urban entertainment center thesis

B.Arch Thesis : URBAN ENTERTAINMENT CENTRE, at Noida by KUNAL LUTHRA

  • June 7, 2020

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B.Arch Thesis : URBAN ENTERTAINMENT CENTRE, at Noida by KUNAL LUTHRA 1

A fast growing city like Noida, Uttar Pradesh is one of the most rapidly growing cities in north India for the technology savvy companies. Each & every business & even different communities requires a platform to show the outer world how the city is growing at a rapid pace and technically sound urban centres for interaction of the different communities at urban level.

The proposed site for the project will be at sector-32 which is located in the heart of Noida, with the excellent connectivity to all means of transport. Wave City Centre intends to develop “Entertainment Centre”, this entertainment centre will be the integration of retail, dining, entertainment and accommodation.

Architecture changes with time and as such there is an upsurge interest in mainstream architecture as regards different design approaches in the design of entertainment centre these days. The thesis explores the ways in which design incorporate various function (of retail trade and retail estate shopping activities) and facilities (for leisure, recreation and entertainment centre) in one place to derive maximum benefit in the most efficient manner an entertainment centre can cater to the city like Noida.

The purpose of the thesis is to create a social gathering space for the society where all the different class and ages can interact and have an interactive time rather than having gazettes oriented time. The project is a step towards socially activity time rather being socially active on social networking sites. This will also provide a platform for a local people to show some their talent and enhance the level of local talent in the city.

As Noida is among the NCR cities, so the project should go out of the box from the state it comes from, as a result a design must be incorporated so that it match the context of NCR but have its own identity, therefore some of the interactive spaces and activities are such that they are never seen in the other cities of NCR. Hence in this way it creates its own identity among all the social centres.

Keywords : Urban, Entertainment , Centre, Noida,

CONCEPT DEVELOPMENT

B.Arch Thesis : URBAN ENTERTAINMENT CENTRE, at Noida by KUNAL LUTHRA 3

FINAL THESIS SHEETS

B.Arch Thesis : URBAN ENTERTAINMENT CENTRE, at Noida by KUNAL LUTHRA 58

Kunal Luthra

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Hey! I am a university student and I really like your project. I wanted to add this as a case study for my project named “Multifarious Perceptions”. I would really appreciate if i could get hd jpegs of the architectonics involved in this product (the 07 concept sheet)

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Ubc theses and dissertations, entertainment for sale : urban entertainment centres and their impacts on the host communities chow, brian --> -->.

Urban entertainment centres are perhaps the largest and latest kind of commercial development to combine the retail and entertainment industries in one location. These centres often combine new entertainment, dining, and retail activities to provide a pleasurable experience to their visitors. These centres have been rapidly spreading across the US and Canada, bringing economic, social, environmental, and political and planning changes to the communities. This thesis examines the local impacts of entertainment centres on the host community so that planners can recommend planning policies to mitigate some of the negative impacts. To contextualize urban entertainment centres, the definition, the history, and the characteristics of entertainment centres are examined. The definition of entertainment centres describes their general forms and functions. The history examines the recent growth of entertainment centres by analyzing the changing supply and demand of public entertainment from the 1870s to 1990s. The physical and experiential characteristics create and influence many of their community impacts. The impacts are analyzed within a template based on the community objectives to characterize how entertainment centres affect the communities. The analysis adopts the perspective of the host community, producing a comprehensive list of local community impacts on the host community. To exemplify the impacts, the template is applied to two case studies, International Village Shopping Centre in Downtown Vancouver and Riverport Sports and Entertainment Complex in Richmond. The selection of the case studies is based on the location difference: International Village Centre is the urban example and Riverport Complex is the suburban example. The location difference helps to explore a broad range of potential community impacts. The negative impacts of entertainment centres are examined. Possible planning recommendations to mitigate the negative impacts are developed by examining the negative impacts, while referring to the community objectives. The thesis concludes by discussing the potentials and limitations of the template and speculating on the future of entertainment centres.

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urban entertainment center thesis

Urban Entertainment Centre

The idea was to create a modern concept of Urban Markets rooted in all the ideologies of traditional concepts of design. The nature state of system changes overtime. The change in the paradigm of this project was a well thought off ideology that the project has been derived through. The strategically organized spaces create multiple zones which lead to the implementation of idea of openness in the project. These spaces being inspiring and accessible. But be warned – public does not mean predictable. They offer places that add extraordinary elements to the project. The design offers people a blissful moment of relief from their busy lives; abstract Building style and site coordination coupled with striking elements of surprise guides the eye through a stimulating visual adventure and invigorate an experience that would otherwise be completely mundane. The concept of the project lies in the roots of functionality. Form and orientation constitute two of the most important passive design strategies for improving thermal comfort for occupants of the surrounding. Orientation plays an important role with regard to wind direction and therefore the Buildings is oriented across the prevailing wind. Getting a step closer to nature ,the design is a derivative of constant binary in and out of nature where design elements like lagoon in center or the carefully places water bodies or The structural elements that influences the direction of the wind to a certain extent Creates a micro climate of the site. The form derived was a step by step process of site manipulation according to the wind direction. 1. It was a rectilinear site where the building margins were marked by the offset given. 2. Keeping in mind the direction of prevailing wings the site was sliced at an angle of 70 degree to enter the air flow into the building. 3. Strategically placing the entrance and then subdividing the site into multiple units according to wind direction for homogenously flow of air. 4. creating social gathering Spaces like plazas with further punctuating the site to take the airflow further in and for cross ventilation. 5. Connection the site and yet Treating the blocks individually with the help of architectural spaces. 6. Derivation of the site place with all aspects intact i.e. form, spaces and microclimate with reference of the prevailing wind direction and functionality.

PROJECT NAME - URBAN ENTERTAINMENT CENTRE LOCATION - PROPOSED PROJECT AT NOIDA, SECTOR-32 AREA - 26.8acers PROJECT TYPE – RECREATIONAL STATUS - UNBUILD YEAR -2017

Project Lead 1.Kunal Luthra

urban entertainment center thesis

GRIN

Urban Entertainment Centers - Difficulties and chances for urban development

Research paper (undergraduate), 2001, 22 pages, grade: 1,0, ingo zasada (author), 2 introduction.

3 Entertainment Market Changes 3.1 Determinants of the Leisure Behaviour 3.2 Market Determinants

4 Types of Leisure Time Facilities

5 Urban Entertainment Center 5.1 Historical Development and present Appearances 5.2 Types of Urban Entertainment Center 5.3 Externalities 5.4 Planning Opportunities

6 Conclusion

7 Bibliography

This term paper is attending to the relative new appearance of the Urban Entertainment Center as a development of the entertainment market. Therefore the spatial and economical externalities of one of the stepchildren of the urban planning should be examined.

To show the economic backgrounds the market developments will be described from the demand and support side. How do societal, technological and time changing factors or processes like concentration, globalisation and privatisation determine the development of the entertainment market?

According to the changed demands, the market has produced constantly new forms of leisure time facilities. But only a certain number of types like musical theatres or leisure parks has a spatial importance because of its amount and size.

But the main focus keeps on Urban Entertainment Center as the new generation of those facilities. A short introduction into the history and the main appearances should help to define this almost inflationary used term. Emphasising the differences concerning the major components and the location the influence of UECs to processes like suburbanisation will be discussed.

The core of this work is concentrating the externalities within the urban development in the fields of the city structure, local economy as well as traffic issues and how planners and politicians could handle the phenomenon of Urban Entertainment Center.

If we have a look around urban areas in the developed world today, we could notice a new phenomenon in the urban development - concentration in all kinds of function. This development is especially recognizable in the retail trade. But nowadays these processes encroach onto another segment, to the leisure industry. The whole western world is gripped by a wave of new kinds of entertainment facilities. First used as a revitalisation tool in declined areas like harbours or old industrial sites, these kinds of entertainment facilities could be found in non-integrated locations like in the suburban sprawl as well as in inner city areas.

Especially the so-called Urban Entertainment Centers have been developed everywhere with appearances like theme parks, sport arenas, indoor leisure sites, center parcs, multiplex cinemas or musical theatres. These centres, often dedicated to a special theme, combine different leisure functions with retail trade and entertainment. Because of their huge size, their growing number and their needful catchment area their spatial impacts are immense. So it is necessary for planners and politicians to think about connected issues like the role within the city structure, traffic and economic impacts to existing structures of retail trade and leisure functions. To understand this development the market engine behind it should be described. In which way is the whole sector changed; influenced by global processes, mass production of culture and so on? Is the production of culture also on the way to be transformed from a public to a private produced good?

But how could planners or politicians locally react to this development? Are they prepared for negotiation with international operating developers and with the global players of the entertainment industry? Or is it possible to use these new kinds of facilities as a useful measure in the urban development?

3 Entertainment Market Changes

3.1 determinants of the leisure behaviour.

Working Time and Leisure Time

Leisure time is supposed to be the remaining time for activities, which are not related to work and subsistence like eating and sleeping. Now when we have a closer look to the relation of working time and leisure time in their historical development and the present situation we recognise a decline of working time in favour of an expansion of leisure time in wide parts if not in all in the developed world. Since the industrial revolution the number of working hours decreased in the U.S. and in Europe.

This development lasts with an increasing pace into the present time with an small exception of the U.S. When the average German worker had to work 2,000 hours in 1970, today she or he works approximately only 1,600 hours. Simultaneously the time spent for leisure activities has expanded. The estimated apportionment of leisure hours per day increased in the U.S. from 7.2 in 1970 to 9.5 in 2000. 1

At the same time our society is getting older. Especially the group of pensioners is increasing. This group is in a special way very interesting for the leisure time industry, because almost their whole time could be also named as leisure time.

Societal Developments

The gain of prosperity during this century also caused a value change within the society. New personal life goals have developed. According to the German researcher Opaschowski the change within the society is characterized by five patterns of values: hedonism, social orientation, individualism, performance orientation and ownership orientation. The people in the western world are willing to enjoy their own lives. More and more parts of the lifetime are dedicated to leisure. So there are strong developments to the so-called fun Urban Entertainment Center society. People are much more materialistically oriented. The self-realisation through consumption stays in the foreground. 2

Technological Developments

One of the most important aspects of the development of the entertainment industry is the ability of offering of media as a consumable good. It started with the outspread of the audiovisual media like radio and TV. Today the exposure with information through media is very essential in human lives. Especially the Internet opens up completely new opportunities as a source of information and media consumption. Exemplary is the commercialisation of music through the Internet by using the mp-3 data format. The “magic word” is called “Infotainment” as mixture of entertainment and information. But also new high tech inventions like digital date transmission, cinema sound systems and an infinite list of more, have changed the entertainment market.

Demand Consequences

Of course all demographic, time use, societal and technological changes have strong impacts on the shaping out of the behaviour of entertainment consumer. It is remarkable that the demands for leisure time activities have strongly diversified. This is caused on the one side by the individualised society in which the particular person has complete different expectations of the formation of their leisure time. On the other hand the new offers possible through technical inventions are providing a much wider spectre of leisure time activities.

The result is that the average households spend money in an increasing amount in the formation of their leisure time like the development in Germany illustrates: The average private expenditures per month expanded from 3,000 SEK in 1990 to over 4,500 SEK in the year 2000. So the amount stepped up by 50% within a decade. 3

3.2 Market Determinants

Globalisation processes

Technological change and deregulation caused a disproportionate growth of the international media and entertainment sector. Like in other branches, the entertainment industry is now characterised as a global concentration processes through fusions and take-overs. Especially in the Global Cities 4 , like New York or Tokyo the concentration of activities like headquarters or Co- operate Image Centers at representative locations like the Times Square or the Ginza is recognizable.

So today investors, developers as well as operators of entertainment facilities are in a growing number international companies, like the Sony Company as the biggest operator of multiplex cinemas or Walt Disney as the owner of theme parks. They are profiting from the value of their intellectual ownership and the brand identity so that their profits exceed the one of local investors. 5

Changed distribution structures

Close connected to globalisation processes is the development of changed distribution and organisation systems. Today international franchiser chains have taken place especially in the service sector like the entertainment branch. So there exist a close co-operation between the international operating franchiser and the local franchisee, which bought a license to reproduce the franchisers system. 6

But other stakeholders in the “production” of entertainment are also international organised. For instance the financing system of Urban Entertainment Centers is separated in investor, developer and finally the operator. The economic advantage is a sharing of project risks, what is especially important at huge projects like UECs. But the shifting of economic risks to different stakeholders is finally only at the public expense in the form of the municipality.

Privatisation of Culture and Leisure

Culture and leisure could be divided into the traditional high-subsidised culture like theatres, museums and operas and the sector of the mass and mass-media culture provided on a culture market, at least into public and private produced culture. 7

The difference between both is two-sided:

One the one hand high culture is not profitable because of its main focus on the content. The high quality is expensive, so it has to be subsidised. Furthermore it costs lots of public especially municipal money to balance the deficits.

One the other hand the private sector is much more able to produce cultural and entertainment goods because they are of course profit oriented. But the cheaper providing of the good "culture" is only possible at the expense of the quality or content.

But nowadays facing low public budgets, the public authorities withdraw from their engagement in the cultural sector. Because of decreasing culture budgets public facilities like youth clubs, public theatres and cinemas as well as operas are closing. Simultaneously the deficit should be substituted by private provided culture. Finally this process of privatisation of culture and entertainment means a qualitative lost of urban culture towards mass consumption when for instance the commercial "Infotainment Center" should compensate the city library.

1 cf. Vogel, H. L.: Entertainment industry economics - a guide for financial analysis, 5th edition. Cambridge, 2001, p. 5 ff.

2 cf. Westdeutsche Immobilien Holding: Der Freizeitmarkt und seine Bedeutung für die Immobilienwirtschaft, 3rd edition, 1997, p. 8

3 Opaschowski, H. W.: Deutschland 2010, Hamburg, 1997

4 Sassen, S.: The Global City, New York, 1998

5 Braun, R.E.: Exploring the Urban Entertainment Universe, in: Urban Land, vol.4, no.8

6 Gámir, A., Méndez, R.: Business Networks and New Distribution Methods, in: International Journal of Urban and Regional Research, Vol. 24.3, Oxford, 2000, p. 653 ff.

7 cf. Bomheuer, A.: Man hält auf Fassade, in: Alternative Kommunalpolitik, Berlin, 5/1997, p. 40 f.

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Title: Urban Entertainment Centers -  Difficulties and chances for urban development

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Urban Entertainment Centre, Mumbai,India

plaza entertainment centre public plaza civic center

This is my undergrad thesis project. The thesis report book was displayed at Annual Convention Of National Association of Students of Architectu Read More

urban entertainment center thesis

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urban entertainment center thesis

Architecture

urban entertainment center thesis

Landscape Design

  • entertainment centre
  • public plaza
  • civic center

Attribution, Non-commercial

RTF | Rethinking The Future

Urban Entertainment Centre By Axiom Design Studio

urban entertainment center thesis

The Project “Urban Entertainment Centre” was taken up as a challenge to Design a place of Assuagement for people living in the Urban Jungles of Concrete. A place which comprises of spaces which are multidisciplinary as well as specific in Function.

Project Name: Urban Entertainment Centre Firm: Axiom Design Studio Location: Proposed Project Of Noida, Sector-32 Area: 26.8acers Project Type: Recreational

urban entertainment center thesis

The idea was to create a modern concept of Urban Markets rooted in all the ideologies of traditional concepts of design. The nature state of system changes overtime. The change in the paradigm of this project was a well thought off ideology that the project has been derived through.

The strategically organised spaces create multiple zones which lead to the implementation of idea of openness in the project. These spaces being inspiring and accessible. But be warned – public does not mean predictable. They offer places that add extraordinary elements to the project.

The design offers people a blissful moment of relief from their busy lives; abstract Building style and site coordination  coupled with striking elements of surprise  guides  the eye through a stimulating visual adventure and invigorate an experience that would otherwise be completely mundane.

urban entertainment center thesis

The function served by the building let to development of the thought that the Place should be reachable from every corner of the city and yet be at a prominent Location. And thus SEZ in Noida was selected right in the centre of the busiest cities reachable from all means of transport.

The building has been designed as a series of vivid Experiences, Greeting people with a giant Wheel i.e. up to 60 m high to provide the visitor with moment of awe and desire to see more With The view of whole city over and enjoyment of Aquarium Under it.

The very evident Play of landscaping over the Aquarium Catches the eye which slightly shift to yet another Facet that controls the micro Climate I.e. the Lagoon in the centre which is the USP of the project micro managing the climate and providing natural aid to the modern concepts, The well-ventilated area is the extension of the vernacular concepts transformed with technology to provide the extreme of comfort.

urban entertainment center thesis

Where Providing Fountains and water screens not only enhances he beauty but also makes the Urban Street Experience exemplary. Aesthetically Pleasing, functionally viable and architecturally Important this feature adds to the very strength of the Project. The Set of Buildings is covered by parametrically designed semi Covered Roof which connects all the Buildings Blocks Together and is fashioned in a flowery pattern to resonate with the site.

urban entertainment center thesis

The Building is designed as Place of leisure ,so Pockets of social Gathering spaces have been introduces at Calculated Intervals to Boast the theme of the Project topping which is the centrally Placed Open amphitheatre which is  surrounded by  the Urban market Designed such that it becomes the focal Point of the project.

urban entertainment center thesis

The large Plaza offers various views and vistas comprising Connecting bridges, fountains, contemporarily fashioned air punctures, strategically planned traffic and immaculately done Landscaping which outstands the project. While talking about the Project from Point of view of a cityscape it is a landmark Projects done as the largest commercial hub in Asia with features internationally accepted.

Urban Entertainment Centre By Axiom Design Studio - Sheet1

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Saratov city: location, population and transportation!

Saratov city: location, population and transportation.

Saratov is a beautiful Russian city in the Volga region. Join us and learn more about its geographical location, population, transportation and many other interesting information!

Geographical location of Saratov:

The city is located in the southeast of the European part of the Russian federation, on the right bank of the Volgograd Reservoir of the Volga river, opposite the mouth of the Saratovka River and the city of Engels, located on the opposite bank. The distance is 389 kilometers from Volgograd city, while it’s about 442 kilometers from Samara city, and 858 kilometers southeast of the capital Moscow.

Where did the city have its name from?

The name Saratov may be derived from Sary Tau, meaning “Yellow Mountain” in the Tatar language. Another version of the name origin derives it from the words Sar Atau, which means the “Boggy Island”.

Administrative divisions of Saratov:

Saratov is the administrative center of the oblast, within the framework of administrative divisions, it also serves as the administrative center of Saratovsky District. Within the regional administrative structure of the region, Saratov is a city of regional importance.

As part of the organization of local self-government, the city, together with all seventy nine settlements of the Saratov region, forms a single municipal entity.

Saratov’s districts:

There are six districts in the city:

  • Volzhsky district.
  • Factory area.
  • Kirovsky district.
  • Leninsky district.
  • Oktyabrsky district.
  • Frunzensky district.

Beautiful night view of the bridge and river in the beautiful city

Saratov’s population :

Together with Engels and other settlements, the city forms a conglomerate of 1.15-1.2 million people. Moreover, there are proposals to unite the two cities Saratov and Engels into one millionth city.

Transportation :

Saratov Gagarin Airport which was opened in 20 August 2019 replacing Saratov Tsentralny Airport serves the city. The airport handles flights to both international and domestic destinations. Saratov West is a general aviation airfield.

Saratov airlines

Motorways and railways:

Motorways connect the city directly to all of: Volgograd, Samara, and also Voronezh. On the other hand, the railways also play an important role. The Privolzhskaya Railway is headquartered in Saratov.

In fact, due to the city’s location on the Volga, the river itself is an important inland waterway.

In addition to above, both of the Buses and trolleybuses form the backbone of public transport in the city.

Where did Saratov city have its importance from?

Saratov is a city of regional importance and is the administrative center of the oblast of the same name. Together with the Saratov region, this city forms a municipal formation with the status of an urban district. It serves as major cultural, economic and educational center of the Volga region. Included in the twenty largest cities of Russia, and not a millionth city, it is at the same time the center of the Saratov agglomeration, whose population exceeds 1.2 million residents according to the latest census.

In the same vein, Saratov Oblast is highly industrialized, due in part to the richness in natural and industrial resources of the area. It is also one of the more important and largest cultural and scientific centers in the Russian federation. Moreover, the oblast possesses six institutes of the Russian Academy of Sciences, twenty one research institutes, ninteen project institutes, as well as the Saratov State University, the State Socio-Economic University, the Saratov State Technical University, and many scientific and technological laboratories attached to some of the city’s large industrial enterprises.

Read more about the Volga river , the longest river in Europe.

You can also read about Samara city in Samara oblast one of the beautiful cities on the Volga river.

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