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Essays About Video Games: Top 12 Examples and Prompts

Video games have revolutionized the way we have fun today. If you are writing essays about video games, check out our guide to inspire your writing.  

Few can contest the fact that video games have taken over the world. From the basic, almost “primitive” games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all. Moreover, they have proven quite profitable; countries like Japan and the United States have made tens of billions of dollars solely from the video game market.

Despite their popularity, much has been debated over the potentially harmful side effects that video games may have, particularly on children. One side argues that playing certain video games can lead to people exhibiting violence in the future, while others believe that video games teach players essential life skills. Regardless, they will continue to be a part of our lives for the foreseeable future. 

For engaging essays about video games, read the essay examples featured below for inspiration.

1. What electronic games can teach us by Kendall Powell

2. designers are imagining video games without guns by keith stuart, 3. playing video games all summer won’t make you feel worse by nicole wetsman, 4.  violent video games bad by andrea newman.

  • 5. ​​The health effects of too much gaming by Peter Grinspoon

Writing Prompts For Essays About Video Games

1. video games: good or bad, 2. the benefits of video games, 3. what is your favorite video game, 4. do video games cause people to become violent, 5. video games in your life, 6. video games vs. traditional games, 7. is the video game rating system enough.

“In other studies, researchers found that gamers who trained on Tetris were better at mentally rotating two-dimensional shapes than those who played a control game. Students who played two hours of All You Can E.T., an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game.”

Powell explains a few possibilities of applying video games to education. As it turns out, certain video games can improve players’ skills, depending on the mechanics. Researchers are inspired by this and hope to take advantage of the competitive, motivational nature of gaming to encourage children to learn. New games are designed to help kids improve their focus, coordination, and resilience, and game designers hope they will succeed. 

“Imagine a game where you’re a war reporter seeking to capture the most iconic, representative images in a battle environment: You’d still get the sense of peril that audiences expect from action adventures, but your relationship with the environment would be more profound. It would be Call of Duty from the perspective of a creative participant rather than a violent interloper.”

The graphic nature of some video games is said to make kids violent, so it is only natural that some creators try to change this. Stuart writes that it is possible to maintain the fun that shooter-type games induce without using guns. He gives examples of games where you do not kill your enemy, simply stunning or capturing them instead. He also suggests photography as an alternative to killing in a “shooting” game. Finally, he suggests basing video games around helping others, making friends, and doing more peaceful, creative tasks.

“Any role video games play in skewing well-being that did pop up in the study was too small to have a real-world impact on how people feel, the authors said. People would have to play games for 10 more hours per day than their baseline to notice changes in their well-being, the study found.”

Wetsman counters the widespread belief that video games “destroy your brain.” Research done with a sample of 39,000 players over six weeks has shown that whether one plays video games for long or short periods, their mental health is not impacted much. There are some exceptions; however, there are not enough to conclude that video games are, in fact, harmful.

“Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life. While video games aren’t about violence their capacity to teach can be a good thing.”

In her essay, Newman writes about the supposed promotion of violence in some video games. However, she believes this violence does not cause people to be more aggressive later. Instead, she believes these games expose children to certain atrocities so they will not be traumatized if they see them in real life. In addition, these games supposedly promote connections and friendships. Finally, Newman believes that these “harmful” can make you a better person.

5. ​​ The health effects of too much gaming by Peter Grinspoon

“Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant. For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds.”

Grinspoon discusses both the benefits and the health risks of gaming. Video games allow people to interact with each other remotely and bond over specific missions or tasks, and some research shows that they have cognitive benefits. However, some gamers may develop vision problems and hand and wrist injuries. Gaming and “staring in front of a screen the whole day” is also associated with obesity. Overall, Grinspoon believes that gaming is best done in moderation.

Looking for more? Check out these essays about hobbies .

Many parents believe that their children’s “bad behavior” is because of video games. Based on your experience and others, decide: are video games good or bad for you? Make sure to read viewpoints from both sides and write an essay based on your position. Would you encourage others to play video games? Discuss these pros and cons for an interesting argumentative essay.

Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. Also, include whether you believe their benefits outweigh the disadvantages they may pose. 

For your essay, write about your favorite video game and why you chose it. What is its meaning to you, and how has it affected your life? Describe the gameplay mechanics, characters, storyline, and general impact on the gaming community or society. You can write about any game you want, even if you have not played it; just ensure the content is sufficient.

Many claim that playing violent video games can make you violent in the future. Research this phenomenon and conclude whether it is true or not. Is the evidence sufficient? There are many resources on this topic; support your argument by citing credible sources, such as news articles, statistics, and scientific research.

Video games have been a part of almost all our lives. Recall a treasured experience with video games and explain why it is significant. How old were you? Why do you remember it fondly? How did this experience make you feel? Answer these questions in your own words for an exciting essay.

Essays About Video Games: Video games vs. Traditional games

There are stark differences between video and traditional games, such as board games and card games. For an engaging essay, compare and contrast them and write about which is more entertaining, in your opinion. Be creative; this should be based on your own opinions and ideas.

The video game content rating system is used to classify video games based on their appropriateness for specific ages. However, parents complain that they are not strict enough and allow the display of violent content to children. Explore the criteria behind the rating system, decide whether it needs to be changed or not, and give examples to support your argument.

If you are interested in learning more, check out our essay writing tips !

Tip: If writing an essay sounds like a lot of work, simplify it. Write a simple 5 paragraph essay instead.

types of online games essay

Martin is an avid writer specializing in editing and proofreading. He also enjoys literary analysis and writing about food and travel.

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Online Gaming Essay | Advantages and Disadvantages of Online Gaming

Online gaming is the most talked about fun topic among the teenagers of the 21st century. At the same time, it is the most talked about serious topic among the parents and teachers. Everyone has their own reasons to discuss online gaming. Our reason today is to help you write an Essay on Online Gaming so that you are exposed to the unseen side of online gaming addiction.

Long Essay on Online Gaming Addiction in 500 words | Argumentative Essay on Online Games Good or Bad

How online gaming started.

The Internet has changed the way we live, we eat, we dress, we work and we play. It has become a preferred and comfortable mode which has made our lives way too easy. Today almost everything is available at the click of a button. You ask for a thing and it reaches your doorstep within days. Amidst these gratifying moments, when we are saved from the daily hustle-bustle, another trend of online gaming has emerged. 

Advantages of Online Games

Online gaming is a huge platform today. A platform that has broken all barriers and boundaries amidst countries around the world. In online gaming, you can connect to anyone anywhere in the world and play. Sometimes you don’t even know with whom you are playing and this mystery makes the experience even more thrilling. It also gives the player an opportunity to make new friends from other countries and get a chance to showcase their talent worldwide.

Nowadays, many online gaming championships are organized where gamers get a platform to compete with the best of the best and enhance their skills. It has gained much popularity over the years because one can play an online game on even a basic smartphone. What one requires is a consistent internet connection. Developing, designing and marketing online games has turned into a full-fledged profession and many are earning their bread and butter through it. 

Disadvantages of Online Gaming

But then there is always the other side of a coin which is often dark and dingy. The other side of online gaming is not only dark but dreadful too. Many tend to become addicted to online gaming and it takes away all of their productive time. When money gets involved in it through betting, families are ruined. It pulls an individual into isolation as mostly online gamers play alone. Their social interaction becomes nil which leads to depression and loneliness.

Online harassment through many gaming sites is not a new thing. Children can easily be trapped in this way. Long hours spent in front of the computer can harm their posture and eyes too. These games, through their catchy visuals, entice young children and they become addicted to them to such an extent that they forget to eat or sleep and prefer to sit in front of the screen all the time. Such addiction not only harms the individual but the whole family suffers due to it. Besides social effects, there are many psychological symptoms like anxiety, irritability and uncontrollable mood swings which take a toll on the health of an individual due to addiction.  

Ways to Control Online Gaming Addiction

Self-control, time management and focus can serve as the three pillars for fighting the addiction to online gaming. The external prohibitions from the government in the form of laws, certain regulations and even a ban on a few of them are not going to solve the problem. Good parenting, positive family time and socializing with friends can prove to be helpful.  In some severe cases, guidance from a counsellor could become necessary. Positive reinforcement & support from loved ones is required for an individual to come out of this addiction. 

‘Nothing can be more exciting and thrilling than a victory in real life’. So, let’s look forward to a win in real life than online.

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110 Video Game Topic Ideas for Essays & Examples

🔝 top 10 video game topics for 2024, 🏆 best video game topic ideas & essay examples, 🎮 good video game research topics, 🕹️ interesting gaming topics to write about, ❓ video game research questions, ✅ simple & easy video game essay topics.

Looking for video game topics for your project? Look no further! Here, we’ve collected excellent essay topics for true gaming enthusiasts. Whether you’re looking for argumentative essay ideas on video games, research topics, or questions for debate, you will find them here.

  • History of Video Game Consoles
  • Myths of Video Game Violence
  • The Global Phenomenon of Esports
  • VR Gaming and Its Future Possibilities
  • How Video Games Influence Cognitive Skills
  • Therapeutic Mental Health Benefits of Video Games
  • Diversity and Gender Representation in Video Games
  • How Multiplayer Games Impact Social Interaction
  • Healthy Gaming Habits Against Video Game Addiction
  • Aesthetic and Narrative Qualities of Artistic Video Games
  • Product Life Cycle & Marketing of Video Game Industry One of the most important advantages of the concept of life cycle can be seen in the sphere of marketing, where if used as a tool it allows adjusting the strategies, including marketing, based on […]
  • Video Game Effects: Good or Bad? Given the fact that there is indeed a logically sound rationale to such a suggestion, throughout the course of conducting my study, I remained thoroughly observant of the article’s classification-related suggestions, in regards to the […]
  • The Monopoly Tycoon Video Game Review The game is stylistically similar to the board game Monopoly, and it can be played both online and offline. It is important to note that the game has a multiplayer feature, which can be played […]
  • The Video Game Industry Evolution The first mention of the creation of such games dates back to the 1940s, but it was in 1952 that Alexander Shafto “Sandy” Douglas officially presented his dissertation at the University of Cambridge. One of […]
  • The NASCAR Video Game Project Management Plan The plan attempts to draw the features and gameplay mechanics by replicating the thought process of a potential player. At this stage, the game should be well-advertised and ready for release.
  • The Motivation of the Video Game Player For instance, the project gave its players the dynamic and fast pace of the game, a vast and detailed map, various locations, several different weapons, and character skins, and this is not all the possibilities.
  • The “Medal of Honor” Video Game Analysis The game is set to depict the Afghanistan invention in 2002 and the battle between the U.S.military and the Taliban. Due to the close resemblance of the game to the Afghanistan war, the game has […]
  • Human Life: Video Game, Simulation, or Reality? Drawing parallels between the real and the virtual world, one can admit the unreality of the existence of the planet and people and compare everything that happens with the simulation in which we are.
  • Does Video Game Violence Lead to Aggression in Children? Among the gaming community, children participate vigorously in absorbing the plethora of entertaining content, including age-restricted ones where the scenes of violence are abundant.
  • A Role-Playing Video Game Ayiti: The Cost of Life This strategy worked but not to the topmost level simply because the burden of the living cost was gradually weighing down the overall income of my family.
  • BioWare Video Game Project Management For example, Dragon Age: Inquisition, the third installment of the company’s flagship series, switched to the Frostbite engine used by most of the EA games and succeeded in delivering the product despite the technical difficulties […]
  • Video Game History: Overview From the 1990s to Nowadays In addition to arcade car behavior, the game was also famous for its beautiful graphics at the time, with each game in the series being a launch title showing the capabilities of the console.
  • FIFA 10 Football Simulation Video Game A lack of consistency is evident in the various versions of this game as FIFA 10 played on a PC lacks the realism that is exhibited when the game is played on XBOX 360 and […]
  • Video Game Delivery Project: Strategic Marketing To initiate strategies in marketing of Video Game, the company will decide to develop a web based application by ABC CORP and this application is customized to meet the requirements of the project. The purpose […]
  • A Video Game Store’s Business Plan The projected cash flow of the cash in the balance sheet will appear positive for the next five years and will show that the company’s profitability in will be good enough pay for operating expenses […]
  • The U.S. Video Game Industry This was also based on the views of the company’s developers who assumed that the technological advantages of the the16-bit system were extremely less than that of the 8-bit system.
  • Video Game Company Against Online Piracy The purpose of the said DRM software is to protect the intellectual rights of the company. The fourth major issue is the encompassing goal of the VGC to end all types of piracy.
  • Video Game Addiction and Maslow’s Hierarchy of Needs As to me, I was interested in video games when I was a child because this industry was at its beginning and almost every pupil was involved in it.
  • Sony and Nintendo in the Video Game Industry The firm has manufactured several generations of the home console since the 1980s, beginning with the Nintendo Entertainment System, the Super Nintendo Entertainment System released in the early 1990s, and the Nintendo 64 that was […]
  • Twitch.tv and Video Game Streaming Career From this point, in spite of the fact that the Twitch.tv platform can be viewed as belonging to the live-streaming industry, the careers of streamers develop according to the traditional principles of the entertainment business.
  • Nintendo in the Video Game Industry Previously, Atari was a major power to reckon with in the industry but was later toppled by Nintendo. Part of Yamauchi’s vision was to introduce new and cheaper video games in the market than the […]
  • Video Game Industry Analysis In 1950, Yamauchi assumed the position of the president in the firm and got on a variety of strategies with the purpose of rationalizing and modernizing the way the firm was controlled.
  • Game designers have the responsibility to design less video game Secondly, the outcome of the video game is unpredictable as compared to movie in which the audience can predict the point at which the story would end thus making the video games more interesting to […]
  • Striving for the Ultimate Knowledge: Eli’s Mission. Video Game Owing to the peculiarities of the movie plot, the game can be shaped in a most intriguing way, with a lot of turns of the plot which lead to the most effective denouement.
  • Analysis of the Counter-Strike Video Game Phenomenon in Computer Gaming
  • Comparison of Three Companies in Video Game Industry; Nintendo, Sony and Microsoft
  • Analysis of Free Will in The Stanley Parable Video Game
  • Analysis of the Effects of Playing a Video Game Used in Computer Science
  • Analysis of the Characteristics and Player Statistics of Bungie’s Video Game Destiny
  • Are Video Games Truly a Game or a Reality?
  • Analysis of the Topic of the Releases in the Video-Game Industry and the Issues of the Violence
  • Analysis of the Rise of the Video Game Empire in Modern Society
  • Two Aspects of Creating a Video Game
  • Analysis of the Third-Person, Console-Based Video Game, The Last of Us
  • Are Users The Next Entrepreneurs? A Case Study On The Video Game Industry
  • Combating Video Game Addiction : A Global Problem
  • Does Playing Video Game Consoles Bring About Plenty of Advantages?
  • Analysis of the Field Work Project and the Topic of a Video Game Community
  • Does Video Game Violence Affect Children?
  • Do Video Games Contribute For Video Game Violence?
  • Is The Video Game Industry an Oligopoly?
  • Is Video Game Violence the Cause of Juvenile Delinquency?
  • Psychological Effects of Video Game Violence on Children
  • What Is the Defining Business and Economic Characteristics of the Video Game Console Industry?
  • Why Play Station 4 and the Xbox One Are the Kings of the Next Generation Video Game Console?
  • What Makes A Video Game Addictive?
  • Competition Among 3 Main Video Game Companies: Nintendo, Sega, And Sony
  • Brief Note On Video Gaming And The Video Game Industry
  • Effects of Television and Video Game Violence on Children and Teenagers
  • Analysis of the Different Genres of Video Game Systems for Children
  • Overview of the Process and Career in Video Game Design
  • Development of the Elder Scrolls Video Game Series
  • Breaking Gender Stereotypes in Traditionally Masculine Sports: The Inclusion of Women in FIFA 16 Video Game
  • Cancer: Video Game and Playing Violent Video
  • Fighting the Online Video Game Wars in China
  • Government Regulation Of Video Game Violence Is Unconstitutional And Unnecessary
  • Japanese video game industry
  • History of the Video Game Industry
  • Microsoft Xbox Entering the World of Video Game
  • The Merchant of Video Games: Adapting the Merchant of Venice into an Adventure Game
  • What Are Some Revolutionary Breakthroughs in the Video Game Industry?
  • What Does It Take To Make It in the Video Games Industry?
  • Why Has the Video Game Industry Exploded Recently?
  • What Is Wrong With the Video Game Industry in This Generation?
  • Is the Video Game Industry Going Downhill?
  • Who Is the Best Voice Actor in the Video Game Industry?
  • What Will Be the Next Breakthrough or “Big Thing” in the Video Game Industry?
  • Is the Video Game Industry in Trouble Right Now?
  • Who Makes More Money: Hollywood or the Video Game Industry?
  • How Has the Coronavirus Impacted the Video Game Industry?
  • What Is the Biggest Missed Opportunity Yet in the Video Game Industry?
  • Does Video Game Violence Induce Negative Affects on Our Youth?
  • What Are the Changes the Video Game Industry Needs?
  • How Large Is the Video Game Industry?
  • Why Is the Video Game Industry in China Dominated by MMOs?
  • Is There a Bubble Forming in the Video Game Industry?
  • What Do Video Game Players Understand That Most People Don’t?
  • How Easy Is It to Make a Video Game?
  • What’s the Best Advice You’ve Received From a Video Game?
  • What Was the First Video Game?
  • What Is the Most Inappropriate Video Game You Know?
  • What Are the Elements of a Good Video Game?
  • How Much Does It Cost to Develop a Video Game?
  • What Can Video Game Consoles Offer You?
  • Why Video Game Addiction Is One of the Urgent Problems Today?
  • How Does Science Create Video Game?
  • How the 1970s Sparked the Video Game Industry?
  • Why Do Video Game Movies Always Fail?
  • What’s the Most Popular Video Game Genre?
  • The Science Behind Brain-Boosting Games
  • How Gaming Reflects and Influences Society
  • How Video Games Participate in Social Justice
  • Pros and Cons of Gamified Fitness and Wellness Apps
  • Gamification, Its Benefits, and Learning Outcomes
  • Virtual Goods in Video Games and Their Real-World Value
  • What Factors Influence Immersion and Player Engagement?
  • Cloud Gaming and the Potential of Streaming Technology
  • Market Trends and Revenue Models of the Video Game Industry
  • Violence, Microtransactions, and Other Ethical Issues in Video Game Development
  • Chicago (A-D)
  • Chicago (N-B)

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Essay on Video Games

Students are often asked to write an essay on Video Games in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Video Games

Introduction.

Video games are interactive digital entertainment platforms. They are played on devices like computers, consoles, or mobiles.

Types of Video Games

There are many types of video games. Some are educational, others are adventure-based or sports-themed.

Benefits of Video Games

Video games can improve hand-eye coordination, problem-solving skills, and strategic thinking. They can also be a fun way to relax.

Drawbacks of Video Games

Excessive gaming can lead to health issues like eye strain and lack of physical activity. It can also impact social skills if not balanced with real-world interactions.

Video games can be both beneficial and harmful. It’s important to play responsibly and maintain a healthy balance.

Also check:

  • 10 Lines on Video Games

250 Words Essay on Video Games

Video games, a form of interactive entertainment, have evolved dramatically from their rudimentary origins in the 1970s. They have penetrated almost every aspect of modern society, becoming a significant part of our culture and a powerful force in the entertainment industry.

The Evolution of Video Games

In their inception, video games were straightforward, consisting of basic graphics and gameplay. However, as technology advanced, so did the complexity and visual appeal of these games. Today, video games are immersive experiences, boasting high-definition graphics, complex narratives, and intricate gameplay mechanics.

The Impact on Society

Video games have a profound impact on society. They have transformed how we spend our leisure time, and have even created new professions, such as professional e-sports players and game developers. In addition, video games have educational potential, as they can develop problem-solving and strategic thinking skills.

Controversies and Criticisms

Despite their popularity, video games have attracted controversy. Critics argue that they promote violence, addiction, and social isolation. However, research on these issues remains inconclusive, and many argue that the benefits of video games outweigh potential negatives.

In conclusion, video games are a multifaceted phenomenon that has significantly influenced our culture and society. Despite criticisms, their popularity continues to rise, indicating their enduring appeal and potential for future growth. As technology continues to evolve, so too will video games, promising exciting developments for this dynamic medium.

500 Words Essay on Video Games

Video games, a form of digital entertainment that has dramatically evolved over the past few decades, have become a significant part of contemporary culture. They offer a unique blend of interactive storytelling, art, and technology, engaging players in a way that no other medium can. Video games are more than just a pastime; they are a platform for expression, learning, and innovation.

The history of video games is a testament to the incredible technological advancements of the late 20th and early 21st centuries. From the rudimentary pixel graphics of the 1970s to today’s immersive virtual reality experiences, video games have continuously pushed the boundaries of what is technologically possible. They have transformed from simple, solitary experiences into complex, social phenomena, connecting people from all walks of life.

The Impact of Video Games

Video games have a significant impact on society, influencing various aspects of our lives. They have revolutionized the entertainment industry, becoming a multi-billion dollar sector that rivals and often surpasses traditional media like film and music. Beyond entertainment, video games have found applications in education, healthcare, and even military training, demonstrating their versatility and potential.

The Benefits and Concerns

Despite the criticisms often associated with video gaming, such as addiction and violence, numerous studies have highlighted the potential benefits. Video games can improve cognitive skills, such as problem-solving and spatial awareness, and can also foster social interaction and cooperation when played in groups. They can serve as therapeutic tools, helping to manage conditions like anxiety and depression. However, it is essential to maintain a balanced perspective, acknowledging the potential risks and promoting responsible gaming.

The Future of Video Games

The future of video games is as exciting as it is unpredictable. With emerging technologies like virtual and augmented reality, artificial intelligence, and cloud gaming, the possibilities for innovation are limitless. Video games are poised to become even more immersive, interactive, and personalized, offering experiences that were once the stuff of science fiction.

In conclusion, video games are a dynamic and influential part of modern society, reflecting our culture, advancing technology, and impacting various aspects of our lives. They are a testament to human creativity and innovation, offering unique experiences that entertain, educate, and inspire. As we move forward, it is crucial to continue exploring the potential of video games, addressing the challenges they present, and harnessing their power for positive change.

That’s it! I hope the essay helped you.

If you’re looking for more, here are essays on other interesting topics:

  • Essay on Veterans Day
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The Field of Dreams Approach: On Writing About Video Games

types of online games essay

Tony Tulathimutte on the future of video game criticism

types of online games essay

Every year, more and more great essays are published on literary sites concerning video games. In the past year I’ve especially loved entries like Janet Frishberg’s “On Playing Games, Productivity, and Right Livelihood,” Joseph Spece’s “A Harvest of Ice,” and Adam Fleming Petty’s “The Spatial Poetics of Nintendo: Architecture, Dennis Cooper, and Video Games.” But for each great essay there are a handful of others written like apologies, seemingly perennial pleas to take video games seriously as a form of meaningful narrative.

I hoped to have a conversation with a writer about games that went a little deeper. There were two main reasons I turned to the Whiting Award-winning writer Tony Tulathimutte. The first was because of his response in an interview with Playboy , in which he said that his interest in gaming probably “had something to do with my desire to bend or break formal conventions in fiction.” The second was his three thousand word essay about Clash of Clans , “Clash Rules Everything Around Me,” which was exactly the type of essay about gaming I wanted to see more of. Tulathimutte is the author of Private Citizens , which we listed as one of the 25 best novels of 2016 .

What I want is long-form literary criticism. But writers should just write what they want to read. The body of work will be there and the audience will follow it. The ‘ Field of Dreams’ approach.

Graham Oliver: Can we have this conversation without getting stuck trying to legitimize video games as a medium?

Tony Tulathimutte: “Are video games art?” “Have we had the video game Citizen Kane  yet?”

GO: That’s such a boring and overdone conversation. I think it’s more interesting to look at the ways in which video games actually do interact with literature, and not to hold the conversation just as a demonstration of our respect.

TT: Take the respect for granted and go from there. I thought about starting a literary magazine about video games a while back, but the discourse had by then become so toxic that, even with the most anodyne academic essay you could write, the best you could hope for was that it would be ignored. There needs to be more space for this kind of writing, but I just didn’t want to wade into it then. I feel a little better about it now, which is why I did the Clash of Clans  essay.

GO: What is the difference between video game-related essays showing up on a literary site, versus a site where the primary purpose is the intersection of video games and literature? What could that site do that can’t be done (or isn’t being done) otherwise?

TT: Part of it is just volume. You can’t have a general interest magazine like the New Yorker covering video games to the same depth or degree as it does film or music or even theater. Every big magazine at this point covers video games occasionally — I know the New Yorker has written about Minecraft and No Man’s Sky , for instance. New York Magazine just did a big essay on gaming more broadly.

types of online games essay

But for some reason, there’s no video game editor at the New Yorker , no dedicated departments or verticals, except at newer places like VICE, Vox , The Verge . Unlike music or movies, video games aren’t equally distributed through the culture; it’s more compartmentalized. This owes in part to a marketing apparatus around games that caters to and fosters a specific audience, and because the audience for certain genres — responding to these pressures — became self-selecting, especially with respect to gender. Video games may be art, but they are also a STEM [Science, Technology, Engineering, and Mathematics] industry, which makes them no different from any other STEM field in that regard.

GO: It’s a question of access. I was thinking about your Clash essay; you have this entire paragraph that has to explain this massively popular and mechanically fairly simple game. Does that automatically turn off an audience who are already proficient in those basics? In which case, are you only writing for people who don’t game? I suppose that’s another conundrum of coverage in a general interest publication…

TT: If you read an essay by Susan Sontag or Martin Amis about the great books, or by André Bazin about film, they can assume a certain level of knowledge about the text or film from their audience. I can write that way about games on my own time and my own dime, but there’s no presumed canon or general readership for games, because they’re not taught in schools and not regularly discussed in big publications. So you either write for the diehards — the equivalent of film buffs or bookworms — or for novices.

GO: Is that why we haven’t had novels which interact with video games the way David Foster Wallace did with tennis, or Ann Patchett with opera? Neither of their books included explanatory paragraphs; it’s so ingrained in our culture that it seems almost impossible to have grown up without some idea of what tennis or opera are.

TT: Most people have played a game, and the average gamer spends six hours a week playing them. I think it has less to do with the medium inherently than just the failure of writers who have approached the subject. I haven’t read everything on games, but so far, the fledgling efforts have been too literal or kind of corny. Some writers seem to think that you’re supposed to transpose the form of games into fiction — to provide this very lightly remediated experience of reading a book so that it feels like you’re playing a game.

The last thing you want to do is create a watered-down experience of gaming in a text. A book should still work as a book. It’s the usual difficulty of writing about other mediums; there’s that old chestnut that writing about music is like dancing about architecture. But there are special considerations for how to write about any form in a way that conveys deep presence and vividness comparable to the experience itself.

GO: When you’re writing about games in one form or another, do you find you prefer to write for someone who is like you — very interested in both writing and video games — or is your preference for someone in that liminal space somewhere between them?

TT: I approach it as I do with all my creative writing, which is to write for the audience of Tony. That frees to me to write things irrespective of their publishability. Right now I’m working on a long essay about Metal Gear Solid  — the whole series. That’s between ten and twenty games, depending on which ones you call canon. The dialogue alone stacks up to something like sixty thousand words each. And the companion synopsis is almost three thousand words. I’m just trying to make points about the series that haven’t been made before. Would Kill Screen or The New York Review of Books ever run that? Hell to the fuck no.

types of online games essay

If writers keep doing this, eventually there will be a readership equipped to deal with it. For the longest time there have been really smart people playing video games and wondering where all the good criticism was. It’s a discoverability issue, to a certain extent. There’s so much good writing out there about games, but most games-writing outlets cater to fairly niche perspectives. Action Button is extremely good, irreverent creative criticism, probably my favorite. Five Out of Ten is academically oriented, Kill Screen is mainstream journalism. What I want is long-form literary criticism. But writers should just write what they want to read. The body of work will be there and the audience will follow it. The Field of Dreams approach.

GO: You said earlier (and you’ve also mentioned it in your Playboy interview) that the discourse around games is toxic and partisan. Are you talking about within or outside of the gaming community?

TT: All of it. Partisan lines have been drawn within it for purposes far beyond aesthetic disagreement. In part because so much of this discourse occurs in a medium where people are not held accountable for their words, i.e. on the internet.

GO: How does that compare to conversations within the literary community? You’ve written before, for instance, about the MFA vs. NYC debate .

TT: I want to do my part to de-estrange gaming discourse. Not de-stigmatize or demystify, but de-estrange. This cancerous shit happens everywhere — it just happens in a spectacularly aggressive and organized way in gaming.

GO: When you’re not actually writing about video games, what place do they hold in your life? Are they the stress relief at the end of the day, the reward after two hours of writing? Or something you try to avoid when you’re in the middle of a big project?

TT: I’ve played video games since I was three years old. I have loved video games a lot longer than I’ve loved literature — which is not to say more. Actually… yeah, probably more. It just so happens that I’m a writer. I don’t feel the guilt that some people do who, even if they enjoy gaming, approach it feeling as if it’s a waste of time, or a form of entertainment which takes them away from their “real life.” You wouldn’t condemn a cineaste or a lover of literature. But a fug of non-respectability still attends video games.

That said, the reward mechanisms in most games are designed to get you hooked in cognitive motivational ways that don’t apply to most literature. So it’s absolutely possible for games to displace other things that you would want to do just as much. I don’t struggle to fit them into my life, but I probably would, if my life consisted of much more than just teaching and writing.

GO: I suppose I was thinking more about the effect on your mental state. For instance, I have to save video games for the end of the day, because I have a hard time going from the almost meditative state of game-playing into writing. How does it fit in, not in the sense of time but in how it interacts with your ability to produce writing afterwards?

TT: If a visual narrative enters my head before I start writing, it’s enormously difficult to pull myself back into writing. A huge amount of psychic inertia has to be overcome to transition from consuming a narrative to assembling one. I have a lot of wacko bird theories as to why. Perhaps language is such an information-poor medium that it demands a sparseness of input, so that you can have room to envision or create new stuff in your head. Maybe the act of viewing, which puts you in the posture of evaluation and judgment, beefs up the inner critic that makes it hard to write. That’s all pure superstition, I have nothing to base that on.

GO: What about when it comes to the type of video game? You’ve mentioned playing DotA 2 in other interviews, which is very different from more narrative-heavy single player games. In the middle of a big writing project, do you find yourself drawn more to one type of game over another?

TT: With the caveat that writers are the worst self-appraisers, I’ll say that I have not noticed any influence from the type of games I’m playing on what I write. I think games engage an entirely different part of my brain, which might also account for the difficulty I have toggling between those two modes. That said, I think longer games can work like long books — immersively — where you have to pinch your nose and take a deep breath before plunging into the Neapolitan books and it just becomes the medium you swim in for months. Some games demand a higher or more frequent degree of engagement to get any kind of nuance at all. You can play a thousand hours of DotA 2 , without coming anywhere near understanding it.

types of online games essay

GO: How does that compare to the relationship between reading and your own work? Do you avoid other people’s writing when working, or do you keep books on your desk for the sake of referencing them?

TT: I do. I try to keep a messy puddle of books around my work area, in case I want to steal something from somebody else. But I Google as much as I refer to other books. I don’t disconnect from the internet when I’m writing, like some writers who have this almost mystical anathema against technology. I generally find I benefit from my procrastination.

You can have a rom-com game, a campus game, an adultery game, or a boring-but-important game that will get taught in high schools circa 2110.

GO: You referred to language as being information-poor a minute ago, which reminds me of the AGNI essay you wrote on boredom. The thesis of that essay was basically that boredom in literature is okay. Can you also apply that idea to video games? Can there be meaningful or productive boredom while playing, through the act of repetition, for instance? I just played Her Story, which I know you enjoyed, and while it has a super interesting story you have to slog through a certain amount of repetition to get to it.

TT: The democratization of game creation is producing a wider range of games, like the Super 8 camera did with film. You can have vignette-style games like Nina Freeman’s —  Cibele , how do you Do It? , Freshman Year , etc. You can have “walking simulators” that are almost purely meditative, like Gone Home , Firewatch , or Dear Esther . I just saw a piece on a game based on Thoreau’s Walden .

types of online games essay

The impulses and tendencies that make people want to create literature are present. It will happen more as people are able to do what they want to do, without enormous corporate financial support or even crowdfunding, which, to an extent, just moves the bottom line to having to be crowd-pleasing. Games can be plenty boring in spite of themselves, even if that’s not what they’re trying to do. It’s a cliché by now to point out that the most time investment-heavy games like World of Warcraft consist largely of “grinding.” Or, if you play something like DotA 2 , queuing for a game.

GO: For DotA 2 you also have to spend a lot of time reading up on viable builds. Work that’s not in actually playing the game.

TT: Yes, although I will say that that intellectual work doesn’t feel like tedious labor to me. I have fun looking up builds. The deep strategy and understanding are coextensive with the pleasure of playing the game.

Moments of boredom are built into games for reasons that range from comedy to suspense. I think a lot about the moment in Final Fantasy VI where you’re directed to just wait at the edge of a floating continent for a character to come along. On the one hand you’re sitting watching a clock tick down. On the other hand, it’s extremely tense.

Contrasting aesthetic effects in games to those in other media is not always productive, because it’s like playing Twenty Questions. Can games do X like books? Can games do Y like films? In the same way we should assume games are art, and that there’s an audience out there hungry to make something of them, we should assume that games can do anything. You can have a rom-com game, a campus game, an adultery game, or a boring-but-important game that will get taught in high schools circa 2110.

GO: I go to these academic conferences where a similar conversation is happening among professors who write in the field of gaming studies. Some bring in literary and film theory, and try to lay that on top of video games, while others reject that. The tools and the language are already there from other fields, so it seems easy. On the other hand, it can be kind of reductive, and perhaps prevents you from having the more meaningful conversation.

TT: Right, or even just the conversation you’re trying to have. There are also those efforts to create a language around game studies, partly I think try to legitimatize it in the eyes of the academy. You get people going on about the Ludologists versus the Narratologists, about ludonarrative dissonance, copping these quasi-academic terms. I can see the point of systematizing things, but my favorite criticism helps you not to just describe and understand, but to enjoy stuff more.

GO: How much do you worry about the effect that being an “out” gamer will have on your literary career?

TT: If I were bashful or coy about my love of video games I wouldn’t do this interview. The same goes for pornography or television. Even the language of being “out” implies a political and social pressure or an importance that just doesn’t exist. I’d hate to believe that being a writer means living in a constant state of deposition, publicizing everything you do, think, or feel. The fact that I like video games isn’t interesting. Video games are interesting. I love talking about them with smart people, both within and outside of gaming culture. But I’m also perfectly happy to be left alone with them.

GO: Do you hope there’s a day around the corner where a game developer decides to make a narrative-heavy game like Life is Strange , Her Story , or Kentucky Route Zero , and they look at a list of literary authors to figure out who should write it?

TT: Not at all. I believe that I can do a lot of things in writing, but I haven’t felt an urge to create a video game since the third grade. It’s always good to have some kind of interest that is totally pure, where you’re going to be an eternal fan, because sausage-making can disillusion you fast. If part of the charge of art comes from mystique or sheer baffled admiration, that’s something I want to preserve in at least a few departments of my life.

GO: As a writer, you’re expected to be both a creator and a thoughtful critic as well. It seems like once you publish a book, there is an expectation that you’ll be reviewing or blurbing for other books for the rest of your life. How does your approach to writing about literature differ from your essays on games?

TT: I review books as a practitioner; I know what goes into putting one together, so I can pan one that isn’t well-made. I write about games as an appreciator, in that I want to take something I like and enlarge people’s sense of pleasure or wonder at it. This doesn’t mean that I can’t be critical of a game. I have negative things to say about everything. But because I’m not highly qualified to trivialize or disparage a game on the level of craft — for instance, a sunbeam in a video game might look shitty and aliased because of technological or budgetary constraints that I’m not aware of — my main task is to study its narrative and to add value.

GO: You’ve been thinking about games critically for a long time. I read that you wrote your theses — both in undergrad and for your first master’s degree — on video game interaction. What were you looking at in those?

TT: I majored in something called Symbolic Systems, which would be called cognitive sciences anywhere else. They add linguistics and philosophy to the standard curriculum of formal logic, computer science, and cognitive psychology. I applied the extremely specific language of human-computer interaction studies to video games. So I wrote pretty dry literature surveys of game-writing and interaction theory, and how the latter could be applied to the former.

One was about game controller design, which ended up anticipating the Nintendo Wii controller by a couple of years. I talked about the potential for modular design and gestural input. The second thesis was about menus. They’re the basis of turn-based RPGs, and in games their definitional boundaries are weird. Take the Warp Zone Pipes in Super Mario Brothers . You go over a ceiling and drop into a room where you’re invited to select one of three pipes to go through. It is very clearly a menu, where you’re selecting one of three options, but it’s also a part of the action.

God, I sound so stoned when I talk about this.

types of online games essay

GO: I hate to keep mentioning Her Story , but I just started it today. In that game, the user interface also has this blurry boundary. You read a ReadMe file to learn how to use the system, but that’s all part of the in-game computer you interact with as part of the story.

TT: Yeah, it’s brilliant. Any computer interaction can be extrapolated into a game premise. Here it’s basically Database Search: The Game, but it’s fun and well written. To analogize with literature, there are plenty of stories whose premise comes from its formal conceit. My favorite is “ Going for a Beer ” by Robert Coover. He takes a simple sentence gimmick — where two things that happen at different times are written as though they’re simultaneous — and it becomes the conceit of the story. The story is, “what if your life was composed of moments with endings and beginnings but no middles?”

GO: Form matching content. That happens in all types of art, right? There was a piece on Hamilton which pointed out that, as the first half progresses, the Marquis de Lafayette’s rhymes get denser and faster, coinciding with him being in America and increasingly speaking English. The music reflects the plot.

TT: Form generating content, I would say. It’s a classical idea. Sometimes it’s done very explicitly, like with Oulipo. It can be super corny, but it’s a dependable source of inspiration.

It’s Tristram Shandy-levels of batshit.

GO: Going back to your idea for a game-writing website, were you imagining a place that just collected the kind of long-form writing you want to see, or were you also imagining a community that would be built around it?

TT: I am not too concerned with building community. The idea was simply to get critical essays on games­ — not fiction, poetry, reviews, or personal essays, but literary analysis. Like the essay I’m working on about the Metal Gear Solid series… So many of the male characters lose their hands and are sterile and have daddy issues and misinterpret the will of one female character, The Boss. Aside from the glaring Freudian overtones, what’s that about? This is not stuff that figures into the plot as it plays out, but is something that I think screams out for conversation.

GO: I was a Nintendo kid and then jumped to PC gaming, so I never got into the Metal Gear  games.

TT: It’s like the Infinite Jest of games. As far as I know, it’s the longest continuous scripted narrative in games. You can make a strained case for things like Zelda or Metroid , but this is the most sustained vision from an auteurist figure, Hideo Kojima, and it’s just bonkers. It’s Tristram Shandy -levels of batshit.

GO: Well, that sells it. I now have to ask the big, speculative question, since you just called it the Infinite Jest of games. What do you think David Foster Wallace’s writing would have been like, had he been obsessed with video games rather than television?

TT: This question is so enormously counterfactual it might as well be a novel. The guy was hugely tech-avoidant. He typed with one finger on an old computer. But games seem very contiguous with his concerns in Infinite Jest . Though who’s to say Virginia Woolf wouldn’t have also gotten equally invested in games? Wallace is a gimme because of the technological overlap, but to me the more interesting speculative question is, What would a game written by P.G. Wodehouse be like? I want to see an essay on  that .

How to Have Fun Destroying Yourself: An Interview with Tony Tulathimutte, Author of Private Citizens

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Chapter 6: 21st-century media and issues

6.5.4 Video games in the world of education (research essay)

Anonymous English 102 Writer

The relationship between education and new technologies, more specifically video games, has long been debated about and judged without a full understanding of the actual potential of the combination of the two. New methods such as using video games as an education tool are almost always overlooked by educators even though they may be missing out on a niche form of education that can keep students far more engaged in the subject they are learning while also encouraging them to continue learning because they are also having fun. It is also often overlooked that playing video games can potentially in some way increase the players’ skills in communication through the usage and improvement of communication required in some games. I share the belief that video games have great potential to be used as a tool for education if more educators would give them a shot and test them out. I also believe that video games have very high potential to improve the communication skills of those who play them. There are also many researchers and educators who share these beliefs and would like to see the use of video games as an education tool more widespread in the future. Many of these researchers and educators that believe in the use of video games as an education tool are of this opinion because they have tested this on students and found results that sway them to see the potential of this form of teaching. Though obviously video games could never become a primary education tool or mainstream form of communication, I think that video games could be utilized well as a form of education and that they could be used by many as a way to improve their communication skills.

Personally, I think video games have a good positive effect on the communication skills of those who play them. I have been playing video games for a large portion of my life and I think the form of communication within some of the more competitive games can have an effect on my communication skills. I think they do this by forcing the player to communicate in the typical form of the game which then have an effect on real world communication skills. In my experience, this increase in communication skill comes from the specific form of communication that happens in competitive video games. This includes games such as one of my personal favorites, Call of Duty Warzone. In order to communicate effectively, the players must communicate through quick and effective bursts of information. In Warzone, my teammates and I must communicate quickly to tell each other important information such as the location of enemies, or where to find valuable resources such as weapons, ammunition and armor. I can do this by either talking to the teammates through a microphone, or using a system called pinging. Pinging is an in game system where you look at an item or location you want to show to your teammates, then hit a button to place a ping there that is displayed to the rest of your team. The most effective way to communicate in Warzone is a combination of both pinging and rapid verbal communication. This way a player can verbally tell their teammates exactly what they are talking about while simultaneously pinging it to show their teammates visually. With the visual indicator on the screen from the ping, and the verbal description from teammates, it should be the most efficient way to tell a teammates something quickly. While some other games also have a pinging system, most force the players to be most reliant on communicating verbally with quick and information packed sentences. This is because while playing these games, the players do not have time to communicate with each other in long detailed sentences. They need to cut down the time it takes to relay information to teammates or often it will be too late for that information to be important anymore. In the time I have played video games I find most of this to be accurate and I believe it has had at least some effect on my communication skills in high stress situations. I also have personal experience with the use of video games education. When I was in elementary school, I frequently used a computer game to help me practice my speed of completing math equations. Even though I was learning the same thing that the teacher was teaching at school, I was much more engaged and interested because a game was more fun that simply doing equations on a sheet of paper. I think that this kind of education can be used much more often to keep students engaged with the subject they are learning. Overall, I have a good connection to this subject and feel confident in the positive relationship between video games and education as well as communication skills.

First, I will explore the research on the topic of the relationship between playing video games and communication skills. A question that I think is important to answer about this topic is how does video game communication effect real world communication skills. Many researchers have studied this relationship to examine video games effects on communication. One such researcher is Kenneth Horowitz in his article “Video Games and English as a Second Language: The Effect of Massive Multiplayer Online Video Games on The Willingness to Communicate and Communicative Anxiety of College Students in Puerto Rico”. In this article Horowitz studies a group of students from Puerto Rico who are attempting to learn English while using video games as one of their forms of learning. As they play these games it works on their English communication skills furthering their knowledge of the language. Horowitz regards new technology and the internet as a whole as a fascinating new potential form of education and more specifically a form of improving the communication skills in those who are learning a new language (Horowitz 379). Because this study revolves around students who are learning English rather than improving on the English skills they already have it is a slightly different situation than the research question asks but still mostly related enough to be relevant. The research was gathered through two questionaries given through the internet to the research participants further relating the connection to the internet and technology to education (Horowitz 391). This means there was a variety of ways for the participants of the study to express the affect the study had on them to diversify the results. While the participants played a wide variety of video game titles and genres, the results and levels of communication between the players did not change but stayed at a similar level relative to each other (Horowitz 398). While the messages players communicate to each other in these different games titles and genres may be different it still requires the same kind of communicative skill to get the message across to teammates effectively. Overall, the relationship between the time of video games played and the skill in communication is a positive correlation (Horowitz 398). When applied to the research question about Video Games correlation to real world communication skills, Horowitz’s research would seem to suggest that Video games do in fact have a positive effect on a person’s real life communication skills in a significant way. Another article that deals with this research question is “Games at Work: Examining a Model of Team Effectiveness in an Interdependent Gaming Task” by Sylvia Luu and Anupama Narayan. This article is another one that deals with how video games and gamification can help people work better as a team in other aspects of life other than video games. The term gamification is used frequently throughout the article, and I think this term is a great term to relate to this essay and the research questions within it as a whole. As stated in the article, gamification could be described as a way of applying skills and aspects of video game behavior into real life situations and circumstances as a way to more efficiently handle them when the need arises (Luu and Narayan 110). The gamification of everyday tasks or especially tasks that have to do with communication and education relates directly to the research question of video games having an effect on real world communication skills. In this article’s experiment a wide range of students volunteered to take part by working together in a video game designed to specifically bring out the teamwork and communication skills of those who played it (Luu and Narayan 114). In contrast to Horowitz’s study, this experiment uses its own game in contrast with Horowitz allowing the participants in the study to play whatever game they chose by themselves. This provides a different point of view and wider range of research data to support this main concept of improvement in communication skill. In the end of the study, it was shown that more communication between the players in the game lead to better performance overall and satisfaction between teammates (Luu and Narayan 116). When the players who participated in the study communicated more it led to a higher rate of success and level of approving between teammates which could be translated to communication in real life scenarios and demonstrates how the communication in video games is not all that different from communication in real life. Yet another article that deals with the ways video games have an effect on a person’s communication skills is “Using video game to enhance English communication skills” by Alex Roach and Yeski Utami. Once again, this article similarly dives into the gamification of education and communication and how video games can incentivize and reward the improvement of communication skills. The article goes over several types of games that can benefit from good communication skills including co-operative games which are directly related to the players working together and communicating as well as they can in order to accomplish their tasks effectively (Roach and Utami 202). Multiple different genres and types of video games have varying degrees of connection to communication and how it can be improved. The research done in this article was based on two different games played by several groups of students in order to diversify and expand the range of results possible to be shown in the data of the experiment (Roach and Utami 203). With multiple different games to play it becomes easier to show and more apparent that the results of one game are not an outlier to the hypothesis. In the results of the experiment, it is believed that the communication between players had a very positive effect on the success in playing the games and that good communication was very important and incentivized for a good performance (Roach and Utami 204). When the students in the experiment communicated better, they performed better in the experiment which shows the strong connection between playing video games and communication skills. Another, more specific article on this topic is “Can game-based learning enhance engineering communication skills?” by Cheyrl Bondar and Renee Clark. Obviously, this article is of a similar topic as the last few but is more specifically relegated to the topic of engineering students using video games in a similar way as the others. This article is based on a study on several hundred engineering students who were asked to write and deliver a presentation on a subject while first using video games as a way to see how the effect the skill in communication among these engineering students (Bondar and Clark 25-26). Though the final presentation these students are composing is not about video games or communication skills, the way video games are implemented into the study still creates an effective situation for the research to show how video games can affect communication skills in these students. The way the video games were used in this study was the students developed their own games specifically designed around different types of communication such as verbal, nonverbal and written communication. These games were meant to test each student in how well they can properly use these different types of communication to complete their assigned final presentations (Bondar and Clark 35). As the students play these several different games with varying objectives, they are also working together closely much like how they will need to for their presentations at the end of the year. In the final results of this study, it was discovered that the positive correlation in communication skills was only found in the level of out loud verbal communication skills (Bondar and Clark 39). This finding shows how playing video games improves the communication each of the players have with and between each other. It seems to show that as the players proceed through the games, they mainly communicate out loud with each other even when playing the games designed around other forms of communication therefor having a much greater effect on their verbal communication skills rather than non-verbal communication skills. Overall, this article and its research show that even when working towards an unrelated goal, video game players who are effectively communicating with each other will see a great improvement in their level of skill in that same kind of verbal communication. My second to last piece of writing on this particular research question is a CNN article titled “Video Games Help Children Improve Literacy, Communication and Mental Well-Being, Survey Finds” by Alaa Elassar. This article and its message are based on a survey administered to several thousand teenagers in a small range of different ages on how they believe playing video games effects their lives. They are asked about how they think playing video games has an effect on multiple different aspects including their skill in reading as well as their writing ability (Elassar). Many people including those in the age range of this survey know that playing video games and reading and writing skills are much more closely related than most would think. These teenagers who participated in the survey also report that the video games they play are a major topic of discussion between them and their friends when they talk (Elassar). While this particular finding may not show direct increase in communication skill related to video games, it does show that playing video games can increase the amount of communicating a person does throughout their day both while playing and when they are not. Many of these teens think playing their video games are a fun and entertaining way for them to build connections and friendships both with people they know in real life and with new people they meet online through the games (Elassar). This shows that playing video games creates and strengthens connections between those who play them together. In a somewhat unrelated note, the participants of the survey also report that playing video games helps reduce their stress and other negative feelings (Elassar). Overall, the playing of video games has a positive effect on most children who play them both in their ability to communicate and on their mental well being. Finally, I have one more online article titled “Video Games Level up Life Skills” by Kathryn Hulick. This article is a simple online piece of writing that conveys the message of how video games can build their valuable life skills such as communication and improvisation or resourcefulness (Hulick). As players play video games, they work on these skills by stimulating their minds in a casual and entertaining way. The article references a study conducted in Scotland about students who played video games during their school week to see if it had any effect on their school performance (Hulick). In comparison to the control group that played no video games during the study did not show as big of an improvement in the traits they were asked to report on, resourcefulness, adaptability and communication skills, as the group of students who did play video games consistently throughout the two months the study was conducted over (Hulick). All of these articles display a very strong connection between communication skills and the amount of video games the players play.

The second part of this essay will be focused around a different connection to video games. The research question for this portion is can video games be used as an effective education tool. The first source I would like to use for this topic is “Video Games Can Develop Graduate Skills in Higher Education Students: A Randomized Trial” by Matthew Barr. This article is based on a trail to show how video games can be used as an education tool. The study is about a group of subjects who were asked to play video games and report how they were affected in a cognitive and social context (Barr 86). The participants play a wide variety of games that have the potential to have educational value to explore many different methods of teaching from a video game. By the end of the research, it was shown that the students involved in the study did show good results for a test administered by the researchers possibly indicating a link between video games and effective communication skills (Barr 90). This shows what my research question aims to ask that video games while not a main source of education can be used as a tool for educating in some instances where it applies and for specific skills. The next source for this research question is titled quite simply “Gaming as a Teaching Tool” written by Brandon Baker. This source is another website article that aims to point out a positive connection between video game playing and engaging education for students. The article discusses many ways video games are being used in various different environments including the military, fitness, and of course schools themselves (Baker). With such a diverse range of games and genres it is possible for video games to be used in hundreds of different contexts and environments as an educational tool in one way or another. Professor Yasmin Kafai certifies that video games have a long extensive history in education and that their modern surge in use is nothing new as Professor Kafai verifies with the course she created titled Video Games and the Virtual World which deals extensively with how video games can be used for educational purposes in many different scenarios (Baker). As Professor Kafai’s course most likely verifies, video games have had a long history of educational purposes even when it may not seem very obvious or apparent. There are many games that have very specific educational values and themes that were made exclusively for classroom education purposes rather than for entertainment purposes such as a game titled Math Blasters (Baker). Although there are some games that are made specifically for educational purposes and not for entertainment purposes, it is still possible and even likely that more entertainment focused video game titles are capable of having educational value whether it is intended or not. Recent events, especially the COVID-19 pandemic, have shown that video games and other technology based methods can be extremely effective and sometimes vital to a learning environments benefit (Baker). When the world of education suddenly became almost entirely reliant on technology to administer its lessons to students it is possible that many educators became at least somewhat aware that video games have a much higher potential of educational use than many would have previously thought. In summation, Baker’s article is very aware and expressive of how the world of education is already very much connected to video games and that they have a bright future in the educational field now that technology has taken on such a crucial role in the field. Another source that deals with this topic is “A New Venue for Video Games: K-12 Classrooms” written by Carolyn Jones. This article begins by describing a teacher who struggled to keep his students engaged and interested in the subject matter until he instituted video games as a way to make his class more engaging and fun for the students. He began to use Minecraft: Education Edition as a part of his history class and witnessed as it drastically increased his student’s engagement with the course material (Jones). When students are given a more entertaining way to learn the same material as a more traditional classroom experience can offer, the entertaining option will usually be much more appealing and effective at keeping the students interested in the material. Other educational games such as Dragon Box focus around other school subjects such as math to provide a wider range of teaching ability across multiple different possible forms of presentation (Jones). Many games have specialty areas of education just like different teachers are more informed on certain subjects. My last source for this question is “The Benefits of Gaming in Education: the Build A World Case” which has no listed author. The article states that gaming has numerous social and psychological benefits to its players and that these benefits have countless positive effects even in the area of education (The Benefits of Gaming). These benefits are often somewhat overlooked but have a very great impact on students and other young people who play video games. As students play video games they are idly and subconsciously improving their critical thinking and technical skills due to the quick snap decisions and puzzle solving that many games have included within them (The Benefits of Gaming). Video games are not often made purposfully with the goal of education in mind but they very often include puzzles and other stimulating challenges that require the player to think critically. Overall These sources all seem to indicate that there is a strong relationship between video games and the field of education.

Works Cited

Horowitz, Kenneth S. “Video Games and English as a Second Language: The Effect of Massive Multiplayer Online Video Games on The Willingness to Communicate and Communicative Anxiety of College Students in Puerto Rico.”  American Journal of Play , vol. 11, no. 3, Jan. 2019, pp. 379–410.  EBSCOhost , search.ebscohost.com/login.aspx?direct=true&db=eric&AN=EJ1220304&site=eds-live&scope=site.

Luu, Sylvia, and Anupama Narayan. “Games at Work: Examining a Model of Team Effectiveness in an Interdependent Gaming Task.”  Computers in Human Behavior , vol. 77, Dec. 2017, pp. 110–120.  EBSCOhost , doi:10.1016/j.chb.2017.08.025.

Barr, Matthew. “Video Games Can Develop Graduate Skills in Higher Education Students: A Randomized Trial.”  Online Submission , vol. 113, Jan. 2017, pp. 86–97.  EBSCOhost , search.ebscohost.com/login.aspx?direct=true&db=eric&AN=ED608315&site=eds-live&scope=site.

Roach, Alex, and Yeski Utami. “Using video game to enhance English communication skills.”  Proceedings of ISELT FBS Universitas Negeri Padang  5 (2017): 200-204.

Bodnar, Cheryl A., and Renee M. Clark. “Can game-based learning enhance engineering communication skills?.”  IEEE transactions on professional communication  60.1 (2017): 24-41.

Squire, Kurt. “Video games in education.”  Int. J. Intell. Games & Simulation  2.1 (2003): 49-62.

Baker, Brandon, “Gaming as a Teaching Tool.”  Penn Today , 6 May 2020, penntoday.upenn.edu/news/gaming-teaching-tool.

Jones, Carolyn. “A New Venue for Video Games: K-12 Classrooms  .”  EdSource , EdSource, 7 May 2018, edsource.org/2018/a-new-venue-for-video-games-k-12-classrooms/597100.

“The Benefits of Gaming in Education: the Build A World Case.”  Acer for Education , 27 Jan. 2017, acerforeducation.acer.com/education-trends/gamification/the-benefits-of-gaming-in-education-the-build-a-world-case/.

Elassar, Alaa. “Video Games Help Children Improve Literacy, Communication and Mental Well-Being, Survey Finds.”  CNN , Cable News Network, 5 Sept. 2020, www.cnn.com/2020/09/05/health/video-games-literacy-creativity-children-trnd/index.html.

Hulick, Kathryn. “Video Games Level up Life Skills.”  Science News for Students , 3 Dec. 2019, www.sciencenewsforstudents.org/article/video-games-level-life-skills.

Fishman, Andrew. “Video Games Are Social Spaces: How Video Games Help People Connect.”  Video Games Are Social Spaces: How Video Games Help People Connect | ResponseCenter , www.jcfs.org/response/blog/video-games-are-social-spaces-how-video-games-help-people-connect.

Understanding Literacy in Our Lives by Anonymous English 102 Writer is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License , except where otherwise noted.

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types of online games essay

Publishing since 1995

How to Write an Essay about Online Games

Introduction

Online games are a distinctive way of recreation and interacting with other people in the virtual world. Many gamers reveal that playing online is about creating bonds and coordination. These games are a useful social network because gamers are attentive in cooperation. Online games are social that allows players to band together in the same environment to complete missions on various storylines. The games provide a unique way of how people interact with one another through the internet. Online games give a sense of satisfaction that we can only dream about in real life. You can also write my essay for me !

Choose the game you like

When you want to write an essay about online gaming, choose an exciting game that is relevant. The most suitable game will give you a chance to describe and draw as many facts as possible from it. If you select an online game that is complicated and annoying, you will struggle to describe it, and your content will not be original from your thinking. You should choose a popular game, which you have played and completed missions in it before to draw the attention of many readers.

types of online games essay

Prepare a strong statement.

 After choosing the game, prepare a statement about the game, which will hook the mind of the readers. The topic you will create should be catchy and exciting, and it must provide you with ideas for your article. Your introduction will have to produce the most robust thesis from the online game you choose. If you start with a clear thesis, your essay will allow readers to be interested in going through the entire document. Your thesis statement should be clear, simple, and direct for better understanding. In case of difficulties in developing a good thesis, contact custom essay writing provider to get tips on writing a thesis statement.

Discover the online world. Create a conducive environment and conceptualize yourself thoroughly with the game in question. Discover the aspects of the game by playing it once more so that you develop reliable facts and evidence of your claim about the online game. Understand well every mission of the game as you play to get points for your writing. Getting yourself in the virtual world prepares you for online games essay. Playing the online game before writing an essay will give you the mood and motivation to provide an in-depth explanation.  WriteMyEssayForMe   

types of online games essay

Make topic research

 Conducting topic research is more crucial in essay writing since you can only develop ideas through in-depth studying. Although you already know about the game, ensure you explore more things to come up with essential and new facts. Find facts from various sources, including publications, magazines, and other online sources such as videos and websites. Put down the points you capture from the sources in a notebook for easy understanding. Ensure there is a clear flow of ideas by writing points in order so that a point leads to the other. Also, you can buy essay from online writing services for your hometask. 

Make a writing plan

 After doing topic research, the next thing is to get your ideas into a writing plan. A writing schedule is vital since you need to plan your time. You can use essay writing service reviews . Ensure that your writing plan takes into account the submission deadlines for the essay. As a writer, give every section enough time to discuss the ideas in detail. Also, set enough time to review and proofread your work to correct the errors you have made. Set writing goals for every session that you should achieve in writing. The working plan will give you a guide throughout the process and act as a reminder for important deadlines within the writing process.

types of online games essay

Start writing in advance

 With your plan ready, you can start working on your essay by writing short notes on a notebook. Try to explain each point you generated from your research topic. Make enough notes in your notebook that can help you produce an interesting essay about online games. You can write an outline of the article with all sub-topics to give you a rough idea of how your essay will look. Writing in advance helps you to use minimum time in the actual writing of the article since you already have the ideas.

Write and proofread. Now you need to make the actual writing of the article with the research notes, writing plan and outline of the ideas ready. Start by providing a clear introductory statement with your thesis. Use the research facts to support your claims in the paragraphs; every paragraph should contain a single idea. You should provide valid information to make your essay excellent and informative. You can make an order for your paper at https://essaykitchen.net/ to ensure you produce quality work. Before you submit your work, take enough time to proofread the article. A thorough proofreading will ensure your work have no common mistakes. Check for spelling, grammar, and punctuation mistakes and correct them, eliminate all language mistakes.

Online games are a representation of an entertaining virtual environment. Writing an essay on online games is interesting if you are a good gamer or you played before. You should choose an online game that is exciting and popular to get enough information from many players. The essay can be informative if you do thorough research from various sources. Plan for your writing to meet the deadline and avoid spending a lot of time in one section. Ensure to check on mistakes in misused words, punctuation, and grammar to correct them.

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Online video gaming benefits

Online video games can be a way to help support your child’s learning and teach them key life skills. Get insight on how some gaming benefits young players’ development.

types of online games essay

  • The Benefits
  • The Resources

What’s on the page

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  • How does online gaming benefit children?

Why do children enjoy gaming?

Why do children enjoy watching as much as playing?

Online gaming FAQ

Tips on how to choose the best games for children, healthy gaming top tips.

  •     Why do children enjoy gaming?
  • Why do children enjoy watching as much as playing

How can online gaming benefit children?

Although games are a form of entertainment, with parents’ support and guidance video gaming benefits by helping them children develop their creativity, nurture relationships with friends and improve strategic thinking.

It can also help young players build perseverance to achieve goals, build resilience and improve their communications skills, especially in online multiplayer video games.

Here is a list of gaming benefits proven to support young players:

Learning and development benefits , a great source to develop early learning skills for younger children .

Studies show that certain games benefit younger children by helping them improve early reading skills with the support of parents and teachers. Games like ‘ Times Table Rock Stars ‘ that is used in primary schools and pre-school apps like ‘Endless Alphabet ‘ can be great tools to help children learn in a more engaging way. Also, with the growth of connected toys, children can experience physical play while playing on devices. Educational toys like Osmo combines tactile play pieces with a device’s camera to bring to the in-play action to life.

Enhances memory, brain’s speed and concentration

Games that are immersive and require strategy and problem-solving skills to win require players to remember and take in a lot of information. Regularly playing these types of games can help improve young players’ short and long-term memory. They may also the brain process information quicker. Furthermore, video games capture players’ imagination, helping them to stay focused on certain tasks, building their perseverance to achieve a goal.

Improved multi-tasking skills

Games that require players to find items while fighting off other opponents call for attention to detail and quick reactions. Studies have shown that this type of gaming benefits young players by helping them develop their multi-tasking skills.

Build skills for future careers

The more complex online multiplayer games help teach players how to be strategic and analytical to assess risk and reward. These games call for young players to react quickly to changes in the game. This type of gaming benefits children because the skills can be transferable to real-world jobs that rely on problem-solving, analytical skills and strategic thinking.

Offer a new way to understand culture and perspectives

As games allow children to immerse themselves in virtual worlds and, at times, connect to people from around the world, it can be a great way for them to learn about different perspectives and cultures.

Physical and social benefits

Group play provides social benefits.

Whether children are playing online multiplayer games with friends or using family-friendly apps like ‘Heads Up’ with the family in the living room, these types of games can help nurture relationships through shared moments. They also improve children’s social skills. For children who may have disabilities, it can also be a way for them to make friendships they may struggle to create offline and contribute to overall child development.

Family-friendly gaming

Best connected toys, games and apps for the whole family to share

Promotes teamwork and builds confidence

Online multiplayer gaming benefits young players by allowing them to take on a number of roles such as managing teams or working with others to win. The shared experience can be a great way to collaborate and learn from each other to build children’s confidence.

Provides a fun way to stay active

The success of games like Pokemon GO and Just Dance are an example of how gaming benefits children by motivating them to stay active while gaming. Also, the rise of mobile gaming apps means that children can now game on the go. See our  list of active apps that can help your child stay active while gaming.

Helps to develop mindfulness

There are a number of games and apps developed to help children manage their emotions and encourage kind behaviour, compassion and empathy. See our list of wellbeing apps to learn more.

Provides a safe space to talk about fears

Sometimes it can be easier to talk about worries in a virtual context, and gaming may benefit children by providing a safe place for children to express themselves.

A new way to experience stories

Immersive games can help children experience stories in a different and engaged way. The way the story is told can spark creative skills and make the topics more memorable. Online safety games like Digital Matters can help children learn and practise important skills through storytelling.

Creates meaningful ways to learn topics

Schools now use game-based learning more often to help students understand and think about complex topics. These may help children build math skills or get to grips with concepts in science. Gamifying learning and allowing children to see things in a different way can encourage them to grasp topics faster and in a more meaningful way.

Gaming benefits children in many ways. Playing is a fun and sociable way to spend time that encourages teamwork and skill development, which are all good things. However, there are a few things you need to be aware of:

  • Some games let children play and chat with anyone in the world . This means they might come across offensive language and bullying
  • Not everyone online is who they say they are . Children should avoid giving out personal details that could identify them or their location
  • Some games encourage players to buy extra elements during the game – children have been known to run up large bills without realising it
  • In extreme cases, a form of bullying called ‘griefing’  can be used as a tactic to win games. Children may find themselves either bullying or being bullied
  • Get involved by finding out what type of games your child enjoys and making sure they’re appropriate for their age
  • It can be hard to stop some games in the middle of a battle as there are penalties for quitting. Give your child time warnings so they know when they need to stop playing and can plan for it.

Offers the opportunity to explore, build new worlds and take on new personas that aren’t possible in the real world.

Video games offer worlds to explore that don’t dictate types of behaviour or where to go. Young players enjoy this freedom as an extension of the playground.

Games offer an experience that can extend over a long period. Like a bed time story, regularly visiting a game and progressing the story is both comforting and compelling.

Online multiplayer video gaming benefits include connecting with people from all around the world, getting real-time feedback on how well you are playing, improving teamwork skills and building relationships with friends. Additionally, it creates a family friendly space where you can have positive online experiences together.

Depending on the games they play, players can get rewards such as tokens, in-game currency, virtual trophies and more as they move through the games and complete different levels.

The rise of esports and games like Fortnite and Rocket League allow children to compete against each other to gain notoriety by winning. Some people even pursue esports as a way to earn money.

Challenge your child and learn about online safety together with our tablet app

types of online games essay

Use our 6 top online gaming safety tips to help children use gaming as a way to build on their skills, have fun, all in a safer environment.

Use this animated music video from Common Sense Media to talk with your child about the hazards of oversharing online

What are children doing while online gaming?

Many children watch others playing video games rather than actually playing themselves. so much so that let’s play videos – narrated videos of other people’s gameplay, often including jokes and humour – are the most watched live stream videos on video sharing platforms. here are a few reasons why:.

Children benefit from watching others because they can pick up tricks to complete stages of games, learn new strategies by watching walkthroughs and improve their video gaming skills on a particular game.

This is the biggest reason why children enjoy watching others gaming. It’s not just watching them play, but the commentary which can be humourous that they see as a benefit. Some are done by popular YouTubers, so it feels like a chance to get to know their personality and engage with them.

Children tend to share these let’s play videos with each other and discuss them together. If they are watching them live, they can also communicate with others watching and the person who is live streaming (which can often be a well-known gamer or YouTuber like PewdiePie).

Adult language and Inappropriate content

Some of the language that is used in the videos is not family friendly. Therefore, it’s best to watch them with your child to get an idea of suitability.

If they are watching live streams, it may be harder to control the type of content that they might see. Use the YouTube Kids app to find suitable Let’s Play videos curated for children. There is also a YouTube channel called LearningWorks for Kids Let’s Play which provide tips to optimise game-play for children’s learning.

It’s passive screen time

Watching the videos may have some gaming benefits like learning new skills and socialisation. However, unlike playing games, this is passive screen time, so monitoring the amount of time they spend watching is important. Remind them to take breaks and use parental controls to set up limits.

Teach important online safety issues through gamefied learning.

types of online games essay

Take a look at answers to some key questions parents have about online gaming to support your child.

What makes a good video game?

Great games are those that both challenge and teach your child something they can use in the real world. But there is also value in the virtual experience. It enables children to prepare for a future where online and offline lives overlap. Like books, many games benefit young players’ lives because of their experience as a whole.

Take a look at family stories on AskAboutGames to get insight on age-appropriate games that will help your child do just that. Family friendly games allow everyone to get involved and play together.

My child would like a career in gaming. How can I support them?

If your child would like to get into esports (competitive gaming) or help create video games of the future, start early and help them learn more about the different jobs and opportunities in the gaming industry. It’s a good idea to help them broaden their view of what’s available beyond the traditional roles of developers or streamers.

Take a look at the type of video gaming jobs available for them so they can understand their priorities. Ask About Games have created Thriving Futures: A rough guide to game careers , an advice series exploring available roles and actions young people should take.

Here are some roles we’ve pulled out from the guide:

Game performer.

Game performers include voiceover artists, actors, and even athletes and stunt experts who do motion capture work (special cameras that record movement to create more realistic characters).

Game Producer

There are many different approaches to producing games but, in general, game producers keep everybody working on the same page. They make sure a game comes together as planned: on time, to budget and at a top standard. Sometimes game producing can be a managerial role and in other cases, it can be creative. Game producers normally sit at the top of a team, working with lead game designers and game directors.

Game Writer

A game writer pens the script for a game, but they also do much more than that. Game writers might contribute to ‘world building’, where they provide back stories and supporting documents to help players – or fellow developers – understand a game world and the motivations of characters within it.

Some world building content might not even be included in a game but is vital to it feeling convincing. Game writers often deliver other in-game text and even work with performers and audio specialists to adapt game dialogue as it is performed and recorded.

Game Audio Specialist

There are many types of game audio roles. They may include those who record and edit voiceovers or composers who score game soundtracks. Games also include game sound effect designers and creators along with recording artists who go out into the world to capture real sounds.

Where should gameplay happen?

Encourage children to play in communal spaces to share the experience in a family friendly way. This help you catch any problems like worrying content or too much screen time. Keeping video games in family rooms turns gaming into a normal part of family life rather than something separate or hidden away.

If children are older and would prefer to play in their bedroom, consider steering them towards keeping the tech in a shared space. In any case, keep the conversation going about their gameplay and make sure you enforce your agreed rules to ensure they stay safe while gaming.

For what age is video gaming appropriate?

According to research, children typically start gaming between the ages of 3 to 4. On average, boys play nearly 4 hours of video games every day while girls average just over 2 hours . There is no age specification on when they should start, but it’s a good idea to manage the type of games they play to make sure the games benefit their development as they grow.

Additionally, physical safety is just as important as digital safety. Some people have reported experiencing nausea when playing VR games , for instance, so making young players aware of what to do if they feel unwell is key. Prolonged sessions of gaming can also affect developing eyes, so it’s important to take regular breaks (every 20 – 30 mins) and set up gaming stations in a way that will allow them to minimise the negative impact on their body.

For younger children, there are plenty of games and apps to learn different skills from reading to engineering. A lot of these games tend to be educational and encourage parents to monitor progress to see how well children are doing.

Pick games that are family friendly so you can play together, keep them motivated and help them develop these key skills. Examples include Stardew Valley, Towerfall, Nintendoland, Spaceteam and Overcooked 2.

For pre-teens, there are plenty of sandbox games like Minecraft , Roblox and Rec Room that allow them to explore and build new worlds to make it more immersive and engaging. These games give children the opportunity to be creative and use their imaginations.

For teens, available are more complex and immersive and tend to feature live interactions with multiple players. Examples include Fortnite or Apex Legends . These games may seem like pure entertainment but they may require a level of strategy and forward planning to move through levels and achieve goals set by the game.

With these types of games, it’s important to review them together with your child to make sure the content is suitable for their age. Remember to also keep the conversation going so they know what to do if something goes wrong. Learn what the PEGI ratings mean on games to help.

With a large number of video games available for children, it can be overwhelming to figure out which are best for your child. We’ve created a checklist to help you choose games that will keep them engaged and support them in developing key skills.

Need to create a family media plan? See this template from healthychildren.org

If you have a game in mind for your child, do some digging about it to see what others think about the game and potential things you should watch out for. There are a number of sites like AskAboutGames that offer parents’ insights on games and other types of media to help you make a decision.

For younger children, you can get them started on free games available through web browsers. It’s important to note that some of these sites may have phishing or spyware so, googling for games to play on browsers can be risky. Sticking to reputable sites like Nickelodeon and CBBC is best as they offer a range of games that are suitable for a younger audience that features their favourite characters. These games are also often focused on learning a skill or explore a theme which is great for young children. You could also download free apps such as Lego apps or make use of systems like DS and 3DS to download free games which are great for younger kids.

To ensure that your child is engaged and challenged, make sure to give them a broad variety of games to choose from. You could mix and match Shoot’em up games with Puzzle games to allow them to use different skills to play. Also, make some time to talk about the content in the games to get an idea of their understanding of themes.

As an alternative to board games, video games can help enhance family moments and create a shared experience to relationships. Choosing games like Heads Up or Tetris inspired Tricky Towers are a great way to enjoy screen time together.

Get more insight: Top 6 great family games to enjoy over Easter Holidays

If your child has gaming friends, talk to their parents to get their point of view on games and get an idea of what their concerns may be. Check out popular game lists in app stores and game sites. This is a great way to look at trends and see what others are ranking as good games to invest in.

There are a number of games that you can play together virtually, these are a great way to stay connected and create moments of shared experiences.

Use PEGI (Pan-European Game Information) ratings and App store ratings to get an idea of what type of content the game will have and decide whether the game is age-appropriate. It’s important to note that these are just indicators so we’d advise finding out more about the game through a review or other parents before giving it to your child. The Pegi App is a great way to get a view of the game’s rating.

Also, popular sites like Steam (a distribution platform for buying and playing games) do not have clear ratings so reviewing the games may be to only way to find out.

Dependent on what your child’s hobbies are or areas of interest, try and find games that will help supplement these to get them engaged. If your child enjoys football, fishing or racing cars there are lots of games with this theme. Equally, games like this can be good at sparking real-world hobbies.

As they get more proficient in online gaming, playing web-browser games may become boring for them. Through regular conversations, check-in to see if they are enjoying the games and suggest more challenging games to make gameplay rewarding.

Before investing in the game try a demo together. Studies show that children learn more when parents join in.

See resource: Kotaku Best video games to play with kids 

Whether you are investing in a boxed game (one that you put in the console) or a mobile-based game that is free-to-play, it’s a good idea to consider the costs of involved.

Some games feature in-app purchases and market to your child through ads so it’s important to consider whether this is something that you would like your child to be exposed to. Equally, consider the costs of getting subscription services to play online like Xbox lie and PSN. Cost of hardware and extra controllers should be reviewed as some can run high.

Also, if you are planning to invest a lot, consider how long your child is likely to play the game to make sure it’s a good investment. Other costs might include needing to purchase additional controllers and get subscriptions to services that allow online play.

Genres of games available

Here is a summary of the types of games that are available for you to choose from..

Action – This is the most popular type of game that focuses on players reaction time and hand-eye coordination with progression through levels. As this is a catch-all, here are some sub-sections of the genre:

  • Shooter games: Challenges player to target ‘enemies’ in the game to take them out to win the game Example: Overwatch
  • Beat’em Ups: Most of these games are based on martial arts and focus on players ability to win a fight against an opponent in order to win. Example: Double Dragon
  • Platform games: This is the most well-known action game sub-genre as it features obstacles courses, numerous levels to move through and opponents to defeat. Example: Super Mario 3D Land
  • Adventure: These are games that focus on problem-solving and puzzles with limited action. Example: Minecraft
  • Action role-playing : Features avatars that players use to move through the game and usually emphasises real-time combat. Example:  The Legend of Zelda: Breath of the Wild

Strategic: These games require the management of resources to survive and win the game. Example: Portal Knights

Point & click: Adventure games the characters are controlled on screen with a mouse. Example: Broken Age

Racing: Games featuring racing competitions with vehicles or characters Example: Forza Horizon 4

Massively multiplayer game Online: Features multiple players interacting with each other in real-time through voice or text-based communication online. Example: Fortnite

First-person: Games where players see the game through the eyes of the character throughout the game. Example: Apex Legends

Party mini-games: Multiplayer games that are short and simple with a focus on scoring points to win. Example: Mario Party 9

Sports: Features real-world games such as golf, football, etc. Example: FIFA 19

Turn-based: These types of games pause to allow either another player to make a move or the computer to take a turn. There are other sub-genres including turn-based strategy and turn-based role-playing. Example: Wargroove

Puzzle: Games with a focus on testing problem-solving skills, logic, patterns or word completion. Example: Tetris

Simulation games: These are games that closely simulate real-world activities. Example: The Sims

Learn how to keep your child safe while playing online games to ensure they get the best out of their experience.

In addition to making your child part of the process of creating clear boundaries on what games they can play, when and for how long, here are some more tips to help them stay healthy when gaming:

  • Aim for a break every 15 to 20 minutes, even if it’s just looking away from the screen or going to get a snack.
  • If they notice that they are starting to feel annoyed or frustrated this is a good time to take a break.

Play games in open spaces

  • Playing games in the living room or a shared space can help keep you engaged in what they are doing and create opportunities to step in if you’re concerned.
  • This will also make it more likely that you can play games together with your child.

Show them how to stay respectful while gaming

  • It can be fun to compete against others but remind your child to be a ‘good sport’ and only say things they would face-to-face to keep communications with others safe. Check out our top internet manners guide to help them.
  • Encourage them to apply ‘digital civility’ principles by being compassionate, respecting others differences and seeking help if they need it or support others who may be experiencing online abuse.

Help them see the bigger picture when it comes to gaming

  • Make them aware of how games are created, how they make money and why certain themes are featured in games so they have a more rounded view of the games they play

Ask About games:   learning about the gaming industry

  • Help them understand how games make money and how they are advertised.

Encourage them to try challenging games that offer variation in activities

  • As well as staying entertained, playing games that challenge them and help them to develop life skills like problem-solving skills are a great way to benefit from their gameplay.

Encourage your child to notice enjoyment and frustrations

  • When a game hasn’t gone to plan it’s helpful to give your child space and help them process why it was frustrating.
  • This can lead to an understanding of emotions, as well as new strategies for how often they play and what they choose to play on.

Explain the importance of protecting their personal information

  • Help them understand that some people may not always be who they say they are in-game and could use their personal details to cause harm.
  • If they are under 12, it’s probably best to limit online interactions to video games where the other players that they know in real life. Also, most social networks have a minimum age requirement which you can use to decide whether they should be using these.

Make gaming active

  • Games like Pokemon Go and others encourage kids to game on the GO to combine what they love with physical activity. There are also plenty of motion-sensing ‘active’ games such as Just Dance or Zumba that they could play. See our active apps guide for some more suggestions.

Give them tools to use when things go wrong

  • Make sure they know how to report and block in-game abuse.
  • If they are playing multiplayer games, explain that if they see or hear anything that upsets them to talk to you or a trusted adult to deal with it

Resource for teens to learn about the risks of online gaming

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How to Write an Essay About Your Favorite Game

Essay

Writing an essay is a difficult task, especially if you are writing about your favorite game. Drafting a game essay is not always as easy as you might think. It takes dedication, commitment, and sheer will if you want to pull off the perfect game essay in English. Luckily, we have come up with some best tips.

Brainstorming

When it comes to brainstorming, not many people pay attention to this part of writing an essay. Of course, professional writers always start their work with brainstorming, but teen students nowadays often tend to neglect this crucial part. However, there are many reasons why brainstorming is imperative and inevitable if you want to write the perfect favorite game essay. Think about it. If you do not have the content in your mind, how do you suppose to jot it down in the paper? For instance, let us take an example of a situation. Imagine you are a very athletic person, and you have an interest in several games. After a while, you come down to two topic options. However, you are still unable to decide between basketball or football. So, what do you do in such a situation? Yes! You start brainstorming. Start jotting down the points you have in mind about both the topics and choose whichever you find the most suitable. To make it easy for you, below are written some of the steps which will help you in brainstorming,

  • Start jotting down anything that comes up to your mind about basketball and football.
  • Use the technique of mind-mapping to come up with the essay idea.
  • Once you have the list of potential ideas or topics, start further elimination until you find the right one.

So, brainstorming can be much more beneficial than you think. It can help you ace your essay without any inconvenience. So, the myth about brainstorming being a wastage of time is not true. If anything, brainstorming enables you to save time.

Opt The Desired Type Of Essay

One of the second and most essential parts in initiating the essay on my favorite game is choosing the story’s writing style. Yes! Some of you might not be aware, but there are several styles you can conduct writing an essay. It is imperative that you choose the type according to your desired topic; otherwise, your whole work would be irrelevant, consequently getting rejected by your teachers. Students worldwide struggle with this task, as it is challenging to choose a style and start writing on it. It would also help if you did thorough research, which takes up a significant amount of your time. However, worry no more because, luckily, we have come up with some of the most used and universal essay writing styles. After reading the points below, you would easily pick a style for my favorite game essay.

  • Narrative essay – A narrative essay is mainly used for stories that need a background voice to guide their audience. The narrative essay type is primarily used for biographies and autobiographies. To use it in telling about your favorite game would be a smart move.
  • Persuasive essay – A persuasive essay is pretty much self-explanatory. This style of writing is mainly used to convince someone for something or to request someone for something. You may have seen people using this style for writing letters or doing academic work. So, using this writing style in a favorite game essay would be irrelevant as you do not need to convince anyone.
  • Descriptive essay – An essay with many adjectives and words that describe something is a descriptive essay. Using this style for your favorite game paper would be a wise move as it would keep the reader hooked through the description.
  • Argumentative essay – An argumentative essay style is one of the most commonly used by students. Here, you have to use the kind of language which will support your claim. In addition, it means that you have to be defensive about something throughout the essay.

So, in short, out of all these essay types, it would be better if you used the argumentative, narrative, and descriptive essay style. However, if you are new to this type of writing, you can always find argumentative essays for sale on any topic at EssayZoo.org.

Researching

‘I want to write about my favorite game essay in English. Will you help me?’ A question we all have been asked by our juniors at least once during student life. However, many fail to help them as they are unaware of the main component of writing a perfect game essay. If you are one of these people, do not worry because we are here with the answer, researching! Yes, when it comes to writing about games, researching helps you a lot, even if you know a lot about the topic.

There are two types of teachers, one who lets you decide your own topic, the other who assigns you one. If your teacher is the latter, you have tough luck, as now you would have to start researching from scratch. On the other hand, if your teacher gives you the option of opting for your own topic, you can easily pick the easiest one, something you remember around the back of your head. In such situations, researching can be disadvantageous. For instance, if you have a little time and already know a lot about the topic, then it is suggested that you go on without researching. This will save you a lot of time and resources. Some of the benefits of researching are,

  • Widens your knowledge base
  • You have the updated information
  • Your content is more credible
  • Your scope gets narrow

Creating an Outline

When it comes to writing an essay about your favorite game, an outline is crucial. An outline may not seem as impactful as you think, but in reality, it is the forty percent reason why your essay is good. The outline of your essay is like a road map to your work. Wherever you get off track, you can always track back from where you drifted off.  That is why it is highly significant that you always draft an outline before starting.

Proofreading and Editing

Proofreading is one of the crucial parts if you want to ace your essay about your favorite game. So, to gain an unbiased opinion of your essay, ask anyone but your friends to proofread your work. A teacher would be better because they would tell you about your mistakes from the point of view of an expert.

Essay writing

Writing an essay will always be a daunting task, especially if it is about your favorite game. However, that does not mean that you stop trying after the first few tries. Remember, nothing is perfected overnight; everything takes time. Apart from that, you can always take help from the points mentioned above.

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Online gaming: Advantages and Challenges Essay

Essay on online gaming: advantages and challenges for class 10, 12, mains exam (upsc, psc, ssc).

Online gaming: Advantages and Challenges Essay : Online games refers to the games that is played on a computer system with the help of an efficient network system.  The evolution of online games dates back to 1970s when it was based on a packet-based networking.  An early example of online games is MUD that was established in the year 1978 and in the beginning, it was restricted to an internal network before getting connected to ARPANET in 1980.  The increased availability of the internet in the 1990s led to the popularity of online games having remarkable titles such as Nexus, Quake world, Lineage, StarCraft, and PlayStation. During the 2020s technology and internet server became cost effective due to which the use of online gaming has increased.

Advantages:

Online gaming has become a trend among the young generations with the advancement of the global internet. The gamers connect and interact with one another while playing online games. The gamers use gaming consoles, computers and smart phones with the internet connection to play online games. The advantages of online gaming are discussed below:

1.) There is always a tendency to socialize while playing online games as it enables communication to take place between the games who are located at different regions of the world.  This helps to develop team spirit and cooperation.

2.) Online gaming helps to boost the concentration power of the individuals and develop the memory power. Some online games demand preparation and planning to complete the levels. The gamers therefore can develop a tendency to win to reach the extreme levels.

3.) Online gaming helps in developing the analytical skills and so the gamers can response to any actions very quickly.  The analytical skills help them to anticipate a success or a failure.

4.) Certain online games generate a source of revenue for the gamers. Play Rummy, Swagbucks and Exodus 3000 helps some gamers to earn from online gaming.

5.) It serves as a source of entertainment and relaxation for the gamers and keeps them stress free.

Challenges:

The challenges of online gaming are discussed below as follows:

1.) The  Internet Service provider is getting expensive day by day due to which online games are getting expensive. Besides this, some online gaming accounts needed paid subscription.

2.) Online gaming always pose a risk of hacking. The gaming sites require the personal information of the players which may be hacked for illegal activities.

3.) Online gaming has turned out to be an addiction for the young gamers who spend much time on gaming rather than studying.

4.) Cyber bullying is another such activity of online gaming wherein the gamers are taken advantage of. Certain gamers are also charged with money which is at times unethical.

5.) Prolonged period of online gaming affects the physical and mental health of the online gamers. Some might develop spondylitis while others end up having blurred vision.

Conclusion:

To conclude it can be said that the use of online gaming should be limited. Excessive use may land the online games in difficulties. Nevertheless, in order to lessen the stress online games can be played while keeping parity with the other important activities of the day.

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The Difference Between Online Games And Single-Player Games Essay Examples

Type of paper: Essay

Topic: Games , Online , Player , Single , Time , Story , Literature , Character

Published: 03/08/2023

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I have been playing both online games and single-player games for a long time so I am familiar with the differences between these two types of games. As far as my opinion is concerned, I have observed that single-player games have better graphics, a better back story (in majority of games), player-control settings, and characters. On the other hand, online games come in a variety of options and one can easily get addicted to them due to their ease levels and accessibility. As mentioned, the major difference between online games and single-player games is that single-player games demonstrate a better back story concerning the player-controlled characters. The online games are more focused towards playing with other online users. Therefore, the designers seem to spend less time to glorify the player-controlled character’s back story. For example, “World of War Craft” is an online game that has a really good back story for every dungeon and NPC (Non-player character). However, the game does not have a back story for the central character. On the other hand, the single-player games always have an absolutely interesting back story about our character as the designers seem to spend a lot of time to highlight the character’s nature and features. For instance, “Dark Siders: Wrath of War” is a great game whereby users are allowed to control a character and use it to destroy the world along with his legion. Also, the player needs to find the last human on the Earth with the “God of Famine, Death and Plague”. After finding this human, it depends on the player whether to kill him or not. Online games are entertaining for people who like to play with other people and share the experiences of the game’s story together. In my opinion, the second difference is the difference in graphics and their quality. The regular game-players can instantly notice this difference online games and single-player games. The single-player games are often more exquisite and more real than images of online games. The reason they have better images is that the computer configuration demands high-quality graphics. Also, the online games are generally created to generate profit. Therefore, they need innumerable players to play their games. They want players to spend more time on online games and to kill time in doing so. If these games are designed with high-quality graphics, the players may eventually lose their interest in online games considering the high computer configuration. I think very few people will spend a lot of money to buy an expensive computer for playing online games. For the same reason, online games do not have as better images as single-player games. Third, online games are more addictive than single-player games. Their easy accessibility and simple playing controls make them extremely appealing for users to kill time. A majority of people play online games to feel satisfies and spend their leisure time in a relaxed manner. The challenges of the games and overcoming them help the players feel satisfied and content with their achievements. This kind of satisfaction offered by online games is kind of a trap. Therefore, they become easily addicted to online games. In contrast, the single-player games are not as simple and interesting as online games. In fact, single-player games’ designers pay more attention to the complete leisure entertainment and simulate the authenticity of the experience. Considering the mentioned differences, I quitted playing online games two years back. I only play single-player games now whenever I have free time. The reasons are simple. They are not addicting as well as offer better graphics. Thus, it is better to play single-player games and not getting addicted to them as compared to wasting precious time on online games.

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Home — Essay Samples — Entertainment — Video Games — Video Games vs. Outdoor Games

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Video Games Vs. Outdoor Games

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Published: Sep 1, 2023

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    The narrative essay type is primarily used for biographies and autobiographies. To use it in telling about your favorite game would be a smart move. Persuasive essay - A persuasive essay is pretty much self-explanatory. This style of writing is mainly used to convince someone for something or to request someone for something.

  16. Video Games Essay

    Long Essay on Video Games is usually given to classes 7, 8, 9, and 10. Video games have undeniably become an imperative part of most of our life, either as a form of entertainment and even hobby. Video games came into existence through the invention of the Cathode Ray Tube Amusement Device by Thomas T Goldsmith Jr. and Estle Ray Mann in 1947.

  17. Online gaming: Advantages and Challenges Essay

    Essay on Online gaming: Advantages and Challenges for Class 10, 12, Mains Exam (UPSC, PSC, SSC) Online gaming: Advantages and Challenges Essay : Online games refers to the games that is played on a computer system with the help of an efficient network system. The evolution of online games dates back to 1970s when it was based on a packet-based networking.

  18. Essay About The Difference Between Online Games And Single-Player Games

    In my opinion, the second difference is the difference in graphics and their quality. The regular game-players can instantly notice this difference online games and single-player games. The single-player games are often more exquisite and more real than images of online games. The reason they have better images is that the computer ...

  19. The Types of Video Games and the Consequences of Playing Them Too Much

    Role-playing games. A role-playing game or an RPG is a game where you can customize your character to be the way you want them to look and you can also in some RPG's you can also make the character into either a good character or a bad character and you can decide the actions they take.

  20. Types of Video Games Essay Example For FREE

    Also selection of types for video games is enormous to choose from, and those three types of video games are considered to be the best types these days. In the end, I think that Role-play games are the best because of their online community, excitement, fascinating stories and wide selection of functions. Works Cited Final Fantasy XIII-2. 1st ...

  21. Video Games: A Sport or Not: [Essay Example], 689 words

    While video gaming involves strategic thinking, it lacks physical exertion and the importance of physical fitness in sports. Additionally, video games have different structures and rules than sports, and the required skills are different, with more emphasis on hand-eye coordination for gaming and physical skills for sports.

  22. Video Games vs. Outdoor Games: [Essay Example], 678 words

    The debate between video games and outdoor games as forms of recreation has become increasingly prominent in today's technology-driven society. Both types of games offer unique experiences and benefits, but they also present distinct challenges and implications for individuals, especially children and adolescents. This essay examines the differences between video games and outdoor games ...