A Systematic Literature Review of Virtual Reality Locomotion Taxonomies
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A Systematic Literature Review of Virtual Reality Locomotion Taxonomies
- PMID: 36107897
- DOI: 10.1109/TVCG.2022.3206915
The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in a virtual reality interface. Effects of locomotion, such as simulator sickness or disorientation, depend on the specific design of the locomotion method and can influence the task performance as well as the overall acceptance of the virtual reality system. Thus, it is important that a locomotion method achieves the intended effects. The complexity of this task has increased with the growing number of locomotion methods and design choices in recent years. Locomotion taxonomies are classification schemes that group multiple locomotion methods and can aid in the design and selection of locomotion methods. Like locomotion methods themselves, there exist multiple locomotion taxonomies, each with a different focus and, consequently, a different possible outcome. However, there is little research that focuses on locomotion taxonomies. We performed a systematic literature review to provide an overview of possible locomotion taxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies. We aim to support future research on the design, choice, and evaluation of locomotion taxonomies and thereby support future research on virtual reality locomotion.
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A Systematic Literature Review of Virtual Reality Locomotion Taxonomies.
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- Prinz LM | 0000-0002-0704-7771
IEEE Transactions on Visualization and Computer Graphics , 10 Nov 2023 , 29(12): 5208-5223 https://doi.org/10.1109/tvcg.2022.3206915 PMID: 36107897
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A Systematic Literature Review of Virtual Reality Locomotion Taxonomies
Bibliographies
Classification
immersive virtual environments
semantic similarity computation
systematic literatur review
Systematics
Task analysis
Virtual environments
virtual reality
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VIDEO
COMMENTS
The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in a virtual reality interface. Effects of locomotion, such as simulator sickness or disorientation, depend on the specific design of the locomotion method and can influence the task performance as well as the overall acceptance of the virtual reality system. Thus, it is ...
However, there is little research that focuses on locomotion taxonomies. We performed a systematic literature review to provide an overview of possible locomotion taxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies. We aim to support future research on the design, choice ...
The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in a virtual reality interface. Effects of locomotion, such as simulator sickness or disorientation, depend on the specific ...
A Systematic Literature Re view of Virtual Reality. Locomotion T axonomies. Lisa Marie Prinz , Tintu Mathew , and Benjamin W eyers , Member, IEEE. Abstract —The change of the user's viewpoint ...
A systematic literature review is performed to provide an overview of possible locomotionTaxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies to support future research on virtual reality locomotion. The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in ...
The ability to travel in virtual reality (VR) is one of the key components of interaction within an immersive virtual environment [].Walking-based locomotion offers numerous benefits compared to other travel techniques in VR [], such as improved spatial awareness [71, 73, 110, 119, 125], a higher degree of presence in VR [73, 129, 157, 172], better user experience [97, 157], and better task ...
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rection) may afect VR sickness, we conduct a systematic literature review of 96 studies published in 2016-2022 that use walking-based ... [102]'s taxonomy to include diferent walking-based locomotion types. The taxonomy is then used for a meta-analysis of the Simulator Sickness Question- ... and Rajiv Dubey. 2019. Loco-motion in virtual ...
A systematic literature review is performed to provide an overview of possible locomotionTaxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies to support future research on virtual reality locomotion.
Abstract and Figures. This study represents a systematic literature review in which we explored the locomotion techniques in virtual reality between 2012 and 2019. We analysed and compared 22 ...
Thirty-six articles were identified as relevant to the literature review, and the analysis of the articles resulted in 73 instances of 11 VR locomotion techniques, such as real-walking, walking-in ...
The latest technical and interaction advancements that took place in the Virtual Reality (VR) field have marked a new era, not only for VR, but also for VR locomotion. Although the latest advancements in VR locomotion have raised the interest of both researchers and users in analyzing and experiencing current VR locomotion techniques, the field of research on VR locomotion, in its new era, is ...
A systematic literature review is performed to provide an overview of possible locomotionTaxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies to support future research on virtual reality locomotion. Expand. 5. Highly Influenced.
In this work, VR locomotion is explored through a systematic literature review investigating empirical studies of VR locomotion techniques from 2014-2017. The review analyzes the VR locomotion techniques that have been studied, their interaction-related characteristics and the research topics that were addressed in these studies.
Keywords: human-computer interaction; literature review; typology; virtual reality; VR locomotion 1. Introduction After the major hardware-driven revival that virtual reality (VR) has undergone over the past decade, the VR locomotion field, i.e., the domain about the ability to navigate in VR environments, has gained much research interest.
The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in a virtual reality interface. Effects of locomotion, such as simulator sickness or disorientation, depend on the specific design of the locomotion method and can influence the task performance as well as the overall acceptance of the virtual reality system.
This study represents a systematic literature review in which we explored the locomotion techniques in virtual reality between 2012 and 2019. We analysed and compared 22 locomotion methods that we have identified in 26 papers included in our review. The objective is to better understand relevant locomotion techniques and their impact on the ...
The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology. Multimodal Technol. Interact. 2017, 1, ... Boletsis, Costas. 2017. "The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology" Multimodal Technologies and Interaction 1, no. 4: 24 ...
DOI: 10.3390/MTI1040024 Corpus ID: 115422377; The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology @article{Boletsis2017TheNE, title={The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology}, author={Costas Boletsis}, journal={Multimodal Technol. Interact.}, year={2017}, volume={1 ...
In recent years, new technologies have been applied in cerebral palsy. Among these, immersive virtual reality is one with promising motor and cognitive effects along with the reduced costs of its application. The level of immersion of the subject in the illusional world gives the feeling of being a real part of the virtual environment. This study aims to investigate the safety and the efficacy ...
A systematic literature review is performed to provide an overview of possible locomotionTaxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies to support future research on virtual reality locomotion.
A systematic review of immersive virtual reality applications for higher education: design elements, lessons learned, and research agenda. Comput Educ 2020; 147: 103778.
A systematic literature review is performed to provide an overview of possible locomotionTaxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies to support future research on virtual reality locomotion. Expand
The design of a currently performed systematic literature review examining taxonomies of locomotion techniques is presented and initial results including an overview of publications introducing locomotion taxonomicies, their relationships, and impact are presented. In immersive virtual environments, locomotion allows users to change their viewpoint in the virtual world and is one of the most ...