The Homework Machine
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DOING HOMEWORK BECOMES A THING OF THE PAST The unlikely foursome made up of a geek, a class clown, a teacher’s pet, and a slacker – Brenton, Sam Snick, Judy and Kelsey, respectively, – are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don’t want when you are keeping a secret. Before long, members of the D Squad, as they are called at school are getting strange Instant Messages from a shady guy named Milner; their teacher, Miss Rasmussen, is calling private meetings with each of them and giving them pop tests that they are failing; and someone has leaked the possibility of a homework machine to the school newspaper. Just when the D Squad thinks things can’t get any more out of control, Belch becomes much more powerful than they ever imagined. Soon the kids are in a race against their own creation, and the loser could end up in jail…or worse!
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Dan Gutman is the New York Times bestselling author of the Genius Files series; the Baseball Card Adventure series, which has sold more than 1.5 million copies around the world; and the My Weird School series, which has sold more than 12 million copies. Thanks to his many fans who voted in their classrooms, Dan has received nineteen state book awards and ninety-two state book award nominations. He lives in New York City with his wife, Nina. You can visit him online at www.dangutman.com.
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The Homework Machine
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Dan Gutman hated to read when he was a kid. Then he grew up. Now he writes cool books like The Kid Who Ran for President ; Honus & Me ; The Million Dollar Shot ; Race for the Sky ; and The Edison Mystery: Qwerty Stevens, Back in Time . If you want to learn more about Dan or his books, stop by his website at DanGutman.com.
Product Details
- Publisher: Simon & Schuster Books for Young Readers (June 26, 2007)
- Length: 176 pages
- ISBN13: 9780689876790
- Grades: 3 - 7
- Ages: 8 - 12
- Fountas & Pinnell™ R These books have been officially leveled by using the F&P Text Level Gradient™ Leveling System
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The Homework Machine
Trade Paperback
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Table of Contents
About the book, about the author.
Dan Gutman hated to read when he was a kid. Then he grew up. Now he writes cool books like The Kid Who Ran for President ; Honus & Me ; The Million Dollar Shot ; Race for the Sky ; and The Edison Mystery: Qwerty Stevens, Back in Time . If you want to learn more about Dan or his books, stop by his website at DanGutman.com.
Product Details
- Publisher: Simon & Schuster Books for Young Readers (June 26, 2007)
- Length: 176 pages
- ISBN13: 9780689876790
- Grades: 3 - 7
- Ages: 8 - 12
- Fountas & Pinnell™ R These books have been officially leveled by using the F&P Text Level Gradient™ Leveling System
Browse Related Books
- Age 12 and Up
- Children's Fiction > Social Themes > Adolescence & Coming of Age
- Children's Fiction > Social Situations > Adolescence
- Children's Fiction > School & Education
- Children's Fiction > Humorous Stories
Awards and Honors
- ILA/CBC Children's Choices
- Maud Hart Lovelace Award Nominee (MN)
- Booklist Editors' Choice
- South Carolina Picture Book Award Nominee
- Iowa Children's Choice Award Nominee
- Young Hoosier Book Award Nominee (IN)
- Indian Paintbrush Book Award Nominee (WY)
- Chicago Public Library's Best of the Best
- Nutmeg Book Award Nominee (CT)
- Colorado Children's Book Award Master List
- Child Magazine's Guide to Top Books, Videos and Software of the Year
- Pacific Northwest Young Reader's Choice Award Master List
- Volunteer State Book Award Nominee (TN)
- Virginia Readers' Choice Award List
- Prairie Pasque Award Nominee (SD)
- Land of Enchantment RoadRunner Award Nominee (NM)
- Nene Award Nominee (HI)
- Sunshine State Young Readers' Award List (FL)
- Massachusetts Children's Book Award Nominee
- Golden Sower Award (NE)
- Sasquatch Book Award Nominee (WA)
Resources and Downloads
High resolution images.
- Book Cover Image (jpg): The Homework Machine Trade Paperback 9780689876790 (2.4 MB)
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The Homework Machine Hardcover – March 1, 2006
Purchase options and add-ons.
- Book 1 of 2 The Homework Machine
- Print length 160 pages
- Language English
- Grade level 3 - 7
- Lexile measure 680L
- Dimensions 5.5 x 0.8 x 8.25 inches
- Publisher Simon & Schuster Books for Young Readers
- Publication date March 1, 2006
- ISBN-10 0689876785
- ISBN-13 978-0689876783
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- Publisher : Simon & Schuster Books for Young Readers; Repackage edition (March 1, 2006)
- Language : English
- Hardcover : 160 pages
- ISBN-10 : 0689876785
- ISBN-13 : 978-0689876783
- Reading age : 8 - 11 years, from customers
- Lexile measure : 680L
- Grade level : 3 - 7
- Item Weight : 9.6 ounces
- Dimensions : 5.5 x 0.8 x 8.25 inches
- #4,306 in Children's Values Books
- #8,445 in Children's School Issues
- #20,379 in Children's Friendship Books
About the author
I was born in a log cabin in Illinois and used to write by candlelight with a piece of chalk on a shovel. Oh, wait a minute. That was Abraham Lincoln.
Actually, I’m a children's book author. I’ve written more than 170 books for kids from kindergarten up to middle school.
For the little ones, I write picture books like "Rappy the Raptor," about a rapping raptor named Rappy, who raps.
For beginning readers, I write "My Weird School," about some kids who go to a school in which all the grownups are crazy. Thirty-one million copies have been sold. I also write “Wait! WHAT?” a series of biographies that focus on the unusual aspects of people like Albert Einstein, Amelia Earhart, Muhammad Ali, and Teddy Roosevelt.
For middle-graders, I write the baseball card adventure series, about a boy who has the power to travel through time using a baseball card like a time machine. He goes on adventures with players like Babe Ruth, Jackie Robinson, Willie Mays, and others.
For advanced readers, I write "The Genius Files," "Flashback Four,” “Houdini and Me” and others.
If you’d like to find out more, visit my web site (www.dangutman.com), my Facebook fan page, and follow me on Twitter and Instagram @dangutmanbooks.
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THE HOMEWORK MACHINE
by Dan Gutman ‧ RELEASE DATE: March 1, 2006
When fifth-graders Judy, Sam and Kelsey discover their classmate Brenton Damagatchi’s homework machine, they think they are on to a good thing and begin to visit him regularly after school. Alphabetically seated at the same table, the brilliant Asian-American computer geek, hardworking, high-achieving African-American girl, troubled army brat and ditzy girl with pink hair would seem to have nothing in common. (They would also seem to be stereotypes, but young readers won’t mind.) But they share an aversion to the time-consuming grind of after-school work. Their use of the machine doesn’t lead to learning—as a surprise spring quiz demonstrates—but it does lead to new friendships and new interests. The events of their year are told chronologically in individual depositions to the police. In spite of the numerous voices, the story is easy to follow, and the change in Sam, especially, is clear, as he discovers talents beyond coolness thanks to a new interest in chess. Middle-grade readers may find one part of this story upsettingly realistic and the clearly stated moral not what they had hoped to hear, but the generally humorous approach will make the lesson go down easily. (Fiction. 8-11)
Pub Date: March 1, 2006
ISBN: 0-689-87678-5
Page Count: 160
Publisher: Simon & Schuster
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Feb. 1, 2006
CHILDREN'S SOCIAL THEMES
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BOOK REVIEW
by Dan Gutman ; illustrated by Allison Steinfeld
by Dan Gutman
MUSTACHES FOR MADDIE
by Chad Morris & Shelly Brown ‧ RELEASE DATE: Oct. 3, 2017
Medically, both squicky and hopeful; emotionally, unbelievably squeaky-clean.
A 12-year-old copes with a brain tumor.
Maddie likes potatoes and fake mustaches. Kids at school are nice (except one whom readers will see instantly is a bully); soon they’ll get to perform Shakespeare scenes in a unit they’ve all been looking forward to. But recent dysfunctions in Maddie’s arm and leg mean, stunningly, that she has a brain tumor. She has two surgeries, the first successful, the second taking place after the book’s end, leaving readers hanging. The tumor’s not malignant, but it—or the surgeries—could cause sight loss, personality change, or death. The descriptions of surgery aren’t for the faint of heart. The authors—parents of a real-life Maddie who really had a brain tumor—imbue fictional Maddie’s first-person narration with quirky turns of phrase (“For the love of potatoes!”) and whimsy (she imagines her medical battles as epic fantasy fights and pretends MRI stands for Mustard Rat from Indiana or Mustaches Rock Importantly), but they also portray her as a model sick kid. She’s frightened but never acts out, snaps, or resists. Her most frequent commentary about the tumor, having her skull opened, and the possibility of death is “Boo” or “Super boo.” She even shoulders the bully’s redemption. Maddie and most characters are white; one cringe-inducing hallucinatory surgery dream involves “chanting island natives” and a “witch doctor lady.”
Pub Date: Oct. 3, 2017
ISBN: 978-1-62972-330-3
Page Count: 256
Publisher: Shadow Mountain
Review Posted Online: Aug. 1, 2017
Kirkus Reviews Issue: Aug. 15, 2017
CHILDREN'S SOCIAL THEMES | CHILDREN'S HEALTH & DAILY LIVING
More by Chad Morris
by Chad Morris & Shelly Brown
by Chad Morris & Shelly Brown ; illustrated by Garth Bruner
RACE FOR THE RUBY TURTLE
by Stephen Bramucci ‧ RELEASE DATE: Oct. 3, 2023
A wild romp that champions making space for vulnerable creatures and each other.
A boy with ADHD explores nature and himself.
Eleven-year-old Jake Rizzi just wants to be seen as “normal”; he blames his brain for leading him into trouble and making him do things that annoy his peers and even his own parents. Case in point: He’s stuck spending a week in rural Oregon with an aunt he barely knows while his parents go on vacation. Jake’s reluctance changes as he learns about the town’s annual festival, during which locals search for a fabled turtle. But news of this possibly undiscovered species has spread. Although Aunt Hettle insists to Jake that it’s only folklore, the fame-hungry convene, sure that the Ruby-Backed Turtle is indeed real—just as Jake discovers is the case. Keeping its existence secret is critical to protecting the rare creature from a poacher and others with ill intentions. Readers will keep turning pages to find out how Jake and new friend Mia will foil the caricatured villains. Along the way, Bramucci packs in teachable moments around digital literacy, mindfulness, and ecological interdependence, along with the message that “the only way to protect the natural world is to love it.” Jake’s inner monologue elucidates the challenges and benefits of ADHD as well as practical coping strategies. Whether or not readers share Jake’s diagnosis, they’ll empathize with his insecurities. Jake and his family present white; Mia is Black, and names of secondary characters indicate some ethnic diversity.
Pub Date: Oct. 3, 2023
ISBN: 9781547607020
Page Count: 336
Publisher: Bloomsbury
Review Posted Online: Aug. 11, 2023
Kirkus Reviews Issue: Sept. 1, 2023
CHILDREN'S SOCIAL THEMES | CHILDREN'S ACTION & ADVENTURE FICTION | CHILDREN'S MYSTERY & THRILLER | CHILDREN'S SCIENCE & TECHNOLOGY
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by Stephen Bramucci ; illustrated by Arree Chung
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The Homework Machine
Also Available From:
ON SALE: March 1st 2006
Publisher: Simon & Schuster Books For Young Readers
PAGE COUNT: 160
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The Homework Machine
Starting with a stern statement from the Grand Canyon, Arizona Police Chief Rebecca Fish, meet four fifth graders in big trouble. There's long-haired, rebellious, cool guy Sam Dawkins; fun-loving, unacademic, pink-haired Kelsey Donnelly, African American grind Judy Douglas, and friendless genius Brenton Damagatchi. The whole thing starts because Sam is anti-homework, especially the daily fill in-the-blank worksheets his first-year teacher Miss Rasmussen hands out. Sam is skeptical when Brenton claims he has programmed his computer to search the web and do all his homework each day, but it’s true. Soon the four seatmates are spending every afternoon in Brenton’s bedroom, printing out their daily assignments on the computer they nickname Belch. It can’t do any harm, right? The chronology and confession of their ill-fated escapade is related entirely through a series of transcripts, narrated by the four contrite kids, their parents, classmates, and Miss Rasmussen.
There are many interesting threads explored in this nimble story: keeping secrets, making friends, being popular, the morality of taking the easy way out, first crushes, the meaning of war, and even the loss of a parent. The setting of the Grand Canyon and sub-themes about playing chess, starting fads, and using a catapult will get kids looking up supporting information in books and on the Internet. Questions readers can think about as they read include: Which of the four main characters is most like or unlike you and why? Which one would or would not be your friend and why?
Reviewed by : JF.
Themes : DEATH. FRIENDSHIP. GRIEF. HUMOR.
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CRITICS HAVE SAID
- “A dramatic and thought-provoking story with a strong message about honesty and friendship.” – Elaine E. Knight, School Library Journal
- “Booktalkers will find this a natural, particularly for those hard-to-tempt readers whose preferred method of computer disposal involves a catapult and the Grand Canyon.” – Carolyn Phelan, Booklist
- “Tucked in between the laughs are excellent messages about tolerance, honesty, and the importance of what the students’ teacher calls the “homework machine [that] already exists. It’s called your brain.” – Child Magazine
- “Short chapters of alternating voices tell the story, which is funny in some places, but is not without intense and sometimes sad moments.” – Susie Wilde, Children
IF YOU LOVE THIS BOOK, THEN TRY:
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- Clements, Andrew. Lunch Money. Simon & Schuster, 2005. ISBN-13: 9780689866852
- Clements, Andrew. No Talking. Simon & Schuster, 2007. ISBN-13: 9781416909835
- Codell, Esm Raji. Sahara Special. Hyperion, 2003. ISBN-13: 9780786816118
- Fletcher, Ralph. Flying Solo. Clarion, 1998. ISBN-13: 9780395873236
- Gutman, Dan. The Get Rich Quick Club. HarperCollins, 2004. ISBN-13: 9780060534424
- Gutman, Dan. The Kid Who Ran for President. Scholastic, 1996. ISBN-13: 9780590939881
- Gutman, Dan. Qwerty Stevens Back in Time: The Edison Mystery. Simon & Schuster, 2001. ISBN-13: 9780590939881
- Park, Barbara. Maxie, Rosie, and Earl—Partners in Grime. Knopf, 1990. ISBN-13: 9780679806431
- Pearsall, Shelley. All of the Above. Little, Brown, 2006. ISBN-13: 9780316115261
- Rocklin, Joanne. For Your Eyes Only! Scholastic, 1997. ISBN-13: 9780142003220
- Sachar, Louis. Sideways Stories from Wayside School. Morrow, 1978. ISBN-13: 9780380698714
The Homework Machine
- 4.4 • 219 Ratings
Publisher Description
Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework machine. Because the machine, code-named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don't want when you are keeping a secret. Before long, things start to get out of control, and Belch becomes much more powerful than they ever imagined. Now the kids are in a race against their own creation, and the loser could end up in jail...or worse!
Customer Reviews
This was a great book to read
New Book (SPOILER ALERT)
Return of the HW machine was a great sequel, and at the end, the four blast the computer chip in the HW machine into space. I think there should be a third book called “Revenge of the Homework Machine”. I have been thinking of this book since I first read three years ago, and it would be a dream come true if it did happen
Can't wait to read book 2!
"I think that the homework machine by Dan Gutman is a really good and enjoyable book filled with Humor, Feelings, Mystery, and Life-Lessons. Give it a try! I rate 5 stars!!! :) ;) :D
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The Homework Machine
by Dan Gutman (Author)
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The Homework Machine
50 pages • 1 hour read
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Introduction-Chapter 2
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Chapters 5-6
Chapters 7-8
Chapters 9-10
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Sam “Snik” Dawkins
Sam goes by his nickname Snik at school, which is a shortened version of Snikwad (Dawkins spelled backward). Snik is new to the Grand Canyon school. His family moved from Oregon because his father is in the Air Force and moves around a lot. Snik is cocky and outspoken. He prides himself on being a quick and accurate judge of character, pigeonholing his peers into groups of “clueless dweebs, pre-jock idiots, loses, brown-noses, and bullies” (8). Snik hates homework, and rather than take it seriously, he writes sassy, sarcastic answers that hint at his latent intelligence. Snik sees himself as cool and mocks Brenton for not even trying to become cool by never “having cool stuff or hanging around with cool people” (10). Snik sees Brenton as a challenge; Brenton’s intellect feeds into Snik’s insecurities about his own inferior intelligence.
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What a Sixty-Five-Year-Old Book Teaches Us About A.I.
By David Owen
Neural networks have become shockingly good at generating natural-sounding text, on almost any subject. If I were a student, I’d be thrilled—let a chatbot write that five-page paper on Hamlet’s indecision!—but if I were a teacher I’d have mixed feelings. On the one hand, the quality of student essays is about to go through the roof. On the other, what’s the point of asking anyone to write anything anymore? Luckily for us, thoughtful people long ago anticipated the rise of artificial intelligence and wrestled with some of the thornier issues. I’m thinking in particular of Jay Williams and Raymond Abrashkin, two farseeing writers, both now deceased, who, in 1958, published an early examination of this topic. Their book—the third in what was eventually a fifteen-part series—is “ Danny Dunn and the Homework Machine .” I first read it in third or fourth grade, very possibly as a homework assignment.
Danny Dunn, you may recall, is a “stocky and red-haired” elementary schooler. His father is dead, and he and his mother live with Professor Euclid Bullfinch, “a short, plump man with a round bald head,” who teaches at Midston University. Bullfinch “took the place of the father Danny had never known,” the book explains, and Mrs. Dunn supports herself and her son by working as his cook and housekeeper. We aren’t told how Danny’s father died—heart attack? car accident? murder?—and we know next to nothing about sleeping arrangements in the house. (“Now take your fingers out of my cake, Professor Bullfinch,” Mrs. Dunn says in the first book in the series.) But we do know that Bullfinch encourages Danny’s interest in science and lets him fool around in his private laboratory, which occupies “a long, low structure at the rear of the house.”
Danny’s best friend is Joe Pearson, “a thin, sad-looking boy”; his next-door neighbor is Irene Miller, whose father, an astronomer, also teaches at Midston. We can tell right away that Irene knows at least as much about science as Danny does—and way more than Joe, whose main academic interests are literary. As the story begins, Danny is demonstrating a recent invention of his: a piece of wood, suspended by clothesline from a pair of pulleys attached to the ceiling, into which he has inserted two pens. When he writes with either pen, the other creates a duplicate on a second sheet of paper. (This device is called a polygraph; Thomas Jefferson owned several.) “Now I can do our arithmetic homework while you’re doing our English homework,” he tells Joe. “It’ll save us about half an hour for baseball practice.” Joe runs home to get more clothesline, and Danny dreams of bigger things: “If only I could build some kind of a robot to do all our homework for us. . . .”
The boys don’t perceive a moral dilemma, but Irene does. “It—it doesn’t seem exactly honest to me,” she says. Danny disagrees, and cites his landlord: “Professor Bullfinch says that homework doesn’t have much to do with how a kid learns things at school.”
Williams and Abrashkin were all the way out at the cutting edge, technology-wise. In their first book, “ Danny Dunn and the Anti-Gravity Paint ,” Danny and Bullfinch accidentally invent a liquid that causes anything coated with it to rise off the ground. That book was published in 1956, a year before the Soviets launched the first artificial satellite, Sputnik 1 , but in Chapter 3 we learn that a similar satellite is already orbiting Earth, and is viewable through a telescope in Bullfinch’s lab. Long story short: the American government uses the paint on a spaceship, which accidentally lifts off while Danny, Joe, Bullfinch, and another scientist are inside it, having a look around. During their voyage, Danny completes an assignment that his teacher, Miss Arnold, has given him as punishment for daydreaming about rockets when he was supposed to be paying attention to her: writing “Space flight is a hundred years away” five hundred times.
Some of the scientific innovations portrayed in the Danny Dunn books are so advanced that they are still in the future—time travel, invisibility, smallification—but others have come into existence more or less as Williams and Abrashkin described them. In “ Danny Dunn and the Automatic House ,” published in 1965, Danny persuades the university to build what would nowadays be called a smart home ; it’s equipped with “the newest developments in electronic control systems,” including a voice-activated door lock, a Roomba-like self-propelled vacuum cleaner, and a bathtub that fills itself with water, adds soap, and announces, “Your bath is ready.” Danny’s mother is skeptical: “Once you start trying to save work by putting in machines, you may find you’re spending all your time taking care of the machines and not getting any fun out of your work. This kitchen is my studio—my laboratory, just like your laboratory, Professor. Would you want an automatic laboratory?”
Bullfinch says that he most certainly would not—but in “Homework Machine” we learn that he has built a computer with similar capabilities. It’s a scaled-down version of two mainframes that Williams and Abrashkin saw, during a visit to I.B.M., while they were researching their book. Bullfinch calls it Miniac:
A high panel at the back of the desk was filled with tiny light bulbs. There were a number of flat, square buttons, each with a colored panel above it. And beyond the desk was an oblong, gray metal cabinet, about the size of a large sideboard, with heavy electric cables leading to it.
An important difference between Miniac and the real computers of the nineteen-fifties—and another area in which Williams and Abrashkin were ahead of their time—is that its input medium is spoken English, not punched cards or paper tape. Danny asks Irene to demonstrate. She approaches the microphone and, following Bullfinch’s advice to “speak slowly and clearly so that Miniac can understand you and translate your words into electrical impulses,” says, “Um . . . John buys 20 yards of silk for thirty dollars. How much would 918 yards of silk cost him?” The professor presses a button, lights flash, and the typewriter responds: “$1,377.00.” After a pause, it adds, “And worth it.”
Any qualms that Irene has about getting help with her homework disappear when she discovers how much of it Miss Arnold assigns. One day, Irene asks Danny (at first, by shortwave radio) for help with a grammar exercise, and they meet in Bullfinch’s lab. Minny—as they now refer to the computer—defines “predicate noun” for her, and provides an example: “You are a fool .” Danny is suddenly inspired: “Why can’t we use Minny as a homework machine ?”
Bullfinch, conveniently, has asked Danny to keep an eye on Minny while he attends some important meetings in Washington, D.C. During the next few days, Danny, Irene, and Joe read large stacks of books into the microphone. As Danny explains, mainly to Joe, “Programming is telling the machine exactly what questions you want answered and how you want them answered. In order to do that right, you have to know just what sequences of operation you want the machine to go through.” When they’ve finished, Minny does their math problems for them, then starts on social studies.
“Man!” Joe says. “This is the way to do your homework. This is heaven!”
I hesitate to give away too much of the plot, but (spoiler alert!) two mean boys in their class, one of whom is jealous of Irene’s interest in Danny, watch them through a window and tattle to Miss Arnold. She comes to Danny’s house to confer with him and his mother—and you know that Danny is in trouble, because his mother suddenly starts calling him Dan. But he defends what he and his friends have been up to. Grocers and bankers now use adding machines instead of doing arithmetic the old-fashioned way, he says; why should students be different? Surprisingly, this argument works. Miss Arnold tells Danny that she wishes he wouldn’t let Minny do his homework, but that she won’t stop him.
Then the story becomes complicated. Irene tricks the jealous boy, Eddie (Snitcher) Philips, into revealing that he spied on them, then pushes him into a puddle. Eddie and his friend get revenge by sabotaging Minny. Bullfinch returns from Washington and is embarrassed when he tries to demonstrate Minny to two other scientists, one of whom is from the “Federal Research Council.” Danny saves the day by deducing that Eddie must have disconnected Minny’s temperature sensor; he reconnects it, and is treated as a hero. (This turn of events will be familiar to readers of the “Curious George” books, in which George is often praised for solving problems that he himself created.)
Bullfinch and one of the visiting scientists later program the repaired computer to write music, by giving it “full instructions for the composition of a sonata, plus information on note relationships,” and by modifying the typewriter so that it can print musical scores. Still, Bullfinch insists, Minny is limited in ways that humans are not. “It can never be the creator of music or of stories, or paintings, or ideas,” he says. “The machine can only help, as a textbook helps. It can only be a tool, as a typewriter is a tool.” He points out that Danny, in order to program Minny to do his homework, had to do the equivalent of even more homework, much of it quite advanced. (“Gosh, it—it somehow doesn’t seem fair,” Danny says.)
At least until recently, almost everyone has thought of computers in roughly that way. When Bullfinch and his friend play a sonata that Minny has written for them, Mrs. Dunn observes that “it isn’t exactly Beethoven”—and Bullfinch agrees. Yet Minny’s abilities clearly surpass those of a mere “tool.” The children “program” it by loading it with tagged examples, from which Minny somehow produces individualized schoolwork—a method that seems less like mid-twentieth-century programming than like the way that A.I. researchers create algorithms today. (Minny also editorializes , as with its comment about the price of silk and its example of a predicate noun.) Williams and Abrashkin foresaw a less serious practical use for artificial intelligence, too. “You know, we ought to enter her in one of those TV quiz shows,” Joe says in an early chapter, anticipating the “Jeopardy!” triumph, fifty-three years later, of I.B.M.’s Watson.
“Danny Dunn and the Homework Machine” is ostensibly about computers, but it also makes an argument about homework. In a note at the beginning of the book, Williams and Abrashkin write, “In all fairness to both Professor Bullfinch and Danny, we wish to point out that their position on homework is supported by Bulletin 1248-3 of the Educational Service Bureau, University of Pennsylvania.” I haven’t managed to turn up a copy of that bulletin, which was called “What About Homework?,” but I’ve found a number of other publications, from multiple decades, that arrive at what I assume are similar conclusions. For example, in 2007 the education critic Alfie Kohn—whose many books include “ The Homework Myth ,” published in 2018—wrote that “there is absolutely no evidence of any academic benefit from assigning homework in elementary or middle school,” and that in high school “the correlation is weak and tends to disappear when more sophisticated statistical measures are applied.” One problem with homework is that it inevitably encourages the counterproductive over-involvement of parents. (When my kids were young, I suggested to one of their teachers that he conduct a science fair for fathers only.) There’s also the issue of homework whose sole purpose is to squeeze in material that should have been covered during the school day but wasn’t. Miss Arnold offers precisely that justification for some of her huge assignments: the size of her class has nearly doubled, because of rapid population growth in Midston, and she is no longer able to give individual students as much attention as she once did.
Miss Arnold also assigns homework for a suspect reason that’s described in a paper published under the sponsorship of the U.S. Department of Education, in 1988: “Punishing assignments exercise the teacher’s power to use up time at home that would otherwise be under the student’s control. The assignments often center on behavior rather than academic skills, and stress embarrassment rather than mastery.” That’s what she was up to with all those sentences she made Danny write, back in the first book in the series. Luckily for everyone, Danny handled his embarrassment with aplomb, by writing most of the sentences during downtime in outer space, and the mindlessness of the exercise did no permanent harm to his imagination. At the end of “Homework Machine”—as he, Irene, and Joe are heading to the drugstore to celebrate Minny’s resurrection—he suddenly has “a strange, wild look in his eyes, and a faraway smile on his lips.” He says, “This is just a simple idea I had. Listen—what about a teaching machine. . . .”
Irene, as always, knows better. “Grab his other arm, Joe,” she shouts. “He needs a soda—fast.” ♦
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The homework machine
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Dan Gutman. The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker -- Brenton, Sam "Snick,", Judy and Kelsey, respectively, -- are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together ...
The Homework Machine, written by acclaimed American author Dan Gutman was first published in 2007 by Simon & Schuster Books for Young Readers and is the first of a two-book series.The second book, The Return of the Homework Machine, was published in 2011.Gutman is primarily a children's fiction writer who has been nominated for and won numerous awards, including 18 for The Homework Machine ...
DOING HOMEWORK BECOMES A THING OF THE PAST The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker -- Brenton, Sam "Snick," Judy and Kelsey, respectively, -- are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of ...
Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework machine. Because the machine, code-named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention.
DOING HOMEWORK BECOMES A THING OF THE PAST The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker - Brenton, Sam Snick, Judy and Kelsey, respectively, - are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start ...
Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework machine.
Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework machine.
The Homework Machine. Paperback - June 26, 2007. by Dan Gutman (Author) 781. Book 1 of 2: The Homework Machine. Teachers' pick. See all formats and editions. Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker.
The Homework Machine. Hardcover - March 1, 2006. The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker -- Brenton, Sam "Snick,", Judy and Kelsey, respectively, -- are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start ...
When fifth-graders Judy, Sam and Kelsey discover their classmate Brenton Damagatchi's homework machine, they think they are on to a good thing and begin to visit him regularly after school. Alphabetically seated at the same table, the brilliant Asian-American computer geek, hardworking, high-achieving African-American girl, troubled army brat and ditzy girl with pink hair would seem to have ...
The Homework Machine is about four kids who hate homework. A book full of adventure creativity and imagination. Read it for school this year. addi. i can't wait to read this book. Show More. The Homework Machine has 31 reviews and 23 ratings. Reviewer effie302 wrote: "this is a super cool book, if you hate home work I recommend this book also ...
Hardcover. DOING HOMEWORK BECOMES A THING OF THE PAST. The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker — Brenton, Sam "Snick,", Judy and Kelsey, respectively, — are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them ...
There's long-haired, rebellious, cool guy Sam Dawkins; fun-loving, unacademic, pink-haired Kelsey Donnelly, African American grind Judy Douglas, and friendless genius Brenton Damagatchi. The whole thing starts because Sam is anti-homework, especially the daily fill in-the-blank worksheets his first-year teacher Miss Rasmussen hands out.
Publisher Description. Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework machine. Because the machine, code-named Belch, is doing their homework for ...
The Homework Machine is the first book of a two-part series. The second book, The Return of The Homework Machine, brings the D Squad back together when Brenton realizes that the chip he developed to make Belch, his homework machine, was never destroyed and has fallen into the wrong hands.The Return of the Homework Machine is written in the same multi-perspective style as The Homework Machine.
The Homework Machine. Four fifth-grade students --- a geek, a class clown, a teacher's pet, and a slacker --- as well as their teacher and mothers, each relate events surrounding a computer programmed to complete homework assignments.
Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework machine. Because the machine, code-named Belch, is doing their homework for them, they start spending ...
The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker -- Brenton, Sam Snick, Judy and Kelsey, respectively, -- are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don't ...
Snik is cocky and outspoken. He prides himself on being a quick and accurate judge of character, pigeonholing his peers into groups of "clueless dweebs, pre-jock idiots, loses, brown-noses, and bullies" (8). Snik hates homework, and rather than take it seriously, he writes sassy, sarcastic answers that hint at his latent intelligence.
After a pause, it adds, "And worth it.". Any qualms that Irene has about getting help with her homework disappear when she discovers how much of it Miss Arnold assigns. One day, Irene asks ...
Danny Dunn and the Weather Machine. Danny Dunn and the Homework Machine is the third novel in the Danny Dunn series of juvenile science fiction/adventure books written by Raymond Abrashkin and Jay Williams. The book is "about a boy who invents a machine to do his homework for him only to be tricked into doing more with his spare time".
Four fifth-grade students--a geek, a class clown, a teacher's pet, and a slacker--as well as their teacher and mothers, each relate events surrounding a computer programmed to complete homework assignments. Access-restricted-item. true. Addeddate. 2012-03-29 17:11:49.