Stellaris Random Empire Generator 3.10 (Pyxis)
Species archetype.
- Animal
- Lithoid
- Machine
- Plant/Fungus
- Broken Shackles
- Calamitous Birth
- Clone Army
- Common Ground
- Doomsday
- Fear of the Dark
- Fruitful Partnership
- Galactic Doorstep
- Hegemon
- Here Be Dragons
- Imperial Fiefdom
- Knights of the Toxic God
- Life-Seeded
- Lost Colony
- Mechanist
- Necrophage
- Ocean Paradise
- On the Shoulders of Giants
- Overtuned
- Payback
- Post-Apocalyptic
- Progenitor Hive
- Prosperous Unification
- Remnants
- Resource Consolidation
- Riftworld
- Scion
- Shattered Ring
- Slingshot to the Stars
- Subterranean
- Syncretic Evolution
- Teachers of the Shroud
- Tree of Life
- Under One Rule
- Void Dwellers
- Authoritarian
- Egalitarian
- Fanatic Authoritarian
- Fanatic Egalitarian
- Fanatic Materialist
- Fanatic Militarist
- Fanatic Pacifist
- Fanatic Spiritualist
- Fanatic Xenophile
- Fanatic Xenophobe
- Gestalt Consiousness
- Materialist
- Militarist
- Pacifist
- Spiritualist
- Xenophile
- Xenophobe
- Corporate
- Democratic
- Dictatorial
- Hive Mind
- Imperial
- Machine Intelligence
- Oligarchic
- Agrarian Idyll
- Anglers
- Aristocratic Elite
- Ascensionists
- Ascetic
- AutonomousDrones
- Barbaric Despoilers
- Beacon of Liberty
- Brand Loyalty
- Byzantine Bureaucracy
- Catalytic Processing
- Catalytic Recyclers
- Citizen Service
- Constructobot
- Cordyceptic Drones
- Corporate Anglers
- Corporate Death Cult
- Corporate Hedonism
- Corporate Protectorate
- Corvée System
- Criminal Heritage
- Crusader Spirit
- Cutthroat Politics
- Dark Consortium
- Death Cult
- Delegated Functions
- Determined Exterminator
- Devouring Swarm
- Dimensional Enterprise
- Dimensional Worship
- Diplomatic Corps
- Distinguished Admiralty
- Divided Attention
- Driven Assimilator
- Eager Explorers
- Efficient Bureaucracy
- Elevational Hypotheses
- ElevationalContemplations
- Empath
- Environmentalist
- Exalted Priesthood
- Experience Cache
- Exploration Protocols
- Factory Overclocking
- Fanatic Purifiers
- Feudal Society
- Franchising
- Free Haven
- Free Traders
- Functional Architecture
- Gigacorp
- Gospel of the Masses
- Guardian Cluster
- Guardian Matrix
- Heroic Past
- Hyper Lubrication Basin
- Hyperspace Speciality
- Hyperspace Synchronicity HM
- Hyperspace Synchronicity MI
- Hyperspace Trade
- Idealistic Foundation
- Idyllic Bloom
- Idyllic Bloom HM
- Imperial Cult
- Indentured Assets
- Introspective
- Inward Perfection
- Knowledge Mentorship
- Letters of Marque
- Maintenance Protocols
- Mastercraft Inc.
- Masterful Crafters
- Media Conglomerate
- Memorialist HM
- Memorialist MI
- Memorialists
- Merchant Guilds
- Meritocracy
- Mining Guilds
- Mutagenic Spas
- Nationalistic Zeal
- Natural Neural Network
- Naval Contractors
- Neural Vaults
- One Mind
- Oppressive Autocracy
- Organic Reprocessing HM
- Organic Reprocessing MI
- OTA Updates
- Parliamentary System
- Permanent Employment
- Permutation Pools
- Pharma State
- Philosopher King
- Pleasure Seekers
- Police State
- Pompous Purists
- Pooled Knowledge
- Precision Cogs
- Private Military Companies
- Private Prospectors
- Privatized Exploration
- Public Relations Specialists
- Rapid Replicator
- Reanimators
- Refurbishment Division
- Relentless Industrialists
- Rockbreakers
- Rogue Servitor
- Ruthless Competition
- Scavengers
- Selective Kinship
- Shadow Corporation
- Shadow Council
- Shared Burdens
- Slaver Guilds
- Sovereign Circuits
- Sovereign Guardianship
- Stargazers
- Static Research Analysis
- Strength of Legions
- Subspace Ephapse
- Subsumed Will
- Technocracy
- Terravore
- Trading Posts
- Trawling Operations
- Unitary Cohesion
- Vaults of Knowledge
- VoidHive
- Warbots
- Warrior Culture
- Worker Cooperative
- Zero-Waste Protocols
Generated empires
Stellaris empire generator.
Tool for generating random empires for Stellaris, updated for 3.11 (Eridanus) Assumes all DLC is installed, with exception of Galaxy Edition Upgrade Pack. Put the generated empires in %UserProfile%\Documents\Paradox Interactive\Stellaris\user_empire_designs_v3.4.txt
Empires to generate:
Generate genocidal empires: Mixed Always Never Metalheads
Disable authorities: Hiveminds Machine intelligence Corporate Democratic Oligarchic Dictatorial Imperial
Disable origins: Doomsday Void Dwellers Shattered Ring Scion Lost Colony Hegemon Common Ground Here Be Dragons Slingshot Imperial Fiefdom
Disable civics: Criminal Heritage Barbaric Despoilers Inwards Perfection
Boost ethics: Boost egalitarians Boost authoritarians
Species gender: Random Male Female Not set Indeterminable
Spawn enabled: Spawn always Yes No
Mod support: Planetary Diversity
Stellaris Map Generator
Stellaris Wiki
Personal tools
Navigation menu, planetary shield generator.
Redirect to:
- Planet unique buildings#Planetary Shield Generator
- Play on Paradox technology
- Paradox Forums
- Paradox Wikis
- Join our playtests
- Media contact
- Legal Information
- EU Online Dispute Resolution
- Terms & Policies
- Frequently Asked Questions
- Paradox Interactive corporate website
Search code, repositories, users, issues, pull requests...
Provide feedback.
We read every piece of feedback, and take your input very seriously.
Saved searches
Use saved searches to filter your results more quickly.
To see all available qualifiers, see our documentation .
- Notifications
Empire Generator for Stellaris
Neorej/StellarisEmpireGenerator
Folders and files, repository files navigation, stellaris empire generator.
Tool for generating random empires for Stellaris, updated for 3.11 (Eridanus) Assumes all DLC is installed, with exception of Galaxy Edition Upgrade Pack.
Available online at https://jeroen.dev/stellaris/
Contributors 2
- JavaScript 95.3%
- Stellaris: Suggestions
BIO-REACTOR. Upgrades, and fuel storage capability.
- Thread starter Skeletr0nKing
- Start date Dec 13, 2023
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
- We have updated our Community Code of Conduct . Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Skeletr0nKing
Second lieutenant.
- Dec 13, 2023
- Add bookmark
Allow us to upgrade the bio-reactor. The facility can be expanded twice to convert even more food to energy before requiring extra building slots to build another. Also, since the reactor converts food to combustible fuels, it can serve to store a moderate amount of energy. Change the description to the following: A facility where organic matter is converted into energy fuel at a highly efficient rate and stored for later use. Tier 0: 025 food to 20 energy +1000 energy storage Tier 1: 050 food to 40 energy +2500 energy storage Tier2: 100 food to 80 energy +5000 energy storage Then perhaps It could be less horrible and (maybe?) even somewhat usable with some building upkeep reduction modifiers like Cyborg Ruler and others.
Abdulijubjub
Field marshal.
It definitely suffers from only being useful if you have tons of building slots. The energy storage is unnecessary, but the increased density would keep them relevant for longer. Traditionally, increased density is paid for with strategic resource upkeep. +1 gas per tier would make there be a meaningful tradeoff and help (a bit) to keep the efficiency from growing too much as you get more upkeep reductions.
Bio-Reactor could also just scale with colony food surplus. Make it colony unique but have a scaling effect based on that colony's production.
- Dec 14, 2023
HFY said: Bio-Reactor could also just scale with colony food surplus. Make it colony unique but have a scaling effect based on that colony's production. Click to expand...
GOLANX said: Colony food surplus, or global food surplus? Could charge up off an agriworld but cause problems with your supply of food to the empire. Imo bioreactor building should just let you use Agriculture features for power. Click to expand...
- Dec 15, 2023
bio reactors scaling with colony food production would be terrible considering their best use case right now is on a lithoid worker coop
Originally posted by Promethian : I believe someone did the math on the official forum and you get a better food to energy conversion from selling food on the market.
Originally posted by RedMarth : Is there a Purge option for Driven Exterminators that turns organic Pops into Food? That would make this useful! I'm picturing something from the Matrix
Originally posted by munch15a : simple question really they seem to turn 25 food into 20 power is that worth it to make farms in machine empires ?
IMAGES
VIDEO
COMMENTS
Species; Name & Portrait; Traits; Homeworld; Name & Class; Empire; Ethos & Government; Ships; Starting Weapons; FTL Method; Your Species; Summary; Import; Export
Stellaris Species Generator (Now with Pictures) tieboyx. May 5, 2016. Jump to latest Follow Reply. My friends and I created a Stellaris Species Generator that lets you see visually what combinations of traits, ethos, and government forms are compatible...
Stellaris Random Empire Generator 3.10 (Pyxis) *The new domain is https://stellarisreg.azurewebsites.com. Update your bookmark.* Ancient Relics Apocalypse Aquatics Astral Planes Federations First Contact Galactic Paragons Humanoids Lithoids Megacorp Necroids Nemesis Overlord Plantoids Synthetic Dawn Toxoids Utopia
The Eldar, long lived and natural psionics, had long held legends of an age of former glory. An age of stellar dominion, of the glories of the Empire of Yliannor. At its peak, they constructed a great ring world, but their hubris was their undoing: they neglected their fleets and paid the ultimate price.
Stellaris. Best self created empires and biographies. Thread starter Aëron Dúrr; Start date Mar 25, 2018; Jump to latest Follow Reply Menu ... Also add biography of secondary species if existing) 3.) Additional information (more details about the backstory which didn't fit into the box or thoughts about your choices and other things you would ...
Traits Bonus Summary: Ethics Bonus Summary: Government Bonus Summary: Nothing selected. Nothing selected.
Stellaris Empire Generator. Tool for generating random empires for Stellaris, updated for 3.11 (Eridanus) Assumes all DLC is installed, with exception of Galaxy Edition Upgrade Pack.
Line Breaks in an empire's Biography. Quinzal. Mar 13, 2020. Jump to latest Follow Reply. While I appreciate the ability to write a Biography for my empire at all (I remember a time where we had to open the empire's file to write a biography) I...
That tool would generate a biography of your rule once they pass away. Included are what they have achieved, reign history, foreign affairs, campaigns, battles and any major events. I know it does nothing to the gameplay, but roleplay-wise, wouldn't it be great?
In 2104 a man called John Richardson (The great grandfather of the current president of the UNE Joseph K Richardson voted in 2194) Invented the first fusion power drives at a science facility, in Germany which could power over half of western Europe. 20 years later all of Earths power generators were used by them and by 2139, the first warp ...
First some setup for my Human species before the story and Biography or both together comes.(warning it could go a bit op) The 3 Ethics are Authoritarian,Militarist and Xenophobic and the Civics are Meritocracy and Shadow Council and the Goverment is an Electorate Oligarchie with the Ruler being electet every 20 years with its title being an Archon.(Advisor Authoritarian) The Terrans Traits ...
README. #Stellaris Species Creator. Single page web app for creating species in the space strategy game Stellaris. Over 8800 users and counting! ##Name & Portrait. Users can enter a name for their species and their empire. They can also select an appearance for their species. ##Traits. Users select traits for their species.
The humanoid phenotype uses different models and voices for each gender. Some portraits feature hairstyle customization and their own diplomacy voices. (Note: Humanoid shipset and city appearance are accessible only with Humanoids species pack launched.) Human. Human (Legacy) Humanoid #2. Humanoid #3. Humanoid #4.
Stellaris Map Generator. Please select a save file. Use flag primary color instead of map border color. Decrease saturation of colors even further. Use overlord and federation colors. Draw country names on map. Use alternate map name style (uppercase, smaller) Limit map name size. Draw info in the center of the map.
A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 426K Members.
Stellaris Wiki. Active Wikis. Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Legacy Wikis.
A Random Empire Generator v2.8. Tip. It's almost has been two years since I last released the first version of my Stellaris Random Empire Generator. Several expansions came out in the meantime so I figured it wouldn't be used much anymore. Turns out that I was wrong and that a few hundred people still used it each month.
Stellaris Empire Generator Tool for generating random empires for Stellaris, updated for 3.11 (Eridanus) Assumes all DLC is installed, with exception of Galaxy Edition Upgrade Pack.
Stellaris. Stellaris: Suggestions. BIO-REACTOR. Upgrades, and fuel storage capability. Skeletr0nKing. Dec 13, 2023. Jump to latest Follow Reply. Allow us to upgrade the bio-reactor. The facility can be expanded twice to convert even more food to energy before requiring extra building slots to build...
Tip. Some Stellaris players have found my old Sci-fi Planet Name Generator useful for generating not just names drawn from mythology and other places, but also providing a short description of where that name comes from. I've finally gotten far enough with my Sci-fi Planet Name generator version 2.0, that I want to officially release it.
They swapped the output for technicians and farmers. Before 6 from farm and 4 from technician job for machine empires, therefore the bio reactors where running a minor plus, though it rather was a last resort in case you don't have enough generator districts. Now it's the other way round, 6 energy and 5 food per job for machines and the ...