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JavaScript Variables can be declared in 4 ways:

  • Automatically
  • Using const

In this first example, x , y , and z are undeclared variables.

They are automatically declared when first used:

It is considered good programming practice to always declare variables before use.

From the examples you can guess:

  • x stores the value 5
  • y stores the value 6
  • z stores the value 11

Example using var

The var keyword was used in all JavaScript code from 1995 to 2015.

The let and const keywords were added to JavaScript in 2015.

The var keyword should only be used in code written for older browsers.

Example using let

Example using const, mixed example.

The two variables price1 and price2 are declared with the const keyword.

These are constant values and cannot be changed.

The variable total is declared with the let keyword.

The value total can be changed.

When to Use var, let, or const?

1. Always declare variables

2. Always use const if the value should not be changed

3. Always use const if the type should not be changed (Arrays and Objects)

4. Only use let if you can't use const

5. Only use var if you MUST support old browsers.

Just Like Algebra

Just like in algebra, variables hold values:

Just like in algebra, variables are used in expressions:

From the example above, you can guess that the total is calculated to be 11.

Variables are containers for storing values.

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JavaScript Identifiers

All JavaScript variables must be identified with unique names .

These unique names are called identifiers .

Identifiers can be short names (like x and y) or more descriptive names (age, sum, totalVolume).

The general rules for constructing names for variables (unique identifiers) are:

  • Names can contain letters, digits, underscores, and dollar signs.
  • Names must begin with a letter.
  • Names can also begin with $ and _ (but we will not use it in this tutorial).
  • Names are case sensitive (y and Y are different variables).
  • Reserved words (like JavaScript keywords) cannot be used as names.

JavaScript identifiers are case-sensitive.

The Assignment Operator

In JavaScript, the equal sign ( = ) is an "assignment" operator, not an "equal to" operator.

This is different from algebra. The following does not make sense in algebra:

In JavaScript, however, it makes perfect sense: it assigns the value of x + 5 to x.

(It calculates the value of x + 5 and puts the result into x. The value of x is incremented by 5.)

The "equal to" operator is written like == in JavaScript.

JavaScript Data Types

JavaScript variables can hold numbers like 100 and text values like "John Doe".

In programming, text values are called text strings.

JavaScript can handle many types of data, but for now, just think of numbers and strings.

Strings are written inside double or single quotes. Numbers are written without quotes.

If you put a number in quotes, it will be treated as a text string.

Declaring a JavaScript Variable

Creating a variable in JavaScript is called "declaring" a variable.

You declare a JavaScript variable with the var or the let keyword:

After the declaration, the variable has no value (technically it is undefined ).

To assign a value to the variable, use the equal sign:

You can also assign a value to the variable when you declare it:

In the example below, we create a variable called carName and assign the value "Volvo" to it.

Then we "output" the value inside an HTML paragraph with id="demo":

It's a good programming practice to declare all variables at the beginning of a script.

One Statement, Many Variables

You can declare many variables in one statement.

Start the statement with let and separate the variables by comma :

A declaration can span multiple lines:

Value = undefined

In computer programs, variables are often declared without a value. The value can be something that has to be calculated, or something that will be provided later, like user input.

A variable declared without a value will have the value undefined .

The variable carName will have the value undefined after the execution of this statement:

Re-Declaring JavaScript Variables

If you re-declare a JavaScript variable declared with var , it will not lose its value.

The variable carName will still have the value "Volvo" after the execution of these statements:

You cannot re-declare a variable declared with let or const .

This will not work:

JavaScript Arithmetic

As with algebra, you can do arithmetic with JavaScript variables, using operators like = and + :

You can also add strings, but strings will be concatenated:

Also try this:

If you put a number in quotes, the rest of the numbers will be treated as strings, and concatenated.

Now try this:

JavaScript Dollar Sign $

Since JavaScript treats a dollar sign as a letter, identifiers containing $ are valid variable names:

Using the dollar sign is not very common in JavaScript, but professional programmers often use it as an alias for the main function in a JavaScript library.

In the JavaScript library jQuery, for instance, the main function $ is used to select HTML elements. In jQuery $("p"); means "select all p elements".

JavaScript Underscore (_)

Since JavaScript treats underscore as a letter, identifiers containing _ are valid variable names:

Using the underscore is not very common in JavaScript, but a convention among professional programmers is to use it as an alias for "private (hidden)" variables.

Test Yourself With Exercises

Create a variable called carName and assign the value Volvo to it.

Start the Exercise

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JavaScript Variables – A Beginner's Guide to var, const, and let

Madison Kanna

Variables are a fundamental concept in any programming language. In JavaScript, you can declare variables by using the keywords var, const, or let.

In this article, you’ll learn why we use variables, how to use them, and the differences between const, let and var.

What are variables used for in JavaScript?

In the context of coding, data is information that we use in our computer programs. For example, your Twitter username is a piece of data.

Much of programming is about manipulating or displaying data. In order to do this, programmers need a way of storing and keeping track of data. Let's demonstrate this with an example.

First we’ll open up our JavaScript console. To launch your JavaScript console on Chrome, you can use the shortcut Ctrl + Shift + J on Windows and Linux. For Mac, use Cmd + Option + J.

Once the console has launched, think of your dog or cat’s current age (or any similar number if you don't have pets) and enter it into the console.

Now what if we want to refer to that number again? We’ll have to type it out for a second time.

We need a way to refer to this piece of data so we can reuse it throughout our program.

Introducing variables in JavaScript

A helpful analogy is to think of variables as labels for our values. Think of a container of blueberries with a label on it marked blueberries. In this example, the variable, blueberries , points to a value, which is the blueberries themselves.

Let's declare a variable, age, and use the assignment operator (the equals sign) to assign our value, 4, to this variable. We’ll use the var keyword.

Variables are how programmers give a name to a value so that we can reuse it, update it, or simply keep track of it. Variables can be used to store any JavaScript type.

Now that we’ve assigned this value to the variable age, we can refer back to this value later. If you now type in the variable age in your console, you’ll have the value of 4 returned back to you.

How to use the var keyword in JavaScript

Keywords in JavaScript are reserved words. When you use the var keyword, you’re telling JavaScript you’ll be declaring a variable.

When using the var keyword, variables can be reassigned. We’ll demonstrate this by first declaring a new variable, name, and assigning it to the value of Madison.

Next, we’ll reassign this variable to point to the value of a different name, Ben.

Now if you run console.log(name) you’ll get the output of Ben.

When using the var keyword, variables can also be declared with no initial value.

Here, we’ve declared a variable year but it does not point to any value. Later on if we want it to point to a value, we can use the assignment operator to do so.

Now our variable year will point to the value of 2020.

When JavaScript was first created, the only way to declare a variable was with the var keyword.

In recent updates to JavaScript (ECMAScript2015), const and let were created as other keywords to declared variables.

To explain why they were needed, we’ll look at problems with the var keyword. In order to look at these problems, we’ll learn about what scope is.

What is scope?

Scope refers to where in our code variables are available for use. When a variable is globally scoped , that means it is available anywhere in your program. Let’s look at an example.

Take the following code and enter it into your console.

Here we’ve created and called a function, printName, that will print the value of the name var, Madison . You’ll see this printed in your console.

Because our var was created outside of the function, it is globally scoped. This means that it is available anywhere in your code, including inside of any function. This is why our function, printName, has access to the name var.

Let’s now create a variable that is function-scoped. This means that the variable is only accessible inside the function it was created in. This next example will be very similar to the code above, but with a different placement of the variable.

Now in our console we’ll get an error: year is not defined. This is because the var year is function-scoped. That is, it only exists inside of the function it was created in. We don’t have access to it outside of the function, which is where we’re trying to access it when we run our console.log.

Function-scoped variables are helpful to programmers because we often want to create variables that are only useful or needed inside a certain function. Creating global variables can also lead to errors or mistakes.

Now that we have a basic understanding of scope, we can return to our discussion of problems with the var keyword.

Problems with the var keyword in JavaScript

Let's look at another example.

We'll create a variable, age . Next we’ll write an if statement that checks if age has a value, and if it does, returns a console.log of the number that is double that age.

This is a simplified example, but we’ll first check if age has a value because we want to make sure we are adding to a valid value.

Now in our console, you’ll see Double your current age is 47 .

Our variable, doubleAge , is now a global variable. If you enter doubleAge into your console, you’ll see that you have access to it.

As previously discussed, variables created with the var keyword are function-scoped. Function-scoped variables only exist inside of the function they were created in.

But since the doubleAge variable is not inside a function, that means it has been scoped globally. That is, the doubleAge variable is now available anywhere in our code.

The problem is, doubleAge is just a variable we used once inside of our if statement , and we don’t necessarily need it available everywhere in our code. It has “leaked” outside of the if statement it was created in, even though we didn’t need it to.

It would be great if we had a way of creating a variable that *only* existed inside the if statement it was created in. In other words, the block of code that exists in between the curly brackets.

To help fix this problem, the const and let keywords were introduced in JavaScript.

How to use the const keyword in JavaScript

const works similarly to var, but with a few big differences.

First, const is block -scoped, whereas var is function -scoped.

What is a block ?

A block refers to any space between an opening and closing bracket. This might seem confusing at first. Let's write out our previous example, but this time using const instead of let when declaring our doubleAge variable.

Now, type doubleAge into your console and hit enter. You should get an error, doubleAge is not defined. This is because const is block-scoped: it only exists in the block it was defined.

The   doubleAge variable is ‘trapped’ inside the two curly brackets it was defined in. Code that is also inside those brackets can access doubleAge, but no code outside of it can.

By using const instead of var , our previous problem is fixed. Our doubleAge var is no longer “leaking” into our global scope unnecessarily. Instead, it only exists inside of the block it was created in.

How do block-scoped variables work within the context of functions? To learn about this, let's create and then call a function, returnX.

By calling this function returnX , we can see that our function returns the value of x, which is 1.

If we next type in x , we’ll get back referenceError: x is not defined . This is because functions are also considered blocks, so our const x will exist only within the function.

The next thing to know about const is that it can only ever be declared once. Type this code into your console:

You should see an error,   Identifier 'x' has already been declared.

This is a difference between var and const. While const will give you an error, letting you know that you’ve already declared this variable, the var keyword won’t.

The variable x will point to the value of 2 without an error. This can cause bugs for you as a programmer, as perhaps you did not mean to reassign your value to a new variable. Thus, using const can help you as you’ll receive an error if you accidentally try to reassign a variable.

This is a strength of the const keyword that was introduced as an updated and better way of creating variables in JavaScript. However, what about the times when you do want to update your variable?

Let's look at an example that shows why we would want to do this.

Let's declare a variable, adult , and set it to false . We’ll also create an age variable and set it to 20 .

const adult = false

const age = 20.

Say we want to check a user’s age, and set our adult variable to false if age is over 18. We can write an if statement to do this.

What happens when we run this code?

Here we’ll see Error: Assignment to constant variable.

This is because, in accordance with the rules of const , we cannot redeclare this variable. That is, our variable age is already pointing to the value of true, and we cannot now point it to something else.  

If we print out adult again, we can see that it has stayed the same and still holds the value of false .

We cannot reassign our age variable, and const is working as expected. However, what if we do want to reassign this variable?

Often times programmers will want to be able to redeclare their variables.

This is where our third keyword, let, comes in.

How to use the let keyword in JavaScript

First let’s go over how let is similar to const .

Let , like const , is block-scoped. If you replaced const with let in our above doubleAge example, it would work the same.

However, let differs from const in a fundament way. Variables declared with the let keyword can be redeclared, while variables created with the const keyword cannot. Let’s go over an example.

Using our same example above, replace const with let. We’ll keep our age variable as a const with the value of 20 .

Now if we type out adult , instead of getting an error as we previously did, we’ll see the output of true .

By using the let keyword, we’ve updated our variable to point to the value of true as we wanted to. Sometimes in programming we’ll want to update our variable depending on certain data that we receive. We can use let to do this.

Wrapping up

In summary, we’ve learned that variables are used to keep track of and reuse data in our computer programs. Scope refers to where in our code variables are available for use.

Variables can be declared using var, const, or let. Var is function-scoped, while const and let are block-scoped. Const variables cannot be reassigned, while let variables can be.  

Var, const, and let can be confusing at first. It can help to read different tutorials on them, as well as test out your own code in different ways to solidify your understanding.

Having a strong foundation of var, const, and let will help you not just at the start of your JavaScript career but throughout its entirety.

Thank you for reading!

If you enjoyed this post, sign up for my email list where I send out my latest articles and announce meetings for my coding book club.

If you have feedback or questions on this post, feel free to Tweet me @ madisonkanna.

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Home » JavaScript Tutorial » JavaScript Assignment Operators

JavaScript Assignment Operators

Summary : in this tutorial, you will learn how to use JavaScript assignment operators to assign a value to a variable.

Introduction to JavaScript assignment operators

An assignment operator ( = ) assigns a value to a variable. The syntax of the assignment operator is as follows:

In this syntax, JavaScript evaluates the expression b first and assigns the result to the variable a .

The following example declares the counter variable and initializes its value to zero:

The following example increases the counter variable by one and assigns the result to the counter variable:

When evaluating the second statement, JavaScript evaluates the expression on the right-hand first ( counter + 1 ) and assigns the result to the counter variable. After the second assignment, the counter variable is 1 .

To make the code more concise, you can use the += operator like this:

In this syntax, you don’t have to repeat the counter variable twice in the assignment.

The following table illustrates assignment operators that are shorthand for another operator and the assignment:

Chaining JavaScript assignment operators

If you want to assign a single value to multiple variables, you can chain the assignment operators. For example:

In this example, JavaScript evaluates from right to left. Therefore, it does the following:

  • Use the assignment operator ( = ) to assign a value to a variable.
  • Chain the assignment operators if you want to assign a single value to multiple variables.

11 Variables and assignment

11.1  let, 11.2.1  const and immutability, 11.2.2  const and loops.

  • 11.3  Deciding between const and let
  • 11.4.1  Shadowing variables
  • 11.5  (Advanced)
  • 11.6.1  Static phenomenon: scopes of variables
  • 11.6.2  Dynamic phenomenon: function calls

11.7.1  globalThis [ES2020]

11.8.1  const and let : temporal dead zone.

  • 11.8.2  Function declarations and early activation
  • 11.8.3  Class declarations are not activated early

11.8.4  var : hoisting (partial early activation)

  • 11.9.1  Bound variables vs. free variables
  • 11.9.2  What is a closure?
  • 11.9.3  Example: A factory for incrementors
  • 11.9.4  Use cases for closures

These are JavaScript’s main ways of declaring variables:

  • let declares mutable variables.
  • const declares constants (immutable variables).

Before ES6, there was also var . But it has several quirks, so it’s best to avoid it in modern JavaScript. You can read more about it in Speaking JavaScript .

Variables declared via let are mutable:

You can also declare and assign at the same time:

11.2  const

Variables declared via const are immutable. You must always initialize immediately:

In JavaScript, const only means that the binding (the association between variable name and variable value) is immutable. The value itself may be mutable, like obj in the following example.

You can use const with for-of loops, where a fresh binding is created for each iteration:

In plain for loops, you must use let , however:

11.3 Deciding between const and let

I recommend the following rules to decide between const and let :

  • const indicates an immutable binding and that a variable never changes its value. Prefer it.
  • let indicates that the value of a variable changes. Use it only when you can’t use const .

exercises/variables-assignment/const_exrc.mjs

11.4 The scope of a variable

The scope of a variable is the region of a program where it can be accessed. Consider the following code.

  • Scope A is the (direct) scope of x .
  • Scopes B and C are inner scopes of scope A.
  • Scope A is an outer scope of scope B and scope C.

Each variable is accessible in its direct scope and all scopes nested within that scope.

The variables declared via const and let are called block-scoped because their scopes are always the innermost surrounding blocks.

11.4.1 Shadowing variables

You can’t declare the same variable twice at the same level:

eval() delays parsing (and therefore the SyntaxError ), until the callback of assert.throws() is executed. If we didn’t use it, we’d already get an error when this code is parsed and assert.throws() wouldn’t even be executed.

You can, however, nest a block and use the same variable name x that you used outside the block:

Inside the block, the inner x is the only accessible variable with that name. The inner x is said to shadow the outer x . Once you leave the block, you can access the old value again.

See quiz app .

11.5 (Advanced)

All remaining sections are advanced.

11.6 Terminology: static vs. dynamic

These two adjectives describe phenomena in programming languages:

  • Static means that something is related to source code and can be determined without executing code.
  • Dynamic means at runtime.

Let’s look at examples for these two terms.

11.6.1 Static phenomenon: scopes of variables

Variable scopes are a static phenomenon. Consider the following code:

x is statically (or lexically ) scoped . That is, its scope is fixed and doesn’t change at runtime.

Variable scopes form a static tree (via static nesting).

11.6.2 Dynamic phenomenon: function calls

Function calls are a dynamic phenomenon. Consider the following code:

Whether or not the function call in line A happens, can only be decided at runtime.

Function calls form a dynamic tree (via dynamic calls).

11.7 Global variables and the global object

JavaScript’s variable scopes are nested. They form a tree:

  • The outermost scope is the root of the tree.
  • The scopes directly contained in that scope are the children of the root.

The root is also called the global scope . In web browsers, the only location where one is directly in that scope is at the top level of a script. The variables of the global scope are called global variables and accessible everywhere. There are two kinds of global variables:

  • They can only be created while at the top level of a script, via const , let , and class declarations.
  • They are created in the top level of a script, via var and function declarations.
  • The global object can be accessed via the global variable globalThis . It can be used to create, read, and delete global object variables.
  • Other than that, global object variables work like normal variables.

The following HTML fragment demonstrates globalThis and the two kinds of global variables.

Each ECMAScript module has its own scope. Therefore, variables that exist at the top level of a module are not global. Fig.  5 illustrates how the various scopes are related.

The global variable globalThis is the new standard way of accessing the global object. It got its name from the fact that it has the same value as this in global scope.

For example, in browsers, there is an indirection . That indirection is normally not noticable, but it is there and can be observed.

11.7.1.1 Alternatives to globalThis

Older ways of accessing the global object depend on the platform:

  • Global variable window : is the classic way of referring to the global object. But it doesn’t work in Node.js and in Web Workers.
  • Global variable self : is available in Web Workers and browsers in general. But it isn’t supported by Node.js.
  • Global variable global : is only available in Node.js.

11.7.1.2 Use cases for globalThis

The global object is now considered a mistake that JavaScript can’t get rid of, due to backward compatibility. It affects performance negatively and is generally confusing.

ECMAScript 6 introduced several features that make it easier to avoid the global object – for example:

  • const , let , and class declarations don’t create global object properties when used in global scope.
  • Each ECMAScript module has its own local scope.

It is usually better to access global object variables via variables and not via properties of globalThis . The former has always worked the same on all JavaScript platforms.

Tutorials on the web occasionally access global variables globVar via window.globVar . But the prefix “ window. ” is not necessary and I recommend to omit it:

Therefore, there are relatively few use cases for globalThis – for example:

  • Polyfills that add new features to old JavaScript engines.
  • Feature detection, to find out what features a JavaScript engine supports.

11.8 Declarations: scope and activation

These are two key aspects of declarations:

  • Scope: Where can a declared entity be seen? This is a static trait.
  • Activation: When can I access an entity? This is a dynamic trait. Some entities can be accessed as soon as we enter their scopes. For others, we have to wait until execution reaches their declarations.

Tbl.  1 summarizes how various declarations handle these aspects.

import is described in §27.5 “ECMAScript modules” . The following sections describe the other constructs in more detail.

For JavaScript, TC39 needed to decide what happens if you access a constant in its direct scope, before its declaration:

Some possible approaches are:

  • The name is resolved in the scope surrounding the current scope.
  • You get undefined .
  • There is an error.

Approach 1 was rejected because there is no precedent in the language for this approach. It would therefore not be intuitive to JavaScript programmers.

Approach 2 was rejected because then x wouldn’t be a constant – it would have different values before and after its declaration.

let uses the same approach 3 as const , so that both work similarly and it’s easy to switch between them.

The time between entering the scope of a variable and executing its declaration is called the temporal dead zone (TDZ) of that variable:

  • During this time, the variable is considered to be uninitialized (as if that were a special value it has).
  • If you access an uninitialized variable, you get a ReferenceError .
  • Once you reach a variable declaration, the variable is set to either the value of the initializer (specified via the assignment symbol) or undefined – if there is no initializer.

The following code illustrates the temporal dead zone:

The next example shows that the temporal dead zone is truly temporal (related to time):

Even though func() is located before the declaration of myVar and uses that variable, we can call func() . But we have to wait until the temporal dead zone of myVar is over.

11.8.2 Function declarations and early activation

In this section, we are using functions – before we had a chance to learn them properly. Hopefully, everything still makes sense. Whenever it doesn’t, please see §25 “Callable values” .

A function declaration is always executed when entering its scope, regardless of where it is located within that scope. That enables you to call a function foo() before it is declared:

The early activation of foo() means that the previous code is equivalent to:

If you declare a function via const or let , then it is not activated early. In the following example, you can only use bar() after its declaration.

11.8.2.1 Calling ahead without early activation

Even if a function g() is not activated early, it can be called by a preceding function f() (in the same scope) if we adhere to the following rule: f() must be invoked after the declaration of g() .

The functions of a module are usually invoked after its complete body is executed. Therefore, in modules, you rarely need to worry about the order of functions.

Lastly, note how early activation automatically keeps the aforementioned rule: when entering a scope, all function declarations are executed first, before any calls are made.

11.8.2.2 A pitfall of early activation

If you rely on early activation to call a function before its declaration, then you need to be careful that it doesn’t access data that isn’t activated early.

The problem goes away if you make the call to funcDecl() after the declaration of MY_STR .

11.8.2.3 The pros and cons of early activation

We have seen that early activation has a pitfall and that you can get most of its benefits without using it. Therefore, it is better to avoid early activation. But I don’t feel strongly about this and, as mentioned before, often use function declarations because I like their syntax.

11.8.3 Class declarations are not activated early

Even though they are similar to function declarations in some ways, class declarations are not activated early:

Why is that? Consider the following class declaration:

The operand of extends is an expression. Therefore, you can do things like this:

Evaluating such an expression must be done at the location where it is mentioned. Anything else would be confusing. That explains why class declarations are not activated early.

var is an older way of declaring variables that predates const and let (which are preferred now). Consider the following var declaration.

This declaration has two parts:

  • Declaration var x : The scope of a var -declared variable is the innermost surrounding function and not the innermost surrounding block, as for most other declarations. Such a variable is already active at the beginning of its scope and initialized with undefined .
  • Assignment x = 123 : The assignment is always executed in place.

The following code demonstrates the effects of var :

11.9 Closures

Before we can explore closures, we need to learn about bound variables and free variables.

11.9.1 Bound variables vs. free variables

Per scope, there is a set of variables that are mentioned. Among these variables we distinguish:

  • Bound variables are declared within the scope. They are parameters and local variables.
  • Free variables are declared externally. They are also called non-local variables .

Consider the following code:

In the body of func() , x and y are bound variables. z is a free variable.

11.9.2 What is a closure?

What is a closure then?

A closure is a function plus a connection to the variables that exist at its “birth place”.

What is the point of keeping this connection? It provides the values for the free variables of the function – for example:

funcFactory returns a closure that is assigned to func . Because func has the connection to the variables at its birth place, it can still access the free variable value when it is called in line A (even though it “escaped” its scope).

Static scoping is supported via closures in JavaScript. Therefore, every function is a closure.

11.9.3 Example: A factory for incrementors

The following function returns incrementors (a name that I just made up). An incrementor is a function that internally stores a number. When it is called, it updates that number by adding the argument to it and returns the new value.

We can see that the function created in line A keeps its internal number in the free variable startValue . This time, we don’t just read from the birth scope, we use it to store data that we change and that persists across function calls.

We can create more storage slots in the birth scope, via local variables:

11.9.4 Use cases for closures

What are closures good for?

For starters, they are simply an implementation of static scoping. As such, they provide context data for callbacks.

They can also be used by functions to store state that persists across function calls. createInc() is an example of that.

And they can provide private data for objects (produced via literals or classes). The details of how that works are explained in Exploring ES6 .

Darren Jones

A Guide to Variable Assignment and Mutation in JavaScript

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A Guide to Variable Assignment and Mutation in JavaScript

Variable Assignment

Variable reassignment, variable assignment by reference, copying by reference, the spread operator to the rescue, are mutations bad, frequently asked questions (faqs) about javascript variable assignment and mutation.

Mutations are something you hear about fairly often in the world of JavaScript, but what exactly are they, and are they as evil as they’re made out to be?

In this article, we’re going to cover the concepts of variable assignment and mutation and see why — together — they can be a real pain for developers. We’ll look at how to manage them to avoid problems, how to use as few as possible, and how to keep your code predictable.

If you’d like to explore this topic in greater detail, or get up to speed with modern JavaScript, check out the first chapter of my new book Learn to Code with JavaScript for free.

Let’s start by going back to the very basics of value types …

Every value in JavaScript is either a primitive value or an object. There are seven different primitive data types:

  • numbers, such as 3 , 0 , -4 , 0.625
  • strings, such as 'Hello' , "World" , `Hi` , ''
  • Booleans, true and false
  • symbols — a unique token that’s guaranteed never to clash with another symbol
  • BigInt — for dealing with large integer values

Anything that isn’t a primitive value is an object , including arrays, dates, regular expressions and, of course, object literals. Functions are a special type of object. They are definitely objects, since they have properties and methods, but they’re also able to be called.

Variable assignment is one of the first things you learn in coding. For example, this is how we would assign the number 3 to the variable bears :

A common metaphor for variables is one of boxes with labels that have values placed inside them. The example above would be portrayed as a box containing the label “bears” with the value of 3 placed inside.

variables like a box

An alternative way of thinking about what happens is as a reference, that maps the label bears to the value of 3 :

variables like a reference

If I assign the number 3 to another variable, it’s referencing the same value as bears:

variables referencing the same value

The variables bears and musketeers both reference the same primitive value of 3. We can verify this using the strict equality operator, === :

The equality operator returns true if both variables are referencing the same value.

Some gotchas when working with objects

The previous examples showed primitive values being assigned to variables. The same process is used when assigning objects:

This assignment means that the variable ghostbusters references an object:

variables referencing different objects

A big difference when assigning objects to variables, however, is that if you assign another object literal to another variable, it will reference a completely different object — even if both object literals look exactly the same! For example, the assignment below looks like the variable tmnt (Teenage Mutant Ninja Turtles) references the same object as the variable ghostbusters :

Even though the variables ghostbusters and tmnt look like they reference the same object, they actually both reference a completely different object, as we can see if we check with the strict equality operator:

variables referencing different objects

When the const keyword was introduced in ES6, many people mistakenly believed that constants had been introduced to JavaScript, but this wasn’t the case. The name of this keyword is a little misleading.

Any variable declared with const can’t be reassigned to another value. This goes for primitive values and objects. For example, the variable bears was declared using const in the previous section, so it can’t have another value assigned to it. If we try to assign the number 2 to the variable bears , we get an error:

The reference to the number 3 is fixed and the bears variable can’t be reassigned another value.

The same applies to objects. If we try to assign a different object to the variable ghostbusters , we get the same error:

Variable reassignment using let

When the keyword let is used to declare a variable, it can be reassigned to reference a different value later on in our code. For example, we declared the variable musketeers using let , so we can change the value that musketeers references. If D’Artagnan joined the Musketeers, their number would increase to 4:

variables referencing different values

This can be done because let was used to declare the variable. We can alter the value that musketeers references as many times as we like.

The variable tmnt was also declared using let , so it can also be reassigned to reference another object (or a different type entirely if we like):

Note that the variable tmnt now references a completely different object ; we haven’t just changed the number property to 5.

In summary , if you declare a variable using const , its value can’t be reassigned and will always reference the same primitive value or object that it was originally assigned to. If you declare a variable using let , its value can be reassigned as many times as required later in the program.

Using const as often as possible is generally considered good practice, as it means that the value of variables remains constant and the code is more consistent and predictable, making it less prone to errors and bugs.

In native JavaScript, you can only assign values to variables. You can’t assign variables to reference another variable, even though it looks like you can. For example, the number of Stooges is the same as the number of Musketeers, so we can assign the variable stooges to reference the same value as the variable musketeers using the following:

This looks like the variable stooges is referencing the variable musketeers , as shown in the diagram below:

variables cannot reference another variable

However, this is impossible in native JavaScript: a variable can only reference an actual value; it can’t reference another variable . What actually happens when you make an assignment like this is that the variable on the left of the assignment will reference the value the variable on the right references, so the variable stooges will reference the same value as the musketeers variable, which is the number 3. Once this assignment has been made, the stooges variable isn’t connected to the musketeers variable at all.

variables referencing values

This means that if D’Artagnan joins the Musketeers and we set the value of the musketeers to 4, the value of stooges will remain as 3. In fact, because we declared the stooges variable using const , we can’t set it to any new value; it will always be 3.

In summary : if you declare a variable using const and set it to a primitive value, even via a reference to another variable, then its value can’t change. This is good for your code, as it means it will be more consistent and predictable.

A value is said to be mutable if it can be changed. That’s all there is to it: a mutation is the act of changing the properties of a value.

All primitive value in JavaScript are immutable : you can’t change their properties — ever. For example, if we assign the string "cake" to variable food , we can see that we can’t change any of its properties:

If we try to change the first letter to “f”, it looks like it has changed:

But if we take a look at the value of the variable, we see that nothing has actually changed:

The same thing happens if we try to change the length property:

Despite the return value implying that the length property has been changed, a quick check shows that it hasn’t:

Note that this has nothing to do with declaring the variable using const instead of let . If we had used let , we could set food to reference another string, but we can’t change any of its properties. It’s impossible to change any properties of primitive data types because they’re immutable .

Mutability and objects in JavaScript

Conversely, all objects in JavaScript are mutable, which means that their properties can be changed, even if they’re declared using const (remember let and const only control whether or not a variable can be reassigned and have nothing to do with mutability). For example, we can change the the first item of an array using the following code:

Note that this change still occurred, despite the fact that we declared the variable food using const . This shows that using const does not stop objects from being mutated .

We can also change the length property of an array, even if it has been declared using const :

Remember that when we assign variables to object literals, the variables will reference completely different objects, even if they look the same:

But if we assign a variable fantastic4 to another variable, they will both reference the same object:

This assigns the variable fantastic4 to reference the same object that the variable tmnt references, rather than a completely different object.

variables referencing the same object

This is often referred to as copying by reference , because both variables are assigned to reference the same object.

This is important, because any mutations made to this object will be seen in both variables.

So, if Spider-Man joins The Fantastic Four, we might update the number value in the object:

This is a mutation, because we’ve changed the number property rather than setting fantastic4 to reference a new object.

This causes us a problem, because the number property of tmnt will also also change, possibly without us even realizing:

This is because both tmnt and fantastic4 are referencing the same object, so any mutations that are made to either tmnt or fantastic4 will affect both of them.

This highlights an important concept in JavaScript: when objects are copied by reference and subsequently mutated, the mutation will affect any other variables that reference that object. This can lead to unintended side effects and bugs that are difficult to track down.

So how do you make a copy of an object without creating a reference to the original object? The answer is to use the spread operator !

The spread operator was introduced for arrays and strings in ES2015 and for objects in ES2018. It allows you to easily make a shallow copy of an object without creating a reference to the original object.

The example below shows how we could set the variable fantastic4 to reference a copy of the tmnt object. This copy will be exactly the same as the tmnt object, but fantastic4 will reference a completely new object. This is done by placing the name of the variable to be copied inside an object literal with the spread operator in front of it:

What we’ve actually done here is assign the variable fantastic4 to a new object literal and then used the spread operator to copy all the enumerable properties of the object referenced by the tmnt variable. Because these properties are values, they’re copied into the fantastic4 object by value, rather than by reference.

variables referencing different objects

Now any changes that are made to either object won’t affect the other. For example, if we update the number property of the fantastic4 variable to 5, it won’t affect the tmnt variable:

Changes don't affect the other object

The spread operator also has a useful shortcut notation that can be used to make copies of an object and then make some changes to the new object in a single line of code.

For example, say we wanted to create an object to model the Teenage Mutant Ninja Turtles. We could create the first turtle object, and assign the variable leonardo to it:

The other turtles all have the same properties, except for the weapon and color properties, that are different for each turtle. It makes sense to make a copy of the object that leonardo references, using the spread operator, and then change the weapon and color properties, like so:

We can do this in one line by adding the properties we want to change after the reference to the spread object. Here’s the code to create new objects for the variables donatello and raphael :

Note that using the spread operator in this way only makes a shallow copy of an object. To make a deep copy, you’d have to do this recursively, or use a library. Personally, I’d advise that you try to keep your objects as shallow as possible.

In this article, we’ve covered the concepts of variable assignment and mutation and seen why — together — they can be a real pain for developers.

Mutations have a bad reputation, but they’re not necessarily bad in themselves. In fact, if you’re building a dynamic web app, it must change at some point. That’s literally the meaning of the word “dynamic”! This means that there will have to be some mutations somewhere in your code. Having said that, the fewer mutations there are, the more predictable your code will be, making it easier to maintain and less likely to develop any bugs.

A particularly toxic combination is copying by reference and mutations. This can lead to side effects and bugs that you don’t even realize have happened. If you mutate an object that’s referenced by another variable in your code, it can cause lots of problems that can be difficult to track down. The key is to try and minimize your use of mutations to the essential and keep track of which objects have been mutated.

In functional programming, a pure function is one that doesn’t cause any side effects, and mutations are one of the biggest causes of side effects.

A golden rule is to avoid copying any objects by reference. If you want to copy another object, use the spread operator and then make any mutations immediately after making the copy.

Next up, we’ll look into array mutations in JavaScript .

Don’t forget to check out my new book Learn to Code with JavaScript if you want to get up to speed with modern JavaScript. You can read the first chapter for free. And please reach out on Twitter if you have any questions or comments!

What is the difference between variable assignment and mutation in JavaScript?

In JavaScript, variable assignment refers to the process of assigning a value to a variable. For example, let x = 5; Here, we are assigning the value 5 to the variable x. On the other hand, mutation refers to the process of changing the value of an existing variable. For example, if we later write x = 10; we are mutating the variable x by changing its value from 5 to 10.

How does JavaScript handle variable assignment and mutation differently for primitive and non-primitive data types?

JavaScript treats primitive data types (like numbers, strings, and booleans) and non-primitive data types (like objects and arrays) differently when it comes to variable assignment and mutation. For primitive data types, when you assign a variable, a copy of the value is created and stored in a new memory location. However, for non-primitive data types, when you assign a variable, both variables point to the same memory location. Therefore, if you mutate one variable, the change is reflected in all variables that point to that memory location.

What is the concept of pass-by-value and pass-by-reference in JavaScript?

Pass-by-value and pass-by-reference are two ways that JavaScript can pass variables to a function. When JavaScript passes a variable by value, it creates a copy of the variable’s value and passes that copy to the function. Any changes made to the variable inside the function do not affect the original variable. However, when JavaScript passes a variable by reference, it passes a reference to the variable’s memory location. Therefore, any changes made to the variable inside the function also affect the original variable.

How can I prevent mutation in JavaScript?

There are several ways to prevent mutation in JavaScript. One way is to use the Object.freeze() method, which prevents new properties from being added to an object, existing properties from being removed, and prevents changing the enumerability, configurability, or writability of existing properties. Another way is to use the const keyword when declaring a variable. This prevents reassignment of the variable, but it does not prevent mutation of the variable’s value if the value is an object or an array.

What is the difference between shallow copy and deep copy in JavaScript?

In JavaScript, a shallow copy of an object is a copy of the object where the values of the original object and the copy point to the same memory location for non-primitive data types. Therefore, if you mutate the copy, the original object is also mutated. On the other hand, a deep copy of an object is a copy of the object where the values of the original object and the copy do not point to the same memory location. Therefore, if you mutate the copy, the original object is not mutated.

How can I create a deep copy of an object in JavaScript?

One way to create a deep copy of an object in JavaScript is to use the JSON.parse() and JSON.stringify() methods. The JSON.stringify() method converts the object into a JSON string, and the JSON.parse() method converts the JSON string back into an object. This creates a new object that is a deep copy of the original object.

What is the MutationObserver API in JavaScript?

The MutationObserver API provides developers with a way to react to changes in a DOM. It is designed to provide a general, efficient, and robust API for reacting to changes in a document.

How does JavaScript handle variable assignment and mutation in the context of closures?

In JavaScript, a closure is a function that has access to its own scope, the scope of the outer function, and the global scope. When a variable is assigned or mutated inside a closure, it can affect the value of the variable in the outer scope, depending on whether the variable was declared in the closure’s scope or the outer scope.

What is the difference between var, let, and const in JavaScript?

In JavaScript, var, let, and const are used to declare variables. var is function scoped, and if it is declared outside a function, it is globally scoped. let and const are block scoped, meaning they exist only within the block they are declared in. The difference between let and const is that let allows reassignment, while const does not.

Destructuring assignment

The two most used data structures in JavaScript are Object and Array .

  • Objects allow us to create a single entity that stores data items by key.
  • Arrays allow us to gather data items into an ordered list.

However, when we pass these to a function, we may not need all of it. The function might only require certain elements or properties.

Destructuring assignment is a special syntax that allows us to “unpack” arrays or objects into a bunch of variables, as sometimes that’s more convenient.

Destructuring also works well with complex functions that have a lot of parameters, default values, and so on. Soon we’ll see that.

Array destructuring

Here’s an example of how an array is destructured into variables:

Now we can work with variables instead of array members.

It looks great when combined with split or other array-returning methods:

As you can see, the syntax is simple. There are several peculiar details though. Let’s see more examples to understand it better.

It’s called “destructuring assignment,” because it “destructurizes” by copying items into variables. However, the array itself is not modified.

It’s just a shorter way to write:

Unwanted elements of the array can also be thrown away via an extra comma:

In the code above, the second element of the array is skipped, the third one is assigned to title , and the rest of the array items are also skipped (as there are no variables for them).

…Actually, we can use it with any iterable, not only arrays:

That works, because internally a destructuring assignment works by iterating over the right value. It’s a kind of syntax sugar for calling for..of over the value to the right of = and assigning the values.

We can use any “assignables” on the left side.

For instance, an object property:

In the previous chapter, we saw the Object.entries(obj) method.

We can use it with destructuring to loop over the keys-and-values of an object:

The similar code for a Map is simpler, as it’s iterable:

There’s a well-known trick for swapping values of two variables using a destructuring assignment:

Here we create a temporary array of two variables and immediately destructure it in swapped order.

We can swap more than two variables this way.

The rest ‘…’

Usually, if the array is longer than the list at the left, the “extra” items are omitted.

For example, here only two items are taken, and the rest is just ignored:

If we’d like also to gather all that follows – we can add one more parameter that gets “the rest” using three dots "..." :

The value of rest is the array of the remaining array elements.

We can use any other variable name in place of rest , just make sure it has three dots before it and goes last in the destructuring assignment.

Default values

If the array is shorter than the list of variables on the left, there will be no errors. Absent values are considered undefined:

If we want a “default” value to replace the missing one, we can provide it using = :

Default values can be more complex expressions or even function calls. They are evaluated only if the value is not provided.

For instance, here we use the prompt function for two defaults:

Please note: the prompt will run only for the missing value ( surname ).

Object destructuring

The destructuring assignment also works with objects.

The basic syntax is:

We should have an existing object on the right side, that we want to split into variables. The left side contains an object-like “pattern” for corresponding properties. In the simplest case, that’s a list of variable names in {...} .

For instance:

Properties options.title , options.width and options.height are assigned to the corresponding variables.

The order does not matter. This works too:

The pattern on the left side may be more complex and specify the mapping between properties and variables.

If we want to assign a property to a variable with another name, for instance, make options.width go into the variable named w , then we can set the variable name using a colon:

The colon shows “what : goes where”. In the example above the property width goes to w , property height goes to h , and title is assigned to the same name.

For potentially missing properties we can set default values using "=" , like this:

Just like with arrays or function parameters, default values can be any expressions or even function calls. They will be evaluated if the value is not provided.

In the code below prompt asks for width , but not for title :

We also can combine both the colon and equality:

If we have a complex object with many properties, we can extract only what we need:

The rest pattern “…”

What if the object has more properties than we have variables? Can we take some and then assign the “rest” somewhere?

We can use the rest pattern, just like we did with arrays. It’s not supported by some older browsers (IE, use Babel to polyfill it), but works in modern ones.

It looks like this:

In the examples above variables were declared right in the assignment: let {…} = {…} . Of course, we could use existing variables too, without let . But there’s a catch.

This won’t work:

The problem is that JavaScript treats {...} in the main code flow (not inside another expression) as a code block. Such code blocks can be used to group statements, like this:

So here JavaScript assumes that we have a code block, that’s why there’s an error. We want destructuring instead.

To show JavaScript that it’s not a code block, we can wrap the expression in parentheses (...) :

Nested destructuring

If an object or an array contains other nested objects and arrays, we can use more complex left-side patterns to extract deeper portions.

In the code below options has another object in the property size and an array in the property items . The pattern on the left side of the assignment has the same structure to extract values from them:

All properties of options object except extra which is absent in the left part, are assigned to corresponding variables:

Finally, we have width , height , item1 , item2 and title from the default value.

Note that there are no variables for size and items , as we take their content instead.

Smart function parameters

There are times when a function has many parameters, most of which are optional. That’s especially true for user interfaces. Imagine a function that creates a menu. It may have a width, a height, a title, an item list and so on.

Here’s a bad way to write such a function:

In real-life, the problem is how to remember the order of arguments. Usually, IDEs try to help us, especially if the code is well-documented, but still… Another problem is how to call a function when most parameters are ok by default.

That’s ugly. And becomes unreadable when we deal with more parameters.

Destructuring comes to the rescue!

We can pass parameters as an object, and the function immediately destructurizes them into variables:

We can also use more complex destructuring with nested objects and colon mappings:

The full syntax is the same as for a destructuring assignment:

Then, for an object of parameters, there will be a variable varName for the property incomingProperty , with defaultValue by default.

Please note that such destructuring assumes that showMenu() does have an argument. If we want all values by default, then we should specify an empty object:

We can fix this by making {} the default value for the whole object of parameters:

In the code above, the whole arguments object is {} by default, so there’s always something to destructurize.

Destructuring assignment allows for instantly mapping an object or array onto many variables.

The full object syntax:

This means that property prop should go into the variable varName and, if no such property exists, then the default value should be used.

Object properties that have no mapping are copied to the rest object.

The full array syntax:

The first item goes to item1 ; the second goes into item2 , and all the rest makes the array rest .

It’s possible to extract data from nested arrays/objects, for that the left side must have the same structure as the right one.

We have an object:

Write the destructuring assignment that reads:

  • name property into the variable name .
  • years property into the variable age .
  • isAdmin property into the variable isAdmin (false, if no such property)

Here’s an example of the values after your assignment:

The maximal salary

There is a salaries object:

Create the function topSalary(salaries) that returns the name of the top-paid person.

  • If salaries is empty, it should return null .
  • If there are multiple top-paid persons, return any of them.

P.S. Use Object.entries and destructuring to iterate over key/value pairs.

Open a sandbox with tests.

Open the solution with tests in a sandbox.

  • If you have suggestions what to improve - please submit a GitHub issue or a pull request instead of commenting.
  • If you can't understand something in the article – please elaborate.
  • To insert few words of code, use the <code> tag, for several lines – wrap them in <pre> tag, for more than 10 lines – use a sandbox ( plnkr , jsbin , codepen …)

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Lodash _.assign() Method

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Lodash _.merge() Method

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Difference Between _.assign() & _.merge() Method in Lodash

Lodash   is a JavaScript library that works on the top of underscore.js. It helps in working with arrays, strings, objects, numbers, etc. It provides us with various inbuilt functions and uses a functional programming approach.

Installation

To use Lodash, first install the package using npm:

_.assign performs a shallow merge of objects. It copies properties from one or more source objects into a target object, directly modifying the target. Nested objects are merged by reference, not by creating deep copies.

Example 1: Basic Usage

Example 2: Nested Objects

_.merge offers deep merge functionality. It recursively combines properties from source objects into a brand new target object. This preserves the original target object and creates deep copies for nested objects, allowing independent modifications.

E xample 1: Basic Usage

Difference between Lodash _.assign() Method and _.merge() Method

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JavaScript ( JS ) is a lightweight interpreted (or just-in-time compiled) programming language with first-class functions . While it is most well-known as the scripting language for Web pages, many non-browser environments also use it, such as Node.js , Apache CouchDB and Adobe Acrobat . JavaScript is a prototype-based , multi-paradigm, single-threaded , dynamic language, supporting object-oriented, imperative, and declarative (e.g. functional programming) styles.

JavaScript's dynamic capabilities include runtime object construction, variable parameter lists, function variables, dynamic script creation (via eval ), object introspection (via for...in and Object utilities ), and source-code recovery (JavaScript functions store their source text and can be retrieved through toString() ).

This section is dedicated to the JavaScript language itself, and not the parts that are specific to Web pages or other host environments. For information about APIs that are specific to Web pages, please see Web APIs and DOM .

The standards for JavaScript are the ECMAScript Language Specification (ECMA-262) and the ECMAScript Internationalization API specification (ECMA-402). As soon as one browser implements a feature, we try to document it. This means that cases where some proposals for new ECMAScript features have already been implemented in browsers, documentation and examples in MDN articles may use some of those new features. Most of the time, this happens between the stages 3 and 4, and is usually before the spec is officially published.

Do not confuse JavaScript with the Java programming language — JavaScript is not "Interpreted Java" . Both "Java" and "JavaScript" are trademarks or registered trademarks of Oracle in the U.S. and other countries. However, the two programming languages have very different syntax, semantics, and use.

JavaScript documentation of core language features (pure ECMAScript , for the most part) includes the following:

  • The JavaScript guide
  • The JavaScript reference

For more information about JavaScript specifications and related technologies, see JavaScript technologies overview .

Learn how to program in JavaScript with guides and tutorials.

For complete beginners

Head over to our Learning Area JavaScript topic if you want to learn JavaScript but have no previous experience with JavaScript or programming. The complete modules available there are as follows:

Answers some fundamental questions such as "what is JavaScript?", "what does it look like?", and "what can it do?", along with discussing key JavaScript features such as variables, strings, numbers, and arrays.

Continues our coverage of JavaScript's key fundamental features, turning our attention to commonly-encountered types of code blocks such as conditional statements, loops, functions, and events.

The object-oriented nature of JavaScript is important to understand if you want to go further with your knowledge of the language and write more efficient code, therefore we've provided this module to help you.

Discusses asynchronous JavaScript, why it is important, and how it can be used to effectively handle potential blocking operations such as fetching resources from a server.

Explores what APIs are, and how to use some of the most common APIs you'll come across often in your development work.

JavaScript guide

A much more detailed guide to the JavaScript language, aimed at those with previous programming experience either in JavaScript or another language.

Intermediate

JavaScript frameworks are an essential part of modern front-end web development, providing developers with proven tools for building scalable, interactive web applications. This module gives you some fundamental background knowledge about how client-side frameworks work and how they fit into your toolset, before moving on to a series of tutorials covering some of today's most popular ones.

An overview of the basic syntax and semantics of JavaScript for those coming from other programming languages to get up to speed.

Overview of available data structures in JavaScript.

JavaScript provides three different value comparison operations: strict equality using === , loose equality using == , and the Object.is() method.

How different methods that visit a group of object properties one-by-one handle the enumerability and ownership of properties.

A closure is the combination of a function and the lexical environment within which that function was declared.

Explanation of the widely misunderstood and underestimated prototype-based inheritance.

Memory life cycle and garbage collection in JavaScript.

JavaScript has a runtime model based on an "event loop".

Browse the complete JavaScript reference documentation.

Get to know standard built-in objects Array , Boolean , Date , Error , Function , JSON , Math , Number , Object , RegExp , String , Map , Set , WeakMap , WeakSet , and others.

Learn more about the behavior of JavaScript's operators instanceof , typeof , new , this , the operator precedence , and more.

Learn how do-while , for-in , for-of , try-catch , let , var , const , if-else , switch , and more JavaScript statements and keywords work.

Learn how to work with JavaScript's functions to develop your applications.

JavaScript classes are the most appropriate way to do object-oriented programming.

IMAGES

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  3. JavaScript Assignment Operators

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  4. JS: Assigning values to multiple variables : r/learnjavascript

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  5. Javascript Variable (with Examples)

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  6. A Simple Explanation of JavaScript Variables: const, let, var

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VIDEO

  1. Lecture 1 of JS (Introduction of JS, variables, and datatypes)

  2. 1st Assignment JavaScript/ Type script in a governor house onsite class

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COMMENTS

  1. JavaScript Variables

    All JavaScript variables must be identified with unique names. These unique names are called identifiers. Identifiers can be short names (like x and y) or more descriptive names (age, sum, totalVolume). ... To assign a value to the variable, use the equal sign: carName = "Volvo"; You can also assign a value to the variable when you declare it:

  2. JavaScript OR (||) variable assignment explanation

    This is made to assign a default value, in this case the value of y, if the x variable is falsy. The boolean operators in JavaScript can return an operand, and not always a boolean result as in other languages. The Logical OR operator ( ||) returns the value of its second operand, if the first one is falsy, otherwise the value of the first ...

  3. Assignment (=)

    Assignment (=) The assignment ( =) operator is used to assign a value to a variable or property. The assignment expression itself has a value, which is the assigned value. This allows multiple assignments to be chained in order to assign a single value to multiple variables.

  4. How to Declare Variables in JavaScript

    Declaring variables is something you'll do all the time in JavaScript. And if you know the variable declaration process inside and out, you'll have the confidence to start writing great JS code. Through this article, you will learn how to declare and mutate variables using var, let, and const, ... Assignment to constant variable." Objects are ...

  5. Variables

    A variable is a "named storage" for data. We can use variables to store goodies, visitors, and other data. To create a variable in JavaScript, use the let keyword. The statement below creates (in other words: declares) a variable with the name "message": let message; Now, we can put some data into it by using the assignment operator =:

  6. JavaScript Variables

    Let's declare a variable, age, and use the assignment operator (the equals sign) to assign our value, 4, to this variable. We'll use the var keyword. var age = 4. Variables are how programmers give a name to a value so that we can reuse it, update it, or simply keep track of it. Variables can be used to store any JavaScript type.

  7. JavaScript Assignment Operators

    An assignment operator ( =) assigns a value to a variable. The syntax of the assignment operator is as follows: let a = b; Code language: JavaScript (javascript) In this syntax, JavaScript evaluates the expression b first and assigns the result to the variable a. The following example declares the counter variable and initializes its value to zero:

  8. Expressions and operators

    This chapter describes JavaScript's expressions and operators, including assignment, comparison, arithmetic, bitwise, logical, string, ternary and more. At a high level, an expression is a valid unit of code that resolves to a value. There are two types of expressions: those that have side effects (such as assigning values) and those that ...

  9. Variables and assignment • JavaScript for impatient programmers (ES2022

    11 Variables and assignment. ... JavaScript's variable scopes are nested. They form a tree: The outermost scope is the root of the tree. The scopes directly contained in that scope are the children of the root. And so on. The root is also called the global scope. In web browsers, the only location where one is directly in that scope is at the ...

  10. A Guide to Variable Assignment and Mutation in JavaScript

    In JavaScript, variable assignment refers to the process of assigning a value to a variable. For example, let x = 5; Here, we are assigning the value 5 to the variable x. On the other hand ...

  11. Storing the information you need

    Declaring a variable. To use a variable, you've first got to create it — more accurately, we call this declaring the variable. To do this, we type the keyword let followed by the name you want to call your variable: js. let myName; let myAge; Here we're creating two variables called myName and myAge.

  12. JavaScript Variables

    Basic rules to declare a variable in JavaScript: These are case-sensitive. Can only begin with a letter, underscore ("_") or "$" symbol. It can contain letters, numbers, underscore, or "$" symbol. A variable name cannot be a reserved keyword. JavaScript is a dynamically typed language so the type of variables is decided at runtime.

  13. Destructuring assignment

    It's called "destructuring assignment," because it "destructurizes" by copying items into variables. However, the array itself is not modified. It's just a shorter way to write: // let [firstName, surname] = arr; let firstName = arr [0]; let surname = arr [1]; Ignore elements using commas.

  14. var

    The scope of a variable declared with var is one of the following curly-brace-enclosed syntaxes that most closely contains the var statement:. Function body; Static initialization block; Or if none of the above applies: The current module, for code running in module mode; The global scope, for code running in script mode.

  15. Variable assignment in JavaScript

    6. I think you should just put all the urls in an array, and loop thru it by index. Javascript does not allow you to use a string to simulate a variable name, so create an array. var urls = ["link1","link2","link3"]; //Add as many urls you need here. and in the for loop, loop it.

  16. Destructuring assignment

    The destructuring assignment syntax is a JavaScript expression that makes it possible to unpack values from arrays, or properties from objects, into distinct variables. Try it. ... The catch binding variable. In assignment patterns, the pattern does not start with a keyword.

  17. Difference Between _.assign() & _.merge() Method in Lodash

    Lodash _.assign () Method. _.assign performs a shallow merge of objects. It copies properties from one or more source objects into a target object, directly modifying the target. Nested objects are merged by reference, not by creating deep copies. Example 1: Basic Usage. Output : Example 2: Nested Objects. Output:

  18. How to assign multiple variables at once in JavaScript?

    If you aren't absolutely married to the idea of the values being at the end of the statement, this works: var a = "one", b = "two"; If you want to assign to variables that have already been declared, you can use the comma operator to make it a one-liner. a = "ONE", b = "TWO"; answered May 13, 2022 at 13:36. Ryan.

  19. Raw Material Purchasing Optimization Using Column Generation

    The raw material purchasing (RMP) problem is to determine the purchasing quantities of raw materials in given periods or cycles. Raw material purchasing optimization is crucial for large-scale steel plants because it is closely related to the supply of raw materials and cost savings. The raw material purchasing of large-scale steel enterprises is characterized by many varieties, large ...

  20. javascript

    Assignment in a conditional statement is valid in javascript, because your just asking "if assignment is valid, do something which possibly includes the result of the assignment". But indeed, assigning before the conditional is also valid, not too verbose, and more commonly used. - okdewit.

  21. Addition assignment (+=)

    The addition assignment (+=) operator performs addition (which is either numeric addition or string concatenation) on the two operands and assigns the result to the left operand. ... JavaScript. General-purpose scripting language. HTTP. Protocol for transmitting web resources. ... ReferenceError: assignment to undeclared variable "x ...

  22. JavaScript

    JavaScript (JS) is a lightweight interpreted (or just-in-time compiled) programming language with first-class functions. While it is most well-known as the scripting language for Web pages, many non-browser environments also use it, such as Node.js, Apache CouchDB and Adobe Acrobat. JavaScript is a prototype-based, multi-paradigm, single-threaded, dynamic language, supporting object-oriented ...