A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

Ieee account.

  • Change Username/Password
  • Update Address

Purchase Details

  • Payment Options
  • Order History
  • View Purchased Documents

Profile Information

  • Communications Preferences
  • Profession and Education
  • Technical Interests
  • US & Canada: +1 800 678 4333
  • Worldwide: +1 732 981 0060
  • Contact & Support
  • About IEEE Xplore
  • Accessibility
  • Terms of Use
  • Nondiscrimination Policy
  • Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest technical professional organization dedicated to advancing technology for the benefit of humanity. © Copyright 2024 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.

A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

  • PMID: 36107897
  • DOI: 10.1109/TVCG.2022.3206915

The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in a virtual reality interface. Effects of locomotion, such as simulator sickness or disorientation, depend on the specific design of the locomotion method and can influence the task performance as well as the overall acceptance of the virtual reality system. Thus, it is important that a locomotion method achieves the intended effects. The complexity of this task has increased with the growing number of locomotion methods and design choices in recent years. Locomotion taxonomies are classification schemes that group multiple locomotion methods and can aid in the design and selection of locomotion methods. Like locomotion methods themselves, there exist multiple locomotion taxonomies, each with a different focus and, consequently, a different possible outcome. However, there is little research that focuses on locomotion taxonomies. We performed a systematic literature review to provide an overview of possible locomotion taxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies. We aim to support future research on the design, choice, and evaluation of locomotion taxonomies and thereby support future research on virtual reality locomotion.

Europe PMC requires Javascript to function effectively.

Either your web browser doesn't support Javascript or it is currently turned off. In the latter case, please turn on Javascript support in your web browser and reload this page.

Search life-sciences literature (44,064,790 articles, preprints and more)

  • Full text links
  • Similar Articles

A Systematic Literature Review of Virtual Reality Locomotion Taxonomies.

Author information, orcids linked to this article.

  • Prinz LM | 0000-0002-0704-7771

IEEE Transactions on Visualization and Computer Graphics , 10 Nov 2023 , 29(12): 5208-5223 https://doi.org/10.1109/tvcg.2022.3206915   PMID: 36107897 

Abstract 

Full text links .

Read article at publisher's site: https://doi.org/10.1109/tvcg.2022.3206915

Similar Articles 

To arrive at the top five similar articles we use a word-weighted algorithm to compare words from the Title and Abstract of each citation.

Virtual Locomotion: A Survey.

Al Zayer M , MacNeilage P , Folmer E

IEEE Trans Vis Comput Graph , 26(6):2315-2334, 18 Dec 2018

Cited by: 3 articles | PMID: 30575541

Effects of virtual reality technology locomotive multi-sensory motion stimuli on a user simulator sickness and controller intuitiveness during a navigation task.

Aldaba CN , Moussavi Z

Med Biol Eng Comput , 58(1):143-154, 22 Nov 2019

Cited by: 4 articles | PMID: 31758315

Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience.

Kim SY , Park H , Jung M , Kim KK

Cyberpsychol Behav Soc Netw , 23(4):234-241, 19 Feb 2020

Cited by: 7 articles | PMID: 32074457

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living.

Alberts JL , McGrath M , Miller Koop M , Waltz C , Scelina L , Scelina K , Rosenfeldt AB

J Vis Exp , (185), 28 Jul 2022

Cited by: 3 articles | PMID: 35969104

Computer mediated reality technologies: A conceptual framework and survey of the state of the art in healthcare intervention systems.

Ibrahim Z , Money AG

J Biomed Inform , 90:103102, 12 Jan 2019

Cited by: 2 articles | PMID: 30641140

Europe PMC is part of the ELIXIR infrastructure

A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

Bibliographies

Classification

immersive virtual environments

semantic similarity computation

systematic literatur review

Systematics

Task analysis

Virtual environments

virtual reality

IMAGES

  1. (PDF) A Systematic Literature Review of Virtual Reality Locomotion

    a systematic literature review of virtual reality locomotion taxonomies

  2. Figure 2 from A Systematic Literature Review of Virtual Reality

    a systematic literature review of virtual reality locomotion taxonomies

  3. (PDF) A Systematic Literature Review of Virtual Reality Locomotion

    a systematic literature review of virtual reality locomotion taxonomies

  4. (PDF) The New Era of Virtual Reality Locomotion: A Systematic

    a systematic literature review of virtual reality locomotion taxonomies

  5. (PDF) The New Era of Virtual Reality Locomotion: A Systematic

    a systematic literature review of virtual reality locomotion taxonomies

  6. (PDF) Literature review of locomotion techniques in virtual reality

    a systematic literature review of virtual reality locomotion taxonomies

VIDEO

  1. VR Locomotion Grip Move / Rotate / Scale

  2. Systematic Literature Review

  3. Accessibility testing of web applications: A Systematic Literature Review

  4. Cyberith Virtualizer Kickstarter Video Teaser

  5. Systematic Literature Review (SLR)

  6. Towards Legged Locomotion on Steep Planetary Terrain

COMMENTS

  1. A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

    The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in a virtual reality interface. Effects of locomotion, such as simulator sickness or disorientation, depend on the specific design of the locomotion method and can influence the task performance as well as the overall acceptance of the virtual reality system. Thus, it is ...

  2. A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

    However, there is little research that focuses on locomotion taxonomies. We performed a systematic literature review to provide an overview of possible locomotion taxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies. We aim to support future research on the design, choice ...

  3. A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

    The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in a virtual reality interface. Effects of locomotion, such as simulator sickness or disorientation, depend on the specific ...

  4. A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

    A Systematic Literature Re view of Virtual Reality. Locomotion T axonomies. Lisa Marie Prinz , Tintu Mathew , and Benjamin W eyers , Member, IEEE. Abstract —The change of the user's viewpoint ...

  5. A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

    A systematic literature review is performed to provide an overview of possible locomotionTaxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies to support future research on virtual reality locomotion. The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in ...

  6. Sicknificant Steps: A Systematic Review and Meta-analysis of VR

    The ability to travel in virtual reality (VR) is one of the key components of interaction within an immersive virtual environment [].Walking-based locomotion offers numerous benefits compared to other travel techniques in VR [], such as improved spatial awareness [71, 73, 110, 119, 125], a higher degree of presence in VR [73, 129, 157, 172], better user experience [97, 157], and better task ...

  7. A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

    This website requires cookies, and the limited processing of your personal data in order to function. By using the site you are agreeing to this as outlined in our privacy notice and cookie policy.

  8. Sicknificant Steps: A Systematic Review and Meta-analysis of VR

    rection) may afect VR sickness, we conduct a systematic literature review of 96 studies published in 2016-2022 that use walking-based ... [102]'s taxonomy to include diferent walking-based locomotion types. The taxonomy is then used for a meta-analysis of the Simulator Sickness Question- ... and Rajiv Dubey. 2019. Loco-motion in virtual ...

  9. The New Era of Virtual Reality Locomotion: A Systematic Literature

    A systematic literature review is performed to provide an overview of possible locomotionTaxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies to support future research on virtual reality locomotion.

  10. Literature review of locomotion techniques in virtual reality

    Abstract and Figures. This study represents a systematic literature review in which we explored the locomotion techniques in virtual reality between 2012 and 2019. We analysed and compared 22 ...

  11. The New Era of Virtual Reality Locomotion: A Systematic Literature

    Thirty-six articles were identified as relevant to the literature review, and the analysis of the articles resulted in 73 instances of 11 VR locomotion techniques, such as real-walking, walking-in ...

  12. The New Era of Virtual Reality Locomotion: A Systematic Literature

    The latest technical and interaction advancements that took place in the Virtual Reality (VR) field have marked a new era, not only for VR, but also for VR locomotion. Although the latest advancements in VR locomotion have raised the interest of both researchers and users in analyzing and experiencing current VR locomotion techniques, the field of research on VR locomotion, in its new era, is ...

  13. Literature review of locomotion techniques in virtual reality

    A systematic literature review is performed to provide an overview of possible locomotionTaxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies to support future research on virtual reality locomotion. Expand. 5. Highly Influenced.

  14. The New Era of Virtual Reality Locomotion: A Systematic Literature

    In this work, VR locomotion is explored through a systematic literature review investigating empirical studies of VR locomotion techniques from 2014-2017. The review analyzes the VR locomotion techniques that have been studied, their interaction-related characteristics and the research topics that were addressed in these studies.

  15. PDF A Typology of Virtual Reality Locomotion Techniques

    Keywords: human-computer interaction; literature review; typology; virtual reality; VR locomotion 1. Introduction After the major hardware-driven revival that virtual reality (VR) has undergone over the past decade, the VR locomotion field, i.e., the domain about the ability to navigate in VR environments, has gained much research interest.

  16. A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

    The change of the user's viewpoint in an immersive virtual environment, called locomotion, is one of the key components in a virtual reality interface. Effects of locomotion, such as simulator sickness or disorientation, depend on the specific design of the locomotion method and can influence the task performance as well as the overall acceptance of the virtual reality system.

  17. Literature review of locomotion techniques in virtual reality

    This study represents a systematic literature review in which we explored the locomotion techniques in virtual reality between 2012 and 2019. We analysed and compared 22 locomotion methods that we have identified in 26 papers included in our review. The objective is to better understand relevant locomotion techniques and their impact on the ...

  18. MTI

    The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology. Multimodal Technol. Interact. 2017, 1, ... Boletsis, Costas. 2017. "The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology" Multimodal Technologies and Interaction 1, no. 4: 24 ...

  19. The New Era of Virtual Reality Locomotion: A Systematic Literature

    DOI: 10.3390/MTI1040024 Corpus ID: 115422377; The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology @article{Boletsis2017TheNE, title={The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology}, author={Costas Boletsis}, journal={Multimodal Technol. Interact.}, year={2017}, volume={1 ...

  20. The Role of Immersive Virtual Reality Interventions in Pediatric ...

    In recent years, new technologies have been applied in cerebral palsy. Among these, immersive virtual reality is one with promising motor and cognitive effects along with the reduced costs of its application. The level of immersion of the subject in the illusional world gives the feeling of being a real part of the virtual environment. This study aims to investigate the safety and the efficacy ...

  21. Research Trends in Virtual Reality Locomotion Techniques

    A systematic literature review is performed to provide an overview of possible locomotionTaxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies to support future research on virtual reality locomotion.

  22. Augmented reality, virtual reality, and mixed reality: A pragmatic view

    A systematic review of immersive virtual reality applications for higher education: design elements, lessons learned, and research agenda. Comput Educ 2020; 147: 103778.

  23. A new taxonomy for locomotion in virtual environments

    A systematic literature review is performed to provide an overview of possible locomotionTaxonomies and analysis of possible decision criteria such as impact, common elements, and use cases for locomotion taxonomies to support future research on virtual reality locomotion. Expand

  24. An Overview and Analysis of Publications on Locomotion Taxonomies

    The design of a currently performed systematic literature review examining taxonomies of locomotion techniques is presented and initial results including an overview of publications introducing locomotion taxonomicies, their relationships, and impact are presented. In immersive virtual environments, locomotion allows users to change their viewpoint in the virtual world and is one of the most ...