5.1 Vector Addition and Subtraction: Graphical Methods

Section learning objectives.

By the end of this section, you will be able to do the following:

  • Describe the graphical method of vector addition and subtraction
  • Use the graphical method of vector addition and subtraction to solve physics problems

Teacher Support

The learning objectives in this section will help your students master the following standards:

  • (E) develop and interpret free-body force diagrams.

Section Key Terms

The graphical method of vector addition and subtraction.

Recall that a vector is a quantity that has magnitude and direction. For example, displacement, velocity, acceleration, and force are all vectors. In one-dimensional or straight-line motion, the direction of a vector can be given simply by a plus or minus sign. Motion that is forward, to the right, or upward is usually considered to be positive (+); and motion that is backward, to the left, or downward is usually considered to be negative (−).

In two dimensions, a vector describes motion in two perpendicular directions, such as vertical and horizontal. For vertical and horizontal motion, each vector is made up of vertical and horizontal components. In a one-dimensional problem, one of the components simply has a value of zero. For two-dimensional vectors, we work with vectors by using a frame of reference such as a coordinate system. Just as with one-dimensional vectors, we graphically represent vectors with an arrow having a length proportional to the vector’s magnitude and pointing in the direction that the vector points.

[BL] [OL] Review vectors and free body diagrams. Recall how velocity, displacement and acceleration vectors are represented.

Figure 5.2 shows a graphical representation of a vector; the total displacement for a person walking in a city. The person first walks nine blocks east and then five blocks north. Her total displacement does not match her path to her final destination. The displacement simply connects her starting point with her ending point using a straight line, which is the shortest distance. We use the notation that a boldface symbol, such as D , stands for a vector. Its magnitude is represented by the symbol in italics, D , and its direction is given by an angle represented by the symbol θ . θ . Note that her displacement would be the same if she had begun by first walking five blocks north and then walking nine blocks east.

Tips For Success

In this text, we represent a vector with a boldface variable. For example, we represent a force with the vector F , which has both magnitude and direction. The magnitude of the vector is represented by the variable in italics, F , and the direction of the variable is given by the angle θ . θ .

The head-to-tail method is a graphical way to add vectors. The tail of the vector is the starting point of the vector, and the head (or tip) of a vector is the pointed end of the arrow. The following steps describe how to use the head-to-tail method for graphical vector addition .

  • If there are more than two vectors, continue to add the vectors head-to-tail as described in step 2. In this example, we have only two vectors, so we have finished placing arrows tip to tail.
  • To find the magnitude of the resultant, measure its length with a ruler. When we deal with vectors analytically in the next section, the magnitude will be calculated by using the Pythagorean theorem.
  • To find the direction of the resultant, use a protractor to measure the angle it makes with the reference direction (in this case, the x -axis). When we deal with vectors analytically in the next section, the direction will be calculated by using trigonometry to find the angle.

[AL] Ask two students to demonstrate pushing a table from two different directions. Ask students what they feel the direction of resultant motion will be. How would they represent this graphically? Recall that a vector’s magnitude is represented by the length of the arrow. Demonstrate the head-to-tail method of adding vectors, using the example given in the chapter. Ask students to practice this method of addition using a scale and a protractor.

[BL] [OL] [AL] Ask students if anything changes by moving the vector from one place to another on a graph. How about the order of addition? Would that make a difference? Introduce negative of a vector and vector subtraction.

Watch Physics

Visualizing vector addition examples.

This video shows four graphical representations of vector addition and matches them to the correct vector addition formula.

  • Yes, if we add the same two vectors in a different order it will still give the same resultant vector.
  • No, the resultant vector will change if we add the same vectors in a different order.

Vector subtraction is done in the same way as vector addition with one small change. We add the first vector to the negative of the vector that needs to be subtracted. A negative vector has the same magnitude as the original vector, but points in the opposite direction (as shown in Figure 5.6 ). Subtracting the vector B from the vector A , which is written as A − B , is the same as A + (− B ). Since it does not matter in what order vectors are added, A − B is also equal to (− B ) + A . This is true for scalars as well as vectors. For example, 5 – 2 = 5 + (−2) = (−2) + 5.

Global angles are calculated in the counterclockwise direction. The clockwise direction is considered negative. For example, an angle of 30 ∘ 30 ∘ south of west is the same as the global angle 210 ∘ , 210 ∘ , which can also be expressed as −150 ∘ −150 ∘ from the positive x -axis.

Using the Graphical Method of Vector Addition and Subtraction to Solve Physics Problems

Now that we have the skills to work with vectors in two dimensions, we can apply vector addition to graphically determine the resultant vector , which represents the total force. Consider an example of force involving two ice skaters pushing a third as seen in Figure 5.7 .

In problems where variables such as force are already known, the forces can be represented by making the length of the vectors proportional to the magnitudes of the forces. For this, you need to create a scale. For example, each centimeter of vector length could represent 50 N worth of force. Once you have the initial vectors drawn to scale, you can then use the head-to-tail method to draw the resultant vector. The length of the resultant can then be measured and converted back to the original units using the scale you created.

You can tell by looking at the vectors in the free-body diagram in Figure 5.7 that the two skaters are pushing on the third skater with equal-magnitude forces, since the length of their force vectors are the same. Note, however, that the forces are not equal because they act in different directions. If, for example, each force had a magnitude of 400 N, then we would find the magnitude of the total external force acting on the third skater by finding the magnitude of the resultant vector. Since the forces act at a right angle to one another, we can use the Pythagorean theorem. For a triangle with sides a, b, and c, the Pythagorean theorem tells us that

Applying this theorem to the triangle made by F 1 , F 2 , and F tot in Figure 5.7 , we get

Note that, if the vectors were not at a right angle to each other ( 90 ∘ ( 90 ∘ to one another), we would not be able to use the Pythagorean theorem to find the magnitude of the resultant vector. Another scenario where adding two-dimensional vectors is necessary is for velocity, where the direction may not be purely east-west or north-south, but some combination of these two directions. In the next section, we cover how to solve this type of problem analytically. For now let’s consider the problem graphically.

Worked Example

Adding vectors graphically by using the head-to-tail method: a woman takes a walk.

Use the graphical technique for adding vectors to find the total displacement of a person who walks the following three paths (displacements) on a flat field. First, she walks 25 m in a direction 49 ∘ 49 ∘ north of east. Then, she walks 23 m heading 15 ∘ 15 ∘ north of east. Finally, she turns and walks 32 m in a direction 68 ∘ 68 ∘ south of east.

Graphically represent each displacement vector with an arrow, labeling the first A , the second B , and the third C . Make the lengths proportional to the distance of the given displacement and orient the arrows as specified relative to an east-west line. Use the head-to-tail method outlined above to determine the magnitude and direction of the resultant displacement, which we’ll call R .

(1) Draw the three displacement vectors, creating a convenient scale (such as 1 cm of vector length on paper equals 1 m in the problem), as shown in Figure 5.8 .

(2) Place the vectors head to tail, making sure not to change their magnitude or direction, as shown in Figure 5.9 .

(3) Draw the resultant vector R from the tail of the first vector to the head of the last vector, as shown in Figure 5.10 .

(4) Use a ruler to measure the magnitude of R , remembering to convert back to the units of meters using the scale. Use a protractor to measure the direction of R . While the direction of the vector can be specified in many ways, the easiest way is to measure the angle between the vector and the nearest horizontal or vertical axis. Since R is south of the eastward pointing axis (the x -axis), we flip the protractor upside down and measure the angle between the eastward axis and the vector, as illustrated in Figure 5.11 .

In this case, the total displacement R has a magnitude of 50 m and points 7 ∘ 7 ∘ south of east. Using its magnitude and direction, this vector can be expressed as

The head-to-tail graphical method of vector addition works for any number of vectors. It is also important to note that it does not matter in what order the vectors are added. Changing the order does not change the resultant. For example, we could add the vectors as shown in Figure 5.12 , and we would still get the same solution.

[BL] [OL] [AL] Ask three students to enact the situation shown in Figure 5.8 . Recall how these forces can be represented in a free-body diagram. Giving values to these vectors, show how these can be added graphically.

Subtracting Vectors Graphically: A Woman Sailing a Boat

A woman sailing a boat at night is following directions to a dock. The instructions read to first sail 27.5 m in a direction 66.0 ∘ 66.0 ∘ north of east from her current location, and then travel 30.0 m in a direction 112 ∘ 112 ∘ north of east (or 22.0 ∘ 22.0 ∘ west of north). If the woman makes a mistake and travels in the opposite direction for the second leg of the trip, where will she end up? The two legs of the woman’s trip are illustrated in Figure 5.13 .

We can represent the first leg of the trip with a vector A , and the second leg of the trip that she was supposed to take with a vector B . Since the woman mistakenly travels in the opposite direction for the second leg of the journey, the vector for second leg of the trip she actually takes is − B . Therefore, she will end up at a location A + (− B ), or A − B . Note that − B has the same magnitude as B (30.0 m), but is in the opposite direction, 68 ∘ ( 180 ∘ − 112 ∘ ) 68 ∘ ( 180 ∘ − 112 ∘ ) south of east, as illustrated in Figure 5.14 .

We use graphical vector addition to find where the woman arrives A + (− B ).

(1) To determine the location at which the woman arrives by accident, draw vectors A and − B .

(2) Place the vectors head to tail.

(3) Draw the resultant vector R .

(4) Use a ruler and protractor to measure the magnitude and direction of R .

These steps are demonstrated in Figure 5.15 .

In this case

Because subtraction of a vector is the same as addition of the same vector with the opposite direction, the graphical method for subtracting vectors works the same as for adding vectors.

Adding Velocities: A Boat on a River

A boat attempts to travel straight across a river at a speed of 3.8 m/s. The river current flows at a speed v river of 6.1 m/s to the right. What is the total velocity and direction of the boat? You can represent each meter per second of velocity as one centimeter of vector length in your drawing.

We start by choosing a coordinate system with its x-axis parallel to the velocity of the river. Because the boat is directed straight toward the other shore, its velocity is perpendicular to the velocity of the river. We draw the two vectors, v boat and v river , as shown in Figure 5.16 .

Using the head-to-tail method, we draw the resulting total velocity vector from the tail of v boat to the head of v river .

By using a ruler, we find that the length of the resultant vector is 7.2 cm, which means that the magnitude of the total velocity is

By using a protractor to measure the angle, we find θ = 32.0 ∘ . θ = 32.0 ∘ .

If the velocity of the boat and river were equal, then the direction of the total velocity would have been 45°. However, since the velocity of the river is greater than that of the boat, the direction is less than 45° with respect to the shore, or x axis.

Teacher Demonstration

Plot the way from the classroom to the cafeteria (or any two places in the school on the same level). Ask students to come up with approximate distances. Ask them to do a vector analysis of the path. What is the total distance travelled? What is the displacement?

Practice Problems

Virtual physics, vector addition.

In this simulation , you will experiment with adding vectors graphically. Click and drag the red vectors from the Grab One basket onto the graph in the middle of the screen. These red vectors can be rotated, stretched, or repositioned by clicking and dragging with your mouse. Check the Show Sum box to display the resultant vector (in green), which is the sum of all of the red vectors placed on the graph. To remove a red vector, drag it to the trash or click the Clear All button if you wish to start over. Notice that, if you click on any of the vectors, the | R | | R | is its magnitude, θ θ is its direction with respect to the positive x -axis, R x is its horizontal component, and R y is its vertical component. You can check the resultant by lining up the vectors so that the head of the first vector touches the tail of the second. Continue until all of the vectors are aligned together head-to-tail. You will see that the resultant magnitude and angle is the same as the arrow drawn from the tail of the first vector to the head of the last vector. Rearrange the vectors in any order head-to-tail and compare. The resultant will always be the same.

Grasp Check

True or False—The more long, red vectors you put on the graph, rotated in any direction, the greater the magnitude of the resultant green vector.

Check Your Understanding

  • backward and to the left
  • backward and to the right
  • forward and to the right
  • forward and to the left

True or False—A person walks 2 blocks east and 5 blocks north. Another person walks 5 blocks north and then two blocks east. The displacement of the first person will be more than the displacement of the second person.

Use the Check Your Understanding questions to assess whether students achieve the learning objectives for this section. If students are struggling with a specific objective, the Check Your Understanding will help identify which objective is causing the problem and direct students to the relevant content.

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3.2: Vector Addition and Subtraction- Graphical Methods

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Learning Objectives

By the end of this section, you will be able to:

  • Understand the rules of vector addition, subtraction, and multiplication.
  • Apply graphical methods of vector addition and subtraction to determine the displacement of moving objects.

Vector Addition and Subtraction: Graphical Methods

Some Hawaiian Islands like Kauai Oahu, Molokai, Lanai, Maui, Kahoolawe, and Hawaii are shown. On the scale map of Hawaiian Islands the path of a journey is shown moving from Hawaii to Molokai. The path of the journey is turning at different angles and finally reaching its destination. The displacement of the journey is shown with the help of a straight line connecting its starting point and the destination.

Vectors in Two Dimensions

A vector is a quantity that has magnitude and direction. Displacement, velocity, acceleration, and force, for example, are all vectors. In one-dimensional, or straight-line, motion, the direction of a vector can be given simply by a plus or minus sign. In two dimensions (2-d), however, we specify the direction of a vector relative to some reference frame (i.e., coordinate system), using an arrow having length proportional to the vector’s magnitude and pointing in the direction of the vector.

Figure shows such a graphical representation of a vector , using as an example the total displacement for the person walking in a city considered in Kinematics in Two Dimensions: An Introduction. We shall use the notation that a boldface symbol, such as \(D\), stands for a vector. Its magnitude is represented by the symbol in italics, \(D\), and its direction by \(θ\).

VECTORS IN THIS TEXT

In this text, we will represent a vector with a boldface variable. For example, we will represent the quantity force with the vector \(F\), which has both magnitude and direction. The magnitude of the vector will be represented by a variable in italics, such as \(F\), and the direction of the variable will be given by an angle \(θ\).

A graph is shown. On the axes the scale is set to one block is equal to one unit. A helicopter starts moving from the origin at an angle of twenty nine point one degrees above the x axis. The current position of the helicopter is ten point three blocks along its line of motion. The destination of the helicopter is the point which is nine blocks in the positive x direction and five blocks in the positive y direction. The positive direction of the x axis is east and the positive direction of the y axis is north.

Figure \(\PageIndex{2}\): A person walks 9 blocks east and 5 blocks north. The displacement is 10.3 blocks at an angle .1 º north of east.

On a graph a vector is shown. It is inclined at an angle theta equal to twenty nine point one degrees above the positive x axis. A protractor is shown to the right of the x axis to measure the angle. A ruler is also shown parallel to the vector to measure its length. The ruler shows that the length of the vector is ten point three units.

Vector Addition: Head-to-Tail Method

The head-to-tail method is a graphical way to add vectors, described in Figure below and in the steps following. The tail of the vector is the starting point of the vector, and the head (or tip) of a vector is the final, pointed end of the arrow.

In part a, a vector of magnitude of nine units and making an angle of theta is equal to zero degrees is drawn from the origin and along the positive direction of x axis. In part b a vector of magnitude of nine units and making an angle of theta is equal to zero degree is drawn from the origin and along the positive direction of x axis. Then a vertical arrow from the head of the horizontal arrow is drawn. In part c a vector D of magnitude ten point three is drawn from the tail of the horizontal vector at an angle theta is equal to twenty nine point one degrees from the positive direction of x axis. The head of the vector D meets the head of the vertical vector. A scale is shown parallel to the vector D to measure its length. Also a protractor is shown to measure the inclination of the vectorD.

Step 1. Draw an arrow to represent the first vector (9 blocks to the east) using a ruler and protractor .

In part a, a vector of magnitude of nine units and making an angle theta is equal to zero degree is drawn from the origin and along the positive direction of x axis.

Step 2. Now draw an arrow to represent the second vector (5 blocks to the north). Place the tail of the second vector at the head of the first vector.

In part b, a vector of magnitude of nine units and making an angle theta is equal to zero degree is drawn from the origin and along the positive direction of x axis. Then a vertical vector from the head of the horizontal vector is drawn.

Step 3. If there are more than two vectors, continue this process for each vector to be added. Note that in our example, we have only two vectors, so we have finished placing arrows tip to tail .

Step 4. Draw an arrow from the tail of the first vector to the head of the last vector . This is the resultant , or the sum, of the other vectors.

In part c, a vector D of magnitude ten point three is drawn from the tail of the horizontal vector at an angle theta is equal to twenty nine point one degrees from the positive direction of the x axis. The head of the vector D meets the head of the vertical vector. A scale is shown parallel to the vector D to measure its length. Also a protractor is shown to measure the inclination of the vector D.

Step 5. To get the magnitude of the resultant, measure its length with a ruler. (Note that in most calculations, we will use the Pythagorean theorem to determine this length.)

Step 6. To get the direction of the resultant, measure the angle it makes with the reference frame using a protractor. (Note that in most calculations, we will use trigonometric relationships to determine this angle.)

The graphical addition of vectors is limited in accuracy only by the precision with which the drawings can be made and the precision of the measuring tools. It is valid for any number of vectors.

Example \(\PageIndex{1}\):Adding Vectors Graphically Using the Head-to-Tail Method: A Woman Takes a Walk

Use the graphical technique for adding vectors to find the total displacement of a person who walks the following three paths (displacements) on a flat field. First, she walks 25.0 m in a direction north of east. Then, she walks 23.0 m heading north of east. Finally, she turns and walks 32.0 m in a direction 68.0° south of east.

Represent each displacement vector graphically with an arrow, labeling the first , the second , and the third , making the lengths proportional to the distance and the directions as specified relative to an east-west line. The head-to-tail method outlined above will give a way to determine the magnitude and direction of the resultant displacement, denoted .

(1) Draw the three displacement vectors.

On the graph a vector of magnitude twenty three meters and inclined above the x axis at an angle theta-b equal to fifteen degrees is shown. This vector is labeled as B.

(2) Place the vectors head to tail retaining both their initial magnitude and direction.

In this figure a vector A with a positive slope is drawn from the origin. Then from the head of the vector A another vector B with positive slope is drawn and then another vector C with negative slope from the head of the vector B is drawn which cuts the x axis.

(3) Draw the resultant vector, .

In this figure a vector A with a positive slope is drawn from the origin. Then from the head of the vector A another vector B with positive slope is drawn and then another vector C with negative slope from the head of the vector B is drawn which cuts the x axis. From the tail of the vector A a vector R of magnitude of fifty point zero meters and with negative slope of seven degrees is drawn. The head of this vector R meets the head of the vector C. The vector R is known as the resultant vector.

(4) Use a ruler to measure the magnitude of , and a protractor to measure the direction of . While the direction of the vector can be specified in many ways, the easiest way is to measure the angle between the vector and the nearest horizontal or vertical axis. Since the resultant vector is south of the eastward pointing axis, we flip the protractor upside down and measure the angle between the eastward axis and the vector.

In this figure a vector A with a positive slope is drawn from the origin. Then from the head of the vector A another vector B with positive slope is drawn and then another vector C with negative slope from the head of the vector B is drawn which cuts the x axis. From the tail of the vector A a vector R of magnitude of fifty meter and with negative slope of seven degrees is drawn. The head of this vector R meets the head of the vector C. The vector R is known as the resultant vector. A ruler is placed along the vector R to measure it. Also there is a protractor to measure the angle.

In this case, the total displacement is seen to have a magnitude of 50.0 m and to lie in a direction south of east. By using its magnitude and direction, this vector can be expressed as = 50.0 m and = 7 . 0 º south of east.

The head-to-tail graphical method of vector addition works for any number of vectors. It is also important to note that the resultant is independent of the order in which the vectors are added. Therefore, we could add the vectors in any order as illustrated in Figure and we will still get the same solution.

In this figure a vector C with a negative slope is drawn from the origin. Then from the head of the vector C another vector A with positive slope is drawn and then another vector B with negative slope from the head of the vector A is drawn. From the tail of the vector C a vector R of magnitude of fifty point zero meters and with negative slope of seven degrees is drawn. The head of this vector R meets the head of the vector B. The vector R is known as the resultant vector.

Here, we see that when the same vectors are added in a different order, the result is the same. This characteristic is true in every case and is an important characteristic of vectors. Vector addition is commutative . Vectors can be added in any order.

\(A+B=B+A.\)

(This is true for the addition of ordinary numbers as well—you get the same result whether you add + 3 or + 2 , for example).

Vector Subtraction

Vector subtraction is a straightforward extension of vector addition. To define subtraction (say we want to subtract from , written – B , we must first define what we mean by subtraction. The negative of a vector is defined to be ; that is, graphically the negative of any vector has the same magnitude but the opposite direction , as shown in Figure. In other words, has the same length as , but points in the opposite direction. Essentially, we just flip the vector so it points in the opposite direction.

Two vectors are shown. One of the vectors is labeled as vector   in north east direction. The other vector is of the same magnitude and is in the opposite direction to that of vector B. This vector is denoted as negative B.

The subtraction of vector from vector is then simply defined to be the addition of to . Note that vector subtraction is the addition of a negative vector. The order of subtraction does not affect the results.

This is analogous to the subtraction of scalars (where, for example, ( –2 ) ) . Again, the result is independent of the order in which the subtraction is made. When vectors are subtracted graphically, the techniques outlined above are used, as the following example illustrates.

Example \(\PageIndex{1}\):Subtracting Vectors Graphically: A Woman Sailing a Boat

A woman sailing a boat at night is following directions to a dock. The instructions read to first sail 27.5 m in a direction north of east from her current location, and then travel 30.0 m in a direction north of east (or west of north). If the woman makes a mistake and travels in the opposite direction for the second leg of the trip, where will she end up? Compare this location with the location of the dock.

A vector of magnitude twenty seven point five meters is shown. It is inclined to the horizontal at an angle of sixty six degrees. Another vector of magnitude thirty point zero meters is shown. It is inclined to the horizontal at an angle of one hundred and twelve degrees.

We can represent the first leg of the trip with a vector , and the second leg of the trip with a vector . The dock is located at a location + B . If the woman mistakenly travels in the opposite direction for the second leg of the journey, she will travel a distance (30.0 m) in the direction – 112 º = 68 º south of east. We represent this as , as shown below. The vector has the same magnitude as but is in the opposite direction. Thus, she will end up at a location + ( – B ) , or – B .

A vector labeled negative B is inclined at an angle of sixty-eight degrees below a horizontal line. A dotted line in the reverse direction inclined at one hundred and twelve degrees above the horizontal line is also shown.

We will perform vector addition to compare the location of the dock, + B , with the location at which the woman mistakenly arrives, + ( – B ) .

(1) To determine the location at which the woman arrives by accident, draw vectors and .

(2) Place the vectors head to tail.

(3) Draw the resultant vector .

(4) Use a ruler and protractor to measure the magnitude and direction of .

Vectors A and negative B are connected in head to tail method. Vector A is inclined with horizontal with positive slope and vector negative B with a negative slope. The resultant of these two vectors is shown as a vector R from tail of A to the head of negative B. The length of the resultant is twenty three point zero meters and has a negative slope of seven point five degrees.

In this case, = 23 . 0 m and = 7 . 5 º south of east.

(5) To determine the location of the dock, we repeat this method to add vectors and . We obtain the resultant vector ' :

A vector A inclined at sixty six degrees with horizontal is shown. From the head of this vector another vector B is started. Vector B is inclined at one hundred and twelve degrees with the horizontal. Another vector labeled as R prime from the tail of vector A to the head of vector B is drawn. The length of this vector is fifty two point nine meters and its inclination with the horizontal is shown as ninety point one degrees. Vector R prime is equal to the sum of vectors A and B.

In this case = 52.9 m and = 90.1 º north of east.

We can see that the woman will end up a significant distance from the dock if she travels in the opposite direction for the second leg of the trip.

Because subtraction of a vector is the same as addition of a vector with the opposite direction, the graphical method of subtracting vectors works the same as for addition.

Multiplication of Vectors and Scalars

If we decided to walk three times as far on the first leg of the trip considered in the preceding example, then we would walk × 27 . 5 m , or 82.5 m, in a direction . 0 º north of east. This is an example of multiplying a vector by a positive scalar . Notice that the magnitude changes, but the direction stays the same.

If the scalar is negative, then multiplying a vector by it changes the vector’s magnitude and gives the new vector the opposite direction. For example, if you multiply by –2, the magnitude doubles but the direction changes. We can summarize these rules in the following way: When vector is multiplied by a scalar ,

  • the magnitude of the vector becomes the absolute value of ,
  • if is positive, the direction of the vector does not change,
  • if is negative, the direction is reversed.

In our case, = 3 and = 27.5 m . Vectors are multiplied by scalars in many situations. Note that division is the inverse of multiplication. For example, dividing by 2 is the same as multiplying by the value (1/2). The rules for multiplication of vectors by scalars are the same for division; simply treat the divisor as a scalar between 0 and 1.

Resolving a Vector into Components

In the examples above, we have been adding vectors to determine the resultant vector. In many cases, however, we will need to do the opposite. We will need to take a single vector and find what other vectors added together produce it. In most cases, this involves determining the perpendicular components of a single vector, for example the x - and y -components, or the north-south and east-west components.

For example, we may know that the total displacement of a person walking in a city is 10.3 blocks in a direction .0 º north of east and want to find out how many blocks east and north had to be walked. This method is called finding the components (or parts) of the displacement in the east and north directions, and it is the inverse of the process followed to find the total displacement. It is one example of finding the components of a vector. There are many applications in physics where this is a useful thing to do. We will see this soon in Projectile Motion, and much more when we cover forces in Dynamics: Newton’s Laws of Motion. Most of these involve finding components along perpendicular axes (such as north and east), so that right triangles are involved. The analytical techniques presented in Vector Addition and Subtraction: Analytical Methods are ideal for finding vector components.

PHET EXPLORATIONS: MAZE GAME

Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.

PhET_Icon.png

  • The graphical method of adding vectors and involves drawing vectors on a graph and adding them using the head-to-tail method. The resultant vector is defined such that + B = R . The magnitude and direction of are then determined with a ruler and protractor, respectively.
  • The graphical method of subtracting vector from involves adding the opposite of vector , which is defined as B . In this case, – B = A + ( – B ) = R . Then, the head-to-tail method of addition is followed in the usual way to obtain the resultant vector .
  • Addition of vectors is commutative such that + B = B + A .
  • The head-to-tail method of adding vectors involves drawing the first vector on a graph and then placing the tail of each subsequent vector at the head of the previous vector. The resultant vector is then drawn from the tail of the first vector to the head of the final vector.
  • If a vector is multiplied by a scalar quantity , the magnitude of the product is given by . If is positive, the direction of the product points in the same direction as ; if is negative, the direction of the product points in the opposite direction as .

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4 Vector Addition

Last chapter we saw vectors are best thought of as instructions, e.g. “move 1 down and 2 to the right.”  What makes vectors useful is that we can combine vectors.  Let’s see how this works:

Exercise 4.1: Vector Addition

\vec A =(A_x,A_y)

To figure out what this means physically, consider the displacement vector

\vec C

There are several things to highlight from the above discussion.  First,

To add vectors, we just need to add the components .

(A_x,A_y)+(B_x,B_y)=(A_x+B_x,A_y+B_y)

The second thing to take away is that

When adding vectors, the “+” sign means  “and then.”

\vec A+\vec B

In physics, every equation can be thought of as a sentence in English!

A very big part of physics is being able to “translate” English into math and vice-versa: m ath is a tool, but understanding happens in English . 

This understanding allows us to figure out how to graphically add vectors as well, as we now show.

Exercise 4.2: Adding Vectors Graphically.

regular physics vector addition assignment

If you’re not sure how to get started, take a look at the solution video below.  You’ll get a few more chances to practice after watching the video.

Exercise 4.3: Practice Vector Addition

regular physics vector addition assignment

Exercise 4.4: Practice Vector Addition

regular physics vector addition assignment

Exercise 4.5: Equations are Sentences!

I mentioned that in physics  all equations should be thought of as sentences in English .  Let’s drive this point home.

In the diagram below, you are standing at the origin (brown circle).  Your two friends Charlie (C) and Beth (B) are nearby.

regular physics vector addition assignment

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1.6: Vector Addition

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Adding Vectors in Two Dimensions

In the following image, vectors A and B represent the two displacements of a person who walked 90. m east and then 50. m north. We want to add these two vectors to get the vector sum of the two movements.

Graph of two vectors, representing two displacements of a person who walked 90 mi east and then 50 mi north

The graphical process for adding vectors in two dimensions is to place the tail of the second vector on the arrow head of the first vector as shown above.

The sum of the two vectors is the vector that begins at the origin of the first vector and goes to the ending of the second vector, as shown below.

Two vectors representing two displacements of a person who walked 90 mi east and then 50 mi north, with the third vector connecting the two, creating a triangle indicating the sum

If we are using totally graphic means of adding these vectors, the magnitude of the sum can be determined by measuring the length of the sum vector and comparing it to the original standard. We then use a compass to measure the angle of the summation vector.

If we are using calculation, we first determine the inverse tangent of 50 units divided by 90 units and get the angle of 29° north of east. The length of the sum vector can then be determined mathematically by the Pythagorean theorem, a2+b2=c2. In this case, the length of the hypotenuse would be the square root of (8100 + 2500), or 103 units.

If three or four vectors are to be added by graphical means, we would continue to place each new vector head to toe with the vectors to be added until all the vectors were in the coordinate system. The resultant, or sum, vector would be the vector from the origin of the first vector to the arrowhead of the last vector; the magnitude and direction of this sum vector would then be measured.

Mathematical Methods of Vector Addition

We can add vectors mathematically using trig functions, the law of cosines, or the Pythagorean theorem.

If the vectors to be added are at right angles to each other, such as the example above, we would assign them to the sides of a right triangle and calculate the sum as the hypotenuse of the right triangle. We would also calculate the direction of the sum vector by using an inverse sin or some other trig function.

Suppose, however, that we wish to add two vectors that are not at right angles to each other. Let’s consider the vectors in the following images.

Two vectors on a north-south, east-west grid, one originating between north and east, one originating between north and west

The two vectors we are to add are a force of 65 N at 30° north of east and a force of 35 N at 60° north of west.

We know that vectors in the same dimension can be added by regular arithmetic. Therefore, we can resolve each of these vectors into components that lay on the axes as pictured below. The resolution of vectors reduces each vector to a component on the north-south axis and a component on the east-west axis.

Sum of two vectors on a north-south, east-west grid, creating a triangle for each vector

After resolving each vector into two components, we can now mathematically determine the magnitude of the components. Once we have done that, we can add the components in the same direction arithmetically. This will give us two vectors that are perpendicular to each other and can be the legs of a right triangle.

The east-west component of the first vector is (65 N)(cos 30°) = (65 N)(0.866) = 56.3 N north

The north-south component of the first vector is (65 N)(sin 30°) = (65 N)(0.500) = 32.5 N north

The east-west component of the second vector is (35 N)(cos 60°) = (35 N)(0.500) = 17.5 N west

The north-south component of the second vector is (35 N)(sin 60°) = (35 N)(0.866) = 30.3 N north

The sum of the two east-west components is 56.3 N - 17.5 N = 38.8 N east

The sum of the two north-south components is 32.5 N + 30.3 N = 62.8 N north

We can now consider those two vectors to be the sides of a right triangle and find the length and direction of the hypotenuse using the Pythagorean Theorem and trig functions.

c=38.82+62.82=74 N

sin⁡ x=62.874 so x=sin−1⁡0.84 so x=58∘

The direction of the sum vector is 74 N at 58° north of east.

Perpendicular vectors have no components in the other direction. For example, if a boat is floating down a river due south, and you are paddling the boat due east, the eastward vector has no component in the north-south direction and therefore, has no effect on the north-south motion. If the boat is floating down the river at 5 mph south and you paddle the boat eastward at 5 mph, the boat continues to float southward at 5 mph. The eastward motion has absolutely no effect on the southward motion. Perpendicular vectors have NO effect on each other.

A motorboat heads due east at 16 m/s across a river that flows due north at 9.0 m/s.

Example 1.6.1

What is the resultant velocity of the boat?

alt

Since the two motions are perpendicular to each other, they can be assigned to the legs of a right triangle and the hypotenuse (resultant) calculated.

c=a2+b2=(16 m/s)2+(9.0 m/s)2=18 m/s

sin⁡θ=9.018=0.500 and therefore θ=30∘

The resultant is 18 m/s at 30° north of east.

Example 1.6.2

If the river is 135 m wide, how long does it take the boat to reach the other side?

The boat is traveling across the river at 16 m/s due to the motor. The current is perpendicular and therefore has no effect on the speed across the river. The time required for the trip can be determined by dividing the distance by the velocity.

t=dv=135 m16 m/s=8.4 s

Example 1.6.3

The boat is traveling across the river for 8.4 seconds and therefore, it is also traveling downstream for 8.4 seconds. We can determine the distance downstream the boat will travel by multiplying the speed downstream by the time of the trip.

d downstream =(v downstream )(t)=(9.0 m/s)(8.4 s)=76 m

Use this PLIX Interactive to visualize how any vector can be broken down into separate x and y components:

Interactive Element

  • Vectors can be added mathematically using geometry and trigonometry.
  • Vectors that are perpendicular to each other have no effect on each other.
  • Vector addition can be accomplished by resolving the vectors to be added into components those vectors, and then completing the addition with the perpendicular components.
  • What is the total distance walked by the hiker?
  • What is the displacement (on a straight line) of the hiker from the camp?
  • While flying due east at 33 m/s, an airplane is also being carried due north at 12 m/s by the wind. What is the plane’s resultant velocity?
  • Two students push a heavy crate across the floor. John pushes with a force of 185 N due east and Joan pushes with a force of 165 N at 30° north of east. What is the resultant force on the crate?
  • An airplane flying due north at 90. km/h is being blown due west at 50. km/h. What is the resultant velocity of the plane?

Explore More

Use this resource to answer the questions that follow.

  • What are the steps the teacher undertakes in order to calculate the resultant vector in this problem?
  • How does she find the components of the individual vectors?
  • How does she use the individual vector’s components to find the components of the resultant vector?
  • Once the components are determined, how does she find the overall resultant vector?

Additional Resources

Real World Application: Banked With No Friction

Vector Addition and Subtraction

  • Two people are pushing a disabled car. One exerts a force of 200 N east, the other a force of 150 N east. What is the net force exerted on the car? (Assume friction to be negligible.)
  • Two soccer players kick a ball simultaneously from opposite sides. Red #3 kicks with 50 N of force while Blue #5 kicks with 63 N of force. What is the net force on the ball?
  • An airplane heads due north at 100 m/s through a 30 m/s cross wind blowing from the east to the west. Determine the resultant velocity of the airplane (relative to due north).
  • A mountain climbing expedition establishes a base camp and two intermediate camps, A and B. Camp A is 11,200 m east of and 3,200 m above base camp. Camp B is 8400 m east of and 1700 m higher than Camp A. Determine the displacement between base camp and Camp B.
  • A plane heads east with a velocity of 52 m/s through a 12 m/s cross wind blowing the plane south. Find the magnitude and direction of the plane's resultant velocity (relative to due east).
  • An ambitious hiker walks 25 km west and then 35 km south in a day. Find the magnitude and direction of the hiker's resultant displacement (relative to due west).
  • A boat heads directly across a river with a velocity of 12 m/s. If the river flows at 6.0 m/s find the magnitude and direction of the boat's resultant velocity. (State the direction relative to an imaginary line drawn straight across the river.)
  • What distance did I travel?
  • What's my resultant displacement (magnitude and direction relative to due east)?
  • the bearing that the plane should take (relative to due north)
  • the plane's speed with respect to the air
  • At a particular instant, a stationary observer on the ground sees a package falling from a moving airplane with a speed v observer at an angle θ to the vertical. To the pilot flying horizontally at a constant speed relative to the ground the package appears to be falling vertically with a speed v pilot at that same instant. What is the speed of the pilot relative to the ground in terms of the given quantities?

graphical drill

  • worksheet-addition.pdf Determine the magnitude (in centimeters) and direction (in standard form) of the resultant vector B  +  A for each of the combinations below. Measure its length in centimeters and direction angle in standard form (i.e.; right 0°, up 90°, left 180°, down 270°, etc.). Use the horizontal reference lines as needed.
  • worksheet-subtraction.pdf Determine the magnitude (in centimeters) and direction (in standard form) of the resultant vector B  −  A for each of the combinations below. Measure its length in centimeters and direction angle in standard form (i.e.; right 0°, up 90°, left 180°, down 270°, etc.). Use the horizontal reference lines as needed.

PHYS101: Introduction to Mechanics

Vector addition and subtraction.

As you read, pay attention to the worked examples: using the head-to-tail method to add multiple vectors in Example 3.1 and using the head-to-tail method to subtract vectors in Example 3.2.

Some Hawaiian Islands like Kauai Oahu, Molokai, Lanai, Maui, Kahoolawe, and Hawaii are shown. On the scale map of Hawaiian Islands the path of a journey is shown moving from Hawaii to Molokai. The path of the journey is turning at different angles and finally reaching its destination. The displacement of the journey is shown with the help of a straight line connecting its starting point and the destination.

Figure 3.8 Displacement can be determined graphically using a scale map, such as this one of the Hawaiian Islands. A journey from Hawai'i to Moloka'i has a number of legs, or journey segments. These segments can be added graphically with a ruler to determine the total two-dimensional displacement of the journey.

Vectors in Two Dimensions

A vector is a quantity that has magnitude and direction. Displacement, velocity, acceleration, and force, for example, are all vectors. In one-dimensional, or straight-line, motion, the direction of a vector can be given simply by a plus or minus sign. In two dimensions (2-d), however, we specify the direction of a vector relative to some reference frame (i.e., coordinate system), using an arrow having length proportional to the vector's magnitude and pointing in the direction of the vector.

Vectors in this Text

A graph is shown. On the axes the scale is set to one block is equal to one unit. A helicopter starts moving from the origin at an angle of twenty nine point one degrees above the x axis. The current position of the helicopter is ten point three blocks along its line of motion. The destination of the helicopter is the point which is nine blocks in the positive x direction and five blocks in the positive y direction. The positive direction of the x axis is east and the positive direction of the y axis is north.

Vector Addition: Head-to-Tail Method

The head-to-tail method is a graphical way to add vectors, described in Figure 3.11 below and in the steps following. The tail of the vector is the starting point of the vector, and the head (or tip) of a vector is the final, pointed end of the arrow.

In part a, a vector of magnitude of nine units and making an angle of theta is equal to zero degrees is drawn from the origin and along the positive direction of x axis. In part b a vector of magnitude of nine units and making an angle of theta is equal to zero degree is drawn from the origin and along the positive direction of x axis. Then a vertical arrow from the head of the horizontal arrow is drawn. In part c a vector D of magnitude ten point three is drawn from the tail of the horizontal vector at an angle theta is equal to twenty nine point one degrees from the positive direction of x axis. The head of the vector D meets the head of the vertical vector. A scale is shown parallel to the vector D to measure its length. Also a protractor is shown to measure the inclination of the vectorD.

Step 1 . Draw an arrow to represent the first vector (9 blocks to the east) using a ruler and protractor.

In part a, a vector of magnitude of nine units and making an angle theta is equal to zero degree is drawn from the origin and along the positive direction of x axis.

Figure 3.12

Step 2 . Now draw an arrow to represent the second vector (5 blocks to the north). Place the tail of the second vector at the head of the first vector.

In part b, a vector of magnitude of nine units and making an angle theta is equal to zero degree is drawn from the origin and along the positive direction of x axis. Then a vertical vector from the head of the horizontal vector is drawn.

Figure 3.13

Step 3 . If there are more than two vectors, continue this process for each vector to be added. Note that in our example, we have only two vectors, so we have finished placing arrows tip to tail.

Step 4 . Draw an arrow from the tail of the first vector to the head of the last vector. This is the resultant, or the sum, of the other vectors.

In part c, a vector D of magnitude ten point three is drawn from the tail of the horizontal vector at an angle theta is equal to twenty nine point one degrees from the positive direction of the x axis. The head of the vector D meets the head of the vertical vector. A scale is shown parallel to the vector D to measure its length. Also a protractor is shown to measure the inclination of the vector D.

Figure 3.14

Step 5 . To get the magnitude of the resultant, measure its length with a ruler. (Note that in most calculations, we will use the Pythagorean theorem to determine this length.)

Step 6 . To get the direction of the resultant, measure the angle it makes with the reference frame using a protractor. (Note that in most calculations, we will use trigonometric relationships to determine this angle.)

The graphical addition of vectors is limited in accuracy only by the precision with which the drawings can be made and the precision of the measuring tools. It is valid for any number of vectors.

Example 3.1 Adding Vectors Graphically Using the Head-to-Tail Method: A Woman Takes a Walk

(1) Draw the three displacement vectors.

On the graph a vector of magnitude twenty three meters and inclined above the x axis at an angle theta-b equal to fifteen degrees is shown. This vector is labeled as B.

Figure 3.15

(2) Place the vectors head to tail retaining both their initial magnitude and direction.

In this figure a vector A with a positive slope is drawn from the origin. Then from the head of the vector A another vector B with positive slope is drawn and then another vector C with negative slope from the head of the vector B is drawn which cuts the x axis.

Figure 3.16

In this figure a vector A with a positive slope is drawn from the origin. Then from the head of the vector A another vector B with positive slope is drawn and then another vector C with negative slope from the head of the vector B is drawn which cuts the x axis. From the tail of the vector A a vector R of magnitude of fifty point eight meters and with negative slope of five point four seven degrees is drawn. The head of this vector R meets the head of the vector C. The vector R is known as the resultant vector.

Figure 3.17

In this figure a vector A with a positive slope is drawn from the origin. Then from the head of the vector A another vector B with positive slope is drawn and then another vector C with negative slope from the head of the vector B is drawn which cuts the x axis. From the tail of the vector A a vector R of magnitude of fifty point eight meters and with negative slope of five point four seven degrees is drawn. The head of this vector R meets the head of the vector C. The vector R is known as the resultant vector. A ruler is placed along the vector R to measure it. Also there is a protractor to measure the angle.

Figure 3.18

The head-to-tail graphical method of vector addition works for any number of vectors. It is also important to note that the resultant is independent of the order in which the vectors are added. Therefore, we could add the vectors in any order as illustrated in Figure 3.19 and we will still get the same solution.

In this figure a vector C with a negative slope is drawn from the origin. Then from the head of the vector C another vector A with positive slope is drawn and then another vector B with negative slope from the head of the vector A is drawn. From the tail of the vector C a vector R of magnitude of fifty point eight meters and with negative slope of five point four seven degrees is drawn. The head of this vector R meets the head of the vector B. The vector R is known as the resultant vector.

Figure 3.19

Here, we see that when the same vectors are added in a different order, the result is the same. This characteristic is true in every case and is an important characteristic of vectors. Vector addition is commutative . Vectors can be added in any order.

Vector Subtraction

Two vectors are shown. One of the vectors is labeled as vector   in north east direction. The other vector is of the same magnitude and is in the opposite direction to that of vector B. This vector is denoted as negative B.

Example 3.2 Subtracting Vectors Graphically: A Woman Sailing a Boat

A vector of magnitude twenty seven point five meters is shown. It is inclined to the horizontal at an angle of sixty six degrees. Another vector of magnitude thirty point zero meters is shown. It is inclined to the horizontal at an angle of one hundred and twelve degrees.

Figure 3.21

A vector labeled negative B is inclined at an angle of sixty-eight degrees below a horizontal line. A dotted line in the reverse direction inclined at one hundred and twelve degrees above the horizontal line is also shown.

Figure 3.22

(2) Place the vectors head to tail.

Vectors A and negative B are connected in head to tail method. Vector A is inclined with horizontal with positive slope and vector negative B with a negative slope. The resultant of these two vectors is shown as a vector R from tail of A to the head of negative B. The length of the resultant is twenty three point zero meters and has a negative slope of seven point five degrees.

Figure 3.23

A vector A inclined at sixty six degrees with horizontal is shown. From the head of this vector another vector B is started. Vector B is inclined at one hundred and twelve degrees with the horizontal. Another vector labeled as R prime from the tail of vector A to the head of vector B is drawn. The length of this vector is fifty two point nine meters and its inclination with the horizontal is shown as ninety point one degrees. Vector R prime is equal to the sum of vectors A and B.

Figure 3.24

We can see that the woman will end up a significant distance from the dock if she travels in the opposite direction for the second leg of the trip.

Because subtraction of a vector is the same as addition of a vector with the opposite direction, the graphical method of subtracting vectors works the same as for addition.

Multiplication of Vectors and Scalars

Resolving a vector into components.

In the examples above, we have been adding vectors to determine the resultant vector. In many cases, however, we will need to do the opposite. We will need to take a single vector and find what other vectors added together produce it. In most cases, this involves determining the perpendicular components of a single vector, for example the x- and y-components , or the north-south and east-west components.

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16.2: Vector Addition

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The most common thing we will need to do with many vector quantities is to add them up. The sum of these vector quantities is the net vector quantity. For example, if we have a number of forces acting on a body, the sum of those forces is known as the net force.

The sum of any number of vectors can be determined geometrically using the following strategy. Starting with one of the vectors as the base, we redraw the second vector so that the tail of the second vector begins at the tip of the first vector. We can repeat this with a third vector, a forth vector and so on, putting the tail of each vector at the tip of the last vector until we have added taken all vectors into account. Once the vectors are all drawn tip to tail, the sum of all the vectors will be the vector connecting the tail of the first vector to the tip of the last vector.

The first quadrant of a two-dimensional Cartesian coordinate system. A vector F_1 extends to the right and sharply upwards from the origin. A second vector F_2 is placed with its tail at the head of F_1, and extends further to the right and upwards is placed. The vector F_net that is the sum of these two vectors extends from the origin to the head of vector F_2.

In practice, the easiest way to determine the magnitude and direction of the sum of the vectors is to add the vectors in component form . This starts by separating each vector into \(x\), \(y\), and possibly \(z\) components. As we can see in the diagram below, the \(x\) component of the sum of all the vectors will be the sum of all the \(x\) components of the individual vectors. Similarly, the \(y\) and \(z\) components of the sum of the vectors will be the sum of all the \(y\) components and the sum of all the \(z\) components respectively.

The set of vectors from Figure 1 above is redrawn to include the x- and y-components of each vector. The x-component of F_net equals F_1x + F_2x, and the y-component of F_net equals F_1y + F_2y.

Once we find the sum of the components in each direction, we can either leave the net vector in component form, or we can use the Pythagorean theorem and inverse tangent functions to convert the vector back into a magnitude and direction as detailed on the previous page on vectors .

Figure \(PageIndex{1}\): Vide lecture covering this section, delivered by Dr. Jacob Moore. YouTube source: https://youtu.be/0tv92MX2_ro .

Example \(\PageIndex{1}\)

Determine the sum of the force vectors in the diagram below. Leave the sum in component form.

Three two-dimensional vectors radiate out from a single point. One vector, with magnitude 5 kN, points directly to the right. A second vector, with magnitude 3 kN, points up and to the right at 45° above the horizontal. The third vector, with magnitude 6 kN, points down and to the left at 30° clockwise from the vertical.

Example \(\PageIndex{2}\)

Determine the sum of the force vectors in the diagram below. Give the sum in terms of a magnitude and a direction.

Three two-dimensional vectors radiate out from a single point. One vector, with magnitude 5 kN, points directly towards the bottom of the page. A second vector, with magnitude 6 kN, points down and to the left at 30° clockwise from the vertical. The third vector, with magnitude 5 kN, is 90° clockwise from that second vector.

Example \(\PageIndex{3}\)

Two vectors radiate out from the origin of a three-dimensional Cartesian coordinate system, with the x- and y-axes lying in the plane of the screen and the z-axis extending out of the screen. The vector F_1, with magnitude 600 lbs, points 30° out of the xy-plane towards the viewer and then points upwards and rightwards at 45° above the xz-plane. The vector F_2, with magnitude 300 lbs, is directed out of the screen towards the viewer at 40° above the z-axis.

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regular physics vector addition assignment

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Teaching Ideas and Suggestions:

Related resources.

  • Reading: Lessons 1 of the Motion in Two-Dimensions Chapter of the Tutorial are perfect accompaniments to this Interactive. The following pages will be particularly useful in understanding component addition: Vector A ddition Resultants Vector Components Vector Resolution Component Addition
  • Minds On Physics Internet Modules: The Minds On Physics Internet Modules include a collection of interactive questioning modules that help learners assess their understanding of physics concepts and solidify those understandings by answering questions that require higher-order thinking. Assignments VP2, VP3, VP4, and VP5 of the Vectors and Projectiles module provide great complements to this Interactive. They are best used in the middle to later stages of the learning cycle. Visit the  Minds On Physics Internet Modules .  
  • Curriculum/Practice: Several Concept Development worksheets at the Curriculum Corner will be very useful in assisting students in cultivating their understanding, most notably ... Addition of Vectors Vector Components, Vector Resolution and Vector Addition Vector Addition by Components Visit the  Curriculum Corner .  
  • Labwork:  Simulations should always support (never replace) hands-on learning. The Laboratory section of The Physics Classroom website includes several hands-on ideas that complement this Interactive. Four notable lab ides include ... Map Lab As the Crow Flies Lab Where Am I? Lab Road Trip Lab Visit The Laboratory .

IMAGES

  1. Chapter 1, Vector Addition and Example #5

    regular physics vector addition assignment

  2. Vector Addition Worksheet Physics

    regular physics vector addition assignment

  3. Physics Vector Addition Worksheet

    regular physics vector addition assignment

  4. Adding Vectors Physics Worksheet

    regular physics vector addition assignment

  5. Vector Addition Physics Worksheet

    regular physics vector addition assignment

  6. Vector Addition Worksheet With Answers

    regular physics vector addition assignment

VIDEO

  1. Vector Addition

  2. HS PHYSICS

  3. XI (11th) Physics, Addition of Vectors By Rectangular Component Method

  4. HOW TO WRITE VECTOR ADDITION BY RECTANGULAR COMPONENTS| FSc PART 1 PHYSICS

  5. #02 Solution for Problems of Vector Addition and Subtraction

  6. Vector addition using rectangular components

COMMENTS

  1. Vector Addition

    For example, consider the addition of the same three vectors in a different order. 15 m, 210 deg. + 25 m, 300 deg. + 20 m, 45 deg. SCALE: 1 cm = 5 m. When added together in this different order, these same three vectors still produce a resultant with the same magnitude and direction as before (20. m, 312 degrees).

  2. 5.1 Vector Addition and Subtraction: Graphical Methods

    Vector subtraction is done in the same way as vector addition with one small change. We add the first vector to the negative of the vector that needs to be subtracted. A negative vector has the same magnitude as the original vector, but points in the opposite direction (as shown in Figure 5.6).

  3. PDF Addition of Vectors

    For each case, identify the resultant (A, B, or C). Finally, indicate what two vectors Aaron added to achieve this resultant (express as an equation such as X + Y = Z) and approximate the direction of the resultant. 2. Consider the following five vectors. Sketch the following and draw the resultant (R).

  4. 3.2: Vector Addition and Subtraction- Graphical Methods

    Vector Addition: Head-to-Tail Method. The head-to-tail method is a graphical way to add vectors, described in Figure below and in the steps following. The tail of the vector is the starting point of the vector, and the head (or tip) of a vector is the final, pointed end of the arrow.. Figure. (a) Draw a vector representing the displacement to the east. (b) Draw a vector representing the ...

  5. Vector Addition and Subtraction

    solution. North (the direction the engines are pushing) is perpendicular to west (the direction the wind is pushing). The resultant of these two vectors is the hypoteneuse of a right triangle. We use pythagorean theorem to find its magnitude…. v2 =. v2plane + v2wind. v2 =. (100 m/s) 2 + (30 m/s) 2.

  6. Vector Addition

    Show/Hide Answer and Solution. 8. Add the following vectors and determine the resultant. 2.0 m/s, 150 deg and 4.0 m/s, 225 deg. Show/Hide Answer and Solution. 9. Add the following vectors and determine the resultant. 3.0 m/s, 45 deg and 5.0 m/s, 135 deg and 2.0 m/s, 60 deg. Show/Hide Answer and Solution.

  7. Vector Addition

    First, To add vectors, we just need to add the components. In other words, . This is pretty much the only thing you can write that makes sense, so it's easy to remember! The second thing to take away is that. When adding vectors, the "+" sign means "and then.". That is, in English, the equation means "Follow vector and then follow ...

  8. Component Method of Vector Addition

    The analytical method of vector addition involves determining all the components of the vectors that are to be added. Then the components that lie along the x-axis are added or combined to produce a x-sum. The same is done for y-components to produce the y-sum. These two sums are then added and the magnitude and direction of the resultant is determined using the Pythagorean theorem and the ...

  9. Vector Addition ( Read )

    The resultant, or sum, vector would be the vector from the origin of the first vector to the arrowhead of the last vector; the magnitude and direction of this sum vector would then be measured. Mathematical Methods of Vector Addition. We can add vectors mathematically using trig functions, the law of cosines, or the Pythagorean theorem.

  10. 1.6: Vector Addition

    Figure 1.6.1. The graphical process for adding vectors in two dimensions is to place the tail of the second vector on the arrow head of the first vector as shown above. The sum of the two vectors is the vector that begins at the origin of the first vector and goes to the ending of the second vector, as shown below. Figure 1.6.2.

  11. Vector Addition and Subtraction

    worksheet-addition.pdf. Determine the magnitude (in centimeters) and direction (in standard form) of the resultant vector B + A for each of the combinations below. Measure its length in centimeters and direction angle in standard form (i.e.; right 0°, up 90°, left 180°, down 270°, etc.). Use the horizontal reference lines as needed.

  12. PDF Addition and Resolution of Vectors

    3. Appreciate the differences between graphical and analytical methods of vector addition. Introduction: Physical quantities are generally classified as being scalar or vector quantities. The distinction is simple. A scalar quantity is one with a magnitude only for example, speed (55 mph) and time (3 hrs). A vector quantity on the other

  13. PDF Experiment 3

    3-Put - An example in Vector Addition (or poor golf skills) A golfer, putting on a green requires three strokes to "hole the ball.". During the first putt, the ball rolls 5.0 m due east. For the second putt, the ball travels 2.1 m at an angle of 20° north of east. The third putt is 0.50 m due north.

  14. Addition of Vectors

    Direction is the direction the vector is from one place to another. Some examples of direction are forces, displacement, velocity and acceleration. Vectors are not required to add or subtract like ordinary scalar number. When add or subtracting vectors, this required special mathematical formula. Methods of Vector Addition 1 Method

  15. PHYS101: Vector Addition and Subtraction

    Vector Subtraction. Vector subtraction is a straightforward extension of vector addition. To define subtraction (say we want to subtract from , written , we must first define what we mean by subtraction.The negative of a vector is defined to be ; that is, graphically the negative of any vector has the same magnitude but the opposite direction, as shown in Figure 3.20.

  16. PDF Chapter 4: Vector Addition

    This equation calculates the magnitude of the resultant vector from the known magnitudes of the vectors A and B and the cosine of the angle, , between them. Figure 4-5 shows the vector addition of A and B. Notice that the vectors must be placed tail to tip, and the angle is the angle between them. Example Problem.

  17. 16.2: Vector Addition

    Figure 16.2.1 16.2. 1: The geometric addition of vectors involves putting the vectors tip to tail as shown above. In practice, the easiest way to determine the magnitude and direction of the sum of the vectors is to add the vectors in component form. This starts by separating each vector into x x, y y, and possibly z z components.

  18. Adding Vectors

    Two or more vectors can be added using both graphical and algebraic methods. The three main methods for adding vectors are the polygon method, the parallelogram method and vector addition using its components. Here, we will look at some examples with answers and practice problems for the topic of vector addition.

  19. PHYS Lab Report 5

    The steps for the addition of vector 2 is the same for vector 3 as well. Finally, we recorded the masses attached to the fourth string and the angular position of the pulley as the equilibrant E in the data table. SAMPLE CALCULATIONS Vector A = 120g Angle = 30 deg Vector B =120g Angle = 60 deg. Ax=A cos θ Ax= 120 cos 30 = 103.

  20. LAB Report #3 Vector Addition AND Force Quilibrium

    General Physics I. Lab # 3 Vector Addition and Force Equilibrium Date: 10/1 4 / Name: Jostin Tapia Collaborators: Smer Iqbal Introduction: The objective of this experiment is to balance the forces acting on an object (ring) so that the net (resultant) force is zero. A force is a vector quantity and as such possesses both magnitude and direction.

  21. Physics Simulation: Vector Addition

    Minds On Physics Internet Modules: The Minds On Physics Internet Modules include a collection of interactive questioning modules that help learners assess their understanding of physics concepts and solidify those understandings by answering questions that require higher-order thinking. Assignments VP2, VP3, VP4, and VP5 of the Vectors and Projectiles module provide great complements to this ...

  22. Vector Addition Assignment

    Read through pages 4.1-4 of the "Vector Addition: Equilibrium of Non-Concurrent Forces" lab in the lab manual (Stop when you get to the "The Experiment" section on page 4). A pdf copy of this is also uploaded into the module. The goal of this lab is to add three vectors algebraically to obtain the resultant vector: a⃗+⃗b+c⃗=⃗s

  23. Vector Addition ( Read )

    The graphical process for adding vectors in two dimensions is to place the tail of the second vector on the arrow head of the first vector as shown above. The sum of the two vectors is the vector that begins at the origin of the first vector and goes to the ending of the second vector, as shown below. [Figure2]