Essays About Video Games: Top 12 Examples and Prompts
Video games have revolutionized the way we have fun today. If you are writing essays about video games, check out our guide to inspire your writing.
Few can contest the fact that video games have taken over the world. From the basic, almost “primitive” games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all. Moreover, they have proven quite profitable; countries like Japan and the United States have made tens of billions of dollars solely from the video game market.
Despite their popularity, much has been debated over the potentially harmful side effects that video games may have, particularly on children. One side argues that playing certain video games can lead to people exhibiting violence in the future, while others believe that video games teach players essential life skills. Regardless, they will continue to be a part of our lives for the foreseeable future.
For engaging essays about video games, read the essay examples featured below for inspiration.
1. What electronic games can teach us by Kendall Powell
2. designers are imagining video games without guns by keith stuart, 3. playing video games all summer won’t make you feel worse by nicole wetsman, 4. violent video games bad by andrea newman.
- 5. The health effects of too much gaming by Peter Grinspoon
Writing Prompts For Essays About Video Games
1. video games: good or bad, 2. the benefits of video games, 3. what is your favorite video game, 4. do video games cause people to become violent, 5. video games in your life, 6. video games vs. traditional games, 7. is the video game rating system enough.
“In other studies, researchers found that gamers who trained on Tetris were better at mentally rotating two-dimensional shapes than those who played a control game. Students who played two hours of All You Can E.T., an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game.”
Powell explains a few possibilities of applying video games to education. As it turns out, certain video games can improve players’ skills, depending on the mechanics. Researchers are inspired by this and hope to take advantage of the competitive, motivational nature of gaming to encourage children to learn. New games are designed to help kids improve their focus, coordination, and resilience, and game designers hope they will succeed.
“Imagine a game where you’re a war reporter seeking to capture the most iconic, representative images in a battle environment: You’d still get the sense of peril that audiences expect from action adventures, but your relationship with the environment would be more profound. It would be Call of Duty from the perspective of a creative participant rather than a violent interloper.”
The graphic nature of some video games is said to make kids violent, so it is only natural that some creators try to change this. Stuart writes that it is possible to maintain the fun that shooter-type games induce without using guns. He gives examples of games where you do not kill your enemy, simply stunning or capturing them instead. He also suggests photography as an alternative to killing in a “shooting” game. Finally, he suggests basing video games around helping others, making friends, and doing more peaceful, creative tasks.
“Any role video games play in skewing well-being that did pop up in the study was too small to have a real-world impact on how people feel, the authors said. People would have to play games for 10 more hours per day than their baseline to notice changes in their well-being, the study found.”
Wetsman counters the widespread belief that video games “destroy your brain.” Research done with a sample of 39,000 players over six weeks has shown that whether one plays video games for long or short periods, their mental health is not impacted much. There are some exceptions; however, there are not enough to conclude that video games are, in fact, harmful.
“Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life. While video games aren’t about violence their capacity to teach can be a good thing.”
In her essay, Newman writes about the supposed promotion of violence in some video games. However, she believes this violence does not cause people to be more aggressive later. Instead, she believes these games expose children to certain atrocities so they will not be traumatized if they see them in real life. In addition, these games supposedly promote connections and friendships. Finally, Newman believes that these “harmful” can make you a better person.
5. The health effects of too much gaming by Peter Grinspoon
“Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant. For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds.”
Grinspoon discusses both the benefits and the health risks of gaming. Video games allow people to interact with each other remotely and bond over specific missions or tasks, and some research shows that they have cognitive benefits. However, some gamers may develop vision problems and hand and wrist injuries. Gaming and “staring in front of a screen the whole day” is also associated with obesity. Overall, Grinspoon believes that gaming is best done in moderation.
Looking for more? Check out these essays about hobbies .
Many parents believe that their children’s “bad behavior” is because of video games. Based on your experience and others, decide: are video games good or bad for you? Make sure to read viewpoints from both sides and write an essay based on your position. Would you encourage others to play video games? Discuss these pros and cons for an interesting argumentative essay.
Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. Also, include whether you believe their benefits outweigh the disadvantages they may pose.
For your essay, write about your favorite video game and why you chose it. What is its meaning to you, and how has it affected your life? Describe the gameplay mechanics, characters, storyline, and general impact on the gaming community or society. You can write about any game you want, even if you have not played it; just ensure the content is sufficient.
Many claim that playing violent video games can make you violent in the future. Research this phenomenon and conclude whether it is true or not. Is the evidence sufficient? There are many resources on this topic; support your argument by citing credible sources, such as news articles, statistics, and scientific research.
Video games have been a part of almost all our lives. Recall a treasured experience with video games and explain why it is significant. How old were you? Why do you remember it fondly? How did this experience make you feel? Answer these questions in your own words for an exciting essay.
There are stark differences between video and traditional games, such as board games and card games. For an engaging essay, compare and contrast them and write about which is more entertaining, in your opinion. Be creative; this should be based on your own opinions and ideas.
The video game content rating system is used to classify video games based on their appropriateness for specific ages. However, parents complain that they are not strict enough and allow the display of violent content to children. Explore the criteria behind the rating system, decide whether it needs to be changed or not, and give examples to support your argument.
If you are interested in learning more, check out our essay writing tips !
Tip: If writing an essay sounds like a lot of work, simplify it. Write a simple 5 paragraph essay instead.
Martin is an avid writer specializing in editing and proofreading. He also enjoys literary analysis and writing about food and travel.
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How to Write an Essay about Video Games: Presenting Effective Arguments in Papers
Gaming on video consoles is becoming more and more common. In actuality, the typical gamer plays for roughly six hours each week. There are many who claim that video games are harmful to one’s health since they promote inactive lifestyles like prolonged sitting and isolation from the outside world. On the other hand, some people say that playing video games is a good way to unwind and relax, and they are not wrong. So, what is the real story of video games? Are they good or bad? The controversy of playing video games presents an opportunity for students to either be proponents or antagonists of the issue through essays. Accordingly, this article discusses how a learner can write an essay about video games.
It would be best to do thorough research before writing an essay about video games
Research is often the most challenging aspect of preparing an essay. While writing your video games essay, you’ll have to employ the information you get from research to define video games, describe different genres, and give relevant examples to support your claims. Students must recognize that the amount of research they conduct totally affects how good their essays turn out. Your video game essay will benefit greatly from your careful attention to detail and thorough investigation. Just keep in mind that you are trying to convince your audience to see things from your point of view. This is why having a great deal of background information is essential. Researching your favorite video game would give you an added advantage. Additionally, to support your claims, you must include relevant examples and research-based data.
You should develop an introduction that captures your reader’s interest
The whole point of the opening paragraph is to capture the interest of the audience. To achieve this, it should pose an intriguing topic or provide a contradiction or paradox. You ought to add a good hook to grab the reader’s attention so they can’t help but keep reading your paper. Given that there are numerous motivations for why individuals engage in video games, the introduction is where you have to specify the reasons. Moreover, it would be best to incorporate your thesis statement in the introduction. A thesis statement is basically the writer’s primary concept, summed up in one or a few sentences. A well-formulated thesis statement expresses the work’s central argument in a way that makes sense in light of the inquiry or issue at hand. It would be the correct response to the question, “What is the primary theme of this essay?” from the instructor. Nonetheless, you should perceive your thesis as an opinion that may be debated at any time, rather than an established fact or objective reality. In other words, now is the time to speak your mind regarding the impact of video games on today’s youth.
You must present your arguments in the body paragraphs
The arguments are what learners utilize to support their thesis. A single contention and one or two examples must each have their own paragraph. It would be best to provide your reasoning for your video game position and be sure to explain why you firmly disagree with the opposing viewpoint. Examples include your own experiences and, where appropriate, references to data from studies, forecasts, and statistics. Students should provide answers to contentious topics like “Do video games promote addiction and violence among players?” The arguments you employ ought to back your main point rather than contradict it.
You may offer vivid illustrations as you write an argumentative essay about video games
Learners should offer evocative examples of the genres and video games under consideration. Instead of stressing about whether the material you discover online or the game’s publishers are legit, dedicate yourself to writing a fun and vibrant paper for the person who reads it. This approach piques the audience’s attention and facilitates their comprehension of the argumentative essay about video games. Additionally, these vivid examples assist you in conveying your ideas in a manner that words can’t. Even if you aren’t convinced that your assignment requires an example, using one might perk up your reader and provide your arguments additional weight.
You should write a conclusion for your essay
The last section is meant to sum up the college essay. You may accomplish this by restating the thesis statement and briefly mentioning the arguments you presented in your body paragraphs. This approach will help the audience understand how you systematically addressed the issue and made conclusions. For instance, suppose you had to respond to the question, “Do games negatively affect us?” A topic like that can’t be satisfactorily answered by psychology, particularly when it involves something as novel as video games. Consequently, it is actually way easier to just pick a side and support your position with some research. In the end, your readers don’t expect the argument to be elaborated upon but rather summarized. No new material should be introduced in the last paragraph.
Identifying the sources you employed would be best
When you are writing an essay about video games, it is essential to cite your sources. That means you got to make a list of every resource you used in your paper. References to diverse books, scientific studies, statistical data, and remarks made by well-known experts are acceptable. It would help to make sure your research is from the past five years.
Proofreading is vital for developing a top-notch paper
Students must make sure that their essays about video games have been edited and proofread prior to submission. So basically, you are going to check your assignment for spelling, punctuation, and grammatical mistakes. Completing an essay that is free of errors increases a learner’s likelihood of academic success. Here are some tips to help you proofread your work:
- Read the text aloud. This will enable you to detect any mistakes.
- Take your time proofreading and revising your work. Spend sufficient time on it to ensure you catch any possible oversights.
- Concentrate on correcting a single mistake at a time. Avoid the hassle of searching for spelling and grammar mistakes at the same time. Prior to checking for punctuation and spelling problems, you may concentrate on grammatical issues.
- You may also create a list of the most typical errors that students make while writing essays, then review your work for each one.
Using these suggestions will guarantee that your essay is devoid of all types of mistakes that might undermine how persuasive your argument is. Alternatively, you can delegate your “ write my essay ” request to online essay writing services like CustomWritings which may allow you to complete a high-quality paper about video games.
Extra tips for presenting better arguments in essays about video games
Today’s youth often engage in video gaming, and this trend will only spread in the coming years. Composing a paper about video games can help you learn more about the subject while also providing readers with information they can utilize in their lives. Just consider the potential for them to be inspired by and gain new knowledge from your essay about video games. Following this article’s recommendations should take you a step closer to achieving your academic goals.
Nick Sinclair
Nick Sinclair, a gaming aficionado since the Commodore 64 era, studied Creative Computer Games Design in university before founding his own gaming company. Discovering a passion for content creation, Nick now helps gamers squeeze every drop of fun out of their favorite gaming hardware
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To Play or Not to Play: The Great Debate About Video Games
Two recent studies shed light on whether video games are good or bad for kids.
With more than 90 percent of American kids playing video games for an average of two hours a day, whether that's a good idea is a valid question for parents to ask. Video games, violent ones especially, have caused such concern that the issue of whether the sale or rental of such games to children should be prohibited was brought before the Supreme Court.
In 2011, the Supreme Court ruled that video games, like plays, movies and books, qualify for First Amendment protection. “Video games,” the court declared, “communicate ideas – and even social messages.” But that didn’t stop the debate. Real-life tragedies continue to bring attention to the subject, like the revelation that the Sandy Hook Elementary School gunman was an avid video game player . Parents seeking an easy answer to whether video games are good or bad won’t find one, and two recent studies illustrate why.
While many studies have made a connection between violent video games and aggression in adolescents, research published in August in the Journal of Personality and Social Psychology found that teens who played mature-rated violent video games were also more likely to engage in drug and alcohol use, dangerous driving and risky sexual behavior.
[Read: Read More, Play More: Simple Steps to Success for Today’s Children .]
Researchers evaluated more than 5,000 male and female teenagers between ages 13 and 18 over the course of four years and discovered that those who played violent video games were more rebellious and eager to take risks. The effect was greatest among those who played the most as well as those who played games with antisocial main characters.
But a study published in August in Pediatrics of nearly 5,000 girls and boys ages 10 to 15 revealed that children who played video games for less than an hour a day were better adjusted than children who either played no video games or played for three or more hours a day. These children were found to have fewer emotional problems and less hyperactivity, and they were more sociable overall. Video games, the study suggests, play a very small part in children’s lives when compared to such influences as a child’s family, school relationships and economic background.
So are video games harmful to children? “It depends on the content of the game and the outcome of interest,” says Marina Krcmar, an associate professor of communication at Wake Forest University. “Violent games have been found to be associated with aggressive outcomes, increases in hostility and aggressive cognitions.” There are several factors that may explain this.
[Read: 7 Facts About Child Life Specialists .]
First, there are no negative consequences for bad behavior. Players are rewarded for violence with points, reaching a higher level or obtaining more weapons. And, Krcmar adds, players actively commit violence rather than passively watch it, as they may do through other mediums such as movies and television.
“Another issue is that our daily behaviors and interactions actually change our brains – that’s why we encourage kids to study and read," Krcmar says. Research presented at the annual meeting of the Radiological Society of North America in 2011 examined the neurological activity of a group of men who did not typically play violent video games but did so for the study over the course of one week, while a control group played none. MRI scans revealed that those who played the violent video games had less activity in the brain areas involved in controlling emotion and aggressive behavior. The control group showed no brain changes at all. “Keep in mind that these were players randomly assigned to play the games, not players who actively chose to do so,” Krcmar says. “We can’t argue here that people who seek out violent games are more aggressive to begin with.”
The disadvantage of video games, other experts point out, is the simple fact that time spent playing them is time not spent doing such activities as reading a book, playing outside or engaging with friends. But that’s not to say all video games are bad. There are positives to consider, too.
“Video game play is associated with improvements in hand-eye coordination, faster reaction times, improved visuospatial skill and peripheral awareness, while some educational games can also improve math, spelling and reading skills,” Krcmar says.
[Read: How Your TV Is Making You Sick .]
A report published in the January issue of American Psychologist points out that shooter games, where split-second decision-making and attention to rapid change is necessary, can improve cognitive performance, while all genres of video games enhance problem-solving skills. And despite the belief that it’s a socially isolating activity, one survey found that more than 70 percent of people who play video games do so with a friend, either cooperatively or competitively.
“Video games are a wonderful teaching tool,” says Brad Bushman, professor of communication and psychology at The Ohio State University. Computer scientists from the University of California–San Diego recently revealed that children ages 8 to 12 who played a video game they developed that teaches how to code – for either four hours over four weeks or 10 hours over seven days – were successfully able to write code by hand in Java.
So what should parents do? Monitor content and the amount of time spent on video games, Krcmar advises. And Bushman warns that you shouldn't let your children play age-inappropriate video games. “Video games rated M for 'mature audience 17 and older' should not be played by children under 17," he says. And remember: “The American Academy of Pediatrics recommends no more than two hours of entertainment screen time per day for children 2 to 17, and no screen time for children under 2," Bushman says. This applies to video games as well.
Tags: video games , television , children's health , parenting
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Persuasive Essay: Video Games
Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn’t spend too much time gaming and there are a number of reasons for this: it’s unhealthy, you should spend more time studying, and you need to socialize more.
The primary reason to cut down on gaming time has to be that youths that spend a long time on computers and games consoles are often not getting enough exercise. With high obesity rates, it’s very important for young people to spend as much time being active as possible, especially since studies show that people who are overweight during childhood and adolescence are far more likely to become overweight adults than those of a healthy weight when they’re young. There is just as much, if not more, fun to be had in getting out and about and being active. This doesn’t have to mean going for long runs if that’s not your thing; team sports are both fun and great exercise. Dance or fitness classes are also a good option for those not into sports.
Secondly, getting a good education is that best thing that you can do for your future. If every teenager cut down on their gaming time by 30 minutes per day and used this time to study, the whole of that generation would achieve better results and be more likely to have the career that they want. With education, you get out what you put in, so it’s really up to you to put in the additional effort. If you want to go to a good college, extra study in your own time will be completely vital, but gaming can reduce your concentration span and make this more difficult.
The third main reason that playing video games too often is that it’s no good for your social skills. Some teenagers may argue that because they can now play their games online with friends, they are socializing in their own way. However, you can’t beat face-to-face contact, and if you want to succeed in interviews and build good relationships in later life, you need to develop some proper communication skills. This shouldn’t be a chore, or difficult, because hanging out with friends is far more fun than sitting indoors playing on games all day anyway!
In conclusion, there can be no doubt that spending too much time gaming isn’t good for you. You don’t have to stop all together, but it’s all about moderation. Cut down and allocate your additional free time to doing things that are good for you, and you definitely won’t regret it in later life.
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Is Video Gaming Good Or Bad Argumentative Essay
Type of paper: Argumentative Essay
Topic: Study , Skills , Video Games , Games , Education , Family , Virtual Reality , Children
Words: 1900
Published: 02/07/2020
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Remember that we offer this and many other free written essays strictly as examples.
The issue of video gaming being good or bad has been a topic of interest since the inception of the first video game in the early 20th century. Debates would often concentrate on the violence and chaos induced by video gaming, including the detrimental effects it has on its gamers in all age groups and a few would concentrate on its benefits. Nowadays, it is common to hear about crimes committed by gamers, especially from the teenage age group, in an attempt to recreate the scenes from the games they play. Experts and parents alike, including responsible gamers, agree that there are several risks involving video games. However, they also agreed that there are several major benefits with video gaming that is often unrealized given the concentration of many with video gaming’s dangerous side. Video gaming is actually very good for gamers as it promotes physical, mental, social, and emotional development that helps gamers keep up with the ups and downs of modern life. People often play video games for a variety of reasons, from entertainment, recreation to just to gain some insight on certain genres. Nowadays, people have second thoughts over video gaming, especially parents and experts, as gamers tend to exhibit aggressive and questionable behavior due to the games they play. However, studies have shown that video gaming can actually aid gamers in their physical, mental, social, and emotional capacities that sometimes is hard to learn with other methods; no matter what their genre of preference may be. In a physical aspects, studies have shown that video gaming can actually promote basic skills such as hand-to-eye coordination, motor skills, and the capacity to do things with both hands or ambidextrous. A recent study in Australia revealed that children immersed in video games, especially the interactive ones, tend to exhibit better object control motor skills- kicking, catching and throwing - than those who do not play video games. The study showed that enabling children to play interactive games with their consoles entices the children to move and act out the required action, sparking their curiosity over the motor skill being requested. Video gaming is also known for its development of a gamer’s hand-to-eye coordination as gamers would need strong concentration and agility to enact combos and skills in the games they play. A study had also revealed that video games not only improve hand-to-eye coordination, but also improves vision as some cataract patients who were asked to play games such as Call of Duty, had reported improved vision since these games would require gamers to assess the situation and act immediately against their target. Another physical benefit of video games is that it could aid gamers who have chronic illnesses and physical pain, providing them with a distraction to remove their minds to their illnesses. The University of Utah released their observations supporting this benefit as their study showed that children who are diagnosed with autism and Parkinson’s disease could improve their confidence and resilience through video gaming. The research observed that video games can stimulate the child’s neuronal mechanism to bring forth positive emotions that would enable the child to face their illnesses without worries. Physical pain can also be remedied by video games as noted by the experts in the University of Washington since video games can serve as a distraction to improve recovery and one’s outlook. The study showed that certain games, such as their virtual reality game “Snow World” could help patients forget about their physical pain by providing a distraction, enabling their wounds to recover and at the same time, enable them to enjoy the game. It is also discovered by the study that those who played the game would no longer require high dosage of medicine to help them recover since they have mostly forgotten about their ailments as the game progressed . In a mental aspect, video gaming sharpens the mind of the gamer in terms on how they get information and knowledge, as well as develop analytic and psychological skills that is necessary in real life. Experts have observed that children, who have been exposed to video games, tend to show more experience and proficiency with computers and its applications than those who did not play video games. Video gaming enabled these children, according to the study, to be familiar on how to associate computer functions and parts with those of video game functions, easily developing a method to understand how to work on programs and applications on another system. Experts had agreed that with this improved literacy with computers, video gamers do not need further instructions on how to use known computer applications. Advocates of video gaming also argue that video gaming actually enables gamers, especially children, to think of possible strategies and entice education since video games enable gamers to enter into several scenarios that would require them to perform real-like functions or to answer questions to pass to the next round or receive a certain amount of points. Efficiency is also tested by these video games since players would often need to execute skills and answer questions perfectly to gain perfect scores. Video games even sets gamers into different levels - from easy to hard – to enable them to challenge their strategic skills to complete the game with full completion rate. Aside from this, video games, even those with violent and mature content, teaches “soft skills” like critical thinking, logic, deduction, and decision-making skills since players would have to be very savvy to save their progress, money and skill points. In addition, video games and its genres often present different gameplay styles and formats that would allow gamers to become familiar with different formats, enhancing their cognitive and analytical skills to cater to these environments with accurate efficiency and performance capacity. Video games also serve as a perfect alternative for gamers to experience or learn certain skills that can be dangerous to experience in real life. Simulation games, for example, are used by many schools and institutions to guide their students or employees with their roles such as engineering, surgery, machine construction, and even computer programming. In most cases, simulation games also helps players to understand simple concepts such as math and science to explain theories, enabling their imaginations to run while in understanding theories they see on simulated games. Video gaming also offers players to visualize several aspects of life such as overcoming the nature of their decisions, and improve their relationships with their family and friends since some games can enact scenarios that would fit the player’s chosen career or skill. Aside from this, video gamers enables players to easily associate skills, concepts and functions to a real world application that is often missed. In MMORPG, for example, video gamers become familiar with several teachings and concepts – like history and fantasy- thanks to the storylines utilized by these games . In a social aspect, video gaming is good because it fosters competition and interaction with friends and family in any age group and preference. Over the last few years, video games are slowly releasing games that promotes two to multi-player interfaces enabling gamers to play with others online and in-person. Not only do these games teach mental and physical skills, these social games also foster leadership and responsibility skills since the gamers would have to coordinate with their team mates to win the game. Researches had showcased that no matter what genre is being played, video games improves players in the aspect of cooperative play and cooperative behavior, which is often hard to teach in real life since each gamer is different in their tolerance and aggression levels. Depending on the difficulty of the game and the organization of the team, video gamers would often forget of their differences and start devising plans to coordinate each other’s movements. In this end, video games enable camaraderie to exist within the team and inspire others at the same time. Empathy is also developed by video gaming since players would be able to understand how it feels to lose and win, and sometimes, even how life ends up as to how it is at present. Video gaming also helps children to fight their fears, enabling them to take control of their dreams and improve their social stability with fuller and stronger confidence . Finally, video gaming is good because it improves one’s emotional capacity and aid in one’s emotional recovery. Studies have observed, such as the one done by East Carolina University that video games tend to relax specific gamers. In the ECU study, gamers were requested to play three specific games each day for one week. The results confirmed that participants who played games had felt less stressed and became emotionally stable as they concentrated more on the video games than thinking about their problems. As the study continued, the participants who played games were more than relaxed as compared to those who did not play games. Experts believe that some people consider video games as their medicine to cope up with their emotional stresses, ending up playing in wee hours in the morning and recovering from their emotional aches the next day. It is also discovered that video gaming can also improve one’s self-esteem in the sense that it enables a gamer to look past his vulnerabilities and insecurities and think of positive thoughts. In one study, gamers who played the game “EyeSpy” of McGill University recorded high instances of players showing positive stimuli while playing the game. In this game, players would have to pick as many happy faces as possible before the time is up. The researchers had stressed that the game promotes a sense of accomplishment, adding to the development of the gamer’s self-esteem and slowly help him understand the consequences of his lack of self-worth . The potential of video games to improve a person’s physical, mental, social and emotional aspect continues to grow as new techniques and improvements are done to improve gameplay for each gamer in every age group. While it is agreeable that some video games tend to foster negative behaviors such as immorality, violence and aggression; the video gaming market also provides mediums for gamers to improve their skills and behaviors with different gaming genres and storylines that challenges the gamer to succeed. Aspects such as leadership, analytical skills and decision-making is strengthened by video gaming; improving gamers’ physical, mental and social capacities. Video gaming also helps in physical and emotional recovery, especially for those who require an alternative or distraction to their pains. In this aspect, video gaming enables gamers to understand the ups and downs of life, and improve one’s perceptions of the world’s many theories and concepts.
Works Cited
Gallagher, Danny. "7 health benefits of playing video games." The Week. 10 March 2013. Web. 4 June 2013. <http://theweek.com/article/index/241121/7-health-benefits-of-playing-video-games>. Kantra, Suzanne. "Yes, video games can be good for kids." USA Today. 2 December 2012. Web. 4 June 2013. <http://www.usatoday.com/story/tech/personal/2012/12/01/video-games-can-be-good-for-kids/1736649/>. Michell, Alice and Carol Savill-Smith. The use of computer and video games for learning. London: Learning and Skills Development, 2004. Print Miller, Bobby. "Get Gaming: The Emotional, Physical, and Psychological Benefits of Video Games." NVate. 30 October 2012. Web. 4 June 2013. <http://nvate.com/7385/gaming-benefits/>.
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Teens and Video Games Today
85% of u.s. teens say they play video games, and about four-in-ten do so daily. teens see both positive and negative sides of video games – from problem-solving and making friends to harassment and sleep loss, table of contents.
- Who plays video games?
- How often do teens play video games?
- What devices do teens play video games on?
- Social media use among gamers
- Teen views on how much they play video games and efforts to cut back
- Are teens social with others through video games?
- Do teens think video games positively or negatively impact their lives?
- Why do teens play video games?
- Bullying and violence in video games
- Appendix A: Detailed charts
- Acknowledgments
- Methodology
Pew Research Center conducted this analysis to better understand teens’ use of and experiences with video games.
The Center conducted an online survey of 1,453 U.S. teens from Sept. 26 to Oct. 23, 2023, through Ipsos. Ipsos recruited the teens via their parents, who were part of its KnowledgePanel . The KnowledgePanel is a probability-based web panel recruited primarily through national, random sampling of residential addresses. The survey was weighted to be representative of U.S. teens ages 13 to 17 who live with their parents by age, gender, race and ethnicity, household income, and other categories.
This research was reviewed and approved by an external institutional review board (IRB), Advarra, an independent committee of experts specializing in helping to protect the rights of research participants.
Here are the questions used for this analysis , along with responses, and its methodology .
There are long-standing debates about the impact of video games on youth. Some credit them for helping young people form friendships and teaching them about teamwork and problem-solving . Others say video games expose teenagers to violent content, negatively impact their sleep and can even lead to addiction.
With this in mind, Pew Research Center surveyed 1,423 U.S. teens ages 13 to 17 about their own video game habits – from how often they play to the friends they’ve made and whether it gets in the way of them doing well in school or getting a good night’s sleep. 1
Key findings from the survey
- Video games as a part of daily teen life: 85% of U.S. teens report playing video games, and 41% say they play them at least once a day. Four-in-ten identify as a gamer.
- Gaming as a social experience: 72% of teens who play video games say that a reason why they play them is to spend time with others. And some have even made a friend online from playing them – 47% of teen video game players say they’ve done this.
- Helpful with problem-solving, less so for sleep: Over half of teens who play video games say it has helped their problem-solving skills, but 41% also say it has hurt their sleep.
- Bullying is a problem: 80% of all teens think harassment over video games is a problem for people their age. And 41% of those who play them say they’ve been called an offensive name when playing.
- Boys’ and girls’ experiences differ: Most teen boys and girls play video games, but larger shares of boys identify as gamers (62% vs. 17%) and play every day (61% vs. 22%). Boys who play them are also more likely to experience positive things from it, like making friends, and more troubling things like harassment.
Jump to read about: Who plays video games | Socializing over video games | Views about video games’ impact | Harassment and violence in video games
Playing video games is widespread among teens. The vast majority of U.S. teens (85%) say they play them. Just 15% say they never do, according to the survey conducted Sept. 26-Oct. 23, 2023.
In addition to asking whether teens play video games, we also wanted to learn whether they consider themselves gamers. Overall, four-in-ten U.S. teens think of themselves as gamers. Just under half of teens (45%) play video games but do not think of themselves as gamers.
Nearly all boys (97%) say they play video games, compared with about three-quarters of teen girls. There is a substantial gap by gender in whether teens identify as gamers: 62% of teen boys do, compared with 17% of girls. 2
By gender and age
Younger teen girls are more likely than older girls to say they play video games: 81% of girls ages 13 to 14 compared with 67% of those ages 15 to 17. But among boys, nearly all play video games regardless of age.
Similar shares of teens play video games across different racial and ethnic groups and among those who live in households with different annual incomes. Go to Appendix A for more detail on which teens play video games and which teens identify as gamers.
We also asked teens how often they play video games. About four-in-ten U.S. teens say they play video games daily, including 23% who do so several times a day.
Another 22% say they play several times a week, while 21% play them about once a week or less.
Teen boys are far more likely than girls to say they play video games daily (61% vs. 22%). They are also much more likely to say they play them several times a day (36% vs. 11%).
By whether someone identifies as a gamer
About seven-in-ten teens who identify as gamers (71%) say they play video games daily. This drops to 30% among those who play them but aren’t gamers.
By household income
Roughly half of teens living in households with an annual income of less than $30,000 (53%) say they play video games at least daily. This is higher than those in households with an annual income of $30,000 to $74,999 (42%) and $75,000 or more (39%).
Go to Appendix A to see more details about who plays video games and identifies as a gamer by gender, age, race and ethnicity, and household income.
Most teens play video games on a gaming console or a smartphone. When asked about five devices, most teens report playing video games on a gaming console (73%), such as PlayStation, Switch or Xbox. And 70% do so on a smartphone. Fewer – though still sizable shares – play them on each of the following:
- 49% say they play them on a desktop or laptop computer
- 33% do so on a tablet
- 24% play them on a virtual reality (VR) headset such as Oculus, Meta Quest or PlayStation VR
Many teens play video games on multiple devices. About a quarter of teens (27%) do so on at least four of the five devices asked about, and about half (49%) play on two or three of them. Just 8% play video games on one device.
Teen boys are more likely than girls to play video games on four of the five devices asked about – all expect tablets. For instance, roughly nine-in-ten teen boys say they ever play video games on a gaming console, compared with 57% of girls. Equal shares of teen boys and girls play them on tablets.
Teens who consider themselves gamers are more likely than those who play video games but aren’t gamers to play on a gaming console (95% vs. 78%), desktop or laptop computer (72% vs. 45%) or a virtual reality (VR) headset (39% vs. 19%). Similar shares of both groups play them on smartphones and tablets.
One way that teens engage with others about video games is through online platforms. And our survey findings show that teen gamers stand out for their use of two online platforms that are known for their gaming communities – Discord and Twitch :
- 44% of teen gamers say they use Discord, far higher than video game players who don’t identify as gamers or those who use the platform but do not play video games at all. About three-in-ten teens overall (28%) use Discord.
- 30% of teens gamers say they use Twitch. About one-in-ten other teens or fewer say the same; 17% of teens overall use the platform.
Previous Center research shows that U.S. teens use online platforms at high rates .
Teens largely say they spend the right amount of time playing video games. When asked about how much time they spend playing them, the largest share of teens (58%) say they spend the right amount of time. Far fewer feel they spend too much (14%) or too little (13%) time playing them.
Teen boys are more likely than girls to say they spend too much time playing video games (22% vs. 6%).
By race and ethnicity
Black (17%) and Hispanic (18%) teens are about twice as likely than White teens (8%) to say they spend too little time playing video games. 3
A quarter of teens who consider themselves gamers say they spend too much time playing video games, compared with 9% of those who play video games but don’t identify as gamers. Teen gamers are also less likely to think they spend too little time playing them (19% vs. 10%).
Fewer than half of teens have reduced how much they play video games. About four-in-ten (38%) say they have ever chosen to cut back on the amount of time they spend playing them. A majority (61%) report that they have not cut back at all.
This share is on par with findings about whether teenagers have cut back with their screen time – on social media or their smartphone.
Although boys are more likely to say they play video games too much, boys and girls are on par for whether they have ever cut back. About four-in-ten teen boys (39%) and girls (38%) say that they have ever cut back.
And gamers are as likely to say they have cut back as those who play video games but don’t identify as gamers (39% and 41%).
A main goal of our survey was to ask teens about their own experiences playing video games. For this section of the report, we focus on teens who say they play video games.
Socializing with others is a key part of the video game experience. Most teens who play video games do so with others, and some have developed friendships through them.
About nine-in-ten teen video game players (89%) say they play them with other people, in person or online. Far fewer (11%) play them only on their own.
Additionally, about half (47%) report that they have ever made a friend online because of a video game they both play. This equals 40% of all U.S. teens who have made a friend online because of a video game.
These experiences vary by:
- Gender: Most teen boy and girl video game players play them with others, though it’s more common among boys (94% vs. 82%). Boys who play video games are much more likely to say they have made a friend online because of a video game (56% vs. 35%).
- Race and ethnicity: Black (55%) and Hispanic (53%) teen video game players are more likely than White teen video game players (43%) to say they have made a friend online because of them.
- Whether someone identifies as a gamer: Nearly all teen gamers report playing video games with others (98%). Fewer – though still most – of those who play video games but aren’t gamers (81%) also play them with others. And about seven-in-ten (68%) say they have made a friend online because of a video game, compared with 29% of those who play them but don’t identify as gamers.
Teens who play video games are particularly likely to say video games help their problem-solving skills. More than half of teens who play video games (56%) say this.
Additionally, more think that video games help, rather than hurt, three other parts of their lives that the survey asked about. Among teens who play video games:
- Roughly half (47%) say it has helped their friendships
- 41% say it has helped how they work with others
- 32% say it has helped their mental health
No more than 7% say playing video games has hurt any of these.
More teens who play video games say it hurts, rather than helps, their sleep. Among these teens, 41% say it has hurt how much sleep they get, while just 5% say it helps. And small shares say playing video games has impacted how well they do in school in either a positive or a negative way.
Still, many teens who play video games think playing them doesn’t have much an impact in any of these areas. For instance, at least six-in-ten teens who play video games say it has neither a positive nor a negative impact on their mental health (60%) or their school performance (72%). Fewer (41%) say this of their problem-solving skills.
Teen boys who play video games are more likely than girls to think playing them has helped their problem-solving skills, friendships and ability to work with others. For instance, 55% of teen boys who play video games say this has helped their friendships, compared with 35% of teen girls.
As for ways that it may hurt their lives, boys who play them are more likely than girls to say that it has hurt the amount of sleep they get (45% vs. 37%) and how well they do in school (21% vs. 11%).
Teens who consider themselves gamers are more likely than those who aren’t gamers but play video games to say video games have helped their friendships (60% vs. 35%), ability to work with others (52% vs. 32%), problem-solving skills (66% vs. 47%) and mental health (41% vs. 24%).
Gamers, though, are somewhat more likely to say playing them hurt their sleep (48% vs. 36%) and how well they do in school (20% vs. 14%).
By whether teens play too much, too little or the right amount
Teens who report playing video games too much stand out for thinking video games have hurt their sleep and school performance. Two-thirds of these teens say it has hurt the amount of sleep they get, and 39% say it hurt their schoolwork. Far fewer of those who say they play the right amount (38%) or too little (32%) say it has hurt their sleep, or say it hurt their schoolwork (12% and 16%).
Teens who play video games say they largely do so to be entertained. And many also play them to be social with and interact with others. Teens who play video games were asked about four reasons why they play video games. Among those who play video games:
- Nearly all say fun or entertainment is a major or minor reason why they play video games – with a large majority (87%) saying it’s a major reason.
- Roughly three-quarters say spending time with others is a reason, and two-thirds say this of competing with others. Roughly three-in-ten say each is a major reason.
- Fewer – 50% – see learning something as a reason, with just 13% saying it’s a major reason.
While entertainment is by far the most common reason given by teens who play video games, differences emerge across groups in why they play video games.
Teens who identify as gamers are particularly likely to say each is major reason, especially when it comes to competing against others. About four-in-ten gamers (43%) say this is a major reason, compared with 13% of those who play video games but aren’t gamers.
Teen boys who play video games are more likely than girls to say competing (36% vs. 15%), spending time with others (36% vs. 27%) and entertainment (90% vs. 83%) are major reasons they play video games.
Black and Hispanic teens who play video games are more likely than White teens to say that learning new things and competing against others are major reasons they play them. For instance, 29% of Black teen video game players say learning something new is a major reason, higher than 17% of Hispanic teen video game players. Both are higher than the 7% of White teen video game players who say the same.
Teens who play video games and live in lower-income households are especially likely to say competing against others and learning new things are major reasons. For instance, four-in-ten teen video game players who live in households with an annual income of less than $30,000 say competing against others is a major reason they play. This is higher than among those in households with annual incomes of $30,000 to $74,999 (29%) and $75,000 or more (23%).
Cyberbullying can happen in many online environments, but many teens encounter this in the video game world.
Our survey finds that name-calling is a relatively common feature of video game life – especially for boys. Roughly four-in-ten teen video game players (43%) say they have been harassed or bullied while playing a video game in one of three ways:
- 41% have been called an offensive name
- 12% have been physically threatened
- 8% have been sent unwanted sexually explicit things
Teen boys are particularly likely to say they have been called an offensive name. About half of teen boys who play video games (48%) say this has happened while playing them, compared with about a third of girls (32%). And they are somewhat more likely than girls to have been physically threatened (15% vs. 9%).
Teen gamers are more likely than those who play video games but aren’t gamers to say they been called and offensive name (53% vs. 30%), been physically threatened (17% vs. 8%) and sent unwanted sexually explicit things (10% vs. 6%).
Teens – regardless of whether they’ve had these experiences – think bullying is a problem in gaming. Eight-in-ten U.S. teens say that when it comes to video games, harassment and bullying is a problem for people their age. This includes 29% who say it is a major problem.
It’s common for teens to think harassment while playing video games is a problem, but girls are somewhat more likely than boys to say it’s a major problem (33% vs. 25%).
There have also been decades-long debates about how violent video games can influence youth behavior , if at all – such as by encouraging or desensitizing them to violence. We wanted to get a sense of how commonly violence shows up in the video games teens are playing.
Just over half of teens who play video games (56%) say at least some of the games they play contain violence. This includes 16% who say it’s in all or most of the games they play.
Teen boys who play video games are far more likely than girls to say that at least some of the games they play contain violence (69% vs. 37%).
About three-quarters of teen gamers (73%) say that at least some of the games they play contain violence, compared with 40% among video game players who aren’t gamers.
- Throughout this report, “teens” refers to those ages 13 to 17. ↩
- Previous Center research of U.S. adults shows that men are more likely than women to identify as gamers – especially the youngest adults. ↩
- There were not enough Asian American respondents in the sample to be broken out into a separate analysis. As always, their responses are incorporated into the general population figures throughout the report. ↩
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Home — Essay Samples — Entertainment — Video Games — Discussion On Whether Video Games Are Bad Or Good For Us
Discussion on Whether Video Games Are Bad Or Good for Us
- Categories: Effects of Computers Video Games
About this sample
Words: 789 |
Published: Mar 18, 2021
Words: 789 | Pages: 2 | 4 min read
Works Cited
- Fox, J. (n.d.). Video games are bad for you. Psychology Today. Retrieved from https://www.psychologytoday.com/us/blog/the-mysteries-love/201503/video-games-are-bad-you
- Wu, C. (n.d.). Student opinion: Video gaming can be harmless and even helpful. The New York Times. Retrieved from https://www.nytimes.com/learning/students/featured_articles/20090505tuesday.html
- Institute for the Study of Labor. (2014). Video games can improve your vision. IZA World of Labor, 6, 92.
- Kühn, S., & Gallinat, J. (2014). Amount of time spent playing video games positively correlates with attention and impulsiveness in young adults. Frontiers in Psychology, 5, 611.
- McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
- Primack, B. A., Carroll, M. V., McNamara, M., Klem, M. L., King, B., Rich, M., ... & Nayak, S. (2012). Role of video games in improving health-related outcomes: A systematic review. American Journal of Preventive Medicine, 42(6), 630-638.
- Russoniello, C. V., O'Brien, K., & Parks, J. M. (2009). The effectiveness of casual video games in improving mood and decreasing stress. Journal of CyberTherapy & Rehabilitation, 2(1), 53-66.
- Subramanian, V., & Kirsch, L. J. (2014). The impact of video games on training surgeons in the 21st century. Archives of Surgery, 149(4), 359-362.
- Wack, E., Tantleff-Dunn, S., & Thomson, J. A. (2013). The impact of media exposure on males' body image. Journal of Social and Clinical Psychology, 32(1), 82-106.
- Wu, C. (n.d.). Yes, video games are good… for your mind and body. The New York Times. Retrieved from https://www.nytimes.com/learning/students/featured_articles/20121214friday.html
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