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1.7 Java | Assignment Statements & Expressions

An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java.

After a variable is declared, you can assign a value to it by using an assignment statement . In Java, the equal sign = is used as the assignment operator . The syntax for assignment statements is as follows:

An expression represents a computation involving values, variables, and operators that, when taking them together, evaluates to a value. For example, consider the following code:

You can use a variable in an expression. A variable can also be used on both sides of the =  operator. For example:

In the above assignment statement, the result of x + 1  is assigned to the variable x . Let’s say that x is 1 before the statement is executed, and so becomes 2 after the statement execution.

To assign a value to a variable, you must place the variable name to the left of the assignment operator. Thus the following statement is wrong:

Note that the math equation  x = 2 * x + 1  ≠ the Java expression x = 2 * x + 1

Java Assignment Statement vs Assignment Expression

Which is equivalent to:

And this statement

is equivalent to:

Note: The data type of a variable on the left must be compatible with the data type of a value on the right. For example, int x = 1.0 would be illegal, because the data type of x is int (integer) and does not accept the double value 1.0 without Type Casting .

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The Java Tutorials have been written for JDK 8. Examples and practices described in this page don't take advantage of improvements introduced in later releases and might use technology no longer available. See Java Language Changes for a summary of updated language features in Java SE 9 and subsequent releases. See JDK Release Notes for information about new features, enhancements, and removed or deprecated options for all JDK releases.

As you learned in the previous lesson, an object stores its state in fields .

The What Is an Object? discussion introduced you to fields, but you probably have still a few questions, such as: What are the rules and conventions for naming a field? Besides int , what other data types are there? Do fields have to be initialized when they are declared? Are fields assigned a default value if they are not explicitly initialized? We'll explore the answers to such questions in this lesson, but before we do, there are a few technical distinctions you must first become aware of. In the Java programming language, the terms "field" and "variable" are both used; this is a common source of confusion among new developers, since both often seem to refer to the same thing.

The Java programming language defines the following kinds of variables:

  • Instance Variables (Non-Static Fields) Technically speaking, objects store their individual states in "non-static fields", that is, fields declared without the static keyword. Non-static fields are also known as instance variables because their values are unique to each instance of a class (to each object, in other words); the currentSpeed of one bicycle is independent from the currentSpeed of another.
  • Class Variables (Static Fields) A class variable is any field declared with the static modifier; this tells the compiler that there is exactly one copy of this variable in existence, regardless of how many times the class has been instantiated. A field defining the number of gears for a particular kind of bicycle could be marked as static since conceptually the same number of gears will apply to all instances. The code static int numGears = 6; would create such a static field. Additionally, the keyword final could be added to indicate that the number of gears will never change.
  • Local Variables Similar to how an object stores its state in fields, a method will often store its temporary state in local variables . The syntax for declaring a local variable is similar to declaring a field (for example, int count = 0; ). There is no special keyword designating a variable as local; that determination comes entirely from the location in which the variable is declared — which is between the opening and closing braces of a method. As such, local variables are only visible to the methods in which they are declared; they are not accessible from the rest of the class.
  • Parameters You've already seen examples of parameters, both in the Bicycle class and in the main method of the "Hello World!" application. Recall that the signature for the main method is public static void main(String[] args) . Here, the args variable is the parameter to this method. The important thing to remember is that parameters are always classified as "variables" not "fields". This applies to other parameter-accepting constructs as well (such as constructors and exception handlers) that you'll learn about later in the tutorial.

Having said that, the remainder of this tutorial uses the following general guidelines when discussing fields and variables. If we are talking about "fields in general" (excluding local variables and parameters), we may simply say "fields". If the discussion applies to "all of the above", we may simply say "variables". If the context calls for a distinction, we will use specific terms (static field, local variables, etc.) as appropriate. You may also occasionally see the term "member" used as well. A type's fields, methods, and nested types are collectively called its members .

Every programming language has its own set of rules and conventions for the kinds of names that you're allowed to use, and the Java programming language is no different. The rules and conventions for naming your variables can be summarized as follows:

  • Variable names are case-sensitive. A variable's name can be any legal identifier — an unlimited-length sequence of Unicode letters and digits, beginning with a letter, the dollar sign " $ ", or the underscore character " _ ". The convention, however, is to always begin your variable names with a letter, not " $ " or " _ ". Additionally, the dollar sign character, by convention, is never used at all. You may find some situations where auto-generated names will contain the dollar sign, but your variable names should always avoid using it. A similar convention exists for the underscore character; while it's technically legal to begin your variable's name with " _ ", this practice is discouraged. White space is not permitted.
  • Subsequent characters may be letters, digits, dollar signs, or underscore characters. Conventions (and common sense) apply to this rule as well. When choosing a name for your variables, use full words instead of cryptic abbreviations. Doing so will make your code easier to read and understand. In many cases it will also make your code self-documenting; fields named cadence , speed , and gear , for example, are much more intuitive than abbreviated versions, such as s , c , and g . Also keep in mind that the name you choose must not be a keyword or reserved word .
  • If the name you choose consists of only one word, spell that word in all lowercase letters. If it consists of more than one word, capitalize the first letter of each subsequent word. The names gearRatio and currentGear are prime examples of this convention. If your variable stores a constant value, such as static final int NUM_GEARS = 6 , the convention changes slightly, capitalizing every letter and separating subsequent words with the underscore character. By convention, the underscore character is never used elsewhere.

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  • 1.3. Variables and Data Types" data-toggle="tooltip">
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1.4. Expressions and Assignment Statements ¶

In this lesson, you will learn about assignment statements and expressions that contain math operators and variables.

1.4.1. Assignment Statements ¶

Remember that a variable holds a value that can change or vary. Assignment statements initialize or change the value stored in a variable using the assignment operator = . An assignment statement always has a single variable on the left hand side of the = sign. The value of the expression on the right hand side of the = sign (which can contain math operators and other variables) is copied into the memory location of the variable on the left hand side.

Assignment statement

Figure 1: Assignment Statement (variable = expression) ¶

Instead of saying equals for the = operator in an assignment statement, say “gets” or “is assigned” to remember that the variable on the left hand side gets or is assigned the value on the right. In the figure above, score is assigned the value of 10 times points (which is another variable) plus 5.

The following video by Dr. Colleen Lewis shows how variables can change values in memory using assignment statements.

As we saw in the video, we can set one variable to a copy of the value of another variable like y = x;. This won’t change the value of the variable that you are copying from.

coding exercise

Click on the Show CodeLens button to step through the code and see how the values of the variables change.

The program is supposed to figure out the total money value given the number of dimes, quarters and nickels. There is an error in the calculation of the total. Fix the error to compute the correct amount.

Calculate and print the total pay given the weekly salary and the number of weeks worked. Use string concatenation with the totalPay variable to produce the output Total Pay = $3000 . Don’t hardcode the number 3000 in your print statement.

exercise

Assume you have a package with a given height 3 inches and width 5 inches. If the package is rotated 90 degrees, you should swap the values for the height and width. The code below makes an attempt to swap the values stored in two variables h and w, which represent height and width. Variable h should end up with w’s initial value of 5 and w should get h’s initial value of 3. Unfortunately this code has an error and does not work. Use the CodeLens to step through the code to understand why it fails to swap the values in h and w.

1-4-7: Explain in your own words why the ErrorSwap program code does not swap the values stored in h and w.

Swapping two variables requires a third variable. Before assigning h = w , you need to store the original value of h in the temporary variable. In the mixed up programs below, drag the blocks to the right to put them in the right order.

The following has the correct code that uses a third variable named “temp” to swap the values in h and w.

The code is mixed up and contains one extra block which is not needed in a correct solution. Drag the needed blocks from the left into the correct order on the right, then check your solution. You will be told if any of the blocks are in the wrong order or if you need to remove one or more blocks.

After three incorrect attempts you will be able to use the Help Me button to make the problem easier.

Fix the code below to perform a correct swap of h and w. You need to add a new variable named temp to use for the swap.

1.4.2. Incrementing the value of a variable ¶

If you use a variable to keep score you would probably increment it (add one to the current value) whenever score should go up. You can do this by setting the variable to the current value of the variable plus one (score = score + 1) as shown below. The formula looks a little crazy in math class, but it makes sense in coding because the variable on the left is set to the value of the arithmetic expression on the right. So, the score variable is set to the previous value of score + 1.

Click on the Show CodeLens button to step through the code and see how the score value changes.

1-4-11: What is the value of b after the following code executes?

  • It sets the value for the variable on the left to the value from evaluating the right side. What is 5 * 2?
  • Correct. 5 * 2 is 10.

1-4-12: What are the values of x, y, and z after the following code executes?

  • x = 0, y = 1, z = 2
  • These are the initial values in the variable, but the values are changed.
  • x = 1, y = 2, z = 3
  • x changes to y's initial value, y's value is doubled, and z is set to 3
  • x = 2, y = 2, z = 3
  • Remember that the equal sign doesn't mean that the two sides are equal. It sets the value for the variable on the left to the value from evaluating the right side.
  • x = 1, y = 0, z = 3

1.4.3. Operators ¶

Java uses the standard mathematical operators for addition ( + ), subtraction ( - ), multiplication ( * ), and division ( / ). Arithmetic expressions can be of type int or double. An arithmetic operation that uses two int values will evaluate to an int value. An arithmetic operation that uses at least one double value will evaluate to a double value. (You may have noticed that + was also used to put text together in the input program above – more on this when we talk about strings.)

Java uses the operator == to test if the value on the left is equal to the value on the right and != to test if two items are not equal. Don’t get one equal sign = confused with two equal signs == ! They mean different things in Java. One equal sign is used to assign a value to a variable. Two equal signs are used to test a variable to see if it is a certain value and that returns true or false as you’ll see below. Use == and != only with int values and not doubles because double values are an approximation and 3.3333 will not equal 3.3334 even though they are very close.

Run the code below to see all the operators in action. Do all of those operators do what you expected? What about 2 / 3 ? Isn’t surprising that it prints 0 ? See the note below.

When Java sees you doing integer division (or any operation with integers) it assumes you want an integer result so it throws away anything after the decimal point in the answer, essentially rounding down the answer to a whole number. If you need a double answer, you should make at least one of the values in the expression a double like 2.0.

With division, another thing to watch out for is dividing by 0. An attempt to divide an integer by zero will result in an ArithmeticException error message. Try it in one of the active code windows above.

Operators can be used to create compound expressions with more than one operator. You can either use a literal value which is a fixed value like 2, or variables in them. When compound expressions are evaluated, operator precedence rules are used, so that *, /, and % are done before + and -. However, anything in parentheses is done first. It doesn’t hurt to put in extra parentheses if you are unsure as to what will be done first.

In the example below, try to guess what it will print out and then run it to see if you are right. Remember to consider operator precedence .

1-4-15: Consider the following code segment. Be careful about integer division.

What is printed when the code segment is executed?

  • 0.666666666666667
  • Don't forget that division and multiplication will be done first due to operator precedence.
  • Yes, this is equivalent to (5 + ((a/b)*c) - 1).
  • Don't forget that division and multiplication will be done first due to operator precedence, and that an int/int gives an int result where it is rounded down to the nearest int.

1-4-16: Consider the following code segment.

What is the value of the expression?

  • Dividing an integer by an integer results in an integer
  • Correct. Dividing an integer by an integer results in an integer
  • The value 5.5 will be rounded down to 5

1-4-17: Consider the following code segment.

  • Correct. Dividing a double by an integer results in a double
  • Dividing a double by an integer results in a double

1-4-18: Consider the following code segment.

  • Correct. Dividing an integer by an double results in a double
  • Dividing an integer by an double results in a double

1.4.4. The Modulo Operator ¶

The percent sign operator ( % ) is the mod (modulo) or remainder operator. The mod operator ( x % y ) returns the remainder after you divide x (first number) by y (second number) so 5 % 2 will return 1 since 2 goes into 5 two times with a remainder of 1. Remember long division when you had to specify how many times one number went into another evenly and the remainder? That remainder is what is returned by the modulo operator.

../_images/mod-py.png

Figure 2: Long division showing the whole number result and the remainder ¶

In the example below, try to guess what it will print out and then run it to see if you are right.

The result of x % y when x is smaller than y is always x . The value y can’t go into x at all (goes in 0 times), since x is smaller than y , so the result is just x . So if you see 2 % 3 the result is 2 .

1-4-21: What is the result of 158 % 10?

  • This would be the result of 158 divided by 10. modulo gives you the remainder.
  • modulo gives you the remainder after the division.
  • When you divide 158 by 10 you get a remainder of 8.

1-4-22: What is the result of 3 % 8?

  • 8 goes into 3 no times so the remainder is 3. The remainder of a smaller number divided by a larger number is always the smaller number!
  • This would be the remainder if the question was 8 % 3 but here we are asking for the reminder after we divide 3 by 8.
  • What is the remainder after you divide 3 by 8?

1.4.5. FlowCharting ¶

Assume you have 16 pieces of pizza and 5 people. If everyone gets the same number of slices, how many slices does each person get? Are there any leftover pieces?

In industry, a flowchart is used to describe a process through symbols and text. A flowchart usually does not show variable declarations, but it can show assignment statements (drawn as rectangle) and output statements (drawn as rhomboid).

The flowchart in figure 3 shows a process to compute the fair distribution of pizza slices among a number of people. The process relies on integer division to determine slices per person, and the mod operator to determine remaining slices.

Flow Chart

Figure 3: Example Flow Chart ¶

A flowchart shows pseudo-code, which is like Java but not exactly the same. Syntactic details like semi-colons are omitted, and input and output is described in abstract terms.

Complete the program based on the process shown in the Figure 3 flowchart. Note the first line of code declares all 4 variables as type int. Add assignment statements and print statements to compute and print the slices per person and leftover slices. Use System.out.println for output.

1.4.6. Storing User Input in Variables ¶

Variables are a powerful abstraction in programming because the same algorithm can be used with different input values saved in variables.

Program input and output

Figure 4: Program input and output ¶

A Java program can ask the user to type in one or more values. The Java class Scanner is used to read from the keyboard input stream, which is referenced by System.in . Normally the keyboard input is typed into a console window, but since this is running in a browser you will type in a small textbox window displayed below the code. The code below shows an example of prompting the user to enter a name and then printing a greeting. The code String name = scan.nextLine() gets the string value you enter as program input and then stores the value in a variable.

Run the program a few times, typing in a different name. The code works for any name: behold, the power of variables!

Run this program to read in a name from the input stream. You can type a different name in the input window shown below the code.

Try stepping through the code with the CodeLens tool to see how the name variable is assigned to the value read by the scanner. You will have to click “Hide CodeLens” and then “Show in CodeLens” to enter a different name for input.

The Scanner class has several useful methods for reading user input. A token is a sequence of characters separated by white space.

Run this program to read in an integer from the input stream. You can type a different integer value in the input window shown below the code.

A rhomboid (slanted rectangle) is used in a flowchart to depict data flowing into and out of a program. The previous flowchart in Figure 3 used a rhomboid to indicate program output. A rhomboid is also used to denote reading a value from the input stream.

Flow Chart

Figure 5: Flow Chart Reading User Input ¶

Figure 5 contains an updated version of the pizza calculator process. The first two steps have been altered to initialize the pizzaSlices and numPeople variables by reading two values from the input stream. In Java this will be done using a Scanner object and reading from System.in.

Complete the program based on the process shown in the Figure 5 flowchart. The program should scan two integer values to initialize pizzaSlices and numPeople. Run the program a few times to experiment with different values for input. What happens if you enter 0 for the number of people? The program will bomb due to division by zero! We will see how to prevent this in a later lesson.

The program below reads two integer values from the input stream and attempts to print the sum. Unfortunately there is a problem with the last line of code that prints the sum.

Run the program and look at the result. When the input is 5 and 7 , the output is Sum is 57 . Both of the + operators in the print statement are performing string concatenation. While the first + operator should perform string concatenation, the second + operator should perform addition. You can force the second + operator to perform addition by putting the arithmetic expression in parentheses ( num1 + num2 ) .

More information on using the Scanner class can be found here https://www.w3schools.com/java/java_user_input.asp

1.4.7. Programming Challenge : Dog Years ¶

In this programming challenge, you will calculate your age, and your pet’s age from your birthdates, and your pet’s age in dog years. In the code below, type in the current year, the year you were born, the year your dog or cat was born (if you don’t have one, make one up!) in the variables below. Then write formulas in assignment statements to calculate how old you are, how old your dog or cat is, and how old they are in dog years which is 7 times a human year. Finally, print it all out.

Calculate your age and your pet’s age from the birthdates, and then your pet’s age in dog years. If you want an extra challenge, try reading the values using a Scanner.

1.4.8. Summary ¶

Arithmetic expressions include expressions of type int and double.

The arithmetic operators consist of +, -, * , /, and % (modulo for the remainder in division).

An arithmetic operation that uses two int values will evaluate to an int value. With integer division, any decimal part in the result will be thrown away, essentially rounding down the answer to a whole number.

An arithmetic operation that uses at least one double value will evaluate to a double value.

Operators can be used to construct compound expressions.

During evaluation, operands are associated with operators according to operator precedence to determine how they are grouped. (*, /, % have precedence over + and -, unless parentheses are used to group those.)

An attempt to divide an integer by zero will result in an ArithmeticException to occur.

The assignment operator (=) allows a program to initialize or change the value stored in a variable. The value of the expression on the right is stored in the variable on the left.

During execution, expressions are evaluated to produce a single value.

The value of an expression has a type based on the evaluation of the expression.

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Java Variable Types

Java variable declaration, java variable assignment, java variable reading, java variable naming conventions, java local-variable type inference.

A Java variable is a piece of memory that can contain a data value. A variable thus has a data type. Data types are covered in more detail in the text on Java data types .

Variables are typically used to store information which your Java program needs to do its job. This can be any kind of information ranging from texts, codes (e.g. country codes, currency codes etc.) to numbers, temporary results of multi step calculations etc.

In the code example below, the main() method contains the declaration of a single integer variable named number . The value of the integer variable is first set to 10, and then 20 is added to the variable afterwards.

In Java there are four types of variables:

  • Non-static fields
  • Static fields
  • Local variables

A non-static field is a variable that belongs to an object. Objects keep their internal state in non-static fields. Non-static fields are also called instance variables, because they belong to instances (objects) of a class. Non-static fields are covered in more detail in the text on Java fields .

A static field is a variable that belongs to a class. A static field has the same value for all objects that access it. Static fields are also called class variables. Static fields are also covered in more detail in the text on Java fields .

A local variable is a variable declared inside a method. A local variable is only accessible inside the method that declared it. Local variables are covered in more detail in the text on Java methods .

A parameter is a variable that is passed to a method when the method is called. Parameters are also only accessible inside the method that declares them, although a value is assigned to them when the method is called. Parameters are also covered in more detail in the text on Java methods .

Exactly how a variable is declared depends on what type of variable it is (non-static, static, local, parameter). However, there are certain similarities that

In Java you declare a variable like this:

Instead of the word type , you write the data type of the variable. Similarly, instead of the word name you write the name you want the variable to have.

Here is an example declaring a variable named myVariable of type int .

Here are examples of how to declare variables of all the primitive data types in Java:

Here are examples of how to declare variables of the object types in Java:

Notice the uppercase first letter of the object types.

When a variable points to an object the variable is called a "reference" to an object. I will get back to the difference between primitive variable values and object references in a later text.

The rules and conventions for choosing variable names are covered later in this text.

Assigning a value to a variable in Java follows this pattern:

Here are three concrete examples which assign values to three different variables with different data types

The first line assigns the byte value 127 to the byte variable named myByte . The second line assigns the floating point value 199.99 to the floating point variable named myFloat . The third line assigns the String value (text) this is a text to the String variable named myString .

You can also assign a value to a variable already when it is declared. Here is how that is done:

You can read the value of a Java variable by writing its name anywhere a variable or constant variable can be used in the code. For instance, as the right side of a variable assignment, as parameter to a method call, or inside a arithmetic expression. For instance:

There are a few rules and conventions related to the naming of variables.

The rules are:

  • Java variable names are case sensitive. The variable name money is not the same as Money or MONEY .
  • Java variable names must start with a letter, or the $ or _ character.
  • After the first character in a Java variable name, the name can also contain numbers (in addition to letters, the $, and the _ character).
  • Variable names cannot be equal to reserved key words in Java. For instance, the words int or for are reserved words in Java. Therefore you cannot name your variables int or for .

Here are a few valid Java variable name examples:

There are also a few Java variable naming conventions. These conventions are not necessary to follow. The compiler to not enforce them. However, many Java developers are used to these naming conventions. Therefore it will be easier for them to read your Java code if you follow them too, and easier for you to read the code of other Java developers if you are used to these naming conventions. The conventions are:

  • Variable names are written in lowercase. For instance, variable or apple .
  • If variable names consist of multiple words, each word after the first word has its first letter written in uppercase. For instance, variableName or bigApple .
  • Even though it is allowed, you do not normally start a Java variable name with $ or _ .
  • Static final fields (constants) are named in all uppercase, typically using an _ to separate the words in the name. For instance EXCHANGE_RATE or COEFFICIENT .

From Java 10 it is possible to have the Java compiler infer the type of a local variable by looking at what actual type that is assigned to the variable when the variable is declared. This enhancement is restricted to local variables, indexes in for-each loops and local variables declared in for-loops.

To see how the Java local-variable type inference works, here is first an example of a pre Java 10 String variable declaration:

From Java 10 it is no longer necessary to specify the type of the variable when declared, if the type can be inferred from the value assigned to the variable. Here is an example of declaring a variable in Java 10 using local-variable type inference:

Notice the var keyword used in front of the variable name, instead of the type String . The compiler can see from the value assigned that the type of the variable should be String , so you don't have to write it explicitly.

Here are a few additional Java local-variable type inference examples:

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How to assign a value to a variable in java.

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The assigning of a value to a variable is carried out with the help of the "=" symbol.   Consider the following examples:

Example No.1

Let’s say we want to assign the value of "10" to the variable "k" of the "int" type. It’s very easy and can be done in two ways:

If you try to run this code on your computer, you will see the following:

In this example, we first declared the variable to be "k" of the "int" type:

Then in another line we assigned the value "10" to the variable "k":

As you you may have understood from the example, the "=" symbol is an assignment operation. It always works from right to left:

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This assigns the value "10" to the variable "k."

As you can see, in this example we declared the variable as "k" of the int type and assigned the value to it in a single line:

int k = 10;

So, now you know that:

  • The "=" symbol is responsible for assignment operation and we assign values to variables with the help of this symbol.
  • There are two ways to assign a value to variables: in one line or in two lines.

What is variable initialization?

Actually, you already know what it is. Initialization is the assignment of an initial value to a variable. In other words, if you just created a variable and didn’t assign any value to it, then this variable is uninitialized. So, if you ever hear:

  • “We need to initialize the variable,” it simply means that “we need to assign the initial value to the variable.”
  • “The variable has been initialized,” it simply means that “we have assigned the initial value to the variable.”

Here's another example of variable initialization:

Example No.2

15 100 100000000 I love Java M 145.34567 3.14 true

In this line, we declared variable number1 of the byte type and, with the help of the "=" symbol, assigned the value 15 to it.

In this line, we declared variable number2 of the short type and, with the help of the "=" symbol, assigned the value 100 to it.

In this line, we declared variable number3 of the long type and, with the help of the "=" symbol, assigned the value 100000000 to it.

In this line, we declared the variable title of the string type and, with the help of the "=" symbol, assigned the value “I love Java” to it. Since this variable belongs to the string type, we wrote the value of the variable in double quotes .

In this line, we declared the variable letter of the char type and, with the help of the "=" symbol, assigned the value “M” to it. Note that since the variable belongs to the char type, we wrote the value of the variable in single quotes .

In this line, we declared the variable sum of the double type and, with the help of the "=" symbol, assigned the value "145.34567" to it.

In this line, we declared the variable pi of the float type and, with the help of the "=" symbol, assigned the value “3.14f” to it. Note that we added f to the number 3.14. This is a small detail that you'll need to remember: it's necessary to add f to the values of float variables.  However, when you see it in the console, it will show up as just 3.14 (without the "f").

In this line, we declared the variable result of the boolean type and, with the help of the "=" symbol, assigned the value "true" to it.

Then we display the values of all the variables in the console with the help of

LET’S SUMMARIZE:

  • We assign a value to a variable with the help of the assignment operator "=." It always works from right to left.

assign value to a variable Vertex Academy

2. There are two ways to assign a value to a variable:

  • in two lines
  • or in one line
  • You also need to remember:

If we assign a value to a variable of the string type, we need to put it in double quotes :

If we assign a value to a variable of the char type, we need to put it in single quotes :

If we assign a value to a variable of the float type, we need to  add the letter "f" :

  • "Initialization" means “to assign an initial value to a variable.”

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An array is a collection of similar types of data in a contiguous location in memory. After Declaring an array we create and assign it a value or variable. During the assignment variable of the array things, we have to remember and have to check the below condition.

1. Element Level Promotion

Element-level promotions are not applicable at the array level. Like a character can be promoted to integer but a character array type cannot be promoted to int type array.

2. For Object Type Array

In the case of object-type arrays, child-type array variables can be assigned to parent-type array variables. That means after creating a parent-type array object we can assign a child array in this parent array.

When we assign one array to another array internally, the internal element or value won’t be copied, only the reference variable will be assigned hence sizes are not important but the type must be matched.

3. Dimension Matching

When we assign one array to another array in java, the dimension must be matched which means if one array is in a single dimension then another array must be in a single dimension. Samely if one array is in two dimensions another array must be in two dimensions. So, when we perform array assignment size is not important but dimension and type must be matched.

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Java Programming tutorials

Java provides many types of operators to perform a variety of calculations and functions, such as logical , arithmetic , relational , and others. With so many operators to choose from, it helps to group them based on the type of functionality they provide. This programming tutorial will focus on Java’s numerous a ssignment operators.

Before we begin, however, you may want to bookmark our other tutorials on Java operators, which include:

  • Arithmetic Operators
  • Comparison Operators
  • Conditional Operators
  • Logical Operators
  • Bitwise and Shift Operators

Assignment Operators in Java

As the name conveys, assignment operators are used to assign values to a variable using the following syntax:

The left side operand of the assignment operator must be a variable, whereas the right side operand of the assignment operator may be a literal value or another variable. Moreover, the value or variable on the right side must be of the same data type of the operand on the left side. Otherwise, the compiler will raise an error. Assignment operators have a right to left associativity in that the value given on the right-hand side of the operator is assigned to the variable on the left. Therefore, the right-hand side variable must be declared before assignment.

You can learn more about variables in our programming tutorial: Working with Java Variables .

Types of Assignment Operators in Java

Java assignment operators are classified into two types: simple and compound .

The Simple assignment operator is the equals ( = ) sign, which is the most straightforward of the bunch. It simply assigns the value or variable on the right to the variable on the left.

Compound operators are comprised of both an arithmetic, bitwise, or shift operator in addition to the equals ( = ) sign.

Equals Operator (=) Java Example

First, let’s learn to use the one-and-only simple assignment operator – the Equals ( = ) operator – with the help of a Java program. It includes two assignments: a literal value to num1 and the num1 variable to num2 , after which both are printed to the console to show that the values have been assigned to the numbers:

The += Operator Java Example

A compound of the + and = operators, the += adds the current value of the variable on the left to the value on the right before assigning the result to the operand on the left. Here is some sample code to demonstrate how to use the += operator in Java:

The -= Operator Java Example

Made up of the – and = operators, the -= first subtracts the variable’s value on the right from the current value of the variable on the left before assigning the result to the operand on the left. We can see it at work below in the following code example showing how to decrement in Java using the -= operator:

The *= Operator Java Example

This Java operator is comprised of the * and = operators. It operates by multiplying the current value of the variable on the left to the value on the right and then assigning the result to the operand on the left. Here’s a program that shows the *= operator in action:

The /= Operator Java Example

A combination of the / and = operators, the /= Operator divides the current value of the variable on the left by the value on the right and then assigns the quotient to the operand on the left. Here is some example code showing how to use the  /= operator in Java:

%= Operator Java Example

The %= operator includes both the % and = operators. As seen in the program below, it divides the current value of the variable on the left by the value on the right and then assigns the remainder to the operand on the left:

Compound Bitwise and Shift Operators in Java

The Bitwise and Shift Operators that we just recently covered can also be utilized in compound form as seen in the list below:

  • &= – Compound bitwise Assignment operator.
  • ^= – Compound bitwise ^ assignment operator.
  • >>= – Compound right shift assignment operator.
  • >>>= – Compound right shift filled 0 assignment operator.
  • <<= – Compound left shift assignment operator.

The following program demonstrates the working of all the Compound Bitwise and Shift Operators :

Final Thoughts on Java Assignment Operators

This programming tutorial presented an overview of Java’s simple and compound assignment Operators. An essential building block to any programming language, developers would be unable to store any data in their programs without them. Though not quite as indispensable as the equals operator, compound operators are great time savers, allowing you to perform arithmetic and bitwise operations and assignment in a single line of code.

Read more Java programming tutorials and guides to software development .

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COMMENTS

  1. Java Variables

    Java Variables. Variables are containers for storing data values. In Java, there are different types of variables, for example: String - stores text, such as "Hello". String values are surrounded by double quotes. int - stores integers (whole numbers), without decimals, such as 123 or -123. float - stores floating point numbers, with decimals ...

  2. java

    Even if what you tried were to work, what would be the point? Assuming you could define the variable scope inside the test, your variable v would not exist outside that scope. Hence, creating the variable and assigning the value would be pointless, for you would not be able to use it. Variables exist only in the scope they were created.

  3. Java Variables

    Java variable is a name given to a memory location. It is the basic unit of storage in a program. The value stored in a variable can be changed during program execution. Variables in Java are only a name given to a memory location. All the operations done on the variable affect that memory location.

  4. Java Assignment Operators with Examples

    variable operator value; Types of Assignment Operators in Java. The Assignment Operator is generally of two types. They are: 1. Simple Assignment Operator: The Simple Assignment Operator is used with the "=" sign where the left side consists of the operand and the right side consists of a value. The value of the right side must be of the same data type that has been defined on the left side.

  5. Assignment, Arithmetic, and Unary Operators (The Java™ Tutorials

    This operator can also be used on objects to assign object references, as discussed in Creating Objects. The Arithmetic Operators. The Java programming language provides operators that perform addition, subtraction, multiplication, and division. There's a good chance you'll recognize them by their counterparts in basic mathematics.

  6. 1.7 Java

    An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java. After a variable is declared, you can assign a value to it by using an assignment statement. In Java, the equal sign = is used as the assignment operator. The syntax for assignment statements is as follows: variable ...

  7. Variables (The Java™ Tutorials > Learning the Java Language

    In the Java programming language, the terms "field" and "variable" are both used; this is a common source of confusion among new developers, since both often seem to refer to the same thing. The Java programming language defines the following kinds of variables: Instance Variables (Non-Static Fields) Technically speaking, objects store their ...

  8. 1.4. Expressions and Assignment Statements

    In this lesson, you will learn about assignment statements and expressions that contain math operators and variables. 1.4.1. Assignment Statements ¶. Remember that a variable holds a value that can change or vary. Assignment statements initialize or change the value stored in a variable using the assignment operator =.

  9. Java Variables

    Java Variable Assignment. Assigning a value to a variable in Java follows this pattern: variableName = value ; Here are three concrete examples which assign values to three different variables with different data types myByte = 127; myFloat = 199.99; myString = "This is a text";

  10. How to Assign a Value to a Variable in Java • Vertex Academy

    char letter = 'M'; In this line, we declared the variable letter of the char type and, with the help of the "=" symbol, assigned the value "M" to it. Note that since the variable belongs to the char type, we wrote the value of the variable in single quotes. 1. double sum = 145.34567;

  11. All Java Assignment Operators (Explained With Examples)

    Java Assignment Operators are used to assign values to variables. The left operand of the assignment operator is a variable, whereas the right operand is a value or another variable. However, the value or variable given on the assignment operator's right side must be the same data type as the operand on the left side.

  12. Types of Assignment Operators in Java

    To assign a value to a variable, use the basic assignment operator (=). It is the most fundamental assignment operator in Java. It assigns the value on the right side of the operator to the variable on the left side. Example: int x = 10; int x = 10; In the above example, the variable x is assigned the value 10.

  13. Array Variable Assignment in Java

    Array Variable Assignment in Java. An array is a collection of similar types of data in a contiguous location in memory. After Declaring an array we create and assign it a value or variable. During the assignment variable of the array things, we have to remember and have to check the below condition. 1.

  14. Java Assignment Operators

    Types of Assignment Operators in Java. Java assignment operators are classified into two types: simple and compound. The Simple assignment operator is the equals ( =) sign, which is the most straightforward of the bunch. It simply assigns the value or variable on the right to the variable on the left. Compound operators are comprised of both an ...

  15. Java Assignment Operators

    Compound Assignment Operators. Sometime we need to modify the same variable value and reassigned it to a same reference variable. Java allows you to combine assignment and addition operators using a shorthand operator. For example, the preceding statement can be written as: i +=8; //This is same as i = i+8;

  16. Day 2

    2. Variable and Assignment. Assignment is denoted by the ' = ' symbol, which means assign value to variables. Variables allow us to store and manipulate data. One important aspect of variables is that their values can be changed.

  17. Java Declare Multiple Variables

    Create your own server using Python, PHP, React.js, Node.js, Java, C#, etc. How To's. Large collection of code snippets for HTML, CSS and JavaScript. CSS Framework. Build fast and responsive sites using our free W3.CSS framework ... You can also assign the same value to multiple variables in one line: Example int x, y, z; x = y = z = 50; System ...

  18. Java: Is there a performance difference between variable assignment vs

    Local variables should be considered free from a performance perspective, and self-documenting from a readability perspective, so feel free to use local variables to keep the code simple and clear; to keep expressions simple.

  19. What is += Addition Assignment Operator in Java?

    It's the Addition assignment operator. Let's understand the += operator in Java and learn to use it for our day to day programming. x += y in Java is the same as x = x + y. It is a compound assignment operator. Most commonly used for incrementing the value of a variable since x++ only increments the value by one.

  20. Declaring and initializing variables within Java switches

    The scope of a label of a labeled statement is the immediately contained Statement. In other words, case 1, case 2 are labels within the switch statement. break and continue statements can be applied to labels. Because labels share the scope of the statement, all variables defined within labels share the scope of the switch statement.

  21. java

    If the values are going to change, you should look into using an ArrayList which will be dynamic and vary with the length of your data. For instance, you could easily convert all that data to an ArrayList like this: String string = "102, 145, 163, 124"; ArrayList<Integer> list = new ArrayList<Integer>();