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The Homework Machine
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Table of Contents
About the book, about the author.
Dan Gutman hated to read when he was a kid. Then he grew up. Now he writes cool books like The Kid Who Ran for President ; Honus & Me ; The Million Dollar Shot ; Race for the Sky ; and The Edison Mystery: Qwerty Stevens, Back in Time . If you want to learn more about Dan or his books, stop by his website at DanGutman.com.
Product Details
- Publisher: Simon & Schuster Books for Young Readers (June 26, 2007)
- Length: 176 pages
- ISBN13: 9780689876790
- Grades: 3 - 7
- Ages: 8 - 12
- Fountas & Pinnell™ R These books have been officially leveled by using the F&P Text Level Gradient™ Leveling System
Browse Related Books
- Age 12 and Up
- Children's Fiction > Social Themes > Adolescence & Coming of Age
- Children's Fiction > Social Situations > Adolescence
- Children's Fiction > School & Education
- Children's Fiction > Humorous Stories
Awards and Honors
- ILA/CBC Children's Choices
- Maud Hart Lovelace Award Nominee (MN)
- Booklist Editors' Choice
- South Carolina Picture Book Award Nominee
- Iowa Children's Choice Award Nominee
- Young Hoosier Book Award Nominee (IN)
- Indian Paintbrush Book Award Nominee (WY)
- Chicago Public Library's Best of the Best
- Nutmeg Book Award Nominee (CT)
- Colorado Children's Book Award Master List
- Child Magazine's Guide to Top Books, Videos and Software of the Year
- Pacific Northwest Young Reader's Choice Award Master List
- Volunteer State Book Award Nominee (TN)
- Virginia Readers' Choice Award List
- Prairie Pasque Award Nominee (SD)
- Land of Enchantment RoadRunner Award Nominee (NM)
- Nene Award Nominee (HI)
- Sunshine State Young Readers' Award List (FL)
- Massachusetts Children's Book Award Nominee
- Golden Sower Award (NE)
- Sasquatch Book Award Nominee (WA)
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The Homework Machine
50 pages • 1 hour read
A modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Chapter Summaries & Analyses
Introduction-Chapter 2
Chapters 3-4
Chapters 5-6
Chapters 7-8
Chapters 9-10
Character Analysis
Symbols & Motifs
Important Quotes
Essay Topics
Discussion Questions
Summary and Study Guide
The Homework Machine , written by acclaimed American author Dan Gutman was first published in 2007 by Simon & Schuster Books for Young Readers and is the first of a two-book series. The second book, The Return of the Homework Machine , was published in 2011. Gutman is primarily a children’s fiction writer who has been nominated for and won numerous awards, including 18 for The Homework Machine alone. Gutman is best known for his humorous series, My Weird School , in which there are more than 70 books. He lives in New York City with his family.
The paperback edition used for this study guide was published by Simon & Schuster in 2007.
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Plot Summary
The Homework Machine is told from the perspectives of multiple characters in the format of tape recordings for a police report.
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The four main characters are fifth-grade students who are grouped at the same classroom table because their last names start with D: Sam Dawkins (Snik), Kelsey Donnelly , Judy Douglas , and Brenton Damagatchi . Other than sharing the same last initial, the students have nothing in common. Snik is the cool class smart aleck; Kelsey is laid back and doesn’t care about school; Judy is conscientious and in the gifted program; and Brenton is a loner and genius who designs software and studies psychology in his spare time. Snik pushes people’s buttons, and one day he pushes Brenton too far—implying that Brenton spends all his free time doing homework. Brenton retorts that he doesn’t spend any time doing homework and lets slip that he has invented a homework machine.
Snik calls Brenton a liar, so Brenton invites Snik, Judy, and Kelsey to his house to see for themselves. The group are stunned when Brenton’s machine prints out perfectly completed homework in Brenton’s handwriting. Brenton agrees to let Snik, Judy, and Kelsey join him after school to “do” their homework and even rewrites the software to accommodate their handwriting. The unlikely foursome spends every afternoon together, but they insist that they are not friends and that the only reason they tolerate each other is to use the homework machine, which they name Belch. Judy feels guilty about cheating but enjoys getting A’s and uses the extra time to take up ballet. Kelsey’s vastly improved grades earn her privileges, such as a belly-button piercing, from her mother. As the weeks pass, the D Squad becomes addicted to using Belch and the boundaries between their various social identities begin to blur. Snik shows an interest in “boring” chess, which Brenton plays, and Judy tries to be complimentary about Kelsey’s piercings (while finding them disgusting). Everything seems to be going well. However, things start to rapidly fall apart halfway through the year. Judy and Kelsey’s other friends resent their new associations and “unfriend” them, and their teacher, Miss Rasmussen , suspects that they are cheating.
In addition, a strange man has been stalking the group ever since Brenton designed software to instigate a hugely successful social media-driven “red socks day” that spread across America. Miss Rasmussen springs a surprise test on the class to see whether the D Squad really knows their schoolwork. Sure enough—Kelsey and Snik fail, and Judy gets a C, confirming Miss Rasmussen’s suspicions. Before Miss Rasmussen can report them, Snik’s father, who is in the military, is killed in the Middle East. This tragic event diverts Miss Rasmussen’s attention from the cheating, which seems trivial in comparison. The bond between the D Squad strengthens as the stress of keeping Belch secret increases.
Together they decide to shut Belch down, only to discover that Belch has taken on a life of its own and will not power off. They throw Belch into the Grand Canyon and feel relief as they watch it disappear. However, when backpackers find computer pieces at the bottom of the canyon, the D Squad is called into the sheriff’s office where they confess to everything. The case is closed, but their unlikely friendships continue to strengthen and grow. The stalker turns out to be someone scouting Brenton to offer him a job as an influencer for his company. The company’s clients want to market their products to kids. Brenton simply offers him an idea he would like to influence kids with: “Do your homework” (146).
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The Homework Machine
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DOING HOMEWORK BECOMES A THING OF THE PAST The unlikely foursome made up of a geek, a class clown, a teacher’s pet, and a slacker – Brenton, Sam Snick, Judy and Kelsey, respectively, – are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don’t want when you are keeping a secret. Before long, members of the D Squad, as they are called at school are getting strange Instant Messages from a shady guy named Milner; their teacher, Miss Rasmussen, is calling private meetings with each of them and giving them pop tests that they are failing; and someone has leaked the possibility of a homework machine to the school newspaper. Just when the D Squad thinks things can’t get any more out of control, Belch becomes much more powerful than they ever imagined. Soon the kids are in a race against their own creation, and the loser could end up in jail…or worse!
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The Creative Behind the Book
Dan Gutman is the New York Times bestselling author of the Genius Files series; the Baseball Card Adventure series, which has sold more than 1.5 million copies around the world; and the My Weird School series, which has sold more than 12 million copies. Thanks to his many fans who voted in their classrooms, Dan has received nineteen state book awards and ninety-two state book award nominations. He lives in New York City with his wife, Nina. You can visit him online at www.dangutman.com.
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The Homework Machine Paperback – June 26, 2007
Purchase options and add-ons.
- Book 1 of 2 The Homework Machine
- Print length 176 pages
- Language English
- Grade level 3 - 7
- Lexile measure 680L
- Dimensions 5.13 x 0.5 x 7.63 inches
- Publisher Simon & Schuster Books for Young Readers
- Publication date June 26, 2007
- ISBN-10 9780689876790
- ISBN-13 978-0689876790
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Continues... Excerpted from The Homework Machine by Dan Gutman Copyright © 2007 by Dan Gutman. Excerpted by permission. All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher. Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Product details
- ASIN : 0689876793
- Publisher : Simon & Schuster Books for Young Readers; Reprint edition (June 26, 2007)
- Language : English
- Paperback : 176 pages
- ISBN-10 : 9780689876790
- ISBN-13 : 978-0689876790
- Reading age : 8 - 11 years, from customers
- Lexile measure : 680L
- Grade level : 3 - 7
- Item Weight : 3.84 ounces
- Dimensions : 5.13 x 0.5 x 7.63 inches
- #730 in Children's Values Books
- #1,495 in Children's School Issues
- #3,732 in Children's Friendship Books
About the author
I was born in a log cabin in Illinois and used to write by candlelight with a piece of chalk on a shovel. Oh, wait a minute. That was Abraham Lincoln.
Actually, I’m a children's book author. I’ve written more than 170 books for kids from kindergarten up to middle school.
For the little ones, I write picture books like "Rappy the Raptor," about a rapping raptor named Rappy, who raps.
For beginning readers, I write "My Weird School," about some kids who go to a school in which all the grownups are crazy. Thirty-one million copies have been sold. I also write “Wait! WHAT?” a series of biographies that focus on the unusual aspects of people like Albert Einstein, Amelia Earhart, Muhammad Ali, and Teddy Roosevelt.
For middle-graders, I write the baseball card adventure series, about a boy who has the power to travel through time using a baseball card like a time machine. He goes on adventures with players like Babe Ruth, Jackie Robinson, Willie Mays, and others.
For advanced readers, I write "The Genius Files," "Flashback Four,” “Houdini and Me” and others.
If you’d like to find out more, visit my web site (www.dangutman.com), my Facebook fan page, and follow me on Twitter and Instagram @dangutmanbooks.
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What a Sixty-Five-Year-Old Book Teaches Us About A.I.
By David Owen
Neural networks have become shockingly good at generating natural-sounding text, on almost any subject. If I were a student, I’d be thrilled—let a chatbot write that five-page paper on Hamlet’s indecision!—but if I were a teacher I’d have mixed feelings. On the one hand, the quality of student essays is about to go through the roof. On the other, what’s the point of asking anyone to write anything anymore? Luckily for us, thoughtful people long ago anticipated the rise of artificial intelligence and wrestled with some of the thornier issues. I’m thinking in particular of Jay Williams and Raymond Abrashkin, two farseeing writers, both now deceased, who, in 1958, published an early examination of this topic. Their book—the third in what was eventually a fifteen-part series—is “ Danny Dunn and the Homework Machine .” I first read it in third or fourth grade, very possibly as a homework assignment.
Danny Dunn, you may recall, is a “stocky and red-haired” elementary schooler. His father is dead, and he and his mother live with Professor Euclid Bullfinch, “a short, plump man with a round bald head,” who teaches at Midston University. Bullfinch “took the place of the father Danny had never known,” the book explains, and Mrs. Dunn supports herself and her son by working as his cook and housekeeper. We aren’t told how Danny’s father died—heart attack? car accident? murder?—and we know next to nothing about sleeping arrangements in the house. (“Now take your fingers out of my cake, Professor Bullfinch,” Mrs. Dunn says in the first book in the series.) But we do know that Bullfinch encourages Danny’s interest in science and lets him fool around in his private laboratory, which occupies “a long, low structure at the rear of the house.”
Danny’s best friend is Joe Pearson, “a thin, sad-looking boy”; his next-door neighbor is Irene Miller, whose father, an astronomer, also teaches at Midston. We can tell right away that Irene knows at least as much about science as Danny does—and way more than Joe, whose main academic interests are literary. As the story begins, Danny is demonstrating a recent invention of his: a piece of wood, suspended by clothesline from a pair of pulleys attached to the ceiling, into which he has inserted two pens. When he writes with either pen, the other creates a duplicate on a second sheet of paper. (This device is called a polygraph; Thomas Jefferson owned several.) “Now I can do our arithmetic homework while you’re doing our English homework,” he tells Joe. “It’ll save us about half an hour for baseball practice.” Joe runs home to get more clothesline, and Danny dreams of bigger things: “If only I could build some kind of a robot to do all our homework for us. . . .”
The boys don’t perceive a moral dilemma, but Irene does. “It—it doesn’t seem exactly honest to me,” she says. Danny disagrees, and cites his landlord: “Professor Bullfinch says that homework doesn’t have much to do with how a kid learns things at school.”
Williams and Abrashkin were all the way out at the cutting edge, technology-wise. In their first book, “ Danny Dunn and the Anti-Gravity Paint ,” Danny and Bullfinch accidentally invent a liquid that causes anything coated with it to rise off the ground. That book was published in 1956, a year before the Soviets launched the first artificial satellite, Sputnik 1 , but in Chapter 3 we learn that a similar satellite is already orbiting Earth, and is viewable through a telescope in Bullfinch’s lab. Long story short: the American government uses the paint on a spaceship, which accidentally lifts off while Danny, Joe, Bullfinch, and another scientist are inside it, having a look around. During their voyage, Danny completes an assignment that his teacher, Miss Arnold, has given him as punishment for daydreaming about rockets when he was supposed to be paying attention to her: writing “Space flight is a hundred years away” five hundred times.
Some of the scientific innovations portrayed in the Danny Dunn books are so advanced that they are still in the future—time travel, invisibility, smallification—but others have come into existence more or less as Williams and Abrashkin described them. In “ Danny Dunn and the Automatic House ,” published in 1965, Danny persuades the university to build what would nowadays be called a smart home ; it’s equipped with “the newest developments in electronic control systems,” including a voice-activated door lock, a Roomba-like self-propelled vacuum cleaner, and a bathtub that fills itself with water, adds soap, and announces, “Your bath is ready.” Danny’s mother is skeptical: “Once you start trying to save work by putting in machines, you may find you’re spending all your time taking care of the machines and not getting any fun out of your work. This kitchen is my studio—my laboratory, just like your laboratory, Professor. Would you want an automatic laboratory?”
Bullfinch says that he most certainly would not—but in “Homework Machine” we learn that he has built a computer with similar capabilities. It’s a scaled-down version of two mainframes that Williams and Abrashkin saw, during a visit to I.B.M., while they were researching their book. Bullfinch calls it Miniac:
A high panel at the back of the desk was filled with tiny light bulbs. There were a number of flat, square buttons, each with a colored panel above it. And beyond the desk was an oblong, gray metal cabinet, about the size of a large sideboard, with heavy electric cables leading to it.
An important difference between Miniac and the real computers of the nineteen-fifties—and another area in which Williams and Abrashkin were ahead of their time—is that its input medium is spoken English, not punched cards or paper tape. Danny asks Irene to demonstrate. She approaches the microphone and, following Bullfinch’s advice to “speak slowly and clearly so that Miniac can understand you and translate your words into electrical impulses,” says, “Um . . . John buys 20 yards of silk for thirty dollars. How much would 918 yards of silk cost him?” The professor presses a button, lights flash, and the typewriter responds: “$1,377.00.” After a pause, it adds, “And worth it.”
Any qualms that Irene has about getting help with her homework disappear when she discovers how much of it Miss Arnold assigns. One day, Irene asks Danny (at first, by shortwave radio) for help with a grammar exercise, and they meet in Bullfinch’s lab. Minny—as they now refer to the computer—defines “predicate noun” for her, and provides an example: “You are a fool .” Danny is suddenly inspired: “Why can’t we use Minny as a homework machine ?”
Bullfinch, conveniently, has asked Danny to keep an eye on Minny while he attends some important meetings in Washington, D.C. During the next few days, Danny, Irene, and Joe read large stacks of books into the microphone. As Danny explains, mainly to Joe, “Programming is telling the machine exactly what questions you want answered and how you want them answered. In order to do that right, you have to know just what sequences of operation you want the machine to go through.” When they’ve finished, Minny does their math problems for them, then starts on social studies.
“Man!” Joe says. “This is the way to do your homework. This is heaven!”
I hesitate to give away too much of the plot, but (spoiler alert!) two mean boys in their class, one of whom is jealous of Irene’s interest in Danny, watch them through a window and tattle to Miss Arnold. She comes to Danny’s house to confer with him and his mother—and you know that Danny is in trouble, because his mother suddenly starts calling him Dan. But he defends what he and his friends have been up to. Grocers and bankers now use adding machines instead of doing arithmetic the old-fashioned way, he says; why should students be different? Surprisingly, this argument works. Miss Arnold tells Danny that she wishes he wouldn’t let Minny do his homework, but that she won’t stop him.
Then the story becomes complicated. Irene tricks the jealous boy, Eddie (Snitcher) Philips, into revealing that he spied on them, then pushes him into a puddle. Eddie and his friend get revenge by sabotaging Minny. Bullfinch returns from Washington and is embarrassed when he tries to demonstrate Minny to two other scientists, one of whom is from the “Federal Research Council.” Danny saves the day by deducing that Eddie must have disconnected Minny’s temperature sensor; he reconnects it, and is treated as a hero. (This turn of events will be familiar to readers of the “Curious George” books, in which George is often praised for solving problems that he himself created.)
Bullfinch and one of the visiting scientists later program the repaired computer to write music, by giving it “full instructions for the composition of a sonata, plus information on note relationships,” and by modifying the typewriter so that it can print musical scores. Still, Bullfinch insists, Minny is limited in ways that humans are not. “It can never be the creator of music or of stories, or paintings, or ideas,” he says. “The machine can only help, as a textbook helps. It can only be a tool, as a typewriter is a tool.” He points out that Danny, in order to program Minny to do his homework, had to do the equivalent of even more homework, much of it quite advanced. (“Gosh, it—it somehow doesn’t seem fair,” Danny says.)
At least until recently, almost everyone has thought of computers in roughly that way. When Bullfinch and his friend play a sonata that Minny has written for them, Mrs. Dunn observes that “it isn’t exactly Beethoven”—and Bullfinch agrees. Yet Minny’s abilities clearly surpass those of a mere “tool.” The children “program” it by loading it with tagged examples, from which Minny somehow produces individualized schoolwork—a method that seems less like mid-twentieth-century programming than like the way that A.I. researchers create algorithms today. (Minny also editorializes , as with its comment about the price of silk and its example of a predicate noun.) Williams and Abrashkin foresaw a less serious practical use for artificial intelligence, too. “You know, we ought to enter her in one of those TV quiz shows,” Joe says in an early chapter, anticipating the “Jeopardy!” triumph, fifty-three years later, of I.B.M.’s Watson.
“Danny Dunn and the Homework Machine” is ostensibly about computers, but it also makes an argument about homework. In a note at the beginning of the book, Williams and Abrashkin write, “In all fairness to both Professor Bullfinch and Danny, we wish to point out that their position on homework is supported by Bulletin 1248-3 of the Educational Service Bureau, University of Pennsylvania.” I haven’t managed to turn up a copy of that bulletin, which was called “What About Homework?,” but I’ve found a number of other publications, from multiple decades, that arrive at what I assume are similar conclusions. For example, in 2007 the education critic Alfie Kohn—whose many books include “ The Homework Myth ,” published in 2018—wrote that “there is absolutely no evidence of any academic benefit from assigning homework in elementary or middle school,” and that in high school “the correlation is weak and tends to disappear when more sophisticated statistical measures are applied.” One problem with homework is that it inevitably encourages the counterproductive over-involvement of parents. (When my kids were young, I suggested to one of their teachers that he conduct a science fair for fathers only.) There’s also the issue of homework whose sole purpose is to squeeze in material that should have been covered during the school day but wasn’t. Miss Arnold offers precisely that justification for some of her huge assignments: the size of her class has nearly doubled, because of rapid population growth in Midston, and she is no longer able to give individual students as much attention as she once did.
Miss Arnold also assigns homework for a suspect reason that’s described in a paper published under the sponsorship of the U.S. Department of Education, in 1988: “Punishing assignments exercise the teacher’s power to use up time at home that would otherwise be under the student’s control. The assignments often center on behavior rather than academic skills, and stress embarrassment rather than mastery.” That’s what she was up to with all those sentences she made Danny write, back in the first book in the series. Luckily for everyone, Danny handled his embarrassment with aplomb, by writing most of the sentences during downtime in outer space, and the mindlessness of the exercise did no permanent harm to his imagination. At the end of “Homework Machine”—as he, Irene, and Joe are heading to the drugstore to celebrate Minny’s resurrection—he suddenly has “a strange, wild look in his eyes, and a faraway smile on his lips.” He says, “This is just a simple idea I had. Listen—what about a teaching machine. . . .”
Irene, as always, knows better. “Grab his other arm, Joe,” she shouts. “He needs a soda—fast.” ♦
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See More Categories. Your First Name. Birth Month. Zip Code. State. The Homework Machine by Dan Gutman - Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School m...
March 31, 2017. This book is about 4 kids named Brenton, Sam, Judy, and Kelsey. Brenton builds a homework machine and soon the other 3 kids find out about it. Brenton and Judy are really smart and they do not need the machine. Sam and Kelsey on the other hand really need the machine.
DOING HOMEWORK BECOMES A THING OF THE PAST The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker -- Brenton, Sam "Snick," Judy and Kelsey, respectively, -- are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of ...
The Homework Machine. Hardcover - March 1, 2006. The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker -- Brenton, Sam "Snick,", Judy and Kelsey, respectively, -- are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start ...
The Homework Machine, written by acclaimed American author Dan Gutman was first published in 2007 by Simon & Schuster Books for Young Readers and is the first of a two-book series.The second book, The Return of the Homework Machine, was published in 2011.Gutman is primarily a children's fiction writer who has been nominated for and won numerous awards, including 18 for The Homework Machine ...
The homework machine by Gutman, Dan. Publication date 2008 Topics ... Page_number_confidence 85.98 Pages 166 Ppi 514 Related-external-id urn:isbn:1435289307 urn:lccn:2005019785 urn:oclc:138328948 urn:isbn:1417799420 urn:oclc:810234270 urn:isbn:141692602X urn:oclc:222746096 urn:oclc:69485620
Return of the Homework Machine. Add to. View more. Other Books You Might Enjoy If You Liked This Book. chapter • 160 Pages #1 in Series. Coco Simon. Add to. chapter • 180 Pages. Rebecca Stead. ... WorldCat Number (OCLC) 61119062 Lexile® Level 680L Est. Fountas & Pinnell Level~ PEst. ATOS® Book Level~ 4.4. Contribute to this page.
The Homework Machine. Dan Gutman. Simon and Schuster, Oct 27, 2009 - Juvenile Fiction - 176 pages. Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework ...
The homework machine by Gutman, Dan. Publication date 2006 Topics ... Page_number_confidence 78.26 Pages 186 Pdf_module_version 0.0.20 Ppi 300 Rcs_key 24143 Republisher_date 20201112130109 Republisher_operator [email protected] Republisher_time 454 Scandate
The Homework Machine By Dan Gutman Chapter 1 Before you read the chapter: The protagonist in most novels features the main character or "good guy". There are four very different protagonists in The Homework Machine, all sharing equal billing: Snik, Kelsey, Judy and Brenton. Think back on some of your favorite characters from past novels you
Paperback - June 26, 2007. by Dan Gutman (Author) 4.6 779 ratings. Book 1 of 2: The Homework Machine. Teachers' pick. See all formats and editions. Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are ...
After a pause, it adds, "And worth it.". Any qualms that Irene has about getting help with her homework disappear when she discovers how much of it Miss Arnold assigns. One day, Irene asks ...
Chapter 2 October Pp. 25-45 Vocabulary List with Definitions (grade appropriate #, page where word is found) pestering (6+, 27) irritate; annoy hospitable (8, 29) given to generous and cordial reception of guests bogus (10, 32) a sham, spurious, a ruse time-consuming (7, 39) taking a lot of or too much time catapult (8, 40) an ancient military machine for hurling missiles
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The number of pages produced by a fax machine in a busy office is normally distributed with a mean of 275 and a standard deviation of 75. Determine the probability that in 1 week (5 days) more than 1500 faxes will be recieved? Here's the best way to solve it. Given mean=275*5=1375s=75*5= ….
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Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework machine. Because the machine, code-named Belch, is doing their homework for them, they start spending ...
Secondly, all the writers have work experience of more than 5 years in this domain of academic writing. They are responsible for. Omitting any sign of plagiarism. Formatting the draft. Delivering order before the allocated deadline. Order Now. About Writer. phonelink_ring Toll free: 1 (888)499-5521 1 (888)814-4206.
The Homework Machine Number Of Pages - 4.9 (4172 reviews) Hire a Writer. 100% Success rate Show More. 100% Success rate The Homework Machine Number Of Pages: ID 27260. 787 . Finished Papers. Assignment, Linguistics, 2 pages by Rising Siri Kaewpakit. Order now Login. PERSONAL STATEMENT. Flexible discount program ...
The Homework Machine by Gutman, Dan. Publication date 2007 Topics Homework, Cheating, Schools, Interpersonal relations Publisher Perfection Learning Prebound ... Page_number_confidence 85.54 Pages 166 Pdf_module_version 0.0.20 Ppi 500 Related-external-id urn:isbn:1435289307 urn:lccn:2005019785 urn:oclc:138328948 urn:isbn:1417799420
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The Homework Machine Number Of Pages. Lucy Giles. #23 in Global Rating. Jalan Zamrud Raya Ruko Permata Puri 1 Blok L1 No. 10, Kecamatan Cimanggis, Kota Depok, Jawa Barat 16452. Follow me.
At Essayswriting, it all depends on the timeline you put in it. Professional authors can write an essay in 3 hours, if there is a certain volume, but it must be borne in mind that with such a service the price will be the highest. The cheapest estimate is the work that needs to be done in 14 days. Then 275 words will cost you $ 10, while 3 ...