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Fallout 4: cambridge polymer labs walkthrough.

From giving Molly the 'right' answer to finding the optional exit route, here's a guide to the tricky Cambridge Polymer Labs side quest in Fallout 4.

There are many side quests in Fallout 4 , often given to the player through a companion or faction leader . But there are also side quests discovered only by talking to specific NPCs, more of the quirky characters found by exploring The Commonwealth. One of those NPCs is a Mr. Handy robot named Molly, found at the Cambridge Polymer Labs.

RELATED: Best Settlement Locations In Fallout 4, Ranked

Cambridge Polymer Labs is located just to the left of the CIT Ruins. Once inside, Molly will float over to the player to start talking about the lab. If you struggle to complete your objective in this tricky location, this guide will show you the way.

Finding The Labs And Being Hired By Molly

On arriving here and speaking with Molly, she will mention the need for extra staff and will offer a job to the player. The player must speak with Molly, as killing her or hacking her using the Robotics Expert perk will not start the quest. It will not softlock the quest either, as the player can enter the lab by themselves, but you will miss the relevant information. As such, it is advised to play as intended and answer Molly's questions.

Pressing "What?" will result in Molly repeating the question but in further detail. Pressing "No" will result in Molly telling the player they are not allowed anywhere beyond the lobby and will not activate the quest, meaning the player has to speak to her again. Pressing either "Sarcastic" or "Sure" will continue to the next part of the quest start-up, which is another question from Molly. She'll ask if the player knows about polymer synthesis.

All answers from the player will work, but each will lead to a different career option. "Threaten" will result in Molly hiring you as a security guard, "Polymer synthesis?" will result in Molly hiring you as janitorial staff, "Yes" will result in being hired as a researcher, and a successful "You need me" will result in the player being hired as a sales coordinator. After this, Molly will tell the player about the orientation, which can be further elaborated on if asked. This orientation is only there for the backstory and can be skipped outright. After either skipping or sitting through orientation, Molly will ask the player to follow her to the lab itself. Molly will hand the player clothes based on their chosen career and then lock them in a room. This is where the quest officially starts.

Creating The Piezonucleic Power Armor

You are tasked with finding the correct materials, bringing them to the terminal, and starting the procedure to create a new alloy. The three ingredients are:

  • Lithium Hydrate
  • Isotope U-238

There are multiple canisters containing an element but only one isotope, and each canister is labeled secretly. When placed on the left or right reagent dock, the computer can scan the canister to reveal the contents, but this can cause a problem for players not using mods or console commands. The reason for this is that all canisters are quest items and remain so even after completion, meaning they will be forever stuck in the player's inventory. Thankfully the canisters are always in the same location and are color-coded. The lithium hydrate is located on the first floor, directly across from the start, as pictured here:

It's the green canister on the shelf and just above it is a hazmat suit that the player can also pick up (which will prove very useful a little later). For gold, the player must go up the stairs and the room to the right, where they will find a hole in the ceiling.

Walk to the very end and find another hole leading to a sealed-off room. The canister of gold is on a table.

It is the red canister next to the terminal, and further to the left on another table is a password. On exiting the room, be warned: there is an explosive trap.

Drop back down to the bottom floor and enter the room adjacent to where the lithium hydrate was located. Here you'll find a novice-level terminal. Use the password or hack it to unlock the room on the opposite side.

This room is heavily irradiated. Players without strong radiation resistance may need to rely on the hazmat suit to progress safely. Once you've dealt with that deadly danger, simply pick up the isotope U-238.

Take all three ingredients and place them on the console; hydrate in the left reagent space, gold in the right reagent space, and isotope in the far right space. Use the terminal the start the procedure. When the process is complete, you will gain a piece of power armor. Report back to Molly.

Speak with Molly and tell her you are done. Molly will let you out of the lab and walk you upstairs to see the Director. She unlocks the master level door, where the player discovers the Director is another feral ghoul that must be defeated.

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After killing the Director, Molly thanks the player for their work, pays them 25 pre-war money, fires them on the spot for being redundant, and permanently shuts off. Players can loot her corpse, but the most important thing to pick up here is the Massachusetts Surgical Journal on the desk.

Optional Exit Route

If the player chooses, they can instead instantly leave the lab without doing the experiment. In the same room as the gold is a hackable terminal. The terminal is an expert-level one, and there is no password to find. This room, again, can be accessed by a hole in the roof, but the player can also hug this wall and use a terminal to open the door from the outside.

If you choose to do this, you will take damage due to the tripwire. Walk up to the terminal to start hacking.

If successful, the override will commence, and the lab door will open back up. Molly will be hostile to you and killing her is required to end this optional route.

The key to the office will be on her corpse, so the player can still acquire the Massachusetts Surgical Journal if they complete the quest through this optional path.

NEXT: Classic Fallout Moments: The Silver Shroud (Fallout 4)

how to complete research project fallout 4

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Cambridge Polymer Labs (Quest) Information

  • (Optional) Find another way to escape the laboratory
  • Complete the research project
  • Cambridge Polymer Labs
  • Feral Ghoul

Walkthrough

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Notes & Notable Loot

how to complete research project fallout 4

You get power armor but on the rare power armor wiki you have it says there are two types of armor you can get at Cambridge Polymer labs, how do you get each one?

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Cambridge Polymer Labs (quest)

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Gametitle-FO4

Cambridge Polymer Labs (quest) is a quest that can be obtained in the Commonwealth in Fallout 4 .

  • 2 Walkthrough
  • 3 Quest stages

Synopsis [ ]

In order to explore the deepest parts of the Cambridge Polymer Labs facility, the Survivor has to accept a provisional position as Sales Associate at the laboratories. What the robot doesn't say is that it also means that they are stuck inside the labs if they choose to pass the clean room. The only way out is to complete the long-forgotten experimental project...

Walkthrough [ ]

The goal of this quest is to complete the pre-War project and escape from the laboratory. In order to do so:

  • Search the labs to retrieve all six unidentified samples. Laboratory C5 is accessed through a hole in the wall connecting it to lab C4. C3 is opened through a wall terminal or the crawlspace. C3 contains the password for the radioactive containment area as well.
  • Unidentified Sample 11317: Hydrochloric Acid
  • Unidentified Sample 3111: Lithium Hydride
  • Unidentified Sample 413: Gallium
  • Unidentified Sample 65: Tungsten
  • Unidentified Sample 49: Cobalt
  • Unidentified Sample 611: Gold
  • The samples you need are 3111 (located in the storage room next to lab C4) and 611.
  • Enter lab C5 and use the isotope containment terminal to open the containment chamber. Retrieve isotope U-238 from inside the containment chamber.
  • The optional objective can be completed at Bergman's terminal on the upper floor or lab C3. Otherwise, report to Molly with the piezonucleic power armor chest in inventory.
  • Follow Molly upstairs to the Director's office. After defeating him, Molly will pay a completion bonus, 25 pre-War money, and shut down. The quest should complete now.

Quest stages [ ]

Depending on the option chosen to respond to Molly during the questionnaire she will dispense items.

  • Sales Coordinator = Dirty Tan suit & Pen
  • Researcher = lab coat & Battered clip board
  • Janitorial Staff = Mechanic jumpsuit & Mop
  • Security Personnel = Dirty Army fatigues, Patrolman sunglasses & Security baton

how to complete research project fallout 4

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Cambridge Polymer Labs

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The Cambridge Polymer Labs is a location in the Commonwealth in 2287 .

  • 1 Background
  • 2.1 Main lobby
  • 2.2 Research area
  • 2.3 Experiment samples numbers & names
  • 3 Notable loot
  • 4 Related quests
  • 5.1 Companion comments
  • 6 Appearances
  • 9 References

Background [ ]

This lab was created in 2074 as a result of the research of three graduate students of the Commonwealth Institute of Technology, Jon Elwood , Ericka Woolum and Wilfred Bergman . The lab was involved in developing defense solutions and research for the U.S. military, funded entirely by military research grants. [1] Prior to the Great War , the company had been working on a supplementary piece of technology for power armor to convert radiation into electricity for a military contract that was intended for the Sino-American War . [Non-game 1]

When the bombs fell, Director Jon Elwood was told by the military that only essential personnel would be given a military escort to safety and that if they failed in their duties they would not be classified as such. In response, Elwood locked the other scientists, including his wife Ericka, in their respective labs until the project was successfully completed. Elwood made the decision to keep every scientist besides his wife out of the loop with what had truly transpired above them, fearing that it would send them into a panic and they would be unable or unwilling to complete the project. [2]

This decision proved fatal as his deception widened conflicts between the scientists and ultimately led to the deaths of a majority of the research team after a failed mutiny perpetuated by Wilfred Bergman , the suicide of Tom Franklin , and radiation leakage dooming the surviving staff. [3] By 2287, the only living beings inside the labs are feral ghouls .

Main lobby [ ]

When first entering the polymer labs, directly to the left is the orientation room, where Molly briefs visitors on a job acquired in the quest Cambridge Polymer Labs . Before entering the orientation room, the male and female restrooms are located to the right, and to the right lies a passage that leads to the clean room and allows access to the rest of the facility. Behind the desk is a storage area, and a door to the right leads upstairs to additional storage areas and offices. In the center of the second floor is the director's office, including a terminal providing exposition on what happened directly before and during the Great War .

Research area [ ]

On the first floor and second floor of the research labs, several numbered chemical sample containers can be found scattered about the myriad of rooms. A glowing one can be found deeper into the labs behind a quarantine door, which must be overridden before it can be accessed for the sample of U-238 stored inside.

Immediately upon proceeding past the decontamination room will be the primary lab where the "polymer coating applicator" will be discovered, which can be used to combine the various polymers and isotopes found throughout the other labs.

From room C1, a crude passageway gives access to the ventilation pipes leading to the other side of the research area, giving access to the locked room C3 where the radioactive containment password is stored. At the end of the ventilation system, Ericka's skeletal remains can be discovered.

Experiment samples numbers & names [ ]

The piezonucleic power armor can be created once by combining "U-238" with "Sample 611 Gold" and "Sample 3111 Lithium hydride."

Notable loot [ ]

  • Massachusetts Surgical Journal issue #15 - In the director's office (Master locked door) on the second floor, next to a computer terminal, in which the key to the room can be obtained from Molly.
  • Vault-Tec lunchbox - When entering the building, behind a dividing wall just past the reception desk.
  • Hazmat suit - In the southwestern-most room (the room immediately left of room C4).
  • Fusion core - In the west corner of the director's office on the second floor within a display case.
  • Unidentified sample 49 (cobalt) - Second floor, the room (room C1) on the east catwalk, on the desk with the skeleton wearing the trilby hat.
  • Unidentified sample 611 (gold) - Second floor, the room off of the (collapsed) west catwalk, on the desk next to the active computer terminal.
  • Unidentified sample 11317 (hydrochloric acid) - In the first room of the research area on the polymer coating applicator machine.
  • Unknown sample 3111 (lithium hydride)- In the same room as the hazmat suit (just south of room C4).
  • Unidentified sample 413 (gallium) - In the first-floor room (room C4) directly across from the room with the polymer coating applicator.
  • Unidentified sample 65 (tungsten) - In the northwestern-most first-floor room, accessible through the room with unidentified sample 413.
  • U-238 can be found in the isotope containment chamber, which can be unlocked via the terminal in C5 (which can be accessed via room C4). The isotope containment chamber is the room immediately to the left of room C2, or rather it's the room immediately to the right of the staircase if facing the said staircase. Across the radioactive waste there is a shelf that contains a single test tube in a rack which is the U-238 sample.
  • Suicide note - Next to the skeleton of Tom Franklin on the second floor in the research area.
  • Radioactive containment password - A holotape on the counter in room C3, which gives access to the isotope containment terminal in the room below it, C5.
  • A Nuka-Cola Quantum - On the counter in the kitchen in the southeast.
  • Cryo mine - Armed, in Wilfred Bergman 's room in the west.

Related quests [ ]

  • Cambridge Polymer Labs : The Sole Survivor gets trapped and has to find a way to escape the laboratory in one piece.
  • Underground Undercover : After the Sole Survivor gets into the Institute, the Railroad wants them to make contact with an anonymous person inside, nicknamed Patriot, who has been helping synths escape.
  • Pest Control : Dr. Binet of the Institute 's Robotics division asks the Sole Survivor to eliminate some feral ghouls that are causing problems for a synth scavenger team.
  • Depending on the answers given in Molly's hiring interview, different items will be received respective to job given in response. The janitor will receive a jumpsuit and a mop, sales personnel will receive a dirty tan suit and a pen, research personnel will receive a lab coat and battered clipboard, and security personnel will receive dirty army fatigues, patrolman sunglasses, and a baton. If the speech check is failed, the lab assistant position will be given, offering a lab coat and a battered clipboard in return.
  • The Cambridge Polymer Labs is a good source of crystal , which can be found in microscopes .
  • During random encounters, eyebots can be met outside of the facility playing recordings of recruitment ads for the labs.
  • During orientation, Molly will state that the lab assisted in creating Liberty Prime , which was vital in the defense of Anchorage. However, in Fallout 3 , terminal entries state that Liberty Prime wasn't even ready when they were taking back Anchorage, meaning that Liberty Prime was never in Anchorage.

Companion comments [ ]

  • When at this location, companions make comments, which are activated at the entrance to the research labs hall.

Appearances [ ]

The Cambridge Polymer Labs appears only in Fallout 4 .

PC

  • After completing the quest, one can command Dogmeat to inspect the applicator's reagent inputs. Each time after doing so, the player will be allowed to insert another reagent into the machine without removing the previous one. This will allow one to remove all reagent quest items stuck in the player's inventory.

Gallery [ ]

Front desk

References [ ]

  • ↑ Molly : "The genesis of Cambridge Polymer Labs lies in the research of a group brilliant graduate students. Jon Elwood, Ericka Woolum, and Wilfred Bergman met during their time together at CIT. This slide shows them at their graduation. Their research into nucleostrictive and piezoelectric polymers caught the attention of Col. George Kemp in the fall of 2073. In the spring of 2074 the company was founded, with a generous grant provided by the Defense Experimental Research Project Initiative. The research produced here has resulted in several of components used in the Liberty Prime project that led to the successful defense of Anchorage. The company enjoys a strong relationship with the military and welcomes your addition to the research team that helps build a better America." ( Molly's dialogue )
  • ↑ Cambridge Polymer Labs terminal entries; Ericka's terminal, [J. Elwood] - Confidential
  • ↑ Suicide note
  • ↑ Fallout 4 Vault Dweller's Survival Guide p. 407: " [7.08] CAMBRIDGE POLYMER LABS This laboratory was a research facility looking into the development of Smart Materials to convert radiation. It appears to have suffered a catastrophic failure after the bombs fell." ( Fallout 4 Vault Dweller's Survival Guide Map )
  • 1 The Ghoul
  • 2 List of known Vaults

Fallout 4: Best Side Quests To Do First

There's a lot of optional content to experience in Fallout 4. However, players may want to consider completing these side quests early.

The success of the Fallout TV show adaptation means that more eyes are on the series than ever before. The adherence to the game's lore coupled with the many minute details helped the series stand out as one of the best video game adaptations of all time . It's easy to see why more and more players are booting up the many games in the series, and Fallout 4 is no exception.

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There are many side quests players can complete in Fallout 4 that are arguably better than the main quest. Of course, not all side quests are equal in terms of quality, but there are some optional adventures the Sole Survivor can enjoy that are truly brilliant. These quests show the various nuances of what life is like in the Commonwealth, which may seem mired in death and despair but shows a bit of hope every now and then.

1 Hole In The Wall

Quest giver: dr. penske.

  • Location: Vault 81
  • Rewards: 250+ XP, Syringer Rifle, Vault 81 room, Curie as a companion

Vault 81 is a unique area that players can explore, and the Sole Survivor can donate blood here and come back to uncover a mystery surrounding a disease spread by mole rats. This leads to a grander mystery that reveals Vault 81's true purpose as a disease incubation and vaccine development facility, with players eventually encountering Curie, a robot who has a single dose of the cure and can potentially become one of the most fascinating companions the Sole Survivor can travel with.

Players can also contract the disease if one of the mole rats bites them. This leads to a choice where they can either cure the disease that afflicts one of the Vault's inhabitants or keep the cure for themselves. Regardless of what choice players make, Curie will join them in their travels, making this a great quest to complete early.

2 Human Error

Quest giver: honest dan, roslyn chambers, or amelia stockton.

  • Location: Covenant, Compound, Bunker Hill
  • Rewards: 350+ XP, 300/360/420/540 caps, Covenant as a settlement

Covenant is one of the most fascinating locations players can explore in Fallout 4 . The simple act of entering this area is quite engaging, with the Sole Survivor being barraged with several questions before even getting a chance to explore the compound. Here, they can explore a questline that uncovers the true purpose of this settlement.

It turns out that a scientist behind the scenes is using the settlement as a synth detection facility, trying to use a set of psychological questions to separate real people from fake ones. Regardless of how players resolve this situation, there's no denying that "Human Error" is a great quest to show how much regular people fear lifelike Synths. It's an excellent quest that further hammers in the stakes of the main story, displays the conflict between humans and Synths, and lets players tinker around with another settlement if they play their cards right.

3 The Secret Of Cabot House

Quest giver: jack cabot.

  • Location: Parsons State Insane Asylum, Cabot House
  • Rewards: 300+ XP, 500 caps & Lorenzo's Artifact Gun, or a lifetime supply of Mysterious Serum

The post-nuclear wasteland is full of eccentric characters, and a great way to interact with one such odd personality is in the quest "The Secret of Cabot House." Players who save Jack Cabot's sister will be asked if they can aid him in a situation regarding his father. However, instead of saving him, Jack actually wants the Sole Survivor to prevent his father's escape by any means.

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It turns out that his father, Lorenzo Cabot, is a certifiably insane individual who found a mysterious helmet that halted his aging for good. However, this also addled his mind, and his son experimented on him to fix him. Instead, he derived a serum that helped the family stay alive for centuries, with all of this information leading to players either freeing Lorenzo or ending his life once and for all. It's an entertaining quest, and players who help Lorenzo can gain access to a powerful serum that is extremely helpful for reducing radiation and giving the Sole Survivor a buff that helps them tackle strong enemies.

4 The Silver Shroud

Quest giver: silver shroud radio or kent connolly.

  • Location: Goodneighbor, Hubris Comics, Milton General Hospital, National Guard training yard
  • Rewards: 450+ XP, 750 caps (up to 1820 total), Silver Shroud costume upgrades (if Kent survives)

The Silver Shroud is a character who stands against injustice of all forms. Players have the opportunity to become this character in Goodneighbor after one of its inhabitants, Kent Connolly, talks about a beacon of justice that stands against the criminals in the city.

This leads to an entertaining quest where players become the Silver Shroud and take on numerous criminals, only for Kent to be captured by one of the raiders. The finale of this questline sees players fight against all odds to save their mission giver, which can end with his death if players aren't swift enough to prevent his demise. Regardless of how things end, players will be more than happy to reach the end of one of the game's best quests, giving an excellent impression of the narrative goodness in the game's best side quests and compelling players to explore more of this desolate world.

5 The Big Dig

Quest giver: bobbi no-nose.

  • Location: Goodneighbor, The Dig, Diamond City, NH&M Freight Depot
  • Rewards: 300+ XP, Ashmaker, 300 caps (if sided with Bobbi), Hancock as a companion

Goodneighbor is a hub of unique characters, with one of them being Bobbi No-Nose. After heading to the tunnel in her house, it's revealed that this character is planning a major heist where they plan to steal from the Mayor of Diamond City, using this tunnel as a means to carry it out.

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This leads to a series of interesting events, ending when players are ambushed by the mayor and his goons. Here, players can either stick with Bobbi or betray her. Regardless of what players choose, the result is either a firefight or a surrender that serves as an ending to one of the most engaging questlines in the game. However, if players want the lovable Hancock as a companion, then they must kill Bobbi to gain the services of one of Fallout 4 's best companions.

6 The Devil's Due

Quest giver: private hart's holotape, guard in diamond city.

  • Location: Museum of Witchcraft, Colonial Taphouse, Deathclaw Nest (northwest of Parsons State Insane Asylum)
  • Rewards: 400+ XP, 200/300/400/500 caps & Wellingham's recipe or Deathclaw gauntlet

Deathclaws are one of the scariest creatures in the Fallout series, and the fact that players can interact with a friendly member of this species is bound to be a rare occurrence. Such is the case when players go to the Museum of Witchcraft, where deathclaws await them .

However, not all is as it seems. Players can find a pristine deathclaw egg that they can place in a nest in the museum. Doing so gains the approval of a friendly deathclaw who indirectly rewards players with a deathclaw gauntlet. Players can also try to take this egg out of the museum and give it to a Mister Handy named Wellingham, but they have to take out the mother who is furious and won't let them leave so easily. Most people would argue that the deathclaw gauntlet is the better prize, especially for players who are pursuing an unarmed build and are seeking out a weapon that can decimate most enemies in no time. As such, players may want to consider tackling this quest early.

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Fallout 4

Fallout player makes a complete quest checklist for Fallout: New Vegas, 3, and 4

Image of Aidan Lambourne

If you’re a Fallout completionist, then you can rejoice, for someone has gathered all the quests for Fallouts 3, 4, and New Vegas into an easy-to-access spreadsheet.

Quest checklist for Fallout 3, 4, and New Vegas

Reddit user LB-0001 shared on numerous Fallout subreddits a spreadsheet they made that compiles all of the quests for Fallout 3, Fallout 4, and Fallout: New Vegas . The spreadsheet also goes over other details, such as rewards, who you get it from, and even reputation details.

Although the Fallout wiki has always been around to provide such details, this streamlined approach is very helpful at giving all of those details at a glance all in one place.

Fallout new vegas multiplayer mod, explained

Naturally, if you don’t want spoilers, then it would be advised to look away, as you’ll be bombarded with all the quests as soon as you open the document. Although the games are given their own pages , you can avoid spoilers for certain games if you wish.

The document itself can’t be modified to act as a literal checklist, but you can save the document as a copy, one which you can edit. To the very left is a small column that can be used to check off the quests as you do them.

This is super helpful for players who don’t want to mentally track every single quest they’ve ever done, as they can just be ticked off when completed . So if you’re all for doing every single quest in the recent Fallout titles , then you’ll have a much easier time doing so.

Note that numerous runs in each game will be needed to complete all the content , as some quests lock off others, so don’t stress about being as efficient as possible when approaching this gargantuan task.

So head off into the wasteland, and dominate everything and everyone. Although if you’re going into Fallout: New Vegas for the first time, then just be wary of the constant crashing .

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Returning to Fallout 4? These hidden quests are great for veterans and newcomers

Going goo-goo for Goggins.

I've watched the Fallout Prime series and, like so many others, I have been dragged back into Fallout 4. The only problem is, I've done three playthroughs now - and this makes it hard to enjoy the game when I know how all the quests turn out. Or do I?

Unbeknownst to me there were still some I just hadn't found, so this video is from me to you, for us folks who have played Fallout 4 to death but want to revisit it, as well as to those who are new to Fallout entirely. I've tracked down hidden, rewarding story-related content and missions that you may have missed in the Commonwealth so you can go forth and either enact the golden rule... or completely ignore it.

From helping robots trying to run their own shopping centre to the heebie-jeebies that'll crawl down your spine as you explore the Dunwich Borers Quarry, these are a mix of unmarked locations (ones which will not be found in your Pip-Boy map) and quests that are just plain difficult to begin, with a message-in-a-bottle PSA thrown in there for good luck.

Just give the video a watch and you'll find instructions on how to find each one, with maps for those that are fiddly to hunt down. These quests are ones I've never found before and which managed to make even my fourth playthrough feel new-ish, so for those of you who are just getting into the game thanks to Ghoulgins or are revisiting it thanks to the TV series awakening that old hyper focus, this video is for you!

Cover image for YouTube video

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how to complete research project fallout 4

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  1. Cambridge Polymer Labs (Quest)

    Grab the sample and return to the main area with the Polymer Coating Applicator terminal and Chemical Reagent slots and Isotope Sample slot. Place the U-238 in the Isotope Sample slot on the far ...

  2. Cambridge Polymer Labs (quest)

    Cambridge Polymer Labs is a side quest in Fallout 4. The objective is to find chemical samples in the abandoned Cambridge Polymer Labs and complete a 200 year old science experiment. Upon entering the Cambridge Polymer Labs, the Sole Survivor is greeted by a Miss Nanny robot named Molly. She asks if they have come to fill a job position. By answering yes, Molly will give the player character a ...

  3. Fallout 4: Cambridge Polymer Labs quest

    Click onto the computer and select the option to identify the samples. Exit the computer, retrieve the samples and place other two containers there. Keep repeating the action until you have identified all of the samples. With all of the samples identified, slide Lythium Hydride and Gold into the slots on the left.

  4. Fallout 4: Cambridge Polymer Labs Quest Guide

    Sub Here!: http://www.youtube.com/subscription_center?add_user=Attlas93 TIMESTAMPS BELOW!00:10 Hang around any of the wandering eyebots in the commonwealth t...

  5. Fallout 4: Cambridge Polymer Labs Walkthrough

    Take all three ingredients and place them on the console; hydrate in the left reagent space, gold in the right reagent space, and isotope in the far right space. Use the terminal the start the ...

  6. Fallout 4 Walkthrough Part 128

    Fallout 4 walkthrough by an experienced player! Here's how to 'complete the research' in the Cambridge Polymer Labs quest in order to earn the unique Piezonu...

  7. FALLOUT 4 WALKTHROUGH

    RECEIVE FROM: POPS UP FOLLOWING MOLLY IN LABComplete the research project, (optional) Find another way to escape the laboratory

  8. Cambridge Polymer Labs

    When first entering the labs, a robot named Molly will greet and invite you to an interview. From here, you can either follow her around to lead you towards the inner section of the lab, or go off ...

  9. Cambridge Polymer Labs (Quest)

    Walkthrough. This quest becomes available during The Railroad quest Underground Undercover. After taking the orientation tour given by the robot Molly and entering the clean room you are sealed in the lab. On the way to escaping the lab you can complete the research project that has been started. Take the mystery sample on the terminal in the ...

  10. Cambridge Polymer Labs (Quest)

    Examine Bergman's terminal. If you selected to override the security, all robots, including Molly will become hostile. If you destroyed Molly, don't forget to loot the CPL key from her wreckage. Also, the quest will be tagged as "Completed" but the main objective which is to "Complete the Research Project" will still remain active.

  11. Cambridge Polymer Labs (quest)

    Cambridge Polymer Labs (quest) is a quest that can be obtained in the Commonwealth in Fallout 4. In order to explore the deepest parts of the Cambridge Polymer Labs facility, the Survivor has to accept a provisional position as Sales Associate at the laboratories. What the robot doesn't say is that it also means that they are stuck inside the labs if they choose to pass the clean room. The ...

  12. -SPOILER- "Cambridge Polymer Labs" Quest Fail Bug :: Fallout 4 General

    I have successfully completed the Research Project, but still have the Quest showing "FAILED: Complete the Research Project." I have made and grabbed the power armor chest. I've been unable to figure out the Quest ID to manually force quest progression, so I've been stuck for awhile now. I have tried commands like "sqt" in the console to find the Quest ID but without success.

  13. Cambridge Polymer Labs

    The Cambridge Polymer Labs is a location in the Commonwealth in 2287. This lab was created in 2074 as a result of the research of three graduate students of the Commonwealth Institute of Technology, Jon Elwood, Ericka Woolum and Wilfred Bergman. The lab was involved in developing defense solutions and research for the U.S. military, funded entirely by military research grants.[1] Prior to the ...

  14. Fallout 4: 10 Things You Probably Missed In Cambridge Polymer Labs

    6 Tom Franklin's Suicide Note. Working conditions inside of the labs became so bad that some scientists decided to take their own lives. One of these scientists was Tom Franklin. The radiation ...

  15. Fallout 4: The Lies Behind the Cambridge Polymer Labs Project

    The Cambridge Polymer Labs is a location in Fallout 4 that triggers a quest which involves completing an experiment to acquire a special piece of power armor.While the armor is no doubt useful for ...

  16. Fallout 4

    This is how you finish the Research Project at Cambridge Polymer Labs and get the Piezonucleic Power Armor.Additionally when wearing: Radiation exposure incr...

  17. Research Projects

    Once you complete the above quest, you will gain access to the ability to create Zetan capacitors for your Gatling Laser, Laser Gun, Laser Musket, and even the Alien Blaster. ... Go here if you don't know how: Enable Modding for Fallout 4 To uninstall, delete the Research Projects.esp, though you will want to clean up the files in the Meshes ...

  18. Best Side Quests To Do First In Fallout 4

    There are many side quests players can complete in Fallout 4 that are arguably better than the main quest. Of course, not all side quests are equal in terms of quality, but there are some optional ...

  19. Fallout4

    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  20. Fallout player makes a complete quest checklist for Fallout: New Vegas

    Quest checklist for Fallout 3, 4, and New Vegas. Reddit user LB-0001 shared on numerous Fallout subreddits a spreadsheet they made that compiles all of the quests for Fallout 3, Fallout 4, and ...

  21. Walkthrough and Quest Guide

    IGN's complete Fallout 4 Wiki Guide and Walkthrough will lead you through every Quest, Location, and Secret in Bethesda's newest post-apocalyptic adventure on PC, PS4, and Xbox One. See the list ...

  22. Top Fallout 4 graphics mods for high resolution, 4K ...

    Vivid Fallout All in One by Hein84 is one of the best all-around Fallout 4 graphics mods. This mod adds in-depth details to the in-game objects and increases the visual fidelity of the terrains ...

  23. Returning to Fallout 4? These hidden quests are great for veterans and

    Watch Fallout for free on Prime Video. Start your free 30-day Amazon Prime trial and get access to thousands of films and TV shows including the Fallout series on Prime Video.

  24. Fallout 4

    Fallout 4 - How To Get PIEZONUCLEIC POWER ARMOR CHEST (Cambridge Polymer Labs) Full Walkthrough / Build Piezonucleic Power Armor Chest at Cambridge Polymer L...

  25. Fallout Official Timeline Confirmed: How the Show Fits In With the

    While venturing across the D.C. area, a larger plot is uncovered around a mysterious project to purify the drinking water of the Potomac River, along with clashes with the Enclave from Fallout 2.

  26. Fallout 4: Game of the Year Edition (PC Digital Download)

    CDKeys has Fallout 4: Game of the Year Edition (PC Digital Download) on sale for $8.09. Thanks to Deal Hunter StrifeZero for finding this deal. Deal Instructions: Add to cart and complete purchase. CDKeys will send you an email with the Steam Code. Download or open Steam and click on Games -Activate Product.; Enter code that was provided from CDKeys.