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What Is Educational Technology (Ed Tech), and Why Should Schools Invest in It?

Alexandra Shimalla

Alexandra Shimalla is a freelance journalist and education writer.

Long gone are the days of overhead projectors and handwritten papers. Today’s teachers have robust technology at their disposal, and students have grown up in an  increasingly digital world . But, with so many software applications, devices and other technologies on the market, it’s easy for teachers to become overwhelmed with  the array of opportunities  available to them.

K–12 schools used, on average,  2,591 ed tech tools  during the 2022-2023 school year, according to a Statista survey. This is a 1.7 percent increase from the 2021-2022 school year and a nearly 190 percent increase from the 2018-2019 school year, when districts used an average of 895 tools.

With all the technologies available, K–12 IT leaders and administrators need to ensure they’re selecting the right tools for their users. The best way to ensure educational technology is being used is to invest in software and hardware that are valuable to both students and teachers.

Click the banner   to learn how to optimize your school’s device lifecycle.

What Is Ed Tech in K–12 Schools?

Educational technology, or ed tech, encompasses a wide variety of applications, software, hardware and infrastructure components — from online quizzes and learning management systems to  individual laptops for students  and the  access points  that enable Wi-Fi connectivity.

Interactive panels are a popular tool, and schools have recently implemented learning management systems that allow parents to connect with teachers. Even  virtual and augmented reality  can be found in some classrooms, says Rachelle Dené Poth, who teaches Spanish and STEAM (science, technology engineering, art and math) classes at  Riverview School District . An International Society for Technology in Education–certified educator, Poth is also an attorney and author.

“AR and VR transform how students are learning by immersing them in a different environment, giving them a more hands-on, authentic and meaningful experience,” says Poth. “This enables them to better connect with the content in a way that they understand and can build upon, leveraging the new with the knowledge they already have.”

MORE ON EDTECH:   Emerging technologies for modern classrooms steal the spotlight.

What Is the Value of Educational Technology Today?

Even if the district doesn’t have the latest VR tech, educational technology still plays a vital role in the classroom.

“I think ed tech is necessary in the sense that it allows us to do things that, if we were to go back, I could not imagine doing,” says David Chan, director of instructional technology for Evanston Township High School .

Before Chan  joined the administrative team  10 years ago, he spent a decade in the classroom — an experience that he believes allows him to do his job better. Having been in the teachers’ position, he can make more informed decisions from the perspective of how technology can impact, benefit or burden the hundreds of teachers in his school.

“First and foremost, the ed tech should support the teaching and learning,” he says.

Certain ed tech, such as quizzes in the middle of class, can  collect and analyze valuable data  for teachers in real time, Chan adds. Online quizzes provide snapshots of where students are in the moment, allowing teachers to capitalize on crucial learning opportunities rather than reviewing and grading a handwritten quiz later when that opportunity has passed.

“We have always been able to personalize learning for our students pre-technology; it just took more time, and we had fewer resources,” Poth says. “With the different tools available today, especially with artificial intelligence and robust LMS platforms, it helps us have a better workflow and reduces the amount of time it takes to move between tools.”

The average number of educational technologies K–12 districts used during the 2022-2023 school year

Incorporating technology into the classroom can also highlight potential career paths for students. Through coding, creating a podcast, taking apart a drone or learning graphic design, students can explore various technologies that will likely  play a role in their future .

“Technology allows students to get a bit more authentic with projects,” says Chan. “It makes them feel like it’s more than just a school project. It could be something they see themselves doing outside of school.”

What Is the Impact of Educational Technology?

When researching a new educational tool, the first thing to answer is the question of impact: How does this impact and provide value to teachers and students?

“We always want to focus on the why and the how, not the ‘wow’ factor,” says Poth. “Why should we use it, and how is it going to enhance or transform student learning? Because it worked for someone else’s class doesn’t guarantee that it’s going to have the same impact on other students. Always focus on the pedagogical value before purchasing the technology.”

DIVE DEEPER:   Planning and administrator support are necessary to sustain devices.

Tech that’s difficult to use presents a significant obstacle to adoption. Narrow the potential list to solutions that don’t require complicated setup for educators, or ensure that the proper training and support are in place. “The best compliment I get from teachers is that they didn’t have to call my team  to learn how to use it ,” Chan says.

It’s also crucial to consult  the privacy policy  of any new technology. Verify that it aligns with  the necessary laws and regulations , as well as your school’s own policies.

Tips for K–12 Schools Investing in Ed Tech

Chan’s advice for all ed tech purchases — from trying something new to renewing an existing license — is to be slow and intentional. One of the biggest mistakes schools can make is to jump in too quickly.

“Piloting allows us to scale up in a responsible way,” he says.

After doing the research to ensure a new device or software aligns with the school environment, do a pilot run with a few licenses or devices. Ask teachers and students who participate for feedback. Having those conversations can aid IT teams with the full launch or with other technologies in the future.

Rachelle Dene Poth

Rachelle Dené Poth Spanish and STEAM Teacher, Riverview School District

A helpful tip, shares Chan, is setting up a standard workflow so the IT department is carefully reviewing every item the school pays for before it’s renewed. These checks are opportunities to review existing data from companies to see if the ed tech is being used at the volume expected. If not, don’t be afraid to cut the cord with services, particularly if teachers are unhappy with them, which impacts  the return on investment .

Poth suggests enabling  single sign-on , which streamlines access and prevents roadblocks to adoption. “It’s super helpful for students and teachers, especially when trying to bring different tools into the classroom.”

Ultimately, ed tech is here to stay, and its presence in the classroom will only increase. Administrators and IT leaders can start by analyzing the tools they currently have, then begin having conversations with teachers and students about ways to improve.

DISCOVER:   District sets out to learn how its teachers are using technology.

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Lessons from technology - 8 Innovative educational projects

educational technology project

The new school year is about to start all over the world. In the US, it started the 1st of August, In Europe, most schools start on the 1st of September. Nonetheless, a new school year is always exciting. Schools try to surpass themselves every new school year.

To do that, schools set up schoolwide projects, and teachers try to reinvent themselves using their creativity. Frontline Education reached out to us with the idea of combining amazing stories of schools transforming their processes with technology by setting up innovating projects.

This post will show you 8 educational projects that make excellent use of technology to make both small and big changes. We hope that these ideas inspire you.

Innovative classroom projects

1. the camera doesn’t lie.

When we think of innovative technology, terms like artificial intelligence and machine learning certainly come to mind. But teachers at Martin County School District in Florida are enhancing their classrooms with a more ordinary piece of technology — a camera.

“Any serious athlete watches footage of their performances,” April Strong, a former teacher and now instructional coach, told us. “Why not teachers, too?”

April started using video in two ways. First, by watching other experienced teachers who have recorded and shared their teaching videos. Then, by reviewing her own classroom instruction. To get started, she borrowed an iPad from the school’s media center and simply pushed record every single day. The value, she found, was not only in accountability to her craft, but it also brought clarity to her teaching—and still does.

“Video brought clarity to my practice so I could bring the greatest work to my classroom for my students. That’s the power of video. Nobody told me I had to do it. There was no other reason other than it was the perfect time because I was wondering what I truly looked like as a teacher. Video was, and is still, very clarifying. I might be using the most effective strategy ever, but if I don’t actually see it as my students saw it, I’m not growing and I’m not truly clear on if I hit my target. That’s what makes me most passionate about video in the classroom.”

Using video helped shape how April and Martin County School District teachers become the best in their profession. When asked how others should get started, her message was simple: “All you need is your cell phone, and a place to prop it up, and the bravery to literally just push that red button.”

EdTech Hack

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2. Johnsonville Learning network

Anthony Johnson is a 4th & 5th-grade science and social studies educator. He’s also an Apple Distinguished Educator, TED Innovative Educator, Lego Master Educator, Defined STEM Certified Educator and Rowan-Salisbury Schools Teacher of the Year for 2016-17. AND the mayor of Johnsonville, his classroom.

Anthony’s classroom, called Johnsonville, focuses on three main elements: collaboration, critical thinking, and citizenship. Anthony’s goal is to inspire a love for learning. Johnsonville is a very busy place that encourages hands-on learning and uses interesting projects to teach students everything about science and social studies.

He uses “Hotweels” to teach students the basics of physics like Newton’s third law, “Spheros”, “Lego” and drones to teach them about forces and motion, and a 3D printer to teach them about the human body. Check out how he does this right here:

educational technology project

Innovative school-wide projects

3. ar school wall.

Augmented Reality is an excellent tool to plan an interactive learning walk in your school to show (new) parents around. Only recently, principal Joost Dendooven of the Mozaiek primary school in Belgium renovated his school’s hallway with a new eye-catcher: a photo wall.

The school selected more than 400 photos out of the school’s archive and placed them on the wall. Then, the school added an augmented reality effect to the photos on the wall using the HP Reveal app. In order to add augmented reality effects to the photo wall, the school looked for interesting newspaper articles and fun videos about their school activities.

When parents or other visitors enter the hallway, they get an iPad or iPhone with the installed AR-app. All they have to do is scan a particular photo on the photo wall with their device and the image will come to life with some background information, a newspaper article or a video.

Even around the school and on the playground, they added AR-effects with videos and explanations of school activities that took place.

AR wall school

4. Cutting Edge Rural

Forty-five miles west of Columbus, Ohio sits Graham Local Schools in rural Champagne County. Three buildings make up the entire school district: one elementary building, a middle school, and a high school. Rolling hills and fertile farmland are abundant in this section of Ohio, access to professional development and neighboring resources, however, are not. So when then-superintendent Dr. Kirk Koennecke began his role, his challenge was making sure teachers had opportunities to grow while balancing budgeting needs and the reality of how far a district can send their teachers for those opportunities.

That’s where technology and innovative thinking came in.

Like many rural districts, it’s not always easy for Graham Local Schools to access in-person professional development, so they began using a blended learning model, allowing remote teachers to learn on their own time, in the way that works best for them.

“We’ve really tried to become more progressive and personalize a model of professional learning at Graham where teachers get to choose from a menu of opportunities, most of which are led by our own staff.”

Dr. Koennecke utilized personalized learning pathways, where teachers can choose an area of development, allowing them to feel a greater connection to their educational journey. He wanted to empower his teachers and even started encouraging them to meet students and professionals where they are — on any platform.

“The last thing that we did is, we’ve tried to push social media use with our teachers. While we don’t require it, I’m very proud of the way the use of Twitter and Facebook and Instagram have grown in our district to try to meet people where they are, especially now students. Our Instagram accounts are growing and growing because we’re trying to push information to students. But Twitter is a way that all of our leaders and many of our teachers not only share and celebrate information in each other, but also learn.”

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5. Appy Day

As there are many interesting educational events around the globe, the Primary school “Mozaiek” is worth your visit (if you’re from Belgium of course). Every school that focuses on using technology to optimize a students’ learning outcomes should consider sharing their ideas by organizing an inspirational day for all educators in the environment. It’s very important that other principals and educators learn from each other and step out of their comfort zone. There’s only so much to learn.

Appy Day focuses on practical classroom examples and several “spark”- sessions. 6 Belgian Top teachers share their knowledge of how an iPad can be the lever to a powerful learning environment. Appy Day also teaches visitors how a school can transform digitally in the most efficient way. Maybe your school is next to organize an “Appy Day”.

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Innovative world-wide school projects

6. the kakuma project.

Koen Timmers , a top-10 Global teacher award nominee, is the driving force behind the Kakuma Project project. This project, started in 2015, is a group of more than 350 teachers from 75 countries over 6 continents willing to offer free education via Skype. They sent some laptops to the Kakuma Refugee Camp (Kenya), and started to teach via Skype.

Imagine up to 200 students taking a look at one single laptop screen. The teachers teach courses like Maths, Science, English, and Religion to the refugees.

Besides the main goal – to educate refugee students – this project also connects students from all over the world with the refugee students so they get a better understanding of what “living as a refugee” actually means.

educational technology project

7. The innovation playlist

First, watch this video that raises an important question: “What is school for?”.

Now, dive into these important questions: To what extent does this video reflect the perspectives of different constituencies in your school community? Would you be willing to ask your students to watch it? Why or why not?

Rather difficult isn’t it? This video is one of the many resources on the innovation playlist, a playlist that wants to encourage educators and principals to change the old fashioned school system for the better. The Innovation Playlist can help your school make a positive and informed change. It represents a teacher-led model, based on small steps leading to big change. It shows you best practices from innovating educators and non-profits from across the US.

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8. Teach SDGs

Teach SDGs stands for teaching Sustainable Development Goals. There are 17 SDG’s, such as “No poverty”, “Clean water and sanitation” or “Life below water”.

Teaching students about these topics and making them aware of these world problems is one thing. Engaging them to step up is another. Students need to look for “solutions” and pitch their idea. They can use social media and other tools to shape their project.

To give you an idea of the impact students can have: A school in Canada used a 3D printer to print coral reefs, a technique to make sure that the real coral reefs don’t fade. Another school found out about mealworms that consume plastic.

During this project, students make videos of what they’ve learned and share them with other schools so they learn from each other across the globe.

educational technology project

Looks like you got some new ideas for the starting new school year. I hope these innovative projects inspired you to think bigger and more creative. Or that they simply gave you some new ideas on how to develop your own teaching skills. If you need more on professional development, this post helps you to get started. And if you’re looking to digitize your lessons, you should try out BookWidgets . 👍

Join hundreds of thousands of subscribers, and get the best content on technology in education.

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The Hottest Topics in Edtech in 2021

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For a few years now, we’ve shared the hottest edtech trends of the year based on the topics resonating with educators at the annual ISTE conference. Although the topics themselves often don’t change much from year to year, the approach to them does. But 2020 was a year like no other, and thus new topics emerged on the list and others moved up a few notches. 

Digital citizenship, professional learning and social-emotional learning still made the list like they did the year before, but they took on new urgency as schooling moved online. Meanwhile, topics like e-sports, online learning design and creativity were new to the list. 

All these topics will be well represented at ISTELive 21 this year. The fully online conference will run for four days, June 26-30. Here’s a look at the trending topics and why they are especially important now.

1. Digital citizenship

Digital citizenship has been a hot topic for educators for nearly a decade — but it has quickly evolved in the past two years — especially in the past year as remote and hybrid learning has shifted learning online. 

In the beginning, digital citizenship was focused on safety, security and legality (protect your passwords, keep your identity secret, and cite sources when using intellectual property). Now the focus is on making sure students feel empowered to use digital tools and platforms to do good in the world — and that they do so responsibly. 

The DigCitCommit movement was born out of this shift to focus on the opportunities of the digital world rather than the dangers. DigCitCommit breaks down digital citizenship into five focus areas: 

Inclusive: Open to multiple viewpoints and being respectful in digital interactions. Informed: Evaluating the accuracy, perspectif and validity of digital media and social posts. Engaged: Using technology for civic engagement, problem solving and being a force for good. Balanced : Prioritizing time and activities online and off to promote mental and physical health.  Alert : Being aware of online actions and their consequences and knowing how to be safe and ensuring others are safe online.

Look for digital citizenship sessions at ISTELive 21 that focus on global collaboration, media literacy and social justice projects. 

2. Online learning design

One of the biggest challenges educators have faced in responding to the pandemic has been how to effectively move lessons that were designed for an in-person classroom online. Many educators around the world had to make that transition in less than a week in spring 2020 and, in some cases, less than a day. 

What many discovered immediately was that you just can’t simply upload worksheets to Google Classroom and expect the same learning success.

Michele Eaton, author of the book,  T he Perfect Blend: A Practical Guide to Designing Student-Centered Learning , says good in-person teaching doesn’t equate with good online teaching. 

 “I have a strong belief that if all we ever do is replicate what we do face to face, then online learning will just be a cheap imitation of the classroom experience.” In her post,  4 tips for creating successful online content , Eaton outlines ways educators can design online lessons that are interactive, reduce cognitive load, and build in formative assessments. 

Look for ISTELive 21 sessions that focus on online learning strategies and ideas for the hybrid classroom. Check out ISTE’s Summer Learning Academy, a course designed to help educators take what they learned from teaching in online and hybrid settings and moving to the next level.  

3. Equity and inclusion

The COVID-19 pandemic exposed many of the ugly inequities that have existed in education for a long time. It also created a few new ones. When school moved online, many young learners and students with disabilities were unable to access learning without parental help, which was often unavailable because parents were working.

The lack of devices and bandwidth hampered many rural and low income students. Most districts were able to secure funding to get hotspots and laptops or tablets into the hands of students who needed them, but those solutions were not always ideal. Hotspots were at times unreliable and devices would be in disrepair. Because of these problems and others, many teachers reported a high percentage of missing students — those who never showed up online.

Patricia Brown, an instructional technology coach for Ladue School district in Missouri, said the pandemic has been a watershed moment. In the blog, COVID-19 Thrusts Digital Equity to the Forefront , Brown shares some of the complexities of the inequities wrought by the pandemic.

 “It’s definitely bringing some attention to things that a lot of people have been talking about and nobody was listening to,” Brown said. “Now, when it affects people in their own communities, they are realizing they don’t have it together like they thought they had it together. People are having their eyes opened.”

Those inequities aren’t just limited to ensuring students have devices and internet access. Brown says there are multiple dimensions of digital equity. One focus is on the need for professional learning and providing support for teachers, students and families.

“When we talk about equity, we can talk a lot about devices and curriculum, but we also have to think about the basic needs that our kids and our families have,” Brown said. “We need to think about those basic needs, whether that’s providing lunches or breakfasts, or social-emotional resources for families or having counselors and social workers available,” Brown said. “That’s part of equity, too, providing what is needed for your population or for your community.”

4. Social-emotional learning and cultural competence

We’ve lumped these two important topics together because much of the anxiety and trauma students have faced during the pandemic relate to both. Social-emotional learning, or SEL, involves the skills required to manage emotions, set goals and maintain positive relationships, which are necessary for learning but also a tall order for students facing a barrage of COVID-related issues like family job loss, stressed parents and the illness or death of friends or relatives. 

The pandemic has caused enormous emotional stress and trauma to students across the board, but the emotional effects have disproportionately affected students of color, English language learners and students in other marginalized groups. 

That’s why in order to help students process their emotions, it’s important for educators to have cultural competence, which is the ability to understand, communicate with and interact with people across cultures. 

In the blog, 3 Ways Teachers Can Integrate SEL Into Online Learning , educator Jorge Valenzuela writes that “dealing with the fallout from the coronavirus pandemic has caused multiple traumas — which have been heightened by news and graphic images of the murder of George Floyd and the outrage and fear that followed.” 

That is why he says all educators should seek out cultural competence training in addition to learning about restorative justice, trauma-informed teaching and culturally responsive teaching. 

5. Professional development

Teacher professional development, especially related to edtech, is nothing new, of course. But the pandemic changed that, too. No longer are teachers attending daylong face-to-face lectures at the district office or out-of-town seminars and events. 

Because of social distancing, the urgency to quickly learn new skills, and increasingly tight budgets, many educators have formed professional learning communities within their schools and districts. Some of these are grouped by grade level, others by content area. In her post, 4 Benefits of an Active Professional Learning Community , Jennifer Serviss explores how PLCs enhance teaching and learning. 

Many educators have sought PD online — some for the first time. Those used to attending conferences in person might feel at sea trying to plan for and navigate a virtual conference. In her post,   10 Tips for Getting the Most out of a Virtual PD Event , Nicole Zumpano, a regional edtech coordinator, shares ideas for making the most out of virtual PD. 

It can seem daunting to choose the most worthwhile online conferences and courses in a learning landscape flooded with choices. Probably the best way to select: Look to the trusted sources. ISTE offers online courses and a slate of virtual events to prepare educators for the future of learning. 

Esports — aka competitive video gaming — has exploded as a form of entertainment in the past decade, and now it’s naturally finding its way into schools, clubs and after-school programs. Many educators are embracing esports as a way to engage hard-to-reach students who don’t necessarily gravitate to athletic sports or academic pursuits. Research indicates that 40% of students involved in esports have never participated in school activities. 

Esports also promote interest in STEM careers and are a pipeline to jobs in the burgeoning esports industry.

Kevin Brown, an esports specialist with the Orange County Department of Education in California, says educators can tap esports in the classroom to support just about every subject because esports connect student interests to learning in a positive way.

Brown says esports have seen explosive growth in the last few years. The North America Scholastic Esports Federation started as a regional program in Southern California with 25 clubs and 38 teams. In 2½ years, it has grown to include more than 1,000 clubs and 11,000 students in North America.

Many educators mistakenly believe that if they aren’t gamers themselves, they can’t incorporate esports in the curriculum or organize a club. Not true, says Joe McAllister, an education esports expert for CDW who helps schools and districts get programs off the ground. 

He often sees reluctance from people who say, “Oh, I don't really play video games.”

“That’s OK. Do you do enjoy kids growing and learning and providing them structure? Of course, that’s what teachers do,” he said. “The content and strategy for the games, that’s all out there on YouTube and Twitch. Most students will bring that to the table.”

Esports was the topic of a daylong series of events at ISTE20 Live in December and will be a focus again at ISTELive 21. In the meantime, check out the ISTE Jump Start Guide " Esports in Schools ."

7. Augmented and virtual reality

Pokemon Go may have introduced the terms virtual and augmented reality to a majority of educators in 2017, but there’s a lot more learning potential in AR/VR than chasing around imaginary creatures. The game that took the world by storm has faded in popularity these days but AR/VR has not. 

The reason for that, says Jaime Donally, author of the ISTE book, The Immersive Classroom: Create Customized Learning Experiences With AR/VR , is because AR/VR deepens learning. It allows students to see the wonders of the world up close and it grants them access to experiences that they wouldn’t be able to get any other way, such as an incredibly detailed 3D view of the human body or a front row seat to unfolding world events. 

The technology is becoming more affordable and sophisticated all the time, allowing students to do more than consume AR/VR experiences. They can actually create them. 

Most of the AR experiences in the past 10 years involved using a trigger image to superimpose an object or video on top. The trigger image is similar to a barcode telling the mobile device precisely what to add to the image. Newer AR technology eliminates the trigger image and places objects in your space by surface tracking. In the past four years, this technology is included on most mobile devices and uses ARKit for the Apple platform and ARCore for Android, Donally explained, which opens up even more possibilities for students and educators.

8. Project-based learning

At first blush, it seemed like project-based learning, or PBL, would be one of those educational strategies that would have to go by the wayside during remote and online learning. After all, you can’t really organize collaborative projects when students are not together in the same room, right?

“Wrong,” says Nichlas Provenzano, a middle school technology teacher and makerspace director in Michigan.

When the pandemic hit, Provenzano was teaching an innovation and design class, and it wasn’t immediately clear how he could teach that class remotely. He decided to implement genius hour, the ultimate PBL strategy. Genius hour is an instructional approach that allows students to  decide what they want to learn and how they want to learn it. The teacher’s job is to support the student by offering resources and helping them understand complex material.

He told his students to create something using the resources they had at home. One student submitted images demonstrating his ability to build a side table that he designed himself. 

Another student hydro-dipped some shoes and then created a website to demonstrate the process.

“This approach to personalized learning was a huge success in my middle school class just like it was in my high school class,” Provanzano says in the video, “ The emphasis on personalization increases engagement, but more importantly, it builds the skills necessary to be lifelong learners long after they leave our classrooms.

Learn how to infuse project-based learning in your classroom by enrolling in the ISTE U course, Leading Project-Based Learning With Technology .

9. Creativity  

Of course creativity is nothing new. Cave drawings dating back to the late Stone Age continue to awe and inspire us, as do the ivory, stone and shell artifacts created by ancient peoples. Nevertheless, creativity is considered a hot topic because educators are embracing more creative and less traditional methods for students to demonstrate skills and content knowledge. 

Tim Needles, an art teacher from Smithtown High School in New York, loves to show teachers how to incorporate creativity into all topic areas. In his video “ Digital Drawing Tools for Creative Online Learning ,” he demonstrates how to “draw with code,” using the Code.org lesson called Artist . It merges math and computer science with art.

Needles who has presented at ISTE’s Creative Constructor Lab, is also a big fan of sketchnoting, a method of taking notes by drawing pictures. Sketchnoting is not just a fun method for getting information on paper, it’s a proven strategy backed by learning science to help students recall information.

Nichole Carter, author of Sketchnoting in the Classroom , says that sketchnoting is not about drawing the perfect piece of art. It’s about getting the content on the page. That’s why she says it’s important for teachers to help student improve their visual vocabulary. Watch the video below to understand more about this. 

These nine topics represent a mere fraction of the content you'll fine at ISTELive 21. Register today to ensure the best registration price, then return to the site in March to browse the program. 

Diana Fingal is director of editorial content for ISTE. 

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Digital learning and transformation of education

Digital technologies have evolved from stand-alone projects to networks of tools and programmes that connect people and things across the world, and help address personal and global challenges. Digital innovation has demonstrated powers to complement, enrich and transform education, and has the potential to speed up progress towards Sustainable Development Goal 4 (SDG 4) for education and transform modes of provision of universal access to learning. It can enhance the quality and relevance of learning, strengthen inclusion, and improve education administration and governance. In times of crises, distance learning can mitigate the effects of education disruption and school closures.

What you need to know about digital learning and transformation of education

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or 63%of the world’s population, were using the Internet in 2021

do not have a household computer and 43% of learners do not have household Internet.

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REALIZING THE PROMISE:

Leading up to the 75th anniversary of the UN General Assembly, this “Realizing the promise: How can education technology improve learning for all?” publication kicks off the Center for Universal Education’s first playbook in a series to help improve education around the world.

It is intended as an evidence-based tool for ministries of education, particularly in low- and middle-income countries, to adopt and more successfully invest in education technology.

While there is no single education initiative that will achieve the same results everywhere—as school systems differ in learners and educators, as well as in the availability and quality of materials and technologies—an important first step is understanding how technology is used given specific local contexts and needs.

The surveys in this playbook are designed to be adapted to collect this information from educators, learners, and school leaders and guide decisionmakers in expanding the use of technology.  

Introduction

While technology has disrupted most sectors of the economy and changed how we communicate, access information, work, and even play, its impact on schools, teaching, and learning has been much more limited. We believe that this limited impact is primarily due to technology being been used to replace analog tools, without much consideration given to playing to technology’s comparative advantages. These comparative advantages, relative to traditional “chalk-and-talk” classroom instruction, include helping to scale up standardized instruction, facilitate differentiated instruction, expand opportunities for practice, and increase student engagement. When schools use technology to enhance the work of educators and to improve the quality and quantity of educational content, learners will thrive.

Further, COVID-19 has laid bare that, in today’s environment where pandemics and the effects of climate change are likely to occur, schools cannot always provide in-person education—making the case for investing in education technology.

Here we argue for a simple yet surprisingly rare approach to education technology that seeks to:

  • Understand the needs, infrastructure, and capacity of a school system—the diagnosis;
  • Survey the best available evidence on interventions that match those conditions—the evidence; and
  • Closely monitor the results of innovations before they are scaled up—the prognosis.

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The framework.

Our approach builds on a simple yet intuitive theoretical framework created two decades ago by two of the most prominent education researchers in the United States, David K. Cohen and Deborah Loewenberg Ball. They argue that what matters most to improve learning is the interactions among educators and learners around educational materials. We believe that the failed school-improvement efforts in the U.S. that motivated Cohen and Ball’s framework resemble the ed-tech reforms in much of the developing world to date in the lack of clarity improving the interactions between educators, learners, and the educational material. We build on their framework by adding parents as key agents that mediate the relationships between learners and educators and the material (Figure 1).

Figure 1: The instructional core

Adapted from Cohen and Ball (1999)

As the figure above suggests, ed-tech interventions can affect the instructional core in a myriad of ways. Yet, just because technology can do something, it does not mean it should. School systems in developing countries differ along many dimensions and each system is likely to have different needs for ed-tech interventions, as well as different infrastructure and capacity to enact such interventions.

The diagnosis:

How can school systems assess their needs and preparedness.

A useful first step for any school system to determine whether it should invest in education technology is to diagnose its:

  • Specific needs to improve student learning (e.g., raising the average level of achievement, remediating gaps among low performers, and challenging high performers to develop higher-order skills);
  • Infrastructure to adopt technology-enabled solutions (e.g., electricity connection, availability of space and outlets, stock of computers, and Internet connectivity at school and at learners’ homes); and
  • Capacity to integrate technology in the instructional process (e.g., learners’ and educators’ level of familiarity and comfort with hardware and software, their beliefs about the level of usefulness of technology for learning purposes, and their current uses of such technology).

Before engaging in any new data collection exercise, school systems should take full advantage of existing administrative data that could shed light on these three main questions. This could be in the form of internal evaluations but also international learner assessments, such as the Program for International Student Assessment (PISA), the Trends in International Mathematics and Science Study (TIMSS), and/or the Progress in International Literacy Study (PIRLS), and the Teaching and Learning International Study (TALIS). But if school systems lack information on their preparedness for ed-tech reforms or if they seek to complement existing data with a richer set of indicators, we developed a set of surveys for learners, educators, and school leaders. Download the full report to see how we map out the main aspects covered by these surveys, in hopes of highlighting how they could be used to inform decisions around the adoption of ed-tech interventions.

The evidence:

How can school systems identify promising ed-tech interventions.

There is no single “ed-tech” initiative that will achieve the same results everywhere, simply because school systems differ in learners and educators, as well as in the availability and quality of materials and technologies. Instead, to realize the potential of education technology to accelerate student learning, decisionmakers should focus on four potential uses of technology that play to its comparative advantages and complement the work of educators to accelerate student learning (Figure 2). These comparative advantages include:

  • Scaling up quality instruction, such as through prerecorded quality lessons.
  • Facilitating differentiated instruction, through, for example, computer-adaptive learning and live one-on-one tutoring.
  • Expanding opportunities to practice.
  • Increasing learner engagement through videos and games.

Figure 2: Comparative advantages of technology

Here we review the evidence on ed-tech interventions from 37 studies in 20 countries*, organizing them by comparative advantage. It’s important to note that ours is not the only way to classify these interventions (e.g., video tutorials could be considered as a strategy to scale up instruction or increase learner engagement), but we believe it may be useful to highlight the needs that they could address and why technology is well positioned to do so.

When discussing specific studies, we report the magnitude of the effects of interventions using standard deviations (SDs). SDs are a widely used metric in research to express the effect of a program or policy with respect to a business-as-usual condition (e.g., test scores). There are several ways to make sense of them. One is to categorize the magnitude of the effects based on the results of impact evaluations. In developing countries, effects below 0.1 SDs are considered to be small, effects between 0.1 and 0.2 SDs are medium, and those above 0.2 SDs are large (for reviews that estimate the average effect of groups of interventions, called “meta analyses,” see e.g., Conn, 2017; Kremer, Brannen, & Glennerster, 2013; McEwan, 2014; Snilstveit et al., 2015; Evans & Yuan, 2020.)

*In surveying the evidence, we began by compiling studies from prior general and ed-tech specific evidence reviews that some of us have written and from ed-tech reviews conducted by others. Then, we tracked the studies cited by the ones we had previously read and reviewed those, as well. In identifying studies for inclusion, we focused on experimental and quasi-experimental evaluations of education technology interventions from pre-school to secondary school in low- and middle-income countries that were released between 2000 and 2020. We only included interventions that sought to improve student learning directly (i.e., students’ interaction with the material), as opposed to interventions that have impacted achievement indirectly, by reducing teacher absence or increasing parental engagement. This process yielded 37 studies in 20 countries (see the full list of studies in Appendix B).

Scaling up standardized instruction

One of the ways in which technology may improve the quality of education is through its capacity to deliver standardized quality content at scale. This feature of technology may be particularly useful in three types of settings: (a) those in “hard-to-staff” schools (i.e., schools that struggle to recruit educators with the requisite training and experience—typically, in rural and/or remote areas) (see, e.g., Urquiola & Vegas, 2005); (b) those in which many educators are frequently absent from school (e.g., Chaudhury, Hammer, Kremer, Muralidharan, & Rogers, 2006; Muralidharan, Das, Holla, & Mohpal, 2017); and/or (c) those in which educators have low levels of pedagogical and subject matter expertise (e.g., Bietenbeck, Piopiunik, & Wiederhold, 2018; Bold et al., 2017; Metzler & Woessmann, 2012; Santibañez, 2006) and do not have opportunities to observe and receive feedback (e.g., Bruns, Costa, & Cunha, 2018; Cilliers, Fleisch, Prinsloo, & Taylor, 2018). Technology could address this problem by: (a) disseminating lessons delivered by qualified educators to a large number of learners (e.g., through prerecorded or live lessons); (b) enabling distance education (e.g., for learners in remote areas and/or during periods of school closures); and (c) distributing hardware preloaded with educational materials.

Prerecorded lessons

Technology seems to be well placed to amplify the impact of effective educators by disseminating their lessons. Evidence on the impact of prerecorded lessons is encouraging, but not conclusive. Some initiatives that have used short instructional videos to complement regular instruction, in conjunction with other learning materials, have raised student learning on independent assessments. For example, Beg et al. (2020) evaluated an initiative in Punjab, Pakistan in which grade 8 classrooms received an intervention that included short videos to substitute live instruction, quizzes for learners to practice the material from every lesson, tablets for educators to learn the material and follow the lesson, and LED screens to project the videos onto a classroom screen. After six months, the intervention improved the performance of learners on independent tests of math and science by 0.19 and 0.24 SDs, respectively but had no discernible effect on the math and science section of Punjab’s high-stakes exams.

One study suggests that approaches that are far less technologically sophisticated can also improve learning outcomes—especially, if the business-as-usual instruction is of low quality. For example, Naslund-Hadley, Parker, and Hernandez-Agramonte (2014) evaluated a preschool math program in Cordillera, Paraguay that used audio segments and written materials four days per week for an hour per day during the school day. After five months, the intervention improved math scores by 0.16 SDs, narrowing gaps between low- and high-achieving learners, and between those with and without educators with formal training in early childhood education.

Yet, the integration of prerecorded material into regular instruction has not always been successful. For example, de Barros (2020) evaluated an intervention that combined instructional videos for math and science with infrastructure upgrades (e.g., two “smart” classrooms, two TVs, and two tablets), printed workbooks for students, and in-service training for educators of learners in grades 9 and 10 in Haryana, India (all materials were mapped onto the official curriculum). After 11 months, the intervention negatively impacted math achievement (by 0.08 SDs) and had no effect on science (with respect to business as usual classes). It reduced the share of lesson time that educators devoted to instruction and negatively impacted an index of instructional quality. Likewise, Seo (2017) evaluated several combinations of infrastructure (solar lights and TVs) and prerecorded videos (in English and/or bilingual) for grade 11 students in northern Tanzania and found that none of the variants improved student learning, even when the videos were used. The study reports effects from the infrastructure component across variants, but as others have noted (Muralidharan, Romero, & Wüthrich, 2019), this approach to estimating impact is problematic.

A very similar intervention delivered after school hours, however, had sizeable effects on learners’ basic skills. Chiplunkar, Dhar, and Nagesh (2020) evaluated an initiative in Chennai (the capital city of the state of Tamil Nadu, India) delivered by the same organization as above that combined short videos that explained key concepts in math and science with worksheets, facilitator-led instruction, small groups for peer-to-peer learning, and occasional career counseling and guidance for grade 9 students. These lessons took place after school for one hour, five times a week. After 10 months, it had large effects on learners’ achievement as measured by tests of basic skills in math and reading, but no effect on a standardized high-stakes test in grade 10 or socio-emotional skills (e.g., teamwork, decisionmaking, and communication).

Drawing general lessons from this body of research is challenging for at least two reasons. First, all of the studies above have evaluated the impact of prerecorded lessons combined with several other components (e.g., hardware, print materials, or other activities). Therefore, it is possible that the effects found are due to these additional components, rather than to the recordings themselves, or to the interaction between the two (see Muralidharan, 2017 for a discussion of the challenges of interpreting “bundled” interventions). Second, while these studies evaluate some type of prerecorded lessons, none examines the content of such lessons. Thus, it seems entirely plausible that the direction and magnitude of the effects depends largely on the quality of the recordings (e.g., the expertise of the educator recording it, the amount of preparation that went into planning the recording, and its alignment with best teaching practices).

These studies also raise three important questions worth exploring in future research. One of them is why none of the interventions discussed above had effects on high-stakes exams, even if their materials are typically mapped onto the official curriculum. It is possible that the official curricula are simply too challenging for learners in these settings, who are several grade levels behind expectations and who often need to reinforce basic skills (see Pritchett & Beatty, 2015). Another question is whether these interventions have long-term effects on teaching practices. It seems plausible that, if these interventions are deployed in contexts with low teaching quality, educators may learn something from watching the videos or listening to the recordings with learners. Yet another question is whether these interventions make it easier for schools to deliver instruction to learners whose native language is other than the official medium of instruction.

Distance education

Technology can also allow learners living in remote areas to access education. The evidence on these initiatives is encouraging. For example, Johnston and Ksoll (2017) evaluated a program that broadcasted live instruction via satellite to rural primary school students in the Volta and Greater Accra regions of Ghana. For this purpose, the program also equipped classrooms with the technology needed to connect to a studio in Accra, including solar panels, a satellite modem, a projector, a webcam, microphones, and a computer with interactive software. After two years, the intervention improved the numeracy scores of students in grades 2 through 4, and some foundational literacy tasks, but it had no effect on attendance or classroom time devoted to instruction, as captured by school visits. The authors interpreted these results as suggesting that the gains in achievement may be due to improving the quality of instruction that children received (as opposed to increased instructional time). Naik, Chitre, Bhalla, and Rajan (2019) evaluated a similar program in the Indian state of Karnataka and also found positive effects on learning outcomes, but it is not clear whether those effects are due to the program or due to differences in the groups of students they compared to estimate the impact of the initiative.

In one context (Mexico), this type of distance education had positive long-term effects. Navarro-Sola (2019) took advantage of the staggered rollout of the telesecundarias (i.e., middle schools with lessons broadcasted through satellite TV) in 1968 to estimate its impact. The policy had short-term effects on students’ enrollment in school: For every telesecundaria per 50 children, 10 students enrolled in middle school and two pursued further education. It also had a long-term influence on the educational and employment trajectory of its graduates. Each additional year of education induced by the policy increased average income by nearly 18 percent. This effect was attributable to more graduates entering the labor force and shifting from agriculture and the informal sector. Similarly, Fabregas (2019) leveraged a later expansion of this policy in 1993 and found that each additional telesecundaria per 1,000 adolescents led to an average increase of 0.2 years of education, and a decline in fertility for women, but no conclusive evidence of long-term effects on labor market outcomes.

It is crucial to interpret these results keeping in mind the settings where the interventions were implemented. As we mention above, part of the reason why they have proven effective is that the “counterfactual” conditions for learning (i.e., what would have happened to learners in the absence of such programs) was either to not have access to schooling or to be exposed to low-quality instruction. School systems interested in taking up similar interventions should assess the extent to which their learners (or parts of their learner population) find themselves in similar conditions to the subjects of the studies above. This illustrates the importance of assessing the needs of a system before reviewing the evidence.

Preloaded hardware

Technology also seems well positioned to disseminate educational materials. Specifically, hardware (e.g., desktop computers, laptops, or tablets) could also help deliver educational software (e.g., word processing, reference texts, and/or games). In theory, these materials could not only undergo a quality assurance review (e.g., by curriculum specialists and educators), but also draw on the interactions with learners for adjustments (e.g., identifying areas needing reinforcement) and enable interactions between learners and educators.

In practice, however, most initiatives that have provided learners with free computers, laptops, and netbooks do not leverage any of the opportunities mentioned above. Instead, they install a standard set of educational materials and hope that learners find them helpful enough to take them up on their own. Students rarely do so, and instead use the laptops for recreational purposes—often, to the detriment of their learning (see, e.g., Malamud & Pop-Eleches, 2011). In fact, free netbook initiatives have not only consistently failed to improve academic achievement in math or language (e.g., Cristia et al., 2017), but they have had no impact on learners’ general computer skills (e.g., Beuermann et al., 2015). Some of these initiatives have had small impacts on cognitive skills, but the mechanisms through which those effects occurred remains unclear.

To our knowledge, the only successful deployment of a free laptop initiative was one in which a team of researchers equipped the computers with remedial software. Mo et al. (2013) evaluated a version of the One Laptop per Child (OLPC) program for grade 3 students in migrant schools in Beijing, China in which the laptops were loaded with a remedial software mapped onto the national curriculum for math (similar to the software products that we discuss under “practice exercises” below). After nine months, the program improved math achievement by 0.17 SDs and computer skills by 0.33 SDs. If a school system decides to invest in free laptops, this study suggests that the quality of the software on the laptops is crucial.

To date, however, the evidence suggests that children do not learn more from interacting with laptops than they do from textbooks. For example, Bando, Gallego, Gertler, and Romero (2016) compared the effect of free laptop and textbook provision in 271 elementary schools in disadvantaged areas of Honduras. After seven months, students in grades 3 and 6 who had received the laptops performed on par with those who had received the textbooks in math and language. Further, even if textbooks essentially become obsolete at the end of each school year, whereas laptops can be reloaded with new materials for each year, the costs of laptop provision (not just the hardware, but also the technical assistance, Internet, and training associated with it) are not yet low enough to make them a more cost-effective way of delivering content to learners.

Evidence on the provision of tablets equipped with software is encouraging but limited. For example, de Hoop et al. (2020) evaluated a composite intervention for first grade students in Zambia’s Eastern Province that combined infrastructure (electricity via solar power), hardware (projectors and tablets), and educational materials (lesson plans for educators and interactive lessons for learners, both loaded onto the tablets and mapped onto the official Zambian curriculum). After 14 months, the intervention had improved student early-grade reading by 0.4 SDs, oral vocabulary scores by 0.25 SDs, and early-grade math by 0.22 SDs. It also improved students’ achievement by 0.16 on a locally developed assessment. The multifaceted nature of the program, however, makes it challenging to identify the components that are driving the positive effects. Pitchford (2015) evaluated an intervention that provided tablets equipped with educational “apps,” to be used for 30 minutes per day for two months to develop early math skills among students in grades 1 through 3 in Lilongwe, Malawi. The evaluation found positive impacts in math achievement, but the main study limitation is that it was conducted in a single school.

Facilitating differentiated instruction

Another way in which technology may improve educational outcomes is by facilitating the delivery of differentiated or individualized instruction. Most developing countries massively expanded access to schooling in recent decades by building new schools and making education more affordable, both by defraying direct costs, as well as compensating for opportunity costs (Duflo, 2001; World Bank, 2018). These initiatives have not only rapidly increased the number of learners enrolled in school, but have also increased the variability in learner’ preparation for schooling. Consequently, a large number of learners perform well below grade-based curricular expectations (see, e.g., Duflo, Dupas, & Kremer, 2011; Pritchett & Beatty, 2015). These learners are unlikely to get much from “one-size-fits-all” instruction, in which a single educator delivers instruction deemed appropriate for the middle (or top) of the achievement distribution (Banerjee & Duflo, 2011). Technology could potentially help these learners by providing them with: (a) instruction and opportunities for practice that adjust to the level and pace of preparation of each individual (known as “computer-adaptive learning” (CAL)); or (b) live, one-on-one tutoring.

Computer-adaptive learning

One of the main comparative advantages of technology is its ability to diagnose students’ initial learning levels and assign students to instruction and exercises of appropriate difficulty. No individual educator—no matter how talented—can be expected to provide individualized instruction to all learners in his/her class simultaneously . In this respect, technology is uniquely positioned to complement traditional teaching. This use of technology could help learners master basic skills and help them get more out of schooling.

Although many software products evaluated in recent years have been categorized as CAL, many rely on a relatively coarse level of differentiation at an initial stage (e.g., a diagnostic test) without further differentiation. We discuss these initiatives under the category of “increasing opportunities for practice” below. CAL initiatives complement an initial diagnostic with dynamic adaptation (i.e., at each response or set of responses from learners) to adjust both the initial level of difficulty and rate at which it increases or decreases, depending on whether learners’ responses are correct or incorrect.

Existing evidence on this specific type of programs is highly promising. Most famously, Banerjee et al. (2007) evaluated CAL software in Vadodara, in the Indian state of Gujarat, in which grade 4 students were offered two hours of shared computer time per week before and after school, during which they played games that involved solving math problems. The level of difficulty of such problems adjusted based on students’ answers. This program improved math achievement by 0.35 and 0.47 SDs after one and two years of implementation, respectively. Consistent with the promise of personalized learning, the software improved achievement for all students. In fact, one year after the end of the program, students assigned to the program still performed 0.1 SDs better than those assigned to a business as usual condition. More recently, Muralidharan, et al. (2019) evaluated a “blended learning” initiative in which students in grades 4 through 9 in Delhi, India received 45 minutes of interaction with CAL software for math and language, and 45 minutes of small group instruction before or after going to school. After only 4.5 months, the program improved achievement by 0.37 SDs in math and 0.23 SDs in Hindi. While all learners benefited from the program in absolute terms, the lowest performing learners benefited the most in relative terms, since they were learning very little in school.

We see two important limitations from this body of research. First, to our knowledge, none of these initiatives has been evaluated when implemented during the school day. Therefore, it is not possible to distinguish the effect of the adaptive software from that of additional instructional time. Second, given that most of these programs were facilitated by local instructors, attempts to distinguish the effect of the software from that of the instructors has been mostly based on noncausal evidence. A frontier challenge in this body of research is to understand whether CAL software can increase the effectiveness of school-based instruction by substituting part of the regularly scheduled time for math and language instruction.

Live one-on-one tutoring

Recent improvements in the speed and quality of videoconferencing, as well as in the connectivity of remote areas, have enabled yet another way in which technology can help personalization: live (i.e., real-time) one-on-one tutoring. While the evidence on in-person tutoring is scarce in developing countries, existing studies suggest that this approach works best when it is used to personalize instruction (see, e.g., Banerjee et al., 2007; Banerji, Berry, & Shotland, 2015; Cabezas, Cuesta, & Gallego, 2011).

There are almost no studies on the impact of online tutoring—possibly, due to the lack of hardware and Internet connectivity in low- and middle-income countries. One exception is Chemin and Oledan (2020)’s recent evaluation of an online tutoring program for grade 6 students in Kianyaga, Kenya to learn English from volunteers from a Canadian university via Skype ( videoconferencing software) for one hour per week after school. After 10 months, program beneficiaries performed 0.22 SDs better in a test of oral comprehension, improved their comfort using technology for learning, and became more willing to engage in cross-cultural communication. Importantly, while the tutoring sessions used the official English textbooks and sought in part to help learners with their homework, tutors were trained on several strategies to teach to each learner’s individual level of preparation, focusing on basic skills if necessary. To our knowledge, similar initiatives within a country have not yet been rigorously evaluated.

Expanding opportunities for practice

A third way in which technology may improve the quality of education is by providing learners with additional opportunities for practice. In many developing countries, lesson time is primarily devoted to lectures, in which the educator explains the topic and the learners passively copy explanations from the blackboard. This setup leaves little time for in-class practice. Consequently, learners who did not understand the explanation of the material during lecture struggle when they have to solve homework assignments on their own. Technology could potentially address this problem by allowing learners to review topics at their own pace.

Practice exercises

Technology can help learners get more out of traditional instruction by providing them with opportunities to implement what they learn in class. This approach could, in theory, allow some learners to anchor their understanding of the material through trial and error (i.e., by realizing what they may not have understood correctly during lecture and by getting better acquainted with special cases not covered in-depth in class).

Existing evidence on practice exercises reflects both the promise and the limitations of this use of technology in developing countries. For example, Lai et al. (2013) evaluated a program in Shaanxi, China where students in grades 3 and 5 were required to attend two 40-minute remedial sessions per week in which they first watched videos that reviewed the material that had been introduced in their math lessons that week and then played games to practice the skills introduced in the video. After four months, the intervention improved math achievement by 0.12 SDs. Many other evaluations of comparable interventions have found similar small-to-moderate results (see, e.g., Lai, Luo, Zhang, Huang, & Rozelle, 2015; Lai et al., 2012; Mo et al., 2015; Pitchford, 2015). These effects, however, have been consistently smaller than those of initiatives that adjust the difficulty of the material based on students’ performance (e.g., Banerjee et al., 2007; Muralidharan, et al., 2019). We hypothesize that these programs do little for learners who perform several grade levels behind curricular expectations, and who would benefit more from a review of foundational concepts from earlier grades.

We see two important limitations from this research. First, most initiatives that have been evaluated thus far combine instructional videos with practice exercises, so it is hard to know whether their effects are driven by the former or the latter. In fact, the program in China described above allowed learners to ask their peers whenever they did not understand a difficult concept, so it potentially also captured the effect of peer-to-peer collaboration. To our knowledge, no studies have addressed this gap in the evidence.

Second, most of these programs are implemented before or after school, so we cannot distinguish the effect of additional instructional time from that of the actual opportunity for practice. The importance of this question was first highlighted by Linden (2008), who compared two delivery mechanisms for game-based remedial math software for students in grades 2 and 3 in a network of schools run by a nonprofit organization in Gujarat, India: one in which students interacted with the software during the school day and another one in which students interacted with the software before or after school (in both cases, for three hours per day). After a year, the first version of the program had negatively impacted students’ math achievement by 0.57 SDs and the second one had a null effect. This study suggested that computer-assisted learning is a poor substitute for regular instruction when it is of high quality, as was the case in this well-functioning private network of schools.

In recent years, several studies have sought to remedy this shortcoming. Mo et al. (2014) were among the first to evaluate practice exercises delivered during the school day. They evaluated an initiative in Shaanxi, China in which students in grades 3 and 5 were required to interact with the software similar to the one in Lai et al. (2013) for two 40-minute sessions per week. The main limitation of this study, however, is that the program was delivered during regularly scheduled computer lessons, so it could not determine the impact of substituting regular math instruction. Similarly, Mo et al. (2020) evaluated a self-paced and a teacher-directed version of a similar program for English for grade 5 students in Qinghai, China. Yet, the key shortcoming of this study is that the teacher-directed version added several components that may also influence achievement, such as increased opportunities for teachers to provide students with personalized assistance when they struggled with the material. Ma, Fairlie, Loyalka, and Rozelle (2020) compared the effectiveness of additional time-delivered remedial instruction for students in grades 4 to 6 in Shaanxi, China through either computer-assisted software or using workbooks. This study indicates whether additional instructional time is more effective when using technology, but it does not address the question of whether school systems may improve the productivity of instructional time during the school day by substituting educator-led with computer-assisted instruction.

Increasing learner engagement

Another way in which technology may improve education is by increasing learners’ engagement with the material. In many school systems, regular “chalk and talk” instruction prioritizes time for educators’ exposition over opportunities for learners to ask clarifying questions and/or contribute to class discussions. This, combined with the fact that many developing-country classrooms include a very large number of learners (see, e.g., Angrist & Lavy, 1999; Duflo, Dupas, & Kremer, 2015), may partially explain why the majority of those students are several grade levels behind curricular expectations (e.g., Muralidharan, et al., 2019; Muralidharan & Zieleniak, 2014; Pritchett & Beatty, 2015). Technology could potentially address these challenges by: (a) using video tutorials for self-paced learning and (b) presenting exercises as games and/or gamifying practice.

Video tutorials

Technology can potentially increase learner effort and understanding of the material by finding new and more engaging ways to deliver it. Video tutorials designed for self-paced learning—as opposed to videos for whole class instruction, which we discuss under the category of “prerecorded lessons” above—can increase learner effort in multiple ways, including: allowing learners to focus on topics with which they need more help, letting them correct errors and misconceptions on their own, and making the material appealing through visual aids. They can increase understanding by breaking the material into smaller units and tackling common misconceptions.

In spite of the popularity of instructional videos, there is relatively little evidence on their effectiveness. Yet, two recent evaluations of different versions of the Khan Academy portal, which mainly relies on instructional videos, offer some insight into their impact. First, Ferman, Finamor, and Lima (2019) evaluated an initiative in 157 public primary and middle schools in five cities in Brazil in which the teachers of students in grades 5 and 9 were taken to the computer lab to learn math from the platform for 50 minutes per week. The authors found that, while the intervention slightly improved learners’ attitudes toward math, these changes did not translate into better performance in this subject. The authors hypothesized that this could be due to the reduction of teacher-led math instruction.

More recently, Büchel, Jakob, Kühnhanss, Steffen, and Brunetti (2020) evaluated an after-school, offline delivery of the Khan Academy portal in grades 3 through 6 in 302 primary schools in Morazán, El Salvador. Students in this study received 90 minutes per week of additional math instruction (effectively nearly doubling total math instruction per week) through teacher-led regular lessons, teacher-assisted Khan Academy lessons, or similar lessons assisted by technical supervisors with no content expertise. (Importantly, the first group provided differentiated instruction, which is not the norm in Salvadorian schools). All three groups outperformed both schools without any additional lessons and classrooms without additional lessons in the same schools as the program. The teacher-assisted Khan Academy lessons performed 0.24 SDs better, the supervisor-led lessons 0.22 SDs better, and the teacher-led regular lessons 0.15 SDs better, but the authors could not determine whether the effects across versions were different.

Together, these studies suggest that instructional videos work best when provided as a complement to, rather than as a substitute for, regular instruction. Yet, the main limitation of these studies is the multifaceted nature of the Khan Academy portal, which also includes other components found to positively improve learner achievement, such as differentiated instruction by students’ learning levels. While the software does not provide the type of personalization discussed above, learners are asked to take a placement test and, based on their score, educators assign them different work. Therefore, it is not clear from these studies whether the effects from Khan Academy are driven by its instructional videos or to the software’s ability to provide differentiated activities when combined with placement tests.

Games and gamification

Technology can also increase learner engagement by presenting exercises as games and/or by encouraging learner to play and compete with others (e.g., using leaderboards and rewards)—an approach known as “gamification.” Both approaches can increase learner motivation and effort by presenting learners with entertaining opportunities for practice and by leveraging peers as commitment devices.

There are very few studies on the effects of games and gamification in low- and middle-income countries. Recently, Araya, Arias Ortiz, Bottan, and Cristia (2019) evaluated an initiative in which grade 4 students in Santiago, Chile were required to participate in two 90-minute sessions per week during the school day with instructional math software featuring individual and group competitions (e.g., tracking each learner’s standing in his/her class and tournaments between sections). After nine months, the program led to improvements of 0.27 SDs in the national student assessment in math (it had no spillover effects on reading). However, it had mixed effects on non-academic outcomes. Specifically, the program increased learners’ willingness to use computers to learn math, but, at the same time, increased their anxiety toward math and negatively impacted learners’ willingness to collaborate with peers. Finally, given that one of the weekly sessions replaced regular math instruction and the other one represented additional math instructional time, it is not clear whether the academic effects of the program are driven by the software or the additional time devoted to learning math.

The prognosis:

How can school systems adopt interventions that match their needs.

Here are five specific and sequential guidelines for decisionmakers to realize the potential of education technology to accelerate student learning.

1. Take stock of how your current schools, educators, and learners are engaging with technology .

Carry out a short in-school survey to understand the current practices and potential barriers to adoption of technology (we have included suggested survey instruments in the Appendices); use this information in your decisionmaking process. For example, we learned from conversations with current and former ministers of education from various developing regions that a common limitation to technology use is regulations that hold school leaders accountable for damages to or losses of devices. Another common barrier is lack of access to electricity and Internet, or even the availability of sufficient outlets for charging devices in classrooms. Understanding basic infrastructure and regulatory limitations to the use of education technology is a first necessary step. But addressing these limitations will not guarantee that introducing or expanding technology use will accelerate learning. The next steps are thus necessary.

“In Africa, the biggest limit is connectivity. Fiber is expensive, and we don’t have it everywhere. The continent is creating a digital divide between cities, where there is fiber, and the rural areas.  The [Ghanaian] administration put in schools offline/online technologies with books, assessment tools, and open source materials. In deploying this, we are finding that again, teachers are unfamiliar with it. And existing policies prohibit students to bring their own tablets or cell phones. The easiest way to do it would have been to let everyone bring their own device. But policies are against it.” H.E. Matthew Prempeh, Minister of Education of Ghana, on the need to understand the local context.

2. Consider how the introduction of technology may affect the interactions among learners, educators, and content .

Our review of the evidence indicates that technology may accelerate student learning when it is used to scale up access to quality content, facilitate differentiated instruction, increase opportunities for practice, or when it increases learner engagement. For example, will adding electronic whiteboards to classrooms facilitate access to more quality content or differentiated instruction? Or will these expensive boards be used in the same way as the old chalkboards? Will providing one device (laptop or tablet) to each learner facilitate access to more and better content, or offer students more opportunities to practice and learn? Solely introducing technology in classrooms without additional changes is unlikely to lead to improved learning and may be quite costly. If you cannot clearly identify how the interactions among the three key components of the instructional core (educators, learners, and content) may change after the introduction of technology, then it is probably not a good idea to make the investment. See Appendix A for guidance on the types of questions to ask.

3. Once decisionmakers have a clear idea of how education technology can help accelerate student learning in a specific context, it is important to define clear objectives and goals and establish ways to regularly assess progress and make course corrections in a timely manner .

For instance, is the education technology expected to ensure that learners in early grades excel in foundational skills—basic literacy and numeracy—by age 10? If so, will the technology provide quality reading and math materials, ample opportunities to practice, and engaging materials such as videos or games? Will educators be empowered to use these materials in new ways? And how will progress be measured and adjusted?

4. How this kind of reform is approached can matter immensely for its success.

It is easy to nod to issues of “implementation,” but that needs to be more than rhetorical. Keep in mind that good use of education technology requires thinking about how it will affect learners, educators, and parents. After all, giving learners digital devices will make no difference if they get broken, are stolen, or go unused. Classroom technologies only matter if educators feel comfortable putting them to work. Since good technology is generally about complementing or amplifying what educators and learners already do, it is almost always a mistake to mandate programs from on high. It is vital that technology be adopted with the input of educators and families and with attention to how it will be used. If technology goes unused or if educators use it ineffectually, the results will disappoint—no matter the virtuosity of the technology. Indeed, unused education technology can be an unnecessary expenditure for cash-strapped education systems. This is why surveying context, listening to voices in the field, examining how technology is used, and planning for course correction is essential.

5. It is essential to communicate with a range of stakeholders, including educators, school leaders, parents, and learners .

Technology can feel alien in schools, confuse parents and (especially) older educators, or become an alluring distraction. Good communication can help address all of these risks. Taking care to listen to educators and families can help ensure that programs are informed by their needs and concerns. At the same time, deliberately and consistently explaining what technology is and is not supposed to do, how it can be most effectively used, and the ways in which it can make it more likely that programs work as intended. For instance, if teachers fear that technology is intended to reduce the need for educators, they will tend to be hostile; if they believe that it is intended to assist them in their work, they will be more receptive. Absent effective communication, it is easy for programs to “fail” not because of the technology but because of how it was used. In short, past experience in rolling out education programs indicates that it is as important to have a strong intervention design as it is to have a solid plan to socialize it among stakeholders.

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Beyond reopening: A leapfrog moment to transform education?

On September 14, the Center for Universal Education (CUE) will host a webinar to discuss strategies, including around the effective use of education technology, for ensuring resilient schools in the long term and to launch a new education technology playbook “Realizing the promise: How can education technology improve learning for all?”

file-pdf Full Playbook – Realizing the promise: How can education technology improve learning for all? file-pdf References file-pdf Appendix A – Instruments to assess availability and use of technology file-pdf Appendix B – List of reviewed studies file-pdf Appendix C – How may technology affect interactions among students, teachers, and content?

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These 12 innovators are transforming the future of education

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Quality education is vital in the UN Sustainable Development Goals, but this has been significantly disrupted by COVID-19. Image:  UNSPLASH/Ivan Aleksic

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Stay up to date:.

Listen to the article

  • COVID-19 continues to disrupt schoolchildren’s right to a quality education.
  • In March 2021, schools in 57 countries were still closed, according to the World Bank.
  • Deloitte launched the World Class Education Challenge on the World Economic Forum's UpLink platform to search for innovators who are bridging gaps in learning and access.
  • Deloitte will invest US$1 million in the 12 top innovations, announced today, supporting them to scale their solutions to impact more learners. This is part of Deloitte’s World Class ambition to provide educational opportunities to 100 million individuals by 2030.

Today’s students are tomorrow’s workers, problem-solvers and leaders. Access to a quality education is vital not just for children to thrive, but for social and economic development.

The United Nation’s Sustainable Development Goals set out that every child should have a free, quality primary and secondary level education. It’s estimated that the disruptions to education resulting from the COVID-19 pandemic have set back progress in educational gains by 20 years . While all students were impacted by the pandemic, the difference between the privileged, and those being left behind, has widened even further.

In India, for example, one study suggests nearly 40% of students in less privileged households have not been able to study at all. And the government estimates some 30 million schoolchildren have no access to smartphones, devices or the internet to attend school online.

World Class Education Challenge

Deloitte is committed to using this moment to truly catalyze change. We must identify what is working, the new ways and innovations that are delivering results for students, and scale them. To find ideas with the highest potential for impact and scale, Deloitte ran the World Class Education Challenge on the World Economic Forum’s UpLink platform.

The Challenge had three focus areas: providing equitable access for students being left behind; investing in teachers’ development; and equipping students with the skills they will need in 2030. It focused on finding solutions in Africa, India and Asia Pacific.

From almost 400 submissions, 12 innovators have been selected. These individuals and their organizations will work alongside Deloitte professionals to help address the global education crisis. They will also receive up to US$1 million in professional services on a pro bono basis and financial grants.

Announcing the Top UpLink innovators

The 12 innovations chosen to be Top UpLink innovators are:

Developed with the needs of African teachers in mind, Learnable is an augmented teaching assistant that allows teachers to compose and distribute dynamic, interactive lessons via a dedicated mobile app and WhatsApp. Lessons can be saved offline, so that students do not need constant internet access.

Nomad Education

Nomad Education is a free mobile app which offers 350 academic certificates that helps more than 1 million francophone children every year to succeed in their studies, whatever their social, geographic or academic background.

Pan-African Robotics Competition

The Pan-African Robotics Competition (PARC) is the largest robotics competition in Africa and has educated more than a 1000 African youth in Science, Technology, Engineering & Math (STEM), while also offering a Virtual Learning Platform (VLP) to enable the African youth to virtually learn to code, design and build their own robots. It also integrates a feature for collaboration and knowledge exchange.

A lack of quality STEM education directly impacts productivity and economic development in Nigeria. Millions of students have no access to traditional laboratories, which are expensive to build and maintain, says Oyebisi. StanLab is a cloud-based, 3D virtual laboratory platform, providing near real-life laboratory experience for students without access to physical laboratories.

UCT Online High School

UCT Online High School's mission is to turn physical limitations into digital opportunities for Africa’s children to access aspirational, quality secondary school education. Its purpose-built online school and free online curriculum pave the way for high quality, online and blended learning to be delivered at scale, and stimulate digital transformation of the education systems on the continent.

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Call-A-Kahaani

Emotional intelligence, critical thinking and problem solving are key skills for the future of work. Call-a-Kahaani is Udhyam Learning Foundation's Interactive Voice Response (IVR) platform to empower youth with entrepreneurial mindsets, leveraging engaging interactive storytelling.

Ekatra is a tool for educators and organizations to deliver learning at scale, using text (including SMS and WhatsApp) message-based micro courses targeted to improve learning, with the mission to bring important knowledge to people no matter what their circumstances are.

Rocket Learning

Rocket Learning builds vibrant digital communities of parents and teachers to support foundational learning for some of the world's most underprivileged children. It is helping 20,000 teachers reach over 200,000 parents daily with contextualized content in their local language sent via WhatsApp groups. This supports parents with the crucial early years education, including teaching children to recognize letters and numbers.

ASIA PACIFIC

#GenEducators

An initiative of Generation Peace, this solution aims to empower educators to reinvent the way they teach. The web-based learning platform is designed to help Indonesian educators encourage innovation in their classrooms – and raise the next generation of critical thinkers. It offers practical tools, proven strategies, and best practices from around the world to inspire future change-makers.

Komerce is transforming the lives of rural Indonesian communities by unlocking e-commerce potential through education. The innovative platform teaches Indonesian youth e-commerce skills, and connects them with small and medium-sized enterprises in their rural towns, to both boost the local economy and provide opportunities for young people.

Scaling Skills That Matter

An innovation of The Posify Group, The Posify Academy is a student-led, evidence-based combined well-being and career development platform, arming youth with a sense of purpose and equipping them with future skills, so they can navigate this rapidly evolving world with confidence, and uncover and deliver their unique potential.

Tech-Voc Career Accelerator Program

An initiative of Edukasyon.ph, Tech-Voc Career Accelerator drives youth not in education, employment and training (NEET) in the Philippines to the frontlines of employment by transforming their interest into a passion for technical-vocational work through holistic skills development, industry training and linkages, and continuous learning.

The group of top innovators submitted to the education challenge were officially announced during the Sustainable Development Impact Summit. You can watch the session and find out more about the solutions here .

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How technology is reinventing education.

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New advances in technology are upending education, from the recent debut of new artificial intelligence (AI) chatbots like ChatGPT to the growing accessibility of virtual-reality tools that expand the boundaries of the classroom. For educators, at the heart of it all is the hope that every learner gets an equal chance to develop the skills they need to succeed. But that promise is not without its pitfalls.

“Technology is a game-changer for education – it offers the prospect of universal access to high-quality learning experiences, and it creates fundamentally new ways of teaching,” said Dan Schwartz, dean of  Stanford Graduate School of Education  (GSE), who is also a professor of educational technology at the GSE and faculty director of the  Stanford Accelerator for Learning . “But there are a lot of ways we teach that aren’t great, and a big fear with AI in particular is that we just get more efficient at teaching badly. This is a moment to pay attention, to do things differently.”

For K-12 schools, this year also marks the end of the Elementary and Secondary School Emergency Relief (ESSER) funding program, which has provided pandemic recovery funds that many districts used to invest in educational software and systems. With these funds running out in September 2024, schools are trying to determine their best use of technology as they face the prospect of diminishing resources.

Here, Schwartz and other Stanford education scholars weigh in on some of the technology trends taking center stage in the classroom this year.

AI in the classroom

In 2023, the big story in technology and education was generative AI, following the introduction of ChatGPT and other chatbots that produce text seemingly written by a human in response to a question or prompt. Educators immediately  worried  that students would use the chatbot to cheat by trying to pass its writing off as their own. As schools move to adopt policies around students’ use of the tool, many are also beginning to explore potential opportunities – for example, to generate reading assignments or  coach  students during the writing process.

AI can also help automate tasks like grading and lesson planning, freeing teachers to do the human work that drew them into the profession in the first place, said Victor Lee, an associate professor at the GSE and faculty lead for the  AI + Education initiative  at the Stanford Accelerator for Learning. “I’m heartened to see some movement toward creating AI tools that make teachers’ lives better – not to replace them, but to give them the time to do the work that only teachers are able to do,” he said. “I hope to see more on that front.”

He also emphasized the need to teach students now to begin questioning and critiquing the development and use of AI. “AI is not going away,” said Lee, who is also director of  CRAFT  (Classroom-Ready Resources about AI for Teaching), which provides free resources to help teach AI literacy to high school students across subject areas. “We need to teach students how to understand and think critically about this technology.”

Immersive environments

The use of immersive technologies like augmented reality, virtual reality, and mixed reality is also expected to surge in the classroom, especially as new high-profile devices integrating these realities hit the marketplace in 2024.

The educational possibilities now go beyond putting on a headset and experiencing life in a distant location. With new technologies, students can create their own local interactive 360-degree scenarios, using just a cell phone or inexpensive camera and simple online tools.

“This is an area that’s really going to explode over the next couple of years,” said Kristen Pilner Blair, director of research for the  Digital Learning initiative  at the Stanford Accelerator for Learning, which runs a program exploring the use of  virtual field trips  to promote learning. “Students can learn about the effects of climate change, say, by virtually experiencing the impact on a particular environment. But they can also become creators, documenting and sharing immersive media that shows the effects where they live.”

Integrating AI into virtual simulations could also soon take the experience to another level, Schwartz said. “If your VR experience brings me to a redwood tree, you could have a window pop up that allows me to ask questions about the tree, and AI can deliver the answers.”

Gamification

Another trend expected to intensify this year is the gamification of learning activities, often featuring dynamic videos with interactive elements to engage and hold students’ attention.

“Gamification is a good motivator, because one key aspect is reward, which is very powerful,” said Schwartz. The downside? Rewards are specific to the activity at hand, which may not extend to learning more generally. “If I get rewarded for doing math in a space-age video game, it doesn’t mean I’m going to be motivated to do math anywhere else.”

Gamification sometimes tries to make “chocolate-covered broccoli,” Schwartz said, by adding art and rewards to make speeded response tasks involving single-answer, factual questions more fun. He hopes to see more creative play patterns that give students points for rethinking an approach or adapting their strategy, rather than only rewarding them for quickly producing a correct response.

Data-gathering and analysis

The growing use of technology in schools is producing massive amounts of data on students’ activities in the classroom and online. “We’re now able to capture moment-to-moment data, every keystroke a kid makes,” said Schwartz – data that can reveal areas of struggle and different learning opportunities, from solving a math problem to approaching a writing assignment.

But outside of research settings, he said, that type of granular data – now owned by tech companies – is more likely used to refine the design of the software than to provide teachers with actionable information.

The promise of personalized learning is being able to generate content aligned with students’ interests and skill levels, and making lessons more accessible for multilingual learners and students with disabilities. Realizing that promise requires that educators can make sense of the data that’s being collected, said Schwartz – and while advances in AI are making it easier to identify patterns and findings, the data also needs to be in a system and form educators can access and analyze for decision-making. Developing a usable infrastructure for that data, Schwartz said, is an important next step.

With the accumulation of student data comes privacy concerns: How is the data being collected? Are there regulations or guidelines around its use in decision-making? What steps are being taken to prevent unauthorized access? In 2023 K-12 schools experienced a rise in cyberattacks, underscoring the need to implement strong systems to safeguard student data.

Technology is “requiring people to check their assumptions about education,” said Schwartz, noting that AI in particular is very efficient at replicating biases and automating the way things have been done in the past, including poor models of instruction. “But it’s also opening up new possibilities for students producing material, and for being able to identify children who are not average so we can customize toward them. It’s an opportunity to think of entirely new ways of teaching – this is the path I hope to see.”

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ARETE builds a Europe-wide competitive ecosystem that supports fast dissemination of multi-user interactive augmented learning content

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The project explores the impact of the growing use of digital/mobile technologies on regional and local ecologies of teaching, assessment and learning of English (TALE) in the four most populous countries in East and South Asia – Bangladesh, China, India, and Indonesia.

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Pathways - e-Assessment for African Higher Education

Meeting the needs of African tertiary educators to develop understanding of e-assessment

The Reaching out to marginalised populations in low-income countries (ReMaLIC) project is collecting first-hand accounts of the educational experiences of marginalised young people aged 13-15, their parents and their teachers in four low-income countries in Africa and Asia.

Relationship between TOEFL iBT and Academic Writing Practices in English-Medium Universities in South Asia

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Digital Badges for Teacher Professional Development in India

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Analysing decision making by staff in African higher education institutions as they move to greater use of online and digital technologies in their teaching.

European SLPs for continuous professional development and lifelong learning.European SLPs for continuous professional development and lifelong learning

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The evaluation examines the Frontline Immigration Advice Project, one of Refugee Action’s flagship projects.

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The HEFCE/Office for Students Learning Gains project aimed to explore an Affective-Behaviour-Cognition (ABC) model of learning, to broaden the concept of learning gain, and - more importantly - to develop, test, implement, and evaluate a range of measurements for learning gains at each of the ABC level.

Linked Journeys

This project built on the original design of Our Journey - an interface for students to represent their study journeys. It developed understanding of the links between the events that occur in these journeys, other forms of student data, and student mental health and wellbeing. This provides opportunities for feedback to the institution, dialogue between students and staff, and new forms of student support.

Mobile apps to support young children and maths learning.

MASELTOV recognises the major risks for social exclusion of immigrants from the European information society and identifies the huge potential of mobile services for promoting integration and cultural diversity in Europe.

MAZI means “together” in Greek and project aims to provide technology and knowledge to: Empower those who are in physical proximity, to shape their hybrid urban space, together, according to the specificities of the respective local environment. Generate location-based collective awareness as a basis for fostering social cohesion, conviviality, participation in decision-making processes, self-organization, knowledge sharing, and sustainable living. Facilitate interdisciplinary interactions around the design of hybrid space and the role of ICTs in society.

The METIS project aimed to facilitate the adoption of innovative pedagogies in online teaching.

This research examines how migration can foster inclusive economics across four African countries; Kenya, Nigeria, Mozambique and Ghana.

MOOC Italiano Inglese in Tandem

Developing a learning path for the development of language fluency in academic contexts.

OER Research Hub (OER Hub)

World leadership in open education research

OER World Map

The OER World Map is the place on the web where anyone involved in Open Education can share information, resources, experiences and ideas related to their work.

Examining existing practice of OOFAT (Open, Online, Flexible and Technology enhanced) learning in higher education across the globe, with a focus on exemplary distance provision models which have become common practice for some providers, but would require a pathway to innovation for many others.

OOFAT Models

Developing a deeper strategic understanding of contemporary education systems

Establishing modern methods for online open worldwide learning to be accessed by those who need it most.

OpenReal (proof of concept)

How can we augment learning at home, at work, and in labs, workshops, or other professional environments with digital material in order to render learning at The Open University more engaging, authentic, apprehensible, and accessible?

Our Journey

A set of tools to support students to chart the highs and lows of their study journeys and the important events that happen along the way.

Delivering packages of teaching for educators in Africa

The overall objective for RAPIDE is to co-create, implement and share innovative pedagogies and aligned assessment for relevant and inclusive digital education in order to deal with the COVID-19 induced and similar crises and to support meaningful digital transformation of HEIs on the EU level.

Exploring how the OU design students could work remotely.

SALSA explored how smartphones can be used to prompt language learning.

Social Transition Research into International Doctoral Experiences (STRIDE) is a UKCISA-funded project that seeks to understand and unpack the role of holistic social support networks in postgraduate students’ educational transitions, with a particular focus on international students.

Science learning with Angry Birds

The project examined the potential of game-based mobile applications to support science learning.

Skills for Prosperity Kenya

Skills for Prosperity Kenya is a programme funded to strengthen existing digital (online, blended) education capacity for selected Public Higher Education Institutions (HEIs).

Study on models for online, open, flexible and technology enhanced higher education

Exploring innovative, sustainable practice, examining Open, Online, Flexible and Technology enhanced.

Supportive Automated Feedback for Short Essay Answers

The aim of this research was to produce an effective automated interactive feedback system that provides an acceptable level of support for university students writing essays in a distance-learning or e-learning context.

The TeSLA project aimed to develop an e-assessment authentication system to help verify that learners in online assessments are who they say they are.

This projects responds to the need of Industry 4.0 that will develop and nurture the vision and solutions of how to accelerate the corresponding transition within HEIs - in the field of Computer Science and related disciplines - towards Education 4.0 where humans and technologies are aligned with the aim to enable achievement of skills, competences and knowledge necessary in 21st century.

Technology-enhanced Personalised Learning In Schools

A report to help German educators and policy makers make good informed decisions about how best to personalise learning in German schools.

The effect of the Covid-19 pandemic on OU students

This is an Open University (OU) Covid-19 Rapid Response project that explores the impact of Covid-19 on the wellbeing and progress of PhD students in the UK.

Understanding and Improving ‘Fair and Equitable Research Partnerships’ in Response to Global Challenges

This programme of strategic research and capacity building aimed to inform UKRI’s work on ‘fair and equitable research partnerships’ by eliciting a partners’ perspective on partnerships.

The project aimed at devising evidence-based guidelines about the design of educational apps for children.

nQuire: Young Citizen Inquiry

The project aimed at supporting young people act as scientists.

How Important Is Technology in Education? Benefits, Challenges, and Impact on Students

A group of students use their electronics while sitting at their desks.

Many of today’s high-demand jobs were created in the last decade, according to the International Society for Technology in Education (ISTE). As advances in technology drive globalization and digital transformation, teachers can help students acquire the necessary skills to succeed in the careers of the future.

How important is technology in education? The COVID-19 pandemic is quickly demonstrating why online education should be a vital part of teaching and learning. By integrating technology into existing curricula, as opposed to using it solely as a crisis-management tool, teachers can harness online learning as a powerful educational tool.

The effective use of digital learning tools in classrooms can increase student engagement, help teachers improve their lesson plans, and facilitate personalized learning. It also helps students build essential 21st-century skills.

Virtual classrooms, video, augmented reality (AR), robots, and other technology tools can not only make class more lively, they can also create more inclusive learning environments that foster collaboration and inquisitiveness and enable teachers to collect data on student performance.

Still, it’s important to note that technology is a tool used in education and not an end in itself. The promise of educational technology lies in what educators do with it and how it is used to best support their students’ needs.

Educational Technology Challenges

BuiltIn reports that 92 percent of teachers understand the impact of technology in education. According to Project Tomorrow, 59 percent of middle school students say digital educational tools have helped them with their grades and test scores. These tools have become so popular that the educational technology market is projected to expand to $342 billion by 2025, according to the World Economic Forum.

However, educational technology has its challenges, particularly when it comes to implementation and use. For example, despite growing interest in the use of AR, artificial intelligence, and other emerging technology, less than 10 percent of schools report having these tools in their classrooms, according to Project Tomorrow. Additional concerns include excessive screen time, the effectiveness of teachers using the technology, and worries about technology equity.

Prominently rising from the COVID-19 crisis is the issue of content. Educators need to be able to develop and weigh in on online educational content, especially to encourage students to consider a topic from different perspectives. The urgent actions taken during this crisis did not provide sufficient time for this. Access is an added concern — for example, not every school district has resources to provide students with a laptop, and internet connectivity can be unreliable in homes.

Additionally, while some students thrive in online education settings, others lag for various factors, including support resources. For example, a student who already struggled in face-to-face environments may struggle even more in the current situation. These students may have relied on resources that they no longer have in their homes.

Still, most students typically demonstrate confidence in using online education when they have the resources, as studies have suggested. However, online education may pose challenges for teachers, especially in places where it has not been the norm.

Despite the challenges and concerns, it’s important to note the benefits of technology in education, including increased collaboration and communication, improved quality of education, and engaging lessons that help spark imagination and a search for knowledge in students.

The Benefits of Technology in Education

Teachers want to improve student performance, and technology can help them accomplish this aim. To mitigate the challenges, administrators should help teachers gain the competencies needed to enhance learning for students through technology. Additionally, technology in the classroom should make teachers’ jobs easier without adding extra time to their day.

Technology provides students with easy-to-access information, accelerated learning, and fun opportunities to practice what they learn. It enables students to explore new subjects and deepen their understanding of difficult concepts, particularly in STEM. Through the use of technology inside and outside the classroom, students can gain 21st-century technical skills necessary for future occupations.

Still, children learn more effectively with direction. The World Economic Forum reports that while technology can help young students learn and acquire knowledge through play, for example, evidence suggests that learning is more effective through guidance from an adult, such as a teacher.

Leaders and administrators should take stock of where their faculty are in terms of their understanding of online spaces. From lessons learned during this disruptive time, they can implement solutions now for the future. For example, administrators could give teachers a week or two to think carefully about how to teach courses not previously online. In addition to an exploration of solutions, flexibility during these trying times is of paramount importance.

Below are examples of how important technology is in education and the benefits it offers to students and teachers.

Increased Collaboration and Communication

Educational technology can foster collaboration. Not only can teachers engage with students during lessons, but students can also communicate with each other. Through online lessons and learning games, students get to work together to solve problems. In collaborative activities, students can share their thoughts and ideas and support each other. At the same time, technology enables one-on-one interaction with teachers. Students can ask classroom-related questions and seek additional help on difficult-to-understand subject matter. At home, students can upload their homework, and teachers can access and view completed assignments using their laptops.

Personalized Learning Opportunities

Technology allows 24/7 access to educational resources. Classes can take place entirely online via the use of a laptop or mobile device. Hybrid versions of learning combine the use of technology from anywhere with regular in-person classroom sessions. In both scenarios, the use of technology to tailor learning plans for each student is possible. Teachers can create lessons based on student interests and strengths. An added benefit is that students can learn at their own pace. When they need to review class material to get a better understanding of essential concepts, students can review videos in the lesson plan. The data generated through these online activities enable teachers to see which students struggled with certain subjects and offer additional assistance and support.

Curiosity Driven by Engaging Content

Through engaging and educational content, teachers can spark inquisitiveness in children and boost their curiosity, which research says has ties to academic success. Curiosity helps students get a better understanding of math and reading concepts. Creating engaging content can involve the use of AR, videos, or podcasts. For example, when submitting assignments, students can include videos or interact with students from across the globe.

Improved Teacher Productivity and Efficiency

Teachers can leverage technology to achieve new levels of productivity, implement useful digital tools to expand learning opportunities for students, and increase student support and engagement. It also enables teachers to improve their instruction methods and personalize learning. Schools can benefit from technology by reducing the costs of physical instructional materials, enhancing educational program efficiency, and making the best use of teacher time.

Become a Leader in Enriching Classrooms through Technology

Educators unfamiliar with some of the technology used in education may not have been exposed to the tools as they prepared for their careers or as part of their professional development. Teachers looking to make the transition and acquire the skills to incorporate technology in education can take advantage of learning opportunities to advance their competencies. For individuals looking to help transform the education system through technology, American University’s School of Education online offers a Master of Arts in Teaching and a Master of Arts in Education Policy and Leadership to prepare educators with essential tools to become leaders. Courses such as Education Program and Policy Implementation and Teaching Science in Elementary School equip graduate students with critical competencies to incorporate technology into educational settings effectively.

Learn more about American University’s School of Education online and its master’s degree programs.

Virtual Reality in Education: Benefits, Tools, and Resources

Data-Driven Decision Making in Education: 11 Tips for Teachers & Administration

Helping Girls Succeed in STEM

BuiltIn, “Edtech 101”

EdTech, “Teaching Teachers to Put Tech Tools to Work”

International Society for Technology in Education, “Preparing Students for Jobs That Don’t Exist”

The Journal, “How Teachers Use Technology to Enrich Learning Experiences”

Pediatric Research, “Early Childhood Curiosity and Kindergarten Reading and Math Academic Achievement”

Project Tomorrow, “Digital Learning: Peril or Promise for Our K-12 Students”

World Economic Forum, “The Future of Jobs Report 2018”

World Economic Forum, “Learning through Play: How Schools Can Educate Students through Technology”

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PBL for Pre-K Through Second Grade

Very young students can benefit from project-based learning, as these detailed steps for a project conducted by preschool students demonstrate.

Young girl playing in the water

Observation, exploration, and discovery are three main skills that young children (kindergarten to second grade) generally develop when they interact with their surroundings. Some children prefer to take time to observe the environment before moving around to explore, while others choose to immediately start actively discovering the wonders within the environment. Nurturing an environment that ignites curiosity and facilitates exploration, therefore, is paramount.

Early-years educators who work with children 2 to 7 years old play a pivotal role in laying the foundation for lifelong learning by creating spaces where children can freely explore their diverse interests and learn how to expand explorations and inquiries into meaningful in-depth projects. 

In this post, I share a project I developed for a pre-K class with 3-year-olds that offers clear examples of each step and process feature. The project began when a boy became fascinated by the sound that came out of a bottle when he blew into it. He shared his findings with his peers, and the Sounds Exploration project began.  

Creating an Environment for Exploration

The environments where young children interact become learning spaces and serve as educators, generating dialogue between children and/or between each child and the environment, developing processes of inquiry, reflection, observation, and active listening. What should these spaces be like? 

Versatility: Design flexible learning environments that allow spontaneous exploration and discovery in different areas and disciplines. Incorporate adaptable learning materials to accommodate diverse interests and activities. Equip your classroom with a rich variety of resources, including books, art supplies, natural materials, and sensory experiences. Allow children to access natural open spaces that offer enough room for free exploration.  

In the example of the Sounds Exploration project, the teacher offered different materials and contexts for the learners to make and identify sounds, both outside and indoors. In the open air, the teacher helped learners focus on sounds by inviting them to close their eyes and name the sounds they could hear. This takes some time and guidance to help learners to listen beyond the sounds in the foreground and pay attention to those in the background. The learners were then made aware of the sounds they made by walking on different surfaces—like pebbles, grass, and mud—and the sounds they made with sticks or by hitting the water. Outdoors contexts are full of discovery possibilities. 

Indoors, the children used materials such as plastic tops, foil, plastic, cellophane, construction paper, and cardboard to make sounds. Wood blocks, musical instruments, and toys (cars, trucks, dolls, balls, construction blocks) are also an option, as are the different surfaces (floor, carpets, tables) in the classroom. 

In both environments, the children had guidance to help them discover more about the sounds they produced. This connects with the next point.

Curiosity: Encourage a culture of inquiry by posing open-ended questions, stimulating wonder, and inviting children to explore topics of interest. Offer provocations and invitations to learning that spark curiosity and prompt further investigation. 

Collaboration: Facilitate opportunities for children to explore together, interact, learn from one another, and question their findings. 

Interacting with children during exploration periods

The most successful interactions a teacher can carry out in the period of inquiry are those that don’t have a single answer but allow for different responses. The children’s answers will likely be the result of the connections they make with themselves, their previous knowledge, their interaction with their peers, and the context in which they’re interacting.

As a consequence, the teacher has an opportunity to develop and model an attitude of listening and of inquiry into the children’s responses and the construction of their learning. 

For example, related to the Sounds project, the teacher might ask the following questions: 

  • “How do you do it? Can you teach me?”
  • “This sound... what does it remind you of?” 
  • ”What other sounds can we make?”
  •  ”What causes sound to be produced?”
  •  ”What can we use this sound for?”

Engage in active observation: Observe children closely as they play: as they interact with each other, the decisions they make, and how they choose to communicate their feelings, emotions, thoughts. Pay attention to their interests, preferences, and inquiries.

Listen actively: Listen to the children’s conversations when you ask open-ended questions to stimulate their thinking and foster reflection and critical thinking. Encourage them to communicate their ideas and their thoughts, share observations, and voice their desire to know. 

Let the children express freely: Let them show you their willingness to deepen their knowledge. Follow their interests and curiosity, allowing them to guide the direction of their exploration. Facilitate support and resources based on their inquiries, empowering them to build knowledge and take ownership of their learning journey.

Provide research tools: Offer the children access to age-appropriate tools and materials, including books, digital resources, and hands-on experiences. Support them in navigating these resources independently, fostering self-directed learning skills.

Facilitate tools to document their findings: Provide materials and resources for learners to document their discoveries in various ways: different art forms, notes, oral dialogues, audio/video recordings. 

Transferring exploration into research projects

Children’s active exploration, properly documented, will generate a lot of information and, in turn, will create the possibility of continuing work on a specific project.

In the example of the Sounds Exploration project, the learners were invited to use the sounds they had collected, identified, and documented to make a Sound Story from a well-known story they usually read in class and enjoyed. The guiding question was this: How can the learners in this class turn [the name of the story] into a sound story?

Assist project planning: Guide children in planning and organizing their research project, and deconstruct the process into manageable steps. Help them create research questions, collect information, and develop a short-term plan of action. 

Analyze the data collected: Facilitate understanding of the findings and guide the children to become aware of which subject area they’re willing to learn more about. 

Ignite Intrinsic motivation: Provide steps for the learners to become aware of  what they already know about the specific topic in that subject area and what more they want to know, and guide them in finding where they can collect the information they’re looking for. 

Foster reflection: Promote reflection throughout the research process. Provide opportunities for children to share their findings with peers and reflect on their learning experiences and strategies.

Research projects enable teachers to empower children to make choices and decisions about their learning journey when they have a range of options and opportunities to explore their interests authentically. In addition, research projects foster collaboration and peer learning by encouraging children to work together and share what they’ve learned. 

It’s important to recognize and celebrate children’s achievements and contributions throughout the research process. Create opportunities for them to showcase their work, share their findings with others, and receive feedback and praise .

In essence, by creating an environment that nurtures exploration, supporting children during their inquiries, and empowering them to take on leadership roles in their learning, early years educators can lay the groundwork for a lifetime of curiosity, discovery, and success.

IoT in Education: 10 Connected Classroom Examples

These IoT in education examples are connecting students, parents and teachers both in and out of the classroom.

Mike Thomas

As in many other sectors , the Internet of Things (IoT) has been a boon for education. From so-called “flipped classrooms” and online courses to integrated mobile technology and more efficient teaching methods, IoT-enabled connectivity continues to supplant pencils, paper and chalkboards as instructional approaches and learning opportunities expand.

IoT in Education

Just as important, the IoT can improve things that complement a solid education — stuff like security via the use of smart cameras, climate control via the use of smart HVAC systems. Smart lighting systems are big, too, providing better and more energy efficient illumination.

Here are 10 examples of IoT in education and how each is making a huge impact.

IoT for Interactive Learning

educational technology project

Location: Seattle, Washington

Promethean makes interactive displays that combine multi-touch, dry-erase and natural writing technology, plus cloud-based lesson delivery software and personalized training for educators. The company’s ActivPanel 9 is equipped with key features like an intuitive remote for navigation, the ability to record lessons and multiple sign-in options for security.

educational technology project

Kaltura Inc.

Location: New York, New York

Kaltura ’ s video management and creation tools enable students and teachers in and out of the classroom to create, edit and deliver live or on-demand high-quality video to any device. The company’s end goal is to increase interaction and creativity to improve the overall learning experience.

educational technology project

Location: San Francisco, California

SweetRush designs, builds and tests education solutions for mobile and e-learning. Customized instructor-led training offers real-time feedback, and tools like competitive games and audio/video animation help increase participation and retention. 

The company created a simulated call-center experience for a large financial services firm that wanted its call staff to learn and practice new skills without the need for classroom training and role playing.

More on the Internet of Things 38 Internet-of-Things (IoT) Companies You Should Know

educational technology project

Location: Boca Raton, Florida

Blackboard , part of Anthology, provides what the company describes as “a connected learning experience and support network” for a variety of fields, including K-12 and higher education. Blackboard’s digital learning environment personalizes the educational experience, while virtual classroom technology increases collaboration and branded websites keep parents, students and others updated with the latest grades, attendance, events and news.

IoT for Reading and Document Scanning

educational technology project

Location: Kansas City, Missouri

Scanmarker produces digital highlighters that allow users to quickly scan editable text from books, papers and other documents directly into a phone, tablet or computer. That text is then translatable into more than 40 languages. There’s also a function that allows you to listen while you scan.

educational technology project

Location: Sunnyvale, California

IPEVO develops teaching tools including document cameras that can be used to present documents for both in-person and virtual settings. The company says it limits its products to the necessary technology features to keep costs low and make tools that are intuitive and easy for teachers to use.

IoT for STEM Learning

educational technology project

Location: Philadelphia, Pennsylvania

A provider of programming and robotics education , LocoRobo uses robots to teach coding languages like Python, C, Javascript and MATLAB. The LocoIoT course instructs students on how to build, design and connect IoT systems from the ground up.

The company released a tiny AI robot called MyLoopy to teach children code-writing skills. Equipped with sensors that respond to touch, light, sound and other things, it learns both from its environment and human interactions.

educational technology project

Location: Mountain View, California

At Tynker , a BYJU’s company, children start off learning to code via visual code blocks that represent actual programming concepts before progressing to popular languages like JavaScript and Python. Coding education can be applied to drones, apps, games, robots and more.

Tynker partnered with the toymaker Mattel to teach kids coding using various iterations of the popular action figure Barbie.

More on Education Technology 13 Edtech Examples You Should Know

IoT for Safe Connectivity

educational technology project

Location: Weymouth, England

Magicard makes a variety of student smart cards that can be presented to an authenticating reader and linked via IoT to an access control system. Types of cards include ones for physical access to facilities, photo ID (with hologram or UV printing), time and attendance, logical access (to monitor use of electronic data like coursework, e-learning resources, printers and internet), loyalty and membership, payment (for vending machines, printing, photocopying) and health data (blood type, emergency contacts).

educational technology project

Location: McLean, Virginia

Kajeet makes Wi-Fi education solutions for school buses, mobile hotspots, single devices and homes. For example, Wi-Fi enabled school buses provide students with safe internet connectivity to finish and turn in homework, and Kajeet says its SmartBus Wi-Fi system is easy to install and comes with lifetime maintenance resources.

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Educational technology: what it is and how it works

  • Original Article
  • Published: 03 April 2021
  • Volume 37 , pages 155–166, ( 2022 )

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  • Jon Dron   ORCID: orcid.org/0000-0002-6521-7302 1  

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This theoretical paper elucidates the nature of educational technology and, in the process, sheds light on a number of phenomena in educational systems, from the no-significant-difference phenomenon to the singular lack of replication in studies of educational technologies. Its central thesis is that we are not just users of technologies but coparticipants in them. Our participant roles may range from pressing power switches to designing digital learning systems to performing calculations in our heads. Some technologies may demand our participation only to enact fixed, predesigned orchestrations correctly . Other technologies leave gaps that we can or must fill with novel orchestrations, which we may perform more or less well . Most are a mix of the two, and the mix varies according to context, participant, and use. This participative orchestration is highly distributed: in educational systems, coparticipants include the learner, the teacher, and many others, from textbook authors to LMS programmers, as well as the tools and methods they use and create. From this perspective, all learners and teachers are educational technologists. The technologies of education are seen to be deeply, fundamentally, and irreducibly human, complex, situated and social in their constitution, their form, and their purpose, and as ungeneralizable in their effects as the choice of paintbrush is to the production of great art.

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I give thanks to Terry Anderson and Gerald Ardito for their insightful feedback and suggestions to improve this work.

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Dron, J. Educational technology: what it is and how it works. AI & Soc 37 , 155–166 (2022). https://doi.org/10.1007/s00146-021-01195-z

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educational technology project

Exploring the Latest Innovations in Educational Technology

educational technology project

The world of education is rapidly evolving, and technology is playing a pivotal role in shaping the way we learn, teach, and acquire knowledge. From virtual classrooms to immersive learning experiences, the latest innovations in educational technology (EdTech) are transforming the educational landscape. In this article, we’ll delve into some of the most exciting and promising edTech trends that are poised to revolutionize the way we approach education.

Virtual and Augmented Reality in the Classroom

One of the most captivating edTech trends is the integration of virtual reality (VR) and augmented reality (AR) in the classroom. These immersive technologies offer students an unparalleled opportunity to explore and interact with educational content in ways that were previously unimaginable.

With VR, students can transport themselves to different historical periods, visit ancient civilizations, or even explore the depths of the human body. AR, on the other hand, overlays digital information onto the physical world, enabling students to visualize and interact with complex concepts in a tangible manner.

Imagine a biology class where students can virtually dissect a frog or examine the intricate structures of a cell. Or envision a history lesson where students can walk through a recreated ancient city, experiencing the sights, sounds, and cultures of that era. These experiences not only make learning more engaging and memorable but also cater to diverse learning styles, fostering a deeper understanding of the subject matter.

Personalized and Adaptive Learning

Every student is unique, with distinct learning preferences, strengths, and weaknesses. Personalized and adaptive learning technologies aim to tailor the educational experience to each individual learner, ensuring that they receive instruction and support tailored to their specific needs.

Through the use of sophisticated algorithms and data analytics, adaptive learning platforms can assess a student’s progress, identify areas of struggle, and dynamically adjust the content, pace, and instructional methods accordingly. This approach not only enhances the learning experience but also promotes greater engagement, motivation, and ultimately, better academic outcomes.

Furthermore, personalized learning platforms can provide customized feedback, recommendations, and resources to help students overcome their challenges and achieve their full potential.

Gamification and Immersive Learning Experiences

Gamification, the integration of game elements and mechanics into non-game contexts, is another EdTech trend that is gaining significant traction. By incorporating elements such as points, badges, leaderboards, and storylines, gamification can transform mundane educational tasks into engaging and rewarding experiences.

Immersive learning experiences, on the other hand, leverage technologies like simulations, storytelling, and interactive scenarios to create realistic and engaging environments that mimic real-world situations. These approaches not only enhance student motivation and engagement but also foster the development of critical thinking, problem-solving, and decision-making skills.

Imagine a history class where students embark on a virtual quest, solving puzzles and completing challenges to uncover the secrets of ancient civilizations. Or a science lesson where students navigate through a virtual laboratory, conducting experiments and observing the consequences of their actions in a safe and controlled environment.

Collaborative Learning and Online Classrooms

In today’s interconnected world, collaboration and communication are essential skills for success. EdTech innovations are enabling new forms of collaborative learning, breaking down geographical barriers and fostering global connections.

Online classrooms and virtual learning environments allow students from different parts of the world to come together, share ideas, and collaborate on projects. These platforms often incorporate features such as video conferencing, shared whiteboards, and real-time document collaboration, enabling seamless communication and teamwork.

Furthermore, online learning platforms provide access to a wealth of educational resources, including lectures, tutorials, and course materials, making education more accessible and inclusive.

Learning Analytics and Data-Driven Insights

Data analytics and learning analytics are revolutionizing the way educators understand and support student learning. By collecting and analyzing data on student performance, engagement, and behavior, educators can gain valuable insights into areas that require improvement, identify at-risk students, and make data-driven decisions to enhance the learning experience.

Learning analytics platforms can track various metrics, such as attendance, assignment submissions, time spent on tasks, and even eye-tracking data, providing a comprehensive picture of a student’s progress and areas of struggle.

Armed with these insights, educators can personalize their teaching strategies, provide targeted interventions, and offer tailored support to ensure that no student falls behind. Additionally, learning analytics can help identify trends and patterns across classrooms, schools, or even districts, enabling educators to make informed decisions about curriculum design, resource allocation, and professional development.

Embracing the Future of Learning

As we explore these exciting edTech trends, it’s important to recognize that technology is not a panacea but rather a powerful tool that can enhance and support the learning process when used effectively. Successful integration of educational technology requires a holistic approach that considers factors such as teacher training, infrastructure, and pedagogical best practices.

Ultimately, the future of education lies in embracing these innovative technologies while preserving the fundamental principles of effective teaching and learning. By striking the right balance, we can create engaging, personalized, and inclusive learning experiences that empower students to thrive in the rapidly evolving world.

As the landscape of educational technology continues to evolve, it’s essential to stay informed about the latest edTech trends and their potential impact on teaching and learning. By embracing these innovations, we can unlock new realms of knowledge, foster creativity, and equip students with the skills and mindset necessary to navigate the challenges and opportunities of the 21st century.

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Busines-Newswire

The 7 Best Jobs in Educational Technology

Learn about the best job opportunities in educational technology and shape the future of learning.

Are you interested in an educational technology career? EdTech offers numerous job opportunities for tech enthusiasts, educators, and experts. It's a booming market poised for greater growth in the coming years. Here are some career paths to consider if you want to pursue an EdTech role.

1. Instructional Technology Specialist or Educational Technology Specialist

One of the pressing needs in education is to close the digital skills gap in education. The digitalization of learning creates a huge demand for skilled workers using EdTech tools. As an instructional or educational technology specialist, you help close this gap.

Your goal is to increase teachers' technological skills through training and tech support, so they can effectively use tech tools in the classroom. You might also coordinate with teachers, support staff, and administrators to ensure technology is successfully integrated into learning experiences. Expect to conduct demo lessons and workshops as part of your primary duties.

Proficiency in the best technology-based training methods , learning management systems (LMS), presentation software, and collaboration tools is essential. Examples of tech tools to master include Google Classroom, Canvas , Microsoft Teams, and SMART Boards. Be ready to recommend the best software and hardware and troubleshoot them as needed.

Depending on the school or district's needs, you can find work as a consultant or full-time specialist. You can also work in any educational setting from elementary through college or university.

Estimated total pay for Instructional Technology Specialists, according to Glassdoor : $60,000/year

2. Subject Matter Expert

Do you have in-depth knowledge of a specific field or subject? Consider becoming a subject-matter expert or SME. As an SME, you'll be tapped to lend your expertise to schools, businesses, nonprofits, and other organizations. You'll collaborate with instructional designers and curriculum developers to provide content expertise and validate learning materials.

For instance, an environmental NGO might need to revise an online course they offer to the public. Or a tech company might need to deliver training projects that require mastery of new technology. These duties require the know-how and experience of an SME.

SMEs use various tools depending on their area of specialization. You should know how to use web conferencing apps, word processing software, email, and project management tools to collaborate with others. If you're tapped as a trainer in a company, you need to have excellent presentation skills and knowledge of adult learning theories.

Estimated total pay for Subject Matter Experts, according to Glassdoor : $78,000/year

3. Instructional Designer

Instructional designers play a crucial role in developing engaging and compelling learning experiences. You need to collaborate with subject-matter experts to design learning materials, create interactive multimedia content, and structure the content of virtual and face-to-face courses.

Instructional design is one of the in-demand freelance skills to land more gigs . Inside Higher Ed asserts that the instructional design field has been on the rise since 2004, with the COVID-19 pandemic pushing it to even greater heights. However, it's not only schools that will benefit from your expertise.

Corporations, businesses, and nonprofits are also on the lookout for skilled instructional designers. You'll create training materials and help facilitate in-house training programs, conduct research analysis on learners, and develop measurable instructional goals and objectives.

As an instructional designer, you should be knowledgeable in instructional design and learning theories. Master e-learning content tools such as Articulate Storyline 360 , Adobe Captivate , and Camtasia to create training videos, screencasts, quizzes, and multimedia content.

Estimated total pay for Instructional Designers, according to Glassdoor : $78,000

4. Curriculum Developer

Instructional design and curriculum development are related fields and are sometimes used interchangeably. However, the duties differ depending on the employer or industry, though they may also overlap.

According to a LinkedIn post by Khianna Wheeler, a curriculum development expert, the difference is that curriculum developers focus on "What will learners learn?" Meanwhile, instructional designers are more concerned about "How will learners learn?"

Curriculum developers enhance existing course content. You might be asked to update an old curriculum or create a new one from scratch, ensuring it adheres to educational standards. You'll also collaborate with educators and instructional designers to create engaging training materials.

You should know how to select the most appropriate training approach and content to help your audience learn. Companies or schools might ask you to develop a curriculum for synchronous or asynchronous remote learning, blended classroom learning, or in-person learning using interactive modules, videos, and other resources.

To succeed in this role, master curriculum mapping software, different LMS, and multimedia tools. The e-learning apps you use will vary depending on the company or school. However, you can start with Microsoft 365, Adobe Creative Suite, LMS like Moodle , and curriculum management systems like Atlas .

Estimated total pay for Curriculum Developers, according to Glassdoor : $61,000/year

5. Online Teacher

If direct interaction with students excites you, consider being a teacher. Educators incorporate digital tools to deliver content, engage students, and promote interactive learning. EdTech has transformed even traditional classroom settings. As a traditional classroom teacher, you don't have to be limited by the chalk and blackboard.

There's space for you to use digital technology such as AI-assisted research tools, YouTube videos, and social media to help your students learn. In many classrooms, digital tools have transformed how students learn and teachers teach, blurring the lines between traditional and digital learning and giving rise to the blended learning approach.

Remember that the best curriculum, content, and learning technologies aren't enough to succeed in a teaching career. With a skilled teacher who truly cares about students, all efforts in educating learners will succeed. Arm yourself with passion, patience, and excellent teaching skills. If you work in the school setting, be ready to work long hours.

Schools differ in the tech tools they use. But you'd want to familiarize yourself with using LMS like Canvas or Google Classroom, interactive whiteboards, and presentation slides. Explore the best apps for teachers to use in the classroom to make your lessons more engaging.

Aside from applying for a teaching job in an educational institution, consider putting up your own tutoring business. You only need a Zoom or Google Meet account, online slides, and a laptop. Alternatively, you can also explore the best platforms to start an online tutoring career .

Estimated total pay for Teachers, according to Glassdoor : $44,000

6. Learning Program Manager

A learning program manager develops the skills of employees in an organization. You're expected to use technology, adult learning strategies, and post-training evaluations to enhance learning outcomes and boost employee performance.

Designing and conducting innovative learning environments through workshops, training programs, and e-learning courses are just some tasks you can expect from this role. To succeed, you should be passionate about empowering others to learn.

You should also have excellent interpersonal skills as you'll be working closely with leaders, business partners, SMEs, instructors, and other staff in the company. Ideally, you should have experience in training or e-learning, human resources, and project management.

Familiarize yourself with different training modalities such as instructor-led training (ILT), virtual instructor-led training (VILT), e-learning, and the blended learning approach. Create collaborative learning experiences using authoring tools and LMS like iSpring , TalentLMS , or Docebo .

Estimated total pay for Learning Program Managers, according to Glassdoor : $112,000

7. Education Writer

Education writers research, write, and edit content on various educational topics. You'll craft informative articles, blog posts, textbooks, reading guides, video scripts, and other educational materials. You'll often collaborate with educators, administrators, subject matter experts, and policymakers who can provide you with insights and guidance.

Skills required for education writing include strong research abilities, excellent writing and editing skills, and a deep understanding of educational concepts and trends. You should be adept at distilling complex information, making it more engaging and reader-friendly. You'll also benefit from interpersonal skills as you collaborate with various stakeholders.

Proficiency in authoring tools, editing and proofreading apps, content management systems, and storyboarding platforms is essential in this role. Tech tools you use depending on your task include Google Docs, Microsoft Word, Canvas, and Storyboarder .

Total pay for Education Writers, according to Glassdoor : $53,000/year

Explore Exciting Career Paths in Educational Technology

Educational technology offers numerous career paths that cater to diverse interests and skill sets. Whether you're an instructional technology specialist, subject-matter expert, curriculum developer, teacher, learning program manager, or education writer, you'll contribute to better learning outcomes.

By harnessing the power of tech tools and your passion for learning, you can shape the future of education and the workplace. If you're interested in pursuing an EdTech career, start with this list and explore other online tools that make learning more engaging.

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  2. 7 Ways To Integrate Technology For Successful Project-Based Learning

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COMMENTS

  1. ISTE

    The focus is on educational strategies and instruction with technology for higher-order thinking — not tools and gadgets. "The pedagogy and learning strategies are rising to the top more than the technology topics," Gagliolo said. "It shows that awareness that learning comes first and tech tools are there to support."

  2. What Is Ed Tech (Educational Technology)?

    Educational technology, or ed tech, encompasses a wide variety of applications, software, hardware and infrastructure components — from online quizzes and learning management systems to individual laptops for students and the access points that enable Wi-Fi connectivity. Interactive panels are a popular tool, and schools have recently ...

  3. Top 10 Creative EdTech Projects

    In this post, I'll show you my top 10 favorite creative EdTech projects.Creative EdTech projects are something that you can have students do at any point of the school year, and each of these projects will help them make the shift from being consumers of technology to creators with technology. As their teacher, you don't have to

  4. Lessons from technology

    Use technology to make the world a better place. Video helps students to spread awareness about the world's problems. Recording projects and talking about it with others makes students learn from each other. Flipgrid is the perfect app to discuss SDG topics in an educational environment.

  5. ISTE

    Newer AR technology eliminates the trigger image and places objects in your space by surface tracking. In the past four years, this technology is included on most mobile devices and uses ARKit for the Apple platform and ARCore for Android, Donally explained, which opens up even more possibilities for students and educators. 8. Project-based ...

  6. Digital learning and transformation of education

    Digital learning and transformation of education. Open digital learning opportunities for all. Digital technologies have evolved from stand-alone projects to networks of tools and programmes that connect people and things across the world, and help address personal and global challenges. Digital innovation has demonstrated powers to complement ...

  7. Using Tech in Project-Based Learning

    6 Winning Strategies for Using EdTech in a PBL Environment. In a project-based learning (PBL) setting, students explore real-world problems and challenges. This approach is a wonderful way for students to develop creativity and problem-solving skills as they become deeply engaged in content and are self-motivated to take their learning further.

  8. PDF Reimagining the Role of Technology in Education

    Project Team 100 Technical Working Group 100 Interviews 101 Outreach Events 103 Target Virtual Outreach103 External Reviewers104 Appendix C. The Development of the 2016 NETP 105 . NETP Development ... Technology in Education: 2017 National Education Technology Plan Update, Washington, D.C.,

  9. Realizing the promise: How can education technology improve learning

    Here are five specific and sequential guidelines for decisionmakers to realize the potential of education technology to accelerate student learning. 1. Take stock of how your current schools ...

  10. Educational Technology

    Educational technology refers not only to the hardware and software used in an educational setting, but how technological resources are used to support teaching and learning. RAND researchers form multidisciplinary teams to field rigorous studies of educational technology that provide actionable information to educators, policymakers, and product developers.

  11. These 12 innovators are transforming the future of education

    INDIA. Call-A-Kahaani. Emotional intelligence, critical thinking and problem solving are key skills for the future of work. Call-a-Kahaani is Udhyam Learning Foundation's Interactive Voice Response (IVR) platform to empower youth with entrepreneurial mindsets, leveraging engaging interactive storytelling. Ekatra.

  12. Educational technology

    Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, ... project-based learning, and inquiry-based learning, ideally involving real-world scenarios, in which students are actively engaged in critical thinking activities. An illustrative discussion and example can be found in the 1980s ...

  13. How technology is reinventing education

    New advances in technology are upending education, from the recent debut of new artificial intelligence (AI) chatbots like ChatGPT to the growing accessibility of virtual-reality tools that expand the boundaries of the classroom. For educators, at the heart of it all is the hope that every learner gets an equal chance to develop the skills they need to succeed.

  14. Educational technology: what it is and how it works

    Abstract. This theoretical paper elucidates the nature of educational technology and, in the process, sheds light on a number of phenomena in educational systems, from the no-significant ...

  15. Educational Technology Program and Project Evaluation

    ABSTRACT. Educational Technology Program and Project Evaluation is a unique, comprehensive guide to the formative and summative evaluation of programs, projects, products, practices and policies involving educational technology. Written for both beginning and experienced evaluators, the book utilizes an integrative, systems-based approach; its ...

  16. Understanding the role of digital technologies in education: A review

    Educational technology businesses are continually attempting to create novel solutions to expand access to education for individuals who cannot obtain adequate educational facilities. Social media as a learning tool has come a long way. ... Students may begin working on a project together in class and fluidly collaborate, communicate, and ...

  17. Projects

    With this pilot, the Institute of Educational Technology (IET) seeks to evaluate the impact of eXtended Reality (XR) learning on student experience, engagement, and learning effectivity. Expanding from the pilot version of the OpenReal project, during the proof of concept phase IET will develop cost-efficient models for production and roll out ...

  18. Home

    Details on the key projects and initiatives that the the Office of Educational Technology is currently focusing on in its work on national policy updates. About Learn about the vision and history of the Office of Educational Technology, working to transform teaching and learning in collaboration with other Department of Education offices.

  19. National Educational Technology Plan

    The U.S. Department of Education released the 2024 National Educational Technology Plan (NETP): A Call to Action for Closing the Digital Access, Design and Use Divides. First released in fulfillment of Improving America's Schools Act of 1994, NETP has been updated multiple times since its original release, most recently in 2016. While past ...

  20. U.S. Department of Education Releases 2024 National Educational

    The U.S. Department of Education (Department) today released the 2024 National Educational Technology Plan (NETP): A Call to Action for Closing the Digital Access, Design and Use Divides. First released in fulfillment of the Improving America's Schools Act of 1994, NETP has been updated multiple times since its original release, most recently ...

  21. How Important Is Technology in Education?

    BuiltIn reports that 92 percent of teachers understand the impact of technology in education. According to Project Tomorrow, 59 percent of middle school students say digital educational tools have helped them with their grades and test scores. These tools have become so popular that the educational technology market is projected to expand to ...

  22. Project-Based Learning With Young Students

    PBL for Pre-K Through Second Grade. Very young students can benefit from project-based learning, as these detailed steps for a project conducted by preschool students demonstrate. Observation, exploration, and discovery are three main skills that young children (kindergarten to second grade) generally develop when they interact with their ...

  23. IoT in Education: 10 Key Examples

    Kajeet makes Wi-Fi education solutions for school buses, mobile hotspots, single devices and homes. For example, Wi-Fi enabled school buses provide students with safe internet connectivity to finish and turn in homework, and Kajeet says its SmartBus Wi-Fi system is easy to install and comes with lifetime maintenance resources. IoT in education ...

  24. AI has taken over education technology. What will come next?

    In 2024, AI continues to be a key driver of innovation in the edtech space. Ello, for example, is betting that an AI-powered reading coach can help improve childhood literacy rates; the startup ...

  25. Educational technology: what it is and how it works

    This paper presents an argument that education—the giving and receiving of systematic instruction, the process of facilitating learning, constituted from countless methods, tools, and structures, operated by teachers and many others—may usefully be seen as a technological phenomenon; that all educators are thus educational technologists (albeit that their choices of technology may vary ...

  26. Huawei & UNESCO's new leap: Expanding open schools project ...

    In the era of digital transformation, the collaboration between Huawei and UNESCO through their Open Schools Project marks a significant advancement toward inclusive education. This initiative is pioneering efforts to eliminate the digital divide, ensuring equitable access to quality education for students worldwide.For those interested in how this project is reshaping the educational sector ...

  27. Free Internet for Schools: Project 10Million

    Project 10Million is designed to help eliminate the homework gap, supporting school districts with an offer of FREE internet for 10 million households. Learn more! ... As education has evolved to make digital and hybrid learning the norm for millions of students across the U.S., the Un-carrier continues to enhance Project 10Million to offer low ...

  28. Exploring the Latest Innovations in Educational Technology

    April 17, 2024 Busines-Newswire. The world of education is rapidly evolving, and technology is playing a pivotal role in shaping the way we learn, teach, and acquire knowledge. From virtual classrooms to immersive learning experiences, the latest innovations in educational technology (EdTech) are transforming the educational landscape.

  29. Funding Digital Learning

    The Department received $30.75 Billion through the CARES Act. There is much flexibility in how CARES Act funding can be spent, including to support technological capacity and access - including hardware and software, connectivity, and instructional expertise - to support remote learning. Four grant programs were created through the CARES ...

  30. The 7 Best Jobs in Educational Technology

    Here are some career paths to consider if you want to pursue an EdTech role. 1. Instructional Technology Specialist or Educational Technology Specialist. One of the pressing needs in education is to close the digital skills gap in education. The digitalization of learning creates a huge demand for skilled workers using EdTech tools.