design, and development efforts in this field.

Recasting Player Two

2016-2017: mikael jakobsson, claudia lo, kaelan doyle myerscough, richard eberhardt & dozens of game designers from near and far.

The game development industry is currently on a mission to include “non-gamers” in local co-op games. Within the development community and among players, these games are said to have a “girlfriend mode.” Developers often cast player one as an expert player in their own image, while player two is a projection of antiquated gender stereotypes who has less agency and control over their play experience. This type of interaction would be better described as mansplaining in motion. This project consists of a series of workshops with participants from the game development community, where we not just discuss and spread awareness of what is problematic with current games and development practices, but work together in creating better alternatives.

OpenRelativity

2012-2016: gerd kortemeyer, philip tan, zach sherin, ryan cheu, & steven schirra.

OpenRelativity is an open-source toolkit to simulate effects of special relativity by varying the speed of light, developed to help people create, test, and share experiments to explore the effects of special relativity. Developed by the MIT Game Lab, it contains open-source code for public use with the free and paid versions of the Unity engine. The toolkit was developed during the creation of the game A Slower Speed of Light.

Gender and Systems of Warm Interaction in Digital Games

2014-2016: kyrie caldwell (s.m., comparative media studies, 2016).

This thesis considers the ways in which digital game mechanics (interactive inputs) contribute to games’ worldbuilding. In particular, this work is concerned with the replication and reinforcement of problematic gender roles through game mechanics that express positive (“warm”) interactions between characters, namely healing, protection, and building relationships. Characters who are women and girls are often associated with physical weakness, nature-based magic, and nurturing (or absent) personalities, whereas characters who are men and boys often protect women through physical combat, heal through medical means, and keep an emotional distance from others. Relationships built through game mechanics rely on one-sided agency and potential that renders lovers and friends as characters who exist to support the player character in achieving the primary goals of the game. Even warm interactions in games carry negative, even potentially violent and oppressive, representations and that there is thusly a need for design interventions on the mechanical level to mitigate violence in game worlds and the reinforcement of negative real world stereotypes.

E-sports Broadcasting

2014-2015: jesse sell (s.m., comparative media studies, 2015).

Situating e-sports broadcasting within the larger sports media industrial complex, discussing e-sportscasters, and investigating the economics behind the growing e-sports industry. E-sports, often referred to as competitive or professional gaming, stands as a prime example of the merger of work and play. A growing body of literature has started focusing on this pastime turned profession. As more professionals enter the scene and audiences continue to grow, e-sports broadcasters look towards older models of broadcasting to inform their own style. This reapplication of former conventions stands in contrast to the trends in the larger sports media trajectory. E-sports broadcasting is largely informed by traditional sports broadcasting, yet remains unable to fully capture the success of the global sports industry. On-air talent, once informed solely by traditional sportscasters are now looking to their fellow e-sportscasters to create something new. Revenue streams which form the foundation of the sports industry are making their way into e-sports but not in the way that one might expect.

MIT Overseer: Improving Observer Experience in Starcraft 2

2013-2015: philip tan & nick mohr.

The MIT Overseer project aims to provide casters with real-time graphics to help them tell the story of a game while it is in progress. We are trying out several different ways of displaying what happened in the past of a single game and anticipating what might happen in the near future.

Subversive Game Design and Meaningful Conflict

2012-2013: konstantin mitgutsch & steven schirra.

Movers & Shakers is used as a research tool to explore how a social component influences experiences in serious games. In addition subversive game design elements are implemented in the game to foster the players’ thinking process and to get them out of unquestioned routines. In the game the players are challenged to give up their prior egoistic goals to reach their common goal – to save the world. In a nutshell, the game shifts from a competitive to a collaborational gameplay – once the players start communicating.

Playstyle Motivation Explorations

2012-2013: todd harper.

Across game genres and communities, there are as many styles of play as there are players, from the highly competitive “powergamer” to the MMO fan who’s content to just take in the scenery and everything in between. Fugue is a game that asks: what are some of the motivations behind these styles? Do players reflect themselves — or a desired projection of the self — through playstyle? Or does the shape and context of the game itself direct such decisions? In order to explore these questions, we created a small, controlled gamespace that gives players an opportunity to express themselves via play.

Procedural Puzzles as a Design Tool for Games

2011-2013: alec thomson, clara fernández-vara.

Puzzledice is a set of tools and programming libraries for procedurally generating puzzles for a wide variety of games. These tools, developed by Alec Thomson at the MIT Game Lab from 2011-2013, are the result of multiple iterations of research and were used to develop Stranded in Singapore during the 2011 summer session of the Singapore-MIT GAMBIT Game Lab. Puzzledice is the result of research into how general purpose procedural puzzles can be used as a tool by game designers. These tools were designed to meet the following three goals: Solvability, Generality, and Usability.

Televisual Sports Videogames

2012-2013: abe stein (s.m., comparative media studies, 2013).

Over the three decade long history of sports videogame development, design conventions have lead to the emergence of a new sports game genre: the televisual sports videogames. These games, which usually simulate major professional or college sports, look and sound like television, and they use televised sports as a reference point for players. This thesis takes a critical look at how these televisual sports videogames are situated in the broader sports media industrial complex of North America, while also considering how the televisual design of these games is meaningful for fans of sports. Specifically, the text looks at how sports videogames reflect or reinforce dominant ideologies of hegemonic sports culture. Building on critical theories in sports studies, and through critical close readings of videogame texts, this thesis explores the relationship between sports television production, and sports videogames, with a focus on features that are found in both. Features such as introductory sequences, audio commentary, in-game advertising, news tickers, and instant replay are all commonly found in both sports television and sports videogames.

Purposeful Games for Social Change

2011-2012: konstantin mitgutsch & narda alvarado.

“ Purposeful Games for Social Change ” is a list of serious games designed to foster social change/justice or to raise awareness. This list was created in order to create the Purposeful Games Framework , a tool used to assess the cohesiveness in design of serious games.

Singapore-MIT GAMBIT Game Lab

The Singapore-MIT GAMBIT Game Lab was a six-year research initiative that addressed important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore’s digital game industry. The Singapore-MIT GAMBIT Game Lab focused on building collaborations between Singapore institutions of higher learning and several MIT departments to accomplish both research and development.

Research topics explored included artificial intelligence, game design, computer graphics and animation, character design, procedurally generated content, interactive fiction, narrative design, and video game production. Game prototypes were made for these research topics during the GAMBIT summer internship program, many of which won international recognition at festivals like IndieCade and the Independent Games Festivals held at GDC and GDC China, as well as academic conferences such as Meaningful Play and Foundations of Digital Games.

  • Northeastern University
  • College of Arts, Media and Design
  • Department of Art + Design
  • Art + Design Theses and Dissertations
  • Game Science and Design Master's Theses

Game Science and Design Master's Theses Collection

http://hdl.handle.net/2047/D20290007

Affection of game elements on acrophobia therapy

The affective effect of objects in game with simple geometric features and motion

Analysis of immersive virtual reality vs. desktop 3D games

Analysis of serious games in biology

ARScape: exploring mobile augmented reality design for escape rooms.

Art styles rendering techniques survey and making a tool to switch art styles in Unity 3D

Augmented reality block building game for enhancing creativity: block sculptures.

Automated playtesting of platformer games using reinforcement learning

Backtracking: an ecological investigation to contextualize rewards in games.

The balance between monetization and player retention for free-to-play real-time strategy mobile games

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80 Game Theory Research Topics

FacebookXEmailWhatsAppRedditPinterestLinkedInIf you are a student seeking compelling research topics in Game Theory, you have come to the right place. For students passionate about the intricate world of Game Theory, you’ve likely discovered that finding the perfect research topics can be both exhilarating and daunting. Fear not, for you’ve entered the fascinating realm of Game Theory; […]

Game Theory Research Topics

If you are a student seeking compelling research topics in Game Theory, you have come to the right place. For students passionate about the intricate world of Game Theory, you’ve likely discovered that finding the perfect research topics can be both exhilarating and daunting. Fear not, for you’ve entered the fascinating realm of Game Theory; it opens doors to a realm of endless possibilities. Game Theory offers a rich tapestry of research opportunities.  In this blog post, we aim to guide you through the fascinating landscape of game theory research topics, unveiling various issues that can ignite your scholarly journey and foster academic growth.

Game Theory, often referred to as “strategic interaction theory,” “decision theory,” and “strategic gaming theory,” is a branch of mathematics and economics that examines decision-making in competitive situations where the outcome of one participant’s choice depends on the choices made by others.

A List Of Potential Research Topics In Game Theory:

  • Analyzing the strategic interactions in the adoption of autonomous vehicles and transportation systems.
  • Examining the role of game theory in modeling ethical dilemmas in artificial intelligence.
  • Evaluating the role of behavioral economics in expanding game theory frameworks.
  • Evaluating the emergence of new equilibrium strategies in game theory models in a post-pandemic world.
  • Analyzing the strategic behavior of players in esports competitions and esports industry dynamics.
  • Investigating the application of game theory in optimizing resource allocation for sustainable agriculture.
  • Exploring cooperative game theory models for resource allocation in UK healthcare systems.
  • Investigating the strategic behavior of firms in patent races.
  • Analyzing the role of signaling games in the context of online advertising.
  • Analyzing the strategic interactions in online marketplaces and e-commerce platforms.
  • Analyzing the strategic behavior of players in online gambling platforms.
  • Evaluating the effectiveness of game-theoretic models in predicting and managing future global health crises.
  • Analyzing the application of game theory in healthcare resource allocation.
  • Assessing the role of game theory in understanding climate change negotiations involving the UK.
  • Understanding the strategic interactions in the adoption of renewable energy technologies.
  • Investigating the use of game theory in modeling urban planning and resource allocation.
  • Strategic decision-making in renewable energy investments using game theory.
  • Investigating the impact of mixed-strategy equilibria on multiplayer online games.
  • Examining the Nash bargaining solution in the context of labor negotiations.
  • Exploring cooperative game theory models for resource allocation in healthcare systems post-COVID.
  • Analyzing cooperative game models for resource allocation in cloud computing.
  • Examining the dynamics of voting behavior and electoral strategies using game theory.
  • Analyzing the strategic behavior of UK firms in the context of post-Brexit international business transactions.
  • Analyzing the contributions of Nobel laureates in game theory over the years.
  • Assessing the use of game theory in modeling and optimizing supply chain networks.
  • Examining the ethical considerations in game theory research and applications.
  • Analyzing the strategic interactions in online social influence and information diffusion.
  • Assessing the impact of reputation systems in online marketplace trust and cooperation.
  • Assessing the role of game theory in addressing social and environmental issues.
  • Investigating the impact of supply chain disruptions and resilience strategies on game theory in global trade post-COVID.
  • Analyzing the dynamics of competition and cooperation in international relations using game theory.
  • Analyzing the role of asymmetric information in strategic interactions between the UK and the European Union.
  • Assessing the dynamics of cooperation and competition in the sharing economy.
  • Exploring the dynamics of repeated games with imperfect monitoring in economic contexts.
  • Examining the role of game theory in optimizing logistics and supply chain management.
  • Exploring the prospects and emerging trends in game theory research.
  • Investigating the use of game theory in resource allocation for disaster response.
  • Investigating the use of game theory in predicting and preventing financial market crashes.
  • Studying the interplay between behavioral economics and game theory in understanding consumer decision-making post-COVID.
  • Assessing evolutionary game theory’s role in understanding cooperation’s emergence in complex social networks.
  • Assessing the role of game theory in modeling criminal behavior and law enforcement strategies.
  • Examining the role of game theory in modeling wildlife conservation and poaching prevention.
  • Investigating the impact of trade policies and tariffs on game dynamics within the UK’s post-Brexit trade relationships.
  • Assessing the role of game theory in modeling environmental resource management and conservation.
  • Analyzing the strategic behavior of players in online dating and matchmaking platforms.
  • Examining the implications of asymmetric information in mechanism design.
  • Investigating the application of game theory in optimizing transportation networks.
  • Analyzing the strategic interactions in the pharmaceutical industry’s patent races.
  • Investigating the application of game theory in healthcare policy and decision-making.
  • Assessing the impact of information diffusion models on viral marketing strategies.
  • Analyzing the strategic interactions in the adoption of blockchain technology in financial markets.
  • Assessing the dynamics of cooperation and competition in global climate change agreements.
  • Investigating the use of game theory in optimizing energy distribution networks.
  • Examining the role of game theory in modeling trade disputes and international sanctions.
  • Studying the implications of game theory in the context of UK-EU fisheries negotiations.
  • Examining the application of game theory in pricing strategies for e-commerce platforms.
  • A comprehensive review of the history and evolution of game theory.
  • Analyzing the impact of network effects in platform competition games.
  • Assessing the role of game theory in auction design and bidding strategies.
  • Competition and cooperation among firms in oligopolistic markets: an analysis using game theory in industrial economics.
  • Investigating the application of game theory in modeling consumer behavior in digital advertising.
  • Assessing the role of game theory in modeling climate change negotiations.
  • Analyzing the impact of pandemic-induced behavioral shifts on strategic interactions in game theory.
  • Assessing the impact of network structure on cooperation in social dilemmas.
  • Assessing the influence of government policies and economic stimulus packages on game-theoretic decision-making during and after COVID-19.
  • Analyzing the role of digital platforms and online marketplaces in shaping business game dynamics during and after the pandemic.
  • Assessing the effectiveness of game theory in modeling cybersecurity decisions.
  • Investigating the impact of game theory in sports strategy and decision-making.
  • Evaluating the impact of government policies on game-theoretic aspects of housing markets in the UK.
  • Studying the impact of game theory in shaping auction theory and market design.
  • Examining the dynamics of trust and cooperation in online peer-to-peer platforms.
  • Investigating the limitations and challenges in applying game theory to real-world scenarios.
  • Examining the effects of remote work arrangements on game-theoretic aspects of employment contracts in the post-pandemic era.
  • Examining the strategic behavior of players in online social networks.
  • Analyzing the influence of game theory in policy-making and decision support systems.
  • Investigating the use of game theory in understanding and mitigating misinformation and disinformation in online networks.
  • Examining the role of game theory in modeling social influence and opinion dynamics.
  • Investigating the implications of incomplete information in Bayesian games.
  • Analyzing the strategic behavior of players in online multiplayer video games.
  • Assessing the applicability of game theory to study Brexit negotiations and trade agreements involving the UK.

In conclusion, Game Theory research is rife with opportunities for undergraduate, master’s, and doctoral students. The topics we’ve discussed in this article merely scratch the surface of this dynamic field. As you embark on your academic journey, remember that research is a voyage of exploration, and your choice of research topic can shape the trajectory of your scholarly career. So, whether you’re intrigued by behavioral economics, computational game theory, or game theory applications in diverse fields, seize the opportunity to contribute to the ever-evolving body of knowledge in game theory and make your mark in the world of research.

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110 Video Game Topic Ideas for Essays & Examples

🔝 top 10 video game topics for 2024, 🏆 best video game topic ideas & essay examples, 🎮 good video game research topics, 🕹️ interesting gaming topics to write about, ❓ video game research questions, ✅ simple & easy video game essay topics.

Looking for video game topics for your project? Look no further! Here, we’ve collected excellent essay topics for true gaming enthusiasts. Whether you’re looking for argumentative essay ideas on video games, research topics, or questions for debate, you will find them here.

  • History of Video Game Consoles
  • Myths of Video Game Violence
  • The Global Phenomenon of Esports
  • VR Gaming and Its Future Possibilities
  • How Video Games Influence Cognitive Skills
  • Therapeutic Mental Health Benefits of Video Games
  • Diversity and Gender Representation in Video Games
  • How Multiplayer Games Impact Social Interaction
  • Healthy Gaming Habits Against Video Game Addiction
  • Aesthetic and Narrative Qualities of Artistic Video Games
  • Product Life Cycle & Marketing of Video Game Industry One of the most important advantages of the concept of life cycle can be seen in the sphere of marketing, where if used as a tool it allows adjusting the strategies, including marketing, based on […]
  • Sony and Nintendo in the Video Game Industry The firm has manufactured several generations of the home console since the 1980s, beginning with the Nintendo Entertainment System, the Super Nintendo Entertainment System released in the early 1990s, and the Nintendo 64 that was […]
  • Video Game Effects: Good or Bad? Given the fact that there is indeed a logically sound rationale to such a suggestion, throughout the course of conducting my study, I remained thoroughly observant of the article’s classification-related suggestions, in regards to the […]
  • Video Game Industry Analysis In 1950, Yamauchi assumed the position of the president in the firm and got on a variety of strategies with the purpose of rationalizing and modernizing the way the firm was controlled.
  • The Monopoly Tycoon Video Game Review The game is stylistically similar to the board game Monopoly, and it can be played both online and offline. It is important to note that the game has a multiplayer feature, which can be played […]
  • The Video Game Industry Evolution The first mention of the creation of such games dates back to the 1940s, but it was in 1952 that Alexander Shafto “Sandy” Douglas officially presented his dissertation at the University of Cambridge. One of […]
  • The NASCAR Video Game Project Management Plan The plan attempts to draw the features and gameplay mechanics by replicating the thought process of a potential player. At this stage, the game should be well-advertised and ready for release.
  • The Motivation of the Video Game Player For instance, the project gave its players the dynamic and fast pace of the game, a vast and detailed map, various locations, several different weapons, and character skins, and this is not all the possibilities.
  • The “Medal of Honor” Video Game Analysis The game is set to depict the Afghanistan invention in 2002 and the battle between the U.S.military and the Taliban. Due to the close resemblance of the game to the Afghanistan war, the game has […]
  • Human Life: Video Game, Simulation, or Reality? Drawing parallels between the real and the virtual world, one can admit the unreality of the existence of the planet and people and compare everything that happens with the simulation in which we are.
  • Does Video Game Violence Lead to Aggression in Children? Among the gaming community, children participate vigorously in absorbing the plethora of entertaining content, including age-restricted ones where the scenes of violence are abundant.
  • A Role-Playing Video Game Ayiti: The Cost of Life This strategy worked but not to the topmost level simply because the burden of the living cost was gradually weighing down the overall income of my family.
  • BioWare Video Game Project Management For example, Dragon Age: Inquisition, the third installment of the company’s flagship series, switched to the Frostbite engine used by most of the EA games and succeeded in delivering the product despite the technical difficulties […]
  • Video Game History: Overview From the 1990s to Nowadays In addition to arcade car behavior, the game was also famous for its beautiful graphics at the time, with each game in the series being a launch title showing the capabilities of the console.
  • FIFA 10 Football Simulation Video Game A lack of consistency is evident in the various versions of this game as FIFA 10 played on a PC lacks the realism that is exhibited when the game is played on XBOX 360 and […]
  • Video Game Delivery Project: Strategic Marketing To initiate strategies in marketing of Video Game, the company will decide to develop a web based application by ABC CORP and this application is customized to meet the requirements of the project. The purpose […]
  • A Video Game Store’s Business Plan The projected cash flow of the cash in the balance sheet will appear positive for the next five years and will show that the company’s profitability in will be good enough pay for operating expenses […]
  • The U.S. Video Game Industry This was also based on the views of the company’s developers who assumed that the technological advantages of the the16-bit system were extremely less than that of the 8-bit system.
  • Video Game Company Against Online Piracy The purpose of the said DRM software is to protect the intellectual rights of the company. The fourth major issue is the encompassing goal of the VGC to end all types of piracy.
  • Video Game Addiction and Maslow’s Hierarchy of Needs As to me, I was interested in video games when I was a child because this industry was at its beginning and almost every pupil was involved in it.
  • Twitch.tv and Video Game Streaming Career From this point, in spite of the fact that the Twitch.tv platform can be viewed as belonging to the live-streaming industry, the careers of streamers develop according to the traditional principles of the entertainment business.
  • Nintendo in the Video Game Industry Previously, Atari was a major power to reckon with in the industry but was later toppled by Nintendo. Part of Yamauchi’s vision was to introduce new and cheaper video games in the market than the […]
  • Game designers have the responsibility to design less video game Secondly, the outcome of the video game is unpredictable as compared to movie in which the audience can predict the point at which the story would end thus making the video games more interesting to […]
  • Striving for the Ultimate Knowledge: Eli’s Mission. Video Game Owing to the peculiarities of the movie plot, the game can be shaped in a most intriguing way, with a lot of turns of the plot which lead to the most effective denouement.
  • Analysis of the Counter-Strike Video Game Phenomenon in Computer Gaming
  • Comparison of Three Companies in Video Game Industry; Nintendo, Sony and Microsoft
  • Analysis of Free Will in The Stanley Parable Video Game
  • Analysis of the Effects of Playing a Video Game Used in Computer Science
  • Analysis of the Characteristics and Player Statistics of Bungie’s Video Game Destiny
  • Are Video Games Truly a Game or a Reality?
  • Analysis of the Topic of the Releases in the Video-Game Industry and the Issues of the Violence
  • Analysis of the Rise of the Video Game Empire in Modern Society
  • Two Aspects of Creating a Video Game
  • Analysis of the Third-Person, Console-Based Video Game, The Last of Us
  • Are Users The Next Entrepreneurs? A Case Study On The Video Game Industry
  • Combating Video Game Addiction : A Global Problem
  • Does Playing Video Game Consoles Bring About Plenty of Advantages?
  • Analysis of the Field Work Project and the Topic of a Video Game Community
  • Does Video Game Violence Affect Children?
  • Do Video Games Contribute For Video Game Violence?
  • Is The Video Game Industry an Oligopoly?
  • Is Video Game Violence the Cause of Juvenile Delinquency?
  • Psychological Effects of Video Game Violence on Children
  • What Is the Defining Business and Economic Characteristics of the Video Game Console Industry?
  • Why Play Station 4 and the Xbox One Are the Kings of the Next Generation Video Game Console?
  • What Makes A Video Game Addictive?
  • Competition Among 3 Main Video Game Companies: Nintendo, Sega, And Sony
  • Brief Note On Video Gaming And The Video Game Industry
  • Effects of Television and Video Game Violence on Children and Teenagers
  • Analysis of the Different Genres of Video Game Systems for Children
  • Overview of the Process and Career in Video Game Design
  • Development of the Elder Scrolls Video Game Series
  • Breaking Gender Stereotypes in Traditionally Masculine Sports: The Inclusion of Women in FIFA 16 Video Game
  • Cancer: Video Game and Playing Violent Video
  • Fighting the Online Video Game Wars in China
  • Government Regulation Of Video Game Violence Is Unconstitutional And Unnecessary
  • Japanese video game industry
  • History of the Video Game Industry
  • Microsoft Xbox Entering the World of Video Game
  • The Merchant of Video Games: Adapting the Merchant of Venice into an Adventure Game
  • What Are Some Revolutionary Breakthroughs in the Video Game Industry?
  • What Does It Take To Make It in the Video Games Industry?
  • Why Has the Video Game Industry Exploded Recently?
  • What Is Wrong With the Video Game Industry in This Generation?
  • Is the Video Game Industry Going Downhill?
  • Who Is the Best Voice Actor in the Video Game Industry?
  • What Will Be the Next Breakthrough or “Big Thing” in the Video Game Industry?
  • Is the Video Game Industry in Trouble Right Now?
  • Who Makes More Money: Hollywood or the Video Game Industry?
  • How Has the Coronavirus Impacted the Video Game Industry?
  • What Is the Biggest Missed Opportunity Yet in the Video Game Industry?
  • Does Video Game Violence Induce Negative Affects on Our Youth?
  • What Are the Changes the Video Game Industry Needs?
  • How Large Is the Video Game Industry?
  • Why Is the Video Game Industry in China Dominated by MMOs?
  • Is There a Bubble Forming in the Video Game Industry?
  • What Do Video Game Players Understand That Most People Don’t?
  • How Easy Is It to Make a Video Game?
  • What’s the Best Advice You’ve Received From a Video Game?
  • What Was the First Video Game?
  • What Is the Most Inappropriate Video Game You Know?
  • What Are the Elements of a Good Video Game?
  • How Much Does It Cost to Develop a Video Game?
  • What Can Video Game Consoles Offer You?
  • Why Video Game Addiction Is One of the Urgent Problems Today?
  • How Does Science Create Video Game?
  • How the 1970s Sparked the Video Game Industry?
  • Why Do Video Game Movies Always Fail?
  • What’s the Most Popular Video Game Genre?
  • The Science Behind Brain-Boosting Games
  • How Gaming Reflects and Influences Society
  • How Video Games Participate in Social Justice
  • Pros and Cons of Gamified Fitness and Wellness Apps
  • Gamification, Its Benefits, and Learning Outcomes
  • Virtual Goods in Video Games and Their Real-World Value
  • What Factors Influence Immersion and Player Engagement?
  • Cloud Gaming and the Potential of Streaming Technology
  • Market Trends and Revenue Models of the Video Game Industry
  • Violence, Microtransactions, and Other Ethical Issues in Video Game Development
  • Chicago (A-D)
  • Chicago (N-B)

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Research Topics & Ideas: Education

170+ Research Ideas To Fast-Track Your Project

Topic Kickstarter: Research topics in education

If you’re just starting out exploring education-related topics for your dissertation, thesis or research project, you’ve come to the right place. In this post, we’ll help kickstart your research topic ideation process by providing a hearty list of research topics and ideas , including examples from actual dissertations and theses..

PS – This is just the start…

We know it’s exciting to run through a list of research topics, but please keep in mind that this list is just a starting point . To develop a suitable education-related research topic, you’ll need to identify a clear and convincing research gap , and a viable plan of action to fill that gap.

If this sounds foreign to you, check out our free research topic webinar that explores how to find and refine a high-quality research topic, from scratch. Alternatively, if you’d like hands-on help, consider our 1-on-1 coaching service .

Overview: Education Research Topics

  • How to find a research topic (video)
  • List of 50+ education-related research topics/ideas
  • List of 120+ level-specific research topics 
  • Examples of actual dissertation topics in education
  • Tips to fast-track your topic ideation (video)
  • Free Webinar : Topic Ideation 101
  • Where to get extra help

Education-Related Research Topics & Ideas

Below you’ll find a list of education-related research topics and idea kickstarters. These are fairly broad and flexible to various contexts, so keep in mind that you will need to refine them a little. Nevertheless, they should inspire some ideas for your project.

  • The impact of school funding on student achievement
  • The effects of social and emotional learning on student well-being
  • The effects of parental involvement on student behaviour
  • The impact of teacher training on student learning
  • The impact of classroom design on student learning
  • The impact of poverty on education
  • The use of student data to inform instruction
  • The role of parental involvement in education
  • The effects of mindfulness practices in the classroom
  • The use of technology in the classroom
  • The role of critical thinking in education
  • The use of formative and summative assessments in the classroom
  • The use of differentiated instruction in the classroom
  • The use of gamification in education
  • The effects of teacher burnout on student learning
  • The impact of school leadership on student achievement
  • The effects of teacher diversity on student outcomes
  • The role of teacher collaboration in improving student outcomes
  • The implementation of blended and online learning
  • The effects of teacher accountability on student achievement
  • The effects of standardized testing on student learning
  • The effects of classroom management on student behaviour
  • The effects of school culture on student achievement
  • The use of student-centred learning in the classroom
  • The impact of teacher-student relationships on student outcomes
  • The achievement gap in minority and low-income students
  • The use of culturally responsive teaching in the classroom
  • The impact of teacher professional development on student learning
  • The use of project-based learning in the classroom
  • The effects of teacher expectations on student achievement
  • The use of adaptive learning technology in the classroom
  • The impact of teacher turnover on student learning
  • The effects of teacher recruitment and retention on student learning
  • The impact of early childhood education on later academic success
  • The impact of parental involvement on student engagement
  • The use of positive reinforcement in education
  • The impact of school climate on student engagement
  • The role of STEM education in preparing students for the workforce
  • The effects of school choice on student achievement
  • The use of technology in the form of online tutoring

Level-Specific Research Topics

Looking for research topics for a specific level of education? We’ve got you covered. Below you can find research topic ideas for primary, secondary and tertiary-level education contexts. Click the relevant level to view the respective list.

Research Topics: Pick An Education Level

Primary education.

  • Investigating the effects of peer tutoring on academic achievement in primary school
  • Exploring the benefits of mindfulness practices in primary school classrooms
  • Examining the effects of different teaching strategies on primary school students’ problem-solving skills
  • The use of storytelling as a teaching strategy in primary school literacy instruction
  • The role of cultural diversity in promoting tolerance and understanding in primary schools
  • The impact of character education programs on moral development in primary school students
  • Investigating the use of technology in enhancing primary school mathematics education
  • The impact of inclusive curriculum on promoting equity and diversity in primary schools
  • The impact of outdoor education programs on environmental awareness in primary school students
  • The influence of school climate on student motivation and engagement in primary schools
  • Investigating the effects of early literacy interventions on reading comprehension in primary school students
  • The impact of parental involvement in school decision-making processes on student achievement in primary schools
  • Exploring the benefits of inclusive education for students with special needs in primary schools
  • Investigating the effects of teacher-student feedback on academic motivation in primary schools
  • The role of technology in developing digital literacy skills in primary school students
  • Effective strategies for fostering a growth mindset in primary school students
  • Investigating the role of parental support in reducing academic stress in primary school children
  • The role of arts education in fostering creativity and self-expression in primary school students
  • Examining the effects of early childhood education programs on primary school readiness
  • Examining the effects of homework on primary school students’ academic performance
  • The role of formative assessment in improving learning outcomes in primary school classrooms
  • The impact of teacher-student relationships on academic outcomes in primary school
  • Investigating the effects of classroom environment on student behavior and learning outcomes in primary schools
  • Investigating the role of creativity and imagination in primary school curriculum
  • The impact of nutrition and healthy eating programs on academic performance in primary schools
  • The impact of social-emotional learning programs on primary school students’ well-being and academic performance
  • The role of parental involvement in academic achievement of primary school children
  • Examining the effects of classroom management strategies on student behavior in primary school
  • The role of school leadership in creating a positive school climate Exploring the benefits of bilingual education in primary schools
  • The effectiveness of project-based learning in developing critical thinking skills in primary school students
  • The role of inquiry-based learning in fostering curiosity and critical thinking in primary school students
  • The effects of class size on student engagement and achievement in primary schools
  • Investigating the effects of recess and physical activity breaks on attention and learning in primary school
  • Exploring the benefits of outdoor play in developing gross motor skills in primary school children
  • The effects of educational field trips on knowledge retention in primary school students
  • Examining the effects of inclusive classroom practices on students’ attitudes towards diversity in primary schools
  • The impact of parental involvement in homework on primary school students’ academic achievement
  • Investigating the effectiveness of different assessment methods in primary school classrooms
  • The influence of physical activity and exercise on cognitive development in primary school children
  • Exploring the benefits of cooperative learning in promoting social skills in primary school students

Secondary Education

  • Investigating the effects of school discipline policies on student behavior and academic success in secondary education
  • The role of social media in enhancing communication and collaboration among secondary school students
  • The impact of school leadership on teacher effectiveness and student outcomes in secondary schools
  • Investigating the effects of technology integration on teaching and learning in secondary education
  • Exploring the benefits of interdisciplinary instruction in promoting critical thinking skills in secondary schools
  • The impact of arts education on creativity and self-expression in secondary school students
  • The effectiveness of flipped classrooms in promoting student learning in secondary education
  • The role of career guidance programs in preparing secondary school students for future employment
  • Investigating the effects of student-centered learning approaches on student autonomy and academic success in secondary schools
  • The impact of socio-economic factors on educational attainment in secondary education
  • Investigating the impact of project-based learning on student engagement and academic achievement in secondary schools
  • Investigating the effects of multicultural education on cultural understanding and tolerance in secondary schools
  • The influence of standardized testing on teaching practices and student learning in secondary education
  • Investigating the effects of classroom management strategies on student behavior and academic engagement in secondary education
  • The influence of teacher professional development on instructional practices and student outcomes in secondary schools
  • The role of extracurricular activities in promoting holistic development and well-roundedness in secondary school students
  • Investigating the effects of blended learning models on student engagement and achievement in secondary education
  • The role of physical education in promoting physical health and well-being among secondary school students
  • Investigating the effects of gender on academic achievement and career aspirations in secondary education
  • Exploring the benefits of multicultural literature in promoting cultural awareness and empathy among secondary school students
  • The impact of school counseling services on student mental health and well-being in secondary schools
  • Exploring the benefits of vocational education and training in preparing secondary school students for the workforce
  • The role of digital literacy in preparing secondary school students for the digital age
  • The influence of parental involvement on academic success and well-being of secondary school students
  • The impact of social-emotional learning programs on secondary school students’ well-being and academic success
  • The role of character education in fostering ethical and responsible behavior in secondary school students
  • Examining the effects of digital citizenship education on responsible and ethical technology use among secondary school students
  • The impact of parental involvement in school decision-making processes on student outcomes in secondary schools
  • The role of educational technology in promoting personalized learning experiences in secondary schools
  • The impact of inclusive education on the social and academic outcomes of students with disabilities in secondary schools
  • The influence of parental support on academic motivation and achievement in secondary education
  • The role of school climate in promoting positive behavior and well-being among secondary school students
  • Examining the effects of peer mentoring programs on academic achievement and social-emotional development in secondary schools
  • Examining the effects of teacher-student relationships on student motivation and achievement in secondary schools
  • Exploring the benefits of service-learning programs in promoting civic engagement among secondary school students
  • The impact of educational policies on educational equity and access in secondary education
  • Examining the effects of homework on academic achievement and student well-being in secondary education
  • Investigating the effects of different assessment methods on student performance in secondary schools
  • Examining the effects of single-sex education on academic performance and gender stereotypes in secondary schools
  • The role of mentoring programs in supporting the transition from secondary to post-secondary education

Tertiary Education

  • The role of student support services in promoting academic success and well-being in higher education
  • The impact of internationalization initiatives on students’ intercultural competence and global perspectives in tertiary education
  • Investigating the effects of active learning classrooms and learning spaces on student engagement and learning outcomes in tertiary education
  • Exploring the benefits of service-learning experiences in fostering civic engagement and social responsibility in higher education
  • The influence of learning communities and collaborative learning environments on student academic and social integration in higher education
  • Exploring the benefits of undergraduate research experiences in fostering critical thinking and scientific inquiry skills
  • Investigating the effects of academic advising and mentoring on student retention and degree completion in higher education
  • The role of student engagement and involvement in co-curricular activities on holistic student development in higher education
  • The impact of multicultural education on fostering cultural competence and diversity appreciation in higher education
  • The role of internships and work-integrated learning experiences in enhancing students’ employability and career outcomes
  • Examining the effects of assessment and feedback practices on student learning and academic achievement in tertiary education
  • The influence of faculty professional development on instructional practices and student outcomes in tertiary education
  • The influence of faculty-student relationships on student success and well-being in tertiary education
  • The impact of college transition programs on students’ academic and social adjustment to higher education
  • The impact of online learning platforms on student learning outcomes in higher education
  • The impact of financial aid and scholarships on access and persistence in higher education
  • The influence of student leadership and involvement in extracurricular activities on personal development and campus engagement
  • Exploring the benefits of competency-based education in developing job-specific skills in tertiary students
  • Examining the effects of flipped classroom models on student learning and retention in higher education
  • Exploring the benefits of online collaboration and virtual team projects in developing teamwork skills in tertiary students
  • Investigating the effects of diversity and inclusion initiatives on campus climate and student experiences in tertiary education
  • The influence of study abroad programs on intercultural competence and global perspectives of college students
  • Investigating the effects of peer mentoring and tutoring programs on student retention and academic performance in tertiary education
  • Investigating the effectiveness of active learning strategies in promoting student engagement and achievement in tertiary education
  • Investigating the effects of blended learning models and hybrid courses on student learning and satisfaction in higher education
  • The role of digital literacy and information literacy skills in supporting student success in the digital age
  • Investigating the effects of experiential learning opportunities on career readiness and employability of college students
  • The impact of e-portfolios on student reflection, self-assessment, and showcasing of learning in higher education
  • The role of technology in enhancing collaborative learning experiences in tertiary classrooms
  • The impact of research opportunities on undergraduate student engagement and pursuit of advanced degrees
  • Examining the effects of competency-based assessment on measuring student learning and achievement in tertiary education
  • Examining the effects of interdisciplinary programs and courses on critical thinking and problem-solving skills in college students
  • The role of inclusive education and accessibility in promoting equitable learning experiences for diverse student populations
  • The role of career counseling and guidance in supporting students’ career decision-making in tertiary education
  • The influence of faculty diversity and representation on student success and inclusive learning environments in higher education

Research topic idea mega list

Education-Related Dissertations & Theses

While the ideas we’ve presented above are a decent starting point for finding a research topic in education, they are fairly generic and non-specific. So, it helps to look at actual dissertations and theses in the education space to see how this all comes together in practice.

Below, we’ve included a selection of education-related research projects to help refine your thinking. These are actual dissertations and theses, written as part of Master’s and PhD-level programs, so they can provide some useful insight as to what a research topic looks like in practice.

  • From Rural to Urban: Education Conditions of Migrant Children in China (Wang, 2019)
  • Energy Renovation While Learning English: A Guidebook for Elementary ESL Teachers (Yang, 2019)
  • A Reanalyses of Intercorrelational Matrices of Visual and Verbal Learners’ Abilities, Cognitive Styles, and Learning Preferences (Fox, 2020)
  • A study of the elementary math program utilized by a mid-Missouri school district (Barabas, 2020)
  • Instructor formative assessment practices in virtual learning environments : a posthumanist sociomaterial perspective (Burcks, 2019)
  • Higher education students services: a qualitative study of two mid-size universities’ direct exchange programs (Kinde, 2020)
  • Exploring editorial leadership : a qualitative study of scholastic journalism advisers teaching leadership in Missouri secondary schools (Lewis, 2020)
  • Selling the virtual university: a multimodal discourse analysis of marketing for online learning (Ludwig, 2020)
  • Advocacy and accountability in school counselling: assessing the use of data as related to professional self-efficacy (Matthews, 2020)
  • The use of an application screening assessment as a predictor of teaching retention at a midwestern, K-12, public school district (Scarbrough, 2020)
  • Core values driving sustained elite performance cultures (Beiner, 2020)
  • Educative features of upper elementary Eureka math curriculum (Dwiggins, 2020)
  • How female principals nurture adult learning opportunities in successful high schools with challenging student demographics (Woodward, 2020)
  • The disproportionality of Black Males in Special Education: A Case Study Analysis of Educator Perceptions in a Southeastern Urban High School (McCrae, 2021)

As you can see, these research topics are a lot more focused than the generic topic ideas we presented earlier. So, in order for you to develop a high-quality research topic, you’ll need to get specific and laser-focused on a specific context with specific variables of interest.  In the video below, we explore some other important things you’ll need to consider when crafting your research topic.

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61 Comments

Watson Kabwe

This is an helpful tool 🙏

Musarrat Parveen

Special education

Akbar khan

Really appreciated by this . It is the best platform for research related items

Trishna Roy

Research title related to school of students

Oyebanji Khadijat Anike

I think this platform is actually good enough.

Angel taña

Research title related to students

My field is research measurement and evaluation. Need dissertation topics in the field

Ngirumuvugizi Jaccques

Good idea I’m going to teach my colleagues

Anangnerisia@gmail.com

You can find our list of nursing-related research topic ideas here: https://gradcoach.com/research-topics-nursing/

FOSU DORIS

Write on action research topic, using guidance and counseling to address unwanted teenage pregnancy in school

Samson ochuodho

Thanks a lot

Johaima

I learned a lot from this site, thank you so much!

Rhod Tuyan

Thank you for the information.. I would like to request a topic based on school major in social studies

Mercedes Bunsie

parental involvement and students academic performance

Abshir Mustafe Cali

Science education topics?

alina

plz tell me if you got some good topics, im here for finding research topic for masters degree

Karen Joy Andrade

How about School management and supervision pls.?

JOHANNES SERAME MONYATSI

Hi i am an Deputy Principal in a primary school. My wish is to srudy foe Master’s degree in Education.Please advice me on which topic can be relevant for me. Thanks.

NKWAIN Chia Charles

Every topic proposed above on primary education is a starting point for me. I appreciate immensely the team that has sat down to make a detail of these selected topics just for beginners like us. Be blessed.

Nkwain Chia Charles

Kindly help me with the research questions on the topic” Effects of workplace conflict on the employees’ job performance”. The effects can be applicable in every institution,enterprise or organisation.

Kelvin Kells Grant

Greetings, I am a student majoring in Sociology and minoring in Public Administration. I’m considering any recommended research topic in the field of Sociology.

Sulemana Alhassan

I’m a student pursuing Mphil in Basic education and I’m considering any recommended research proposal topic in my field of study

Kupoluyi Regina

Kindly help me with a research topic in educational psychology. Ph.D level. Thank you.

Project-based learning is a teaching/learning type,if well applied in a classroom setting will yield serious positive impact. What can a teacher do to implement this in a disadvantaged zone like “North West Region of Cameroon ( hinterland) where war has brought about prolonged and untold sufferings on the indegins?

Damaris Nzoka

I wish to get help on topics of research on educational administration

I wish to get help on topics of research on educational administration PhD level

Sadaf

I am also looking for such type of title

Afriyie Saviour

I am a student of undergraduate, doing research on how to use guidance and counseling to address unwanted teenage pregnancy in school

wysax

the topics are very good regarding research & education .

William AU Mill

Can i request your suggestion topic for my Thesis about Teachers as an OFW. thanx you

ChRISTINE

Would like to request for suggestions on a topic in Economics of education,PhD level

Aza Hans

Would like to request for suggestions on a topic in Economics of education

George

Hi 👋 I request that you help me with a written research proposal about education the format

Cynthia abuabire

Am offering degree in education senior high School Accounting. I want a topic for my project work

Sarah Moyambo

l would like to request suggestions on a topic in managing teaching and learning, PhD level (educational leadership and management)

request suggestions on a topic in managing teaching and learning, PhD level (educational leadership and management)

Ernest Gyabaah

I would to inquire on research topics on Educational psychology, Masters degree

Aron kirui

I am PhD student, I am searching my Research topic, It should be innovative,my area of interest is online education,use of technology in education

revathy a/p letchumanan

request suggestion on topic in masters in medical education .

D.Newlands PhD.

Look at British Library as they keep a copy of all PhDs in the UK Core.ac.uk to access Open University and 6 other university e-archives, pdf downloads mostly available, all free.

Monica

May I also ask for a topic based on mathematics education for college teaching, please?

Aman

Please I am a masters student of the department of Teacher Education, Faculty of Education Please I am in need of proposed project topics to help with my final year thesis

Ellyjoy

Am a PhD student in Educational Foundations would like a sociological topic. Thank

muhammad sani

please i need a proposed thesis project regardging computer science

also916

Greetings and Regards I am a doctoral student in the field of philosophy of education. I am looking for a new topic for my thesis. Because of my work in the elementary school, I am looking for a topic that is from the field of elementary education and is related to the philosophy of education.

shantel orox

Masters student in the field of curriculum, any ideas of a research topic on low achiever students

Rey

In the field of curriculum any ideas of a research topic on deconalization in contextualization of digital teaching and learning through in higher education

Omada Victoria Enyojo

Amazing guidelines

JAMES MALUKI MUTIA

I am a graduate with two masters. 1) Master of arts in religious studies and 2) Master in education in foundations of education. I intend to do a Ph.D. on my second master’s, however, I need to bring both masters together through my Ph.D. research. can I do something like, ” The contribution of Philosophy of education for a quality religion education in Kenya”? kindly, assist and be free to suggest a similar topic that will bring together the two masters. thanks in advance

betiel

Hi, I am an Early childhood trainer as well as a researcher, I need more support on this topic: The impact of early childhood education on later academic success.

TURIKUMWE JEAN BOSCO

I’m a student in upper level secondary school and I need your support in this research topics: “Impact of incorporating project -based learning in teaching English language skills in secondary schools”.

Fitsum Ayele

Although research activities and topics should stem from reflection on one’s practice, I found this site valuable as it effectively addressed many issues we have been experiencing as practitioners.

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Dissertation Research Topics Lists

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Trending Dissertation Topics & Ideas For 2024

ResearchProspect has prepared a list of trending dissertation topics and ideas in every academic subject to inspire you. In addition to the free topics available in our topics database, we offer 3 free custom dissertation topics to students of all levels. You can also review our example dissertation titles to get inspired.

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Trending Topics For Dissertation In 2024

Looking for hot dissertation topics for your research? Here is our list of top examples that will help you decide on a suitable idea for your dissertation.

Humanities Dissertation Topics

  • An Analysis of The Role of Social Media in Shaping Public Discourse.
  • The Representation of Gender in Contemporary Literature: A Comparative Study.
  • The Politics of Cultural Heritage Preservation: Case Study of UNESCO World Heritage Sites.
  • A Philosophical Inquiry of The Ethics of Digital Humanities Research.
  • The Intersection of Religion and Politics in the Middle East: Historical and Contemporary Perspectives.
  • An Ethnographic Study of the Impact of Globalisation on Indigenous Cultures.
  • The Aesthetics of Horror in Literature and Film: An Analysis of Contemporary Works.
  • The Philosophy of Human Rights: A Comparative Study of Eastern and Western Perspectives.
  • The Representation of Trauma in Postcolonial Literature: A Comparative Study of African and South Asian Texts.
  • The Psychology of Humor: An Investigation into the Relationship Between Laughter and Mental Health.

Environment Dissertation Topics

  • Climate Change Mitigation Strategies: A Comparative Analysis of Developed and Developing Countries.
  • The Impact of Urbanisation on Biodiversity: Case Study of Major Cities in the World.
  • The Politics of Environmental Justice: A Critical Analysis of Environmental Policies and Their Impacts on Marginalised Communities.
  • The Role of Green Technology in Sustainable Development: A Case Study of Renewable Energy Sources.
  • The Economics of Carbon Pricing: A Comparative Study of Cap and Trade Systems.
  • The Implications of Deforestation on Ecosystem Services with Respect to the Amazon Rainforests.
  • The Ethics of Animal Agriculture: An Investigation into the Impacts of Industrial Livestock Production.
  • The Role of Environmental Education in Promoting Sustainability in the United Kingdom.
  • A Study on The Intersection of Indigenous Knowledge and Environmental Conservation.
  • The Politics of Water Scarcity: An Overview of the Middle East and North Africa.

Education Dissertation Topics

  • The Impact of Technology on Teaching and Learning: A Comparative Study of Traditional and Online Education.
  • An Investigation on The Role of Parental Involvement in Early Childhood Education.
  • A Meta-Analysis on The Effectiveness of Inquiry-Based Learning in STEM Education.
  • The Impact of Cultural Diversity on Student Learning Outcomes in the United Kingdom.
  • The Politics of Education Reform: A Comparative Analysis of Policies and Their Impacts on Student Achievement.
  • An Investigation into the Relationship Between Emotional Intelligence and Teaching Quality.
  • The Impact of Globalisation on Higher Education: Case Study of Internationalisation Strategies in Universities.
  • An Analysis of The Effectiveness of Social-Emotional Learning Programs.
  • The Intersection of Education and Technology Entrepreneurship: A Case Study of EdTech Startups.
  • An Investigation into the Relationship Between Funding and Student Outcomes in Public Schools.

Sports Dissertation Topics

  • A Study on the Role of Sports in Promoting Social Inclusion.
  • The Impact of Sports Psychology on Athletic Performance: An Investigation into Mental Training Techniques.
  • An Analysis of The Ethics of Performance-Enhancing Drugs in Sports.
  • The Effectiveness of Injury Prevention Programs in Contact Sports.
  • The Intersection of Sports and Technology: An Analysis of Wearable Technology in Athletic Training and Performance.
  • A Comparative Study of National and International Sports Organisations.
  • An Investigation into the Relationship Between Sponsorship and Brand Awareness.
  • The Impact of Sports on Personal Development: A Comparative Study of Sports and Non-Sports Participants.
  • An Investigation into the Relationship Between Fan Attachment and Identity.
  • The Intersection of Sports and Social Media: A Case Study of Athlete Branding and Fan Engagement.

Psychology Dissertation Topics

  • An Investigation into the Impacts of Social Media on Anxiety and Depression.
  • The Role of Positive Psychology in Promoting Well-Being.
  • The Effectiveness of Cognitive Behavioural Therapy in Treating Anxiety and Depression.
  • An Investigation into the Relationship Between Coping Strategies and Health Outcomes.
  • The Intersection of Psychology and Neuroscience: An Analysis of Brain Imaging Techniques in Understanding Mental Health Disorders.
  • A Critical Analysis of Research Methods and Their Implications for Participants.
  • The Impact of Culture on Mental Health: Case Study of Western and Eastern Approaches to Mental Health Treatment.
  • An Investigation into the Relationship Between Personality Traits and Addiction.
  • An Analysis of Interpersonal Relationships and Their Impacts on Psychological Well-Being.
  • A Comparative Study of Aging and Longevity in Different Cultures.

Gender Dissertation Topics

  • The Impact of Gender Stereotypes on Career Choices.
  • The Role of Gender-Based Violence in Perpetuating Gender Inequality.
  • An Analysis of the Impacts of Intersectionality on Women of Color.
  • An Investigation into the Relationship Between Politics and Women's Access to Healthcare.
  • The Effectiveness of Gender Quotas in Promoting Gender Equality.
  • An Investigation into the Relationship Between Masculinity and Mental Health.
  • The Role of Gender Identity in Social Justice Movements.
  • The Impact of Gender and Sexuality Education on Adolescents.
  • A Comparative Study of Gender Pay Gaps in Different Industries and Countries.
  • An Analysis of the Impacts of Ableism and Gender Discrimination on Disabled Women.

Law Dissertation Topics

  • An Analysis of the Impacts of Digitalisation on Legal Systems.
  • The Role of International Law in Addressing Global Challenges.
  • The Effectiveness of Restorative Justice in Addressing Criminal Behaviour.
  • A Comparative Study of Selection Processes and Their Impacts on Judicial Independence.
  • An Analysis of the Impacts of Intersectionality on Legal Rights and Protections.
  • An Investigation into the Relationship Between Advocacy and Professional Responsibility.
  • The Impact of Gender and Race on Jury Decision-Making: An Analysis of Implicit Bias in Legal Proceedings.
  • The Role of Human Rights Law in Addressing Corporate Responsibility: An Investigation into the Relationship Between Business and Human Rights.
  • The Politics of Immigration Law: A Comparative Study of National Policies and Their Impacts on Migrant Rights and Protections.
  • The Effectiveness of Alternative Dispute Resolution in Addressing Civil Disputes: A Comparative Study of Mediation and Arbitration.

Business, Finance & Management Dissertation Topics

  • An Investigation into the Relationship Between Corporate Social Responsibility and Financial Performance.
  • The Role of Entrepreneurship in Economic Growth: An Analysis of Small Business Development and Job Creation.
  • The Impact of Financial Technology on Banking and Finance: use of Blockchain and Cryptocurrencies.
  • The Effectiveness of Corporate Governance in Preventing Corporate Scandals: A Comparative Study of Regulations and Practices.
  • The Psychology of Decision-Making in Management: An Analysis of Cognitive Biases and Their Impacts on Organisational Behaviour.
  • The Role of Leadership in Organisational Change: An Investigation into the Impacts of Leadership Styles on Change Management.
  • A Comparative Study of Trade Agreements and Their Impacts on Global Economic Relations.
  • The Impact of Organisational Culture on Employee Motivation and Performance.
  • An Investigation into the Use of Social Media Marketing and Influencer Marketing.
  • The Role of Human Resource Management in Talent Development.

Health & Nursing Dissertation Topics

  • The Impact of Telemedicine on Healthcare Delivery
  • The Role of Nursing in Patient Safety: An Analysis of Best Practices and Strategies for Preventing Medical Errors.
  • The Effectiveness of Health Promotion Programs in Preventing Chronic Diseases.
  • A Comparative Study of National Policies and Their Impacts on Access to Care.
  • An Analysis of the Impacts of Co-Morbidities on Patient Outcomes.
  • An Investigation into the Relationship Between Health Knowledge and Patient Empowerment.
  • A Comparative Study of Pain Management Strategies in Different Settings.
  • An Analysis of Best Practices and Strategies for Addressing Health Disparities.
  • An Investigation into the Relationship Between Comfort Care and Quality of Life.
  • The Effectiveness of Healthcare Teamwork in Patient-Centered Care.

Technology Dissertation Topics

  • An Investigation into the Ethical and Social Implications of AI Technologies.
  • The Impact of Cybersecurity Threats on Business and Society.
  • The Role of Blockchain Technology in the Future of Digital Transactions.
  • An Analysis of the Impacts of Digital Health Technologies on Patient Outcomes and Access to Care.
  • The Effectiveness of Virtual and Augmented Reality in Education and Training.
  • A Comparative Study of National Policies and International Agreements.
  • An Investigation into the Use of Data-Driven Decision Making.
  • The Impact of Social Media on Society and Culture: An Analysis of the Impacts of Platforms like TikTok, Twitter, and Instagram.
  • The Effectiveness of User-Centered Design in Developing Technology Products.
  • The Future of Quantum Computing and its Potential Applications in Different Fields.

Geography & Politics Dissertation Topics

  • An Investigation into the Relationship Between Environmental Policy and Global Climate Change.
  • An Analysis of Immigration and Refugee Settlement Patterns in Cities.
  • A Comparative Study of National Interests and Strategic Considerations.
  • A Review on The Intersection of Geography and Political Violence.
  • A Study of Different Approaches to Addressing Economic Disparities.
  • An Investigation into the Relationship Between Resource Distribution and Political Power.
  • An Analysis of National Borders and Their Impacts on Migration, Trade, and Security.
  • An Investigation into the Use of Geospatial Technologies and Digital Mapping in Political Analysis.
  • A Comparative Study of Different Approaches to Disaster Response and Preparedness.
  • An Analysis of the Use of Spatial Analysis and Geographical Information Systems in Policy Making.

Fashion & Media Dissertation Topics

  • An Analysis of the Impacts of Instagram, TikTok, and Other Platforms on Fashion Marketing and Consumption.
  • The Role of Fashion in Representing Diversity and Inclusivity in Media.
  • An Examination of the Influences of Celebrities on Fashion Trends and Consumer Behaviour.
  • An Investigation into the Relationship Between Fashion, Power, and Identity.
  • Comparative research of Different Approaches to Ethical and Environmentally Conscious Fashion Production.
  • An Analysis of the Use of Photography in Fashion Communication.
  • A Breakdown of the Relationship Between Wearable Technologies and Fashion Trends.
  • The Effectiveness of Influencer Marketing in Fashion.
  • The Impact of Fashion and Media on Body Image.
  • A Study into the Use of Fashion as a Symbolic Representation of Political Messages and Movements.

Tourism Dissertation Topics

  • The Impact of Sustainable Tourism Practices on Local Communities.
  • An Investigation into the Use of Virtual and Augmented Reality in Tourism.
  • A Comparative Study of Different Approaches to Marketing Tourism Destinations.
  • An Analysis of the Relationship Between Tourism Development and Political Power.
  • An Investigation into the Relationship Between Tourism and Heritage Conservation.
  • A Research of Different Approaches to Tourism as a Driver of Economic Growth.
  • The Effectiveness of Tourism Policies in Addressing Overtourism: An Analysis of Different Approaches to Managing Tourist Crowds in Popular Destinations.
  • An Investigation into the Impacts of Platforms like Instagram and TikTok on Tourism Marketing and Consumption.
  • The Role of Tourism in Conflict and Post-Conflict Zones.
  • An Investigation into Emerging Trends and Innovations in Tourism.

Science & Engineering Dissertation Topics

  • An Investigation into the Use of Machine Learning and AI Techniques in Engineering Design and Optimisation.
  • The Impact of Renewable Energy Technologies on Sustainable Development: An Analysis of Different Approaches to Promoting Renewable Energy Sources.
  • An Investigation into Emerging Technologies and Innovations in Space Science and Engineering.
  • Study of Different Approaches to Green Building and Sustainable Architecture.
  • An Analysis of the Impacts of Biotechnology on Medical Diagnosis, Treatment, and Drug Development.
  • The Impact of Climate Change on Engineering Infrastructure: An Investigation into the Relationship Between Climate Change and Infrastructure Resilience.
  • The Effectiveness of Science Education Programs: A Comparative Study of Different Approaches to Teaching Science in Schools.
  • A Research on the Use of Nanomaterials and Nanotechnologies in Engineering Applications.
  • An Investigation into Emerging Technologies and Innovations in Transportation Engineering.
  • An Analysis of the Impacts of Additive Manufacturing on Industrial Processes and Supply Chains.

Marketing Dissertation Topics

  • An Investigation into the Impacts of Influencer Marketing on Consumer Behaviour
  • An Analysis of the Use of Data Analytics and Artificial Intelligence in Marketing Strategies.
  • A Comparative Study of Different Approaches to Targeted Marketing and Personalised Advertising.
  • An Investigation into the Relationship Between Customer Experience and Consumer Loyalty.
  • An Analysis of the Use of Narrative Techniques in Brand Communications.
  • A Study of Different Approaches to Corporate Social Responsibility in Marketing.
  • An Investigation into the Impacts of Customer Advocacy and Word-of-Mouth Marketing.
  • A Research of the Use of Mobile Technologies in Marketing Communications.
  • A Comparative Study of Different Approaches to Creating Immersive Brand Experiences.
  • An Investigation into the Relationship Between Marketing Communications and Brand Reputation.

Management Dissertation Topics

  • A Research on the Impacts of Emotional Intelligence on Leadership Effectiveness
  • An Analysis of the Use of Digital Technologies in Business Management and Operations.
  • A Comparative Study of Different Approaches to Building Diverse and Inclusive Workplaces.
  • The Role of Corporate Social Responsibility in Management.
  • An Analysis of the Use of AI and Machine Learning in Business Decision-Making and Strategy.
  • A Study of Different Approaches to Managing Organisational Knowledge.
  • An Investigation into the Relationship Between Organisational Culture and Performance.
  • An Analysis of the Impacts of Globalisation on International Business Operations and Management Practices.
  • A Comparative Study of Different Approaches to Measuring and Evaluating Employee Performance.
  • The Role of Change Management in Organisational Transformation.

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How Can ResearchProspect Help?

ResearchProspect writers can send several custom topic ideas to your email address. Once you have chosen a topic that suits your needs and interests, you can order for our dissertation outline service which will include a brief introduction to the topic, research questions , literature review , methodology , expected results and conclusion . The dissertation outline will enable you to review the quality of our work before placing the order for our full dissertation writing service !

Dissertation Topic Examples

Here are some dissertation topics examples for you so you know what you can expect from our experts when you order a free dissertation topic from Research Prospect

Topic 1: Management Quality and Control- Assessing the role of project length in the UK Construction sector.

Research Aim: The construction industry is one of the most significant contributors to the country’s economy. This study investigates the role of project length on management control and quality in the UK’s construction sector. Also, the research will analyse the connection between project length and quality control, considering the moderating impact of management quality control on a project’s success.

Topic 2: Investigating how the Tourism Industry has taken Green and Sustainable measures- A case study of UK

Research Aim: This study will investigate the various aspects of the UK tourism industry towards making green and sustainable measures for the environmental benefits. It will also look into the consumer’s perspective towards green tourism and its positive and negative impacts on the tourism industry and the tourists. It is also helping you develop a better understanding of the concept of a green environment and its influence on the tourism industry.

Topic 3: Assessing the role of Communication Strategies in Fashion Marketing- a case study of UK

Research Aim: The purpose of this study is to investigate the role of communication strategies in the world of UK fashion marketing. This will also give us an understanding of how new fashion remanufacturing should be communicated to the consumers. Focusing on how information and messages about the brands or products should be labelled to attract the audience.

Topic 4: Building demolition- Analyse the efficacy of destroying and ruining Big city structures and their impact on the traffic.

Research Aim: Many big cities around the world have demolished a vast number of buildings that were functional with new structures. It not only has an economic impact but also results in the loss of urban culture, harms the environment, cause pollution, and also worsen the traffic situation. This study will evaluate the merits of building demotion and will provide economic, technical and environmental input.

Topic 5: Assessing the relationship between Information Protection and Journalism, how does the Data Protection Act of 1998 affect the problem of people in Media Exposure?

Research Aim: This study will examine how the Data protection act of 1998 plays an important role in protecting information. This study will provide vital knowledge by collecting information from the directors’ of a few media associations. Discussions with media members can also help in gaining an understanding of the actual circumstances in which material obtained by journalism should be protected.

Topic 6: An investigation of the blockchain's application on the energy sector leading towards electricity production and e-mobility.

Research Aim: This study aims to investigate the applications of blockchain within the energy sector. This study will identify how blockchain can be used to produce electricity from the comfort of home. Moreover, this study aims to introduce the concept of e-mobility through blockchain, according to which blockchain can be used to share the car ride with the other commuters residing at nearby places. Another objective of this research is to develop a framework that could assess blockchain’s use for the consumers staying within a budget and letting them assess how much money they have been spending so far.

Topic 7: Increasing Bitcoin Privacy and Security- Assessing the Role and Implementation of Confidential Transactions.

Research Aim: A confidential transfer is a technology that allows users to protect their money values from the public using new crypto techniques. The study aims to determine if confidential transactions can provide secret, secure as well as financial privacy. As a result, it is crucial to examine the function of confidential transactions in order to ensure that no digital currency is lost or produced when a transaction occurs without disclosing the precise number of transfers.

Topic 8: An analysis of the novel waste management techniques- A case study of United Kingdom oil and gas sector.

Research Aim: This study analyses the novel waste management techniques and practices in the UK oil and gas sector. It will also identify the challenges facing the oil and gas sector in achieving sustainable management of all the waste from production. This study aims to determine different forms of E and P waste being generated and reduce harmful E and P waste by using technology, focusing on the policies made by the government regarding hazardous waste from the oil and gas industry.

Topic 9: Assessing the parental perceptions and attitude towards the adoption of healthy behaviour patterns to control obesity and overweight concerns in young children.

Research Aim: This study aims to analyse the parent’s perceptions and attitudes in relation to healthy behaviours practises to control obesity and overweight disorders in young children. It will also focus on the obstacles parents or caregivers experience when it comes to obesity control in young children.

Topic 10: What are the Environmental Impacts of Water Waste Treatment of Cement Industry in South Korea?

Research Aim: This study aims to find the environmental impacts of water waste treatment of the cement industry in South Korea. With the help of a comprehensive survey across the cement manufacturing companies in South Korea, this study will first scrutinize the entire waste treatment process in the cement industry in South Korea. Then it will analyze the impact of each step on the environment. And after analyzing find the environmental effects of the water waste treatment of the cement industry in South Korea, this study will recommend modern ways to reduce the adverse effects.

Topic 11: Politics in a Digital Age- Assessing the impact of Social Media on Public Participation and Political Campaigns.

Research Aim: This study aims to find how the public has utilised social media during elections or political campaigns. This study will also focus on the impact of social networking sites on popular participation in the electoral vote and political debate. This research study will also investigate the effects of new technologies and the digital era on media and political party campaigns and media activities during elections.

Topic 12: The influence of price and brand on consumer preference during an economic recession: A case of the clothing market in Greece

Research Aim: The research will aim to examine the impact of prices and brands on consumer buying behaviour during an economic recession in Greece’s clothing market. During an economic crisis, not all types of products suffer the same consequences. During a recession, people are more sensible in their buying decisions, and they frequently continue to choose known product brands that meet their demands. The study will look at the impact of the recession on consumer purchasing preferences, taking into account variations in spending on various apparel brands based on price.

Topic 13: An investigation of the reasons for the Merger's failure outcomes and acquisition of Islamic Banks in gulf countries.

Research Aim: It is also evident from various studies that most Islamic banks in the Gulf countries, which put their efforts into Mergers and acquisitions to other know and well-established banking sectors, encountered some severe failures. Therefore, this study aims to develop an understanding of failure outcomes for the Islamic banks while going towards Merger’s decision and acquisition with other well-known banks in the Gulf countries.

Topic 14: The Role of International Criminal Laws in Reducing Global Genocide

Research Aim: This study aims to find the role of international criminal laws in reducing global genocide. It will be an exploratory study identifying the explicit and implicit effects of international criminal laws on the worldwide genocide. It will analyse different incidents of international genocide and find out how international criminal laws played a positive role to reduce these incidents. Lastly, it will recommend possible changes in the international criminal laws to effectively mitigate global genocide. And it will be done by comparing criminal laws of world-leading powers to reduce genocide.

Topic 15: How do our genes influence our lifestyle and behavior?

Research Aim: Inherited genetic predispositions largely determine individual differences in intellectual ability, personality, and mental health. Behavior also displays indicators of genetic influence; for example, how somebody reacts to stressful circumstances reflects some genetic influence. This research aims to find the impact of genes on a person’s lifestyle and behavior. The study will also examine the ratio of people likely to be affected by genetics.

Topic 16: An assessment of the Influence of Parents' Divorce or Separation on Adolescent Children in terms of long-term psychological impact.

Research Aim: This study aims to investigate the level of traumas experienced by the children of divorced or separated parents. The principal aim of this study is to explore the long-term psychological impacts of parents’ divorce on the life of children regardless of their gender and age in terms of mental wellbeing, academic performance, and self-worth.

Topic 17: Russia-Israel relationship and its impact on Syria and the Middle East.

Research Aim: Russia and Israel share significant aspects of their strategic cultures. Both countries have a siege mentality and are led by a security-first mindset and a predominantly military view of authority. p Russia’s relationship with Israel has grown in importance in the context of Russia’s military operation in Syria. This study aims to examine the relations between Russia and Israel and how they have impacted Syria and the middle east—focusing on different policies, agreements, and military interventions.

Topic 18: Assessing the Role of Social Media in Raising Awareness about Environmental Issues- A case study of Snapchat.

Research Aim: The main aim of this study is to find the role of social media platforms in raising awareness about environmental issues. This study will focus on the social media app Snapchat which is currently very popular among the youth, and millions of people use Snapchat daily and send each other snaps. Furthermore, this study will focus on how this platform plays a vital role in spreading awareness regarding environmental issues.

Topic 19: Is Cybercrime a Threat to Banking Sector in Developing Countries? A Case Study of Banking Sector in Pakistan

Research Aim: This study aims to analyze the impact of cybercrime on the banking sector in developing countries. It will identify the possible threats faced by the banking sector due to increasing cybercrimes. These threats are related to the information security of the banks in developing countries. This research will be using Pakistan as a case study to find the threats posed by cybercrime to fragile banking. And after identifying the threats, the study will try to recommend possible solutions to ensure information security.

Topic 20: Examining Multi-dimension in facial emotion detection.

Research Aim: When it comes to communications, human expressions are extraordinary. Humans can identify it very easily and accurately. Getting the same outcome from a 3D machine is a difficult task. This is because of the present challenges in 3D face data scanning. This study will examine the facial emotion identification in humans using different multi-point for 3D face landmarks.

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Submission of your dissertation is the crux of your academic life, and it starts by first cracking your dissertation topic. Refrain from plucking out a topic from thin air because that’s not how it works. Before you start your journey into the world of research, you need to do a bit of self-exploration. And by such, we don’t mean meditating over your dissertation ideas in your yoga class or during the soul cycle, if that’s what you would love to do.

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We genuinely hope by reading this, the task of making a dissertation topic no longer seems daunting, but instead rewarding. Now before you embark on your Herculean adventures of writing your dissertation always remember – this dissertation is you. It’s an accumulation of everything you studied so far and where your interests lie!

For sparking your creative side in developing an idea, you can always run through our dissertation samples to get an idea of how to go about writing your dissertation. Your topic should be an idea of what you are passionate about learning more about. As an academic researcher, you never stop learning. Therefore, you should always choose a topic that brings out your expertise and strength.

Remember: There is no need to go down the path of trying to impress your supervisor with some topic that is way beyond your comfort zone. You can still be impressed with your original idea that plays to your strengths.

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There is no conspiracy of trying to fail you and/or make your life miserable. Be sure to take the time and have a chat with your supervisor about your dissertation ideas. Talk to them about what outcomes you want to see from your research or how you would like to contribute to the academic literature present. Also, read, read, read, and read some more! These thousands of academic journals you have access to will help you in constructing a balanced dissertation topic. Read through what previously has been accomplished in your field of study and some limitations in current research. Also, these academics provide us with suggestions for further research in their body of work.

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It can be a demanding task for many students to choose a suitable topic for their dissertation. These tips will help you choose the best dissertation topic.

  • Start by identifying areas of study that you find interesting and exciting. You should consider the topic you have enjoyed studying and think about how to apply that knowledge to a new research project.
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A dissertation topic outline plan or a research proposal sets the stage for your dissertation project. It provides the necessary framework for you to conduct your research and write an authentic paper that will add value to your area of study. A dissertation outline provides topic background information, a justification of your choice of topic, the hypothesis you are testing, your proposed methodology and a brief literature review. It ends with a project timeline and a list of references. To be honest, that is what you need to get started with your dissertation.

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Dissertation topics are of utmost importance in academic research because they can greatly impact the quality of research and the project’s ultimate success. Coming up with the right ideas for dissertation topics can be complicated for a few students. Here are some reasons why choosing the right dissertation title is significant for your research:

  • Sets the tone for the research: Your dissertation topic is the starting point for your research project. It sets the tone for the entire research and determines the scope and direction of the study.
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  • Feasibility: The topic should be feasible and realistic. It should be possible to conduct research on the chosen topic within the given time frame and with resources.
  • Interest and motivation: The dissertation topic should interest the student and motivate them to conduct the research. This will make the research process more enjoyable and increase the likelihood of success.

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Dissertations / Theses on the topic 'Video games industry'

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Li, King-lun, and 李景麟. "Nintendo revolution: what is happening in videogame industry and individuals." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B44676670.

Nichols, Randall James. "The games people play : a political economic analysis of video games and their production /." view abstract or download file of text, 2005. http://wwwlib.umi.com/cr/uoregon/fullcit?p3201695.

Lee, Alger Y. J. "Innovation and Strategy in Video games development : A multiple case study of Taiwan' Video game industry." Thesis, University of Manchester, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.509836.

Banks, John A. L. "Participatory culture and enjoyment in the video games industry : reconfiguring the player-developer relationship /." [St. Lucia, Qld.], 2004. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe18404.pdf.

Söderman, Anton. "Den svenskadataspelsbranschen." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-261113.

Sandqvist, Ulf. "Digitala drömmar : en studie av den svenska dator- och tv-spelsbranschen 1980-2005." Licentiate thesis, Umeå University, Department of Economic History, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1470.

This licentiate thesis describes the development of the Swedish computer and video game industry. The main focus is on the Swedish game development industry. Little research on the industry has been done and the purpose is to define the companies involved and to create an initial overview of the development of the industry. This overview will later be used as a platform for the doctorial thesis.

Games are a growing culture form and today a lot of people are playing different types of computer and video games. Internationally the industry has expanded and some of the successful games have generated spectacular revenues. In Sweden the industry has received attention from different actors like universities, government bodies and media. There are today educations that are focused on game development and there are programs which allocates grants towards game companies. The rapid development in the computers technology has had a great impact on the game industry, which is dependent on hardware development to create games.

The first computer games were made for some of the very first computers in the 1940´s and 1950´s. In the 1970´s a market for games was created when arcade machines and somewhat later home consoles were introduced. The industry has grown and includes today some of the largest companies in the world.

The Swedish industry follows the international pattern but developed a bit later and the first Swedish game companies were founded in the late 1980´s. The industry has expanded, especially between 1998 and 2002. In 2005 the number of people employed in the industry had increased to over 600. During the period under study the industry seems to have had a constant problem with making a profit. Especially in 2002 and 2003 the industry has had economic problems and some of the lager companies were bankrupt.

Kiley, Aleah. "Indie Inclusion?: Analyzing Diversity in the Independent Video Game Industry." Thesis, University of Oregon, 2016. http://hdl.handle.net/1794/20539.

Hadzinsky, Chad. "A Look into the Industry of Video Games Past, Present, and Yet to Come." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/cmc_theses/842.

Clearwater, David A. "Full spectrum propaganda : the U.S. military, video games, and the genre of the military-themed shooter." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=100338.

Cunningham, Isobel. "An investigation into the formation and nature of entrepreneurial teams within the video games industry." Thesis, Ulster University, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.593629.

Rodgers, Thomas Arthur. "Into the social factory : an investigation into labour & value in the video-games industry." Thesis, University of York, 2016. http://etheses.whiterose.ac.uk/17634/.

McDivitt, Anne. "I Play to Beat the Machine: Masculinity and the Video Game Industry in the United States." Master's thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5817.

Cruea, Mark Douglas. "The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1320430304.

Ruiz, Victoria Jeronimo, and Arne Samuel Löffler. "Identifying and testing success factors for brand extensions in the Video Game Industry : The differences between segments of players and a model for predicting success in the Tomb Raider Series." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-18155.

Sandqvist, Ulf. "Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010." Doctoral thesis, Umeå universitet, Institutionen för ekonomisk historia, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-33912.

Carr, Marian. "Looking at the video/computer games industry : what implications does gender socialisation have for women in counter-stereotypical careers?" Thesis, University of Huddersfield, 2015. http://eprints.hud.ac.uk/id/eprint/28330/.

Boyer, Steven Andrew. "L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium." Atlanta, Ga. : Georgia State University, 2009. http://digitalarchive.gsu.edu/communication_theses/53/.

Schrank, Brian. "Play beyond flow: a theory of avant-garde videogames." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/42865.

Zijlstra, Peter, and Christiaan Visser. "Developing Business Models in the Video Game Industry : An evaluation to strategic choices made by small and medium-sized development studios." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-18618.

Rathburn, Evie Amanda. "Evolution of Interactive Entertainment: An Economic History and Analysis of the Videogames Industry in the United States." Scholarship @ Claremont, 2016. http://scholarship.claremont.edu/cmc_theses/1403.

Marais, Marius. "Expanding MIHL subscriber platform services." Thesis, Stellenbosch : Stellenbosch University, 2002. http://hdl.handle.net/10019.1/49728.

Mullee, Sean. "The Effects of Hype on the Free-to-Play Pricing Strategy in the Online Video Game Industry." Miami University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=miami1588196222423073.

Alonso, Kevin, and Erik Jigvall. "Thinking Outside the Lootbox : Balancing on the Scale of Gacha." Thesis, Uppsala universitet, Institutionen för speldesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-355652.

Dymek, Mikolaj. "Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation." Doctoral thesis, KTH, Industriell ekonomi och organisation (Avd.), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-13084.

Tapani, J. (Juho). "Game usability in North American video game industry." Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201611113008.

Klinger, Florian. "The future of the video game industry." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-150475.

Ponza, Elena <1995&gt. "Analysis of Innovation in the Video Game Industry." Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/18155.

Eriksson, Gustav, and Erik Almér. "Understanding the business model in the video game industry : A case study on an independent video game developer." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-43808.

Méndez, Ortega Carles. "Location of Software and Video Game Industry in Metropolitan Areas." Doctoral thesis, Universitat Rovira i Virgili, 2019. http://hdl.handle.net/10803/667789.

Habbari, Samia, Arreola Alfredo Hidalgo, and Petrova Antoniya Georgieva. "Business Dynamics and Innovation in the Home Video Game Industry." Thesis, Jönköping University, JIBS, EMM (Entrepreneurship, Marketing, Management), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-12836.

The purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspective. This thesis contributes to fill the gap in the academic literature. The choice of the home video game industry has been done, due to its fast growing economic nature and the rapid changes that can be noticed, especially for the last decade. A qualitative research method with secondary qualitative and quantitative data and primary qualitative data through interviews has been used for this thesis. The home video game industry is highly driven by technological product innovations. Incremental innovations do not affect in a significant way the dynamics within the industry. Radical innovations create a competitive advantage through differentiation and they increase market share for the company which followed this strategy. Disruptive innovations open new markets, change the business environment for every firm and generate a shift in consumer preferences. Hence, the company which implements a disruptive innovation gains extensive market share. Innovations are possible due to the strategic orientation a company aims to pursue. If a company pursues a high market orientation and a low inno-vation orientation it manufactures an upgraded product to keep customers satisfied. When the firm pursues a high market and innovation orientation, the final product includes cha-racteristics that the customers desire. While at the same time the product created offers services and features hard to be matched by the competition. Finally, if a firm pursues a high innovation orientation and a low market orientation strategy, it creates an easier and more convenient alternative on the existing products while being cheaper. At the same time this strategic orientation disregards the established customers' desires.The purpose of this thesis is to present and analyze the innovations in the home video game industry and their impact on the competitive strategies of the companies in the indus-try. The existing literature about business cycles and business dynamics is scarce from busi-ness administrative perspective. This thesis contributes to fill the gap in the academic litera-ture. The choice of the home video game industry has been done, due to its fast growing economic nature and the rapid changes that can be noticed, especially for the last decade. A qualitative research method with secondary qualitative and quantitative data and primary qualitative data through interviews has been used for this thesis.The home video game industry is highly driven by technological product innovations. Incremental innovations do not affect in a significant way the dynamics within the industry. Radical innovations create a competitive advantage through differentiation and they increase market share for the company which followed this strategy. Disruptive innovations open new markets, change the business environment for every firm and generate a shift in consumer preferences. Hence, the company which implements a disruptive innovation gains extensive market share. Innovations are possible due to the strategic orientation a company aims to pursue. If a company pursues a high market orientation and a low inno-vation orientation it manufactures an upgraded product to keep customers satisfied. When the firm pursues a high market and innovation orientation, the final product includes cha-racteristics that the customers desire. While at the same time the product created offers services and features hard to be matched by the competition. Finally, if a firm pursues a high innovation orientation and a low market orientation strategy, it creates an easier and more convenient alternative on the existing products while being cheaper. At the same time this strategic orientation disregards the established customers' desires.

GOES, GIL BARRETO DE. "INTERNATIONALIZATION PROCESS IN THE BRAZILIAN VIDEO GAME INDUSTRY: CASE STUDIES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2014. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24496@1.

Hammarsten, Oskar, and Sofie Hägerbrand. "The unexplored power of buzz in the video game industry." Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-42316.

Farhana, Mosarrat, and Daniel Swietlicki. "Is it game over for physical retailers? : A study on Swedish video game industry." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-95978.

Monjezizadeh, Ladbon, and Alex Untoro. "How the Online Disinhibition Effect Affects the Online Video Game Industry." Thesis, Uppsala universitet, Institutionen för speldesign, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-297939.

LaLonde, Michelle. "Behind the Screens: Understanding the Social Structures of the Video Game Industry." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/etd/3727.

Rietveld, J. "Value creation from complements in platform markets : studies on the video game industry." Thesis, City University London, 2015. http://openaccess.city.ac.uk/13072/.

Sundström, Johannes, and Nikolas Dresmal. "How Early-Stage Investors Assess Investment Opportunities in the Swedish Video Game Industry." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447617.

Ruiz, B. Nadia V. "VIDEO GAME CREATION : Inhibitors and Enablers in Female Inclusion." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160713.

Boström, Pontus, and Isabell Hansen. "Community Management - The Role Community Managers Play in the Video Game Industry in Sweden." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-255725.

Knudsen, Kasper, and Vilhelm Söderström. "When the investors choose : Analysis of business models within the Swedish video game industry." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-451195.

Gustafsson, Viktor, and Gustav Höglund. "The cooperative future of game development : A phenomenon of collaboration between producers and consumers in the video game industry." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-188581.

Roubíčková, Anna. "Postavení videoherního průmyslu mezi kreativními průmysly v České republice." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-205955.

Lundström, Kristofer, and Arvid Smedsaas. "All your returns are belong to us : An exploratory study of how industry characteristics affect investments in the Swedish video game sector." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-298470.

Södergren, Patrik, and Marcus Nilsson. "Social media use in digital product development : Opportunities and challenges of IT-enabled co-creation in the video game industry." Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90290.

Bankler, Jon Victor. "A chinese view on indie : How is ‘indie’ defined by professionals within the Chinese indie game industry?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16085.

2018-08-23 14:25, G203, svenska

Högskolevägen 1, 541 28, Skövde

Archontakis, Ioannis Stylianos. "Agile development in the video game industry : Examining the effects of iteration and methods of limiting it." Thesis, Umeå universitet, Företagsekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-156211.

Lee, Ruri. "Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/81088.

Riboldazzi, Federico <1981&gt. "The influence of career histories on team perfomance in new product development: a study of the video game industry." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2011. http://amsdottorato.unibo.it/3763/1/Riboldazzi_Federico_Tesi.pdf.

Riboldazzi, Federico <1981&gt. "The influence of career histories on team perfomance in new product development: a study of the video game industry." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2011. http://amsdottorato.unibo.it/3763/.

Evangelisti, Linn, and Johan Sundell. "Playing the Innovation Game : Developing the Community Sensing Capability." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-355298.

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Home » Blog » My Gaming Experience: How did I Write an Incredible Games-Based Dissertation?

My Gaming Experience: How did I Write an Incredible Games-Based Dissertation?

  • July 26, 2022

My Gaming Experience: How did I Write an Incredible Games-Based Dissertation?

Video games are popular among teenagers and youngsters, as they help them enter a new realm. There has been a debate on whether video games help children and youngsters develop harmoniously or just make them develop unhealthy skills. The truth is, there are over 1.5 billion video gamers and their number will continue to rise in the next few years.

The industry of EA Sports has drawn the attention of the entire planet, and studies and research were conducted to find out the benefits (or disadvantages) of playing video games. I found this subject quite interesting so I decided to talk about it in my dissertation. How did I write my dissertation on my gaming experience? You’ll find out if you continue reading.

Choosing the Dissertation Topic

One of the most challenging parts is deciding what you want to write your dissertation on. Many students explore a multitude of domains and subjects, but the truth is, this is your choice. You will spend some time researching and reading studies or books on your dissertation. So why not choose a subject you are keen on? Many university students think that they need to choose a topic related to their education. But even though you have not learned about IT, video games, technology, or another related topic, you can link and develop it. I knew I wanted to write a dissertation based on my gaming experience. However, I didn’t have creativity on my side, so I started considering to hire a writer to write my dissertation . You can ask for dissertation writing help from any writing service and they will help you. Writing your dissertation is a process that develops and improves your skills, so you can get the help of professional writers on proofreading or editing. This being said, after further research and discussion with some of my colleagues and other professional writers, I decided to write about the advantages and disadvantages of playing video games.

playing video games is linked to improved social skills and health in children. The review of the literature will support your next point: the methodology.

The Methodology

Here I described how I decided to write my dissertation and collect the data. I even decided to ask my fellow video gamers to fill in a survey on the perceived benefits of playing video games. Here I also described how I decided to analyze the data, what tools did I use, and described the challenges that I met.

One of the most important chapters of your dissertation is the result section. The literature review on playing video games showed me that there is a debate on this topic. A part of scientists says that playing video games improves the reasoning, logical skills, perception, or memory of the gamers.

Another part of the science world says that playing video games is a sign of laziness and that they can lead to depression and anxiety. Of course, I was myself captivated by this debate and tried to identify an objective truth I could derive from the answers to my survey.

Image source: https://images.unsplash.com/photo-1503945438517-f65904a52ce6?ixid=MXwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHw%3D&ixlib=rb-1.2.1&auto=format&fit=crop&w=1050&q=80

The Last Two Chapters: Discussion and Conclusion

The last two chapters in my dissertation focused on my results. I have tried to argue, with scientific arguments and research, that playing video games is not as bad as it is seen. Many parents try to keep their children away from video games, although they have an important impact on and nurture the development of cognitive skills. However, what I tried to clarify was that not all types of video games come with the same benefits. For example, shooter games improve the spatial reasoning of the players. But this effect is not present in the case of puzzles or other types of games.

So, how did I write an incredible games-based dissertation? By following the steps presented ahead and immersing myself in the wonderful world of video games and their benefits.

Author Bio: Vendy Adams has two hobbies: writing and playing video games. She tried to combine them, so now she is a daily contributor to writing services on gaming topics. She has studied the effects of video games on human development.

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Content our official list of great video game essay topics

Any essay that you write should be well-written, accurate, and interesting to your audience. That begins with finding a great topic for your essay. Check out our list of the best essay topic ideas. You should be able to write a great essay about gaming with one of these topics. If you struggle with it, you can always order a custom essay on video games.

Topics on Social Issues

The topic of video games comes up quite frequently when various social topics are being discussed. If you are taking classes such as sociology, public health, political science, or journalism, your essay might focus on the many social issues relating to video games. Writing essays on violence in games is always an option, but there are others as well. Here are a few topic ideas:

Persuasive Essays Related to Social Issues

  • Do Violent Games Cause Behavior Problems?
  • Convince readers, in an essay about violence in games, that the average person will not be affected in a negative way.
  • Should video game rating systems be more stringent?
  • Are parents ultimately responsible for what their kids play?
  • As a society, do we unfairly blame video games when we should be focusing on personal responsibility?

Narrative Essays on Video Games And Their Impact on Society

  • Write about a video game that you played as a child that was too violent for you
  • Have you ever been addicted to online gaming? What was that like.
  • Talk about an incident of harassment that you witnessed when playing online video games.
  • Write essays on violence in gaming and the impact of that in early dating relationships

Expository Essays on The Social Impact of Video Gaming

  • Write a  short essay  on the impact of video gaming on health and wellness
  • Compose a research paper that addresses the effects of allowing young children to do violent video games
  • Write a case study about a young adult who has never been exposed to video games vs. one who has been

General Essay Ideas That Relate to Social Issues

  • What should be done about sexism in gaming?
  • How can the gaming industry become more inclusive as a whole?
  • Why is sex and violence such a common theme in video games?
  • Does early exposure to video games impact the ability of children to self-regulate?
  • What are the biggest social problems related to gaming?

Video Game Essay Topics New Technology

If you are an avid gamer, you probably keep up with the latest technologies, reading specialized magazines, and eagerly await the latest and greatest releases. You may have even been part of a beta testing new things or involved in open source gaming projects. Most importantly, you likely have lots of knowledge and opinions on gaming technology. Check out these essay ideas:

Persuasive Essays on Gaming Technology

  • Will virtual reality impact video game technology or is it simply a fad?
  • Which release is causing the most buzz?
  • Streaming will replace consoles, yes or no?

Expository Essay Ideas on Gaming Technology

  • Pick an up and coming technology and explain how it works
  • Explain the history and development behind an upcoming technological advancement in video tech
  • Discuss the trend of gamers as designers

Other Video Technology Essay Ideas

  • Write a compare contrast essay on virtual reality in gaming vs. augmented reality
  • Write a review of a new gaming system that you have recently tried out.

Topics About Educational Games

Persuasive Essays on Video Games in Education

  • Should children spend more time focusing on lectures and hands-on work than gaming?
  • Argue which educational video game parents of toddlers should choose
  • Video games have no place in education. Argue a side
  • Is gaming a possible solution when dealing with disengaged students?

Expository Essay Ideas For Gaming in Education

  • Explain how gaming is used in special education
  • Describe the features that make a game educational vs. entertainment
  • Research and explain the process educators use to integrate gaming into the classroom

Other Educational Essay Ideas

  • Review the most popular educational games that have been released this year
  • Write a paper about the differences between educational games today vs. 10 or 20 years ago
  • Write a case study about a school that incorporated gaming into their classrooms    

Essay Topics For Passionate Gamers

If you don’t find anything that interests you above, don’t fret. You can still improve your writing skills while expressing your passions for gaming. If you have an interest in gaming, you have many options when it comes to writing essays. This is especially true when it comes to classes where you have a bit more flexibility in your writing assignments. Check out these topic ideas:

  • Write a descriptive essay about the first gaming experience you have had
  • What are your predictions about the future of console gaming
  • What is the funniest thing that happened to you in an online gaming experience
  • What 10 worst things that impact the world of video gaming be opinionated!
  • Compare and contrast the first release of a video game with the most current
  • If you could invent a video game, what would it look like
  • Write a review of the most popular game available today

Remember that you must balance your passion for the topic of gaming with good writing skills and factual knowledge. You will still have to research, cite your sources, and do the other work that goes into writing a good paper. As always, if you need help with a gaming essay remember that we are available to help as we are top essay writing service . Happy gaming!

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Lakers stave off playoff elimination while ending 11-game losing streak against Nuggets

dissertation topics on games

LOS ANGELES – Lakers in seven, anyone?

LeBron James and the rest of the Los Angeles Lakers did more than stave off playoff elimination while ending an 11-game losing streak to the Denver Nuggets Saturday night. Their 119-108 victory in Game 4 of the first-round NBA playoff series gives them hope heading into Game 5 Monday in Denver.

Game 6 will be Thursday in Los Angeles.

Game 7 will be Saturday in Denver.

And, sorry, folks. Laker fever was sweeping through Crypto.com Arena like the Nuggets, the defending NBA champions, were supposed to sweep the Lakers out of the playoffs for the second year in a row.

“Beautiful day to be alive to stay alive,’’ Lakers coach Darvin Ham said.

Could these Lakers live long enough to become the first team in NBA history to win a playoff series after trailing 3-0?

As delusional as it might sound, a look back at Game 4 provides a potential blueprint.

Put the ball in the hoop - a lot

LeBron James arrived for his postgame news conference wearing a stylish white bucket hat. It was a fitting hat considering he made plenty of stylish buckets against the Nuggets – and with great accuracy.

The Lakers shot 52.2 percent from the floor (48-for-92) and the 119 points was their second-highest output against Nuggets over the last 12 games the teams have played.

James was spectacular with 30 points on 14-for-23 shooting.

Anthony Davis was stellar with 25 points on 11-for-17 shooting to go along with 23 rebounds.

But the difference was guard D’Angelo Russell. Coming off his horrid performance in Game 3 during which he missed all seven of his shots, Russell scored 21 points on 8-for-15 shooting, including 4-for-8 from 3-point range. (In Game 3, he was 0-for-6 from 3-point range.)

Said Russell, "I try to prepare myself for these times now when everybody’s watching and everybody has something to say.''

Ham had something to say about Russell's performance.

“I loved it,’’ the Lakers coach said, then recalled a pregame encounter. “I told him (Russell) to go crazy. Be confident, you’ve been doing this your whole life. Go crazy and be aggressive.

“He looked at me and his little nickname for me is Big Dog. He said, ‘I got you, Big Dog. Gotch you.' Shook my hand, gave me a hug and did what he did tonight.’’

The dreaded third quarter

The Lakers started the third quarter by missing their first three shots, and Lakers fans surely were muttering, “Here we go again.’’

For the fourth consecutive game, the Lakers led at the half – this time 61-48. But in each of the previous three games, the Nuggets had outscored the Lakers in the third quarter, by a combined score of 91-60, to propel them to victory.

Russell said the Lakers made a “third-quarter adjustment,’’ in part by prioritizing getting a good warmup before the quarter started.

Never mind those first three missed shots when the quarter actually began. The Lakers showed an energy and focus they’d previously lacked coming out for the second half.

Russell said the idea was to attack. “Not getting on our heels and letting them attack us,’’ he said.

Yes, Denver outscored Los Angeles in the third quarter, 32-30. But the Lakers emerged with an 11-point lead and confidence heading into the fourth quarter.

“We’ve been talking about it,’’ James said of the team’s third-quarter struggles. “It’s been something that’s been an Achilles heel for us all season."

A solid third quarter was key, James said.

“That definitely helped us going into the fourth and the fourth for me is just a mindset to try to close it out,’’ he said.

James did just that, delivering two clutch plays in the final minutes to help close out the victory.

What else went right?

Davis went toe-to-toe with Nikola Jokic again. The Nuggets star center nearly turned in a triple-double with 33 points, 14 assists and nine rebounds. But Davis responded with 25 points and 23 rebounds. As a result, the Lakers outrebounded the Nuggets 46-40.

“Totally just dominant,’’ Ham said of Davis. “Dominant."

The Lakers avoided their signature stretches of demoralization that plagued them during recent games against the Nuggets. A bad shot leading to two more, or a turnover followed by players jogging rather than sprinting back on defense.

As James noted after the game, the Lakers gave up only 12 fastbreak points, five second-chance points and nine offensive rebounds.

“We’ve had great stretches against this team,’’ Ham said of the Nuggets. “We’ve played good segments. We’ve just never quite put together the complete game."

But they finally did it Saturday.

And to make history, they need to do it only three more times in a row.

Angels bring 1-0 series advantage over Phillies into game 2

ESPN logo

Philadelphia Phillies (19-11, second in the NL East) vs. Los Angeles Angels (11-18, fourth in the AL West)

Anaheim, California; Tuesday, 9:38 p.m. EDT

PITCHING PROBABLES: Phillies: Spencer Turnbull (2-0, 1.33 ERA, 0.85 WHIP, 30 strikeouts); Angels: Tyler Anderson (2-3, 1.78 ERA, 1.05 WHIP, 21 strikeouts)

: LINE Phillies -138, Angels +116; over/under is 9 runs

BOTTOM LINE: The Los Angeles Angels play the Philadelphia Phillies with a 1-0 series lead.

Los Angeles is 4-9 at home and 11-18 overall. The Angels have gone 7-4 in games when they did not give up a home run.

Philadelphia has a 19-11 record overall and a 9-5 record in road games. The Phillies have the fifth-ranked team on-base percentage in the NL at .327.

The teams meet Tuesday for the second time this season.

TOP PERFORMERS: Mike Trout leads the Angels with 13 extra base hits (a double, two triples and 10 home runs). Jo Adell is 13-for-34 with two doubles, three home runs and eight RBI over the last 10 games.

Kyle Schwarber ranks sixth on the Phillies with seven extra base hits (seven home runs). Bryce Harper is 11-for-36 with two doubles, three home runs and 10 RBI over the past 10 games.

LAST 10 GAMES: Angels: 2-8, .240 batting average, 6.31 ERA, outscored by 29 runs

Phillies: 7-3, .285 batting average, 3.52 ERA, outscored opponents by 23 runs

INJURIES: Angels: Jose Cisnero: 15-Day IL (shoulder), Miguel Sano : day-to-day (knee), Robert William Stephenson: 60-Day IL (shoulder), Anthony Rendon : 10-Day IL (hamstring), Guillermo Zuniga: 15-Day IL (pectoral strain), Chase Silseth: 15-Day IL (elbow), Michael Stefanic : 10-Day IL (quadricep), Sam Bachman : 60-Day IL (shoulder), Jose Quijada : 60-Day IL (elbow)

Phillies: Luis Ortiz : 15-Day IL (ankle), Rafael Marchan : 10-Day IL (back), Michael Rucker: 15-Day IL (hand), Dylan Covey: 15-Day IL (shoulder)

The Associated Press created this story using technology provided by Data Skrive and data from Sportradar .

Related Topics

  • LOS ANGELES-ANGELS
  • PHILADELPHIA PHILLIES

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    Bryce Harper is 11-for-36 with two doubles, three home runs and 10 RBI over the past 10 games. LAST 10 GAMES: Angels: 2-8, .240 batting average, 6.31 ERA, outscored by 29 runs