markus.codes

How to set a date in an apex class.

To set a date field to a fixed value in a Salesforce Apex class, you can use the newInstance(year, month, day) method from the Date class. The code looks like this:

Another option that is especially useful in Apex test classes, is setting the date relative to today’s date. This helps overcoming issues with validation rules for future/past dates, etc. This can be done using System.today() for date-fields and System.now() for datetime-fields. In code it would look like this:

Instead of using “ + 3 ” you can also utilize the addDays(additionalDays) method.

Why did I write about this?

Even if I usually focus on Salesforce Marketing Cloud and this is related to the core Salesforce platform, it is a question that is still asked a lot, which I can also see based on the activity there is on a rather old answer on Salesforce StackExchange I wrote a couple of years ago about setting dates in apex test classes.

To make sure this information can be easily found for the readers of my blog as well, I thought I’d add a short post about it 🙂

Further Resources

  • Apex Reference Guide - Date Class
  • “How to set a Date in apex test class?” on Salesforce StackExchange

date assignment in apex

Lockdown LTM in Apex Legends: Release date, how to play, and more

I ntroduced as a limited-time mode (LTM), Lockdown LTM in Apex Legends will bring a new experience for Apex players. For the first time since the game's release, Apex Legends will feature a four-man squad mode, allowing players to team up with up to three of their friends for some adrenaline-fueled action. The Lockdown LTM in Apex Legends will debut on March 26, 2024, at 10 am PT , along with the Apex Legends Shadow Society Collection Event .

This article will explore all the aspects of the Lockdown LTM in Apex Legends. For a detailed brief about the event and all related details, read below.

Lockdown LTM in Apex Legends release date and time for all regions

Here are the release dates and times of the Lockdown LTM in all regions:

  • Pacific Time (PT): March 26, 2024, at 10 am
  • Eastern Time (ET): March 26, 2024, at 1 pm
  • Greenwich Mean Time (GMT): March 26, 2024, at 5 pm
  • Indian Standard Time (IST): March 26, 2024, at 10:30 pm
  • Japan Standard Time (JST): March 27, 2024, at 2 am
  • Australian Eastern Standard Time (AEDT): March 27, 2024, at 4 am

How to play Lockdown LTM in Apex Legends

Lockdown LTM in Apex Legends will feature the first-ever four-squad combat event. Like Control, players will have to capture and take control of zones. These zones will spawn periodically across the map, and players have to battle it out in a free-for-all team deathmatch setup.

Each player will have a set of standardized loadouts to choose from. Squads will have to have to battle on maps from the Mixtape lineup and duke it out until the end in the marvelous peaks of Thunderdome, Skulltown, Zeus Station, and Monument.

The first team to reach 500 points will secure victory. Points can be earned by capturing zones, holding them against enemy players, and by eliminating opponent players and squads. Here is a detailed breakdown of the point structure:

  • First on Zone: 15 points
  • Holding Zone: 5 points per three seconds
  • Zone Captured: 25 points
  • Last Stand Zone Captured: 50 points
  • Eliminating player: 5 points
  • Eliminating all players from the zone: 10 points
  • Eliminating players in the lead: 15 points

Furthermore, you can complete daily and weekly event missions to earn Reputation Points, which can be cashed in for juicy free rewards. Here's a glimpse of some of these free collectibles:

  • Horizon Epic skin
  • Octane Epic skin
  • 75 Crafting Materials
  • C.A.R. SMG weapon skin
  • Triple Take weapon skin

That's all there is to know about the Lockdown LTM in Apex Legends. For more Apex Legends news, check these links below:

Apex Legends Shadow Society Event Patch notes II Shadow Society Event bug fixes II Wattson guide II Best AimLabs routines II 5 best methods to reduce recoil II 5 best Flatline skins II 5 best Volt skins II Wraith guide II Octane guide II

Lockdown LTM in Apex Legends: Release date, how to play, and more

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March 25, 2024

This article has been reviewed according to Science X's editorial process and policies . Editors have highlighted the following attributes while ensuring the content's credibility:

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Flexible due dates lower student stress without loss of rigor

by Tom Fleischman, Cornell University

Flexible due dates lower student stress without loss of rigor

Mark Sarvary, Ph.D. '06, found that when life began returning to a "new normal" after three online semesters during the COVID pandemic, students' expectations regarding assignment flexibility had changed.

"We needed to adjust to that," said Sarvary, senior lecturer and director of the Investigative Biology Teaching Laboratories in the Department of Neurobiology and Behavior, in the College of Agriculture and Life Sciences. He teaches a large introductory biology course that can accommodate more than 400 students.

"In a small course, I think flexibility is easier to deal with," he said, "but with one like ours, it's like trying to steer a cruise ship. It's not a quick sailboat, and things need to be planned well in advance."

Instead of resisting, Sarvary and postdoctoral associate Joseph Ruesch, M.S. '16, Ph.D. '22, leaned into students' requests for more flexibility. They created an " extension without penalty" (EWP) system that features two assignment deadlines—an "ideal" and an EWP—and charted how the penalty-free extensions were used by students, as well as outcomes.

The system resulted in numerous benefits to students in terms of stress-reduction, and no impact on grades.

"It's a creative systemic solution that's applicable to everybody—it's inclusive, explicit and unbiased," said Sarvary, who along with Ruesch authored the study "Structure and flexibility: systemic and explicit assignment extensions foster an inclusive learning environment," which was published March 21 in Frontiers in Education .

Although met with skepticism by some colleagues, Ruesch thinks the system addresses a major issue regarding flexibility—fairness—while not sacrificing academic rigor.

"Pushback that we got included things like, 'This just lets students procrastinate' or, 'My students are just going to do all the work the last possible moment—why not just give one due date?'" said Ruesch, a member of Sarvary's Investigative Biology Teaching Labs. "We've seen in some studies that if you give students no structure and no deadlines, they will all hand it in at the end of the semester. This doesn't align with the goals you have—students learning and retaining that information throughout the semester."

Sarvary and Ruesch found that while more than three-fourths of the students took advantage of the EWP, more than half of those who did used it just once, and most students—even those who didn't use the EWP—reported benefits in stress reduction and time management.

In the fall 2022 and spring 2023 semesters, Sarvary and Ruesch surveyed 563 students regarding their preference regarding assignments: no due date; one due date; or a dual due date (ideal plus extension) system. More than 80% preferred the third option.

Sarvary instituted the EWP system in fall 2022 in his Investigative Biology class, the largest intro bio course at Cornell. Of the 347 enrolled students that semester, 41% used the EWP for one assignment, 37% used it more than once, and 22% did not use it.

"When we set up this system, I expected to see a large percentage of students waiting until the last moment to turn assignments in," Ruesch said. "But that's not what happened, which was great."

In surveying students afterward regarding the perceived benefits of the EWP system, 94% reported stress reduction as a top benefit, while 82% said it helped manage other coursework and 73% said it helped in handling emergencies. The survey also indicated significant benefits for first-generation students, and no impact on students' grades.

The researchers purposely used the term "ideal" in characterizing the first deadline to highlight the importance of pacing throughout the semester.

"We explicitly explained that this is how the structure works, and that it's important that they submit by the ideal due date ," Sarvary said, "but in some situations, when they needed a few extra days, they had this built-in extension that was applicable to everybody."

Sarvary said some skeptics thought it would result in more work for the professors because of having to handle two assignment deadlines, but he said the opposite was true. Since students could opt for the EWP without having to contact the instructor, it was seamless and did not raise the potential of inserting bias into granting extensions.

"They don't know how much time is spent responding to students' emails requesting an extension, so it decreased the amount of work for us tremendously," Sarvary said. "It also eliminates potential instructor bias in determining which situations are eligible for an extension."

Provided by Cornell University

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BATTLEFIELD 2042 UPDATE #7.0.0

Season 7 introduces new maps, weapons, vehicles, and more.

Welcome to Season 7: Turning Point!

Season 7 brings the battle for Earth’s most valuable resource to the Atacama Desert in Chile. Aligned with a new enemy, the Thousand Petals Coalition, Eastern forces launch an assault on the desert mining town of El Alicanto, to seize control of a massive subterranean water reservoir vital to Western and US forces.

We truly cannot wait to see all of your clips and reactions to Haven when Season 7 arrives, and stay tuned in the future to learn more about what has changed with Stadium, arriving in a later season update.

See you on the Battlefield!

//The Battlefield Team

What’s new in Season 7?

Here is an overview of the new content, alongside highlights for changes and improvements:

Haven, is the return of urban warfare that features a mixture of infantry and vehicle combat set in familiar territory, the Atacama Desert.

This map has been inspired by great favorites from Battlefield’s long history, including Arica Harbor (Bad Company 2), Strike At Karkand (Battlefield 2), and Amiens (Battlefield 1).

If you’d like to learn more about our new map check out our dedicated Haven blog , where we dive deeper into the construction of the map.

Stadium - Arriving later in Season 7

Stadium, an area from Hourglass, will be making its return as a standalone map; this highly requested location from the community has been significantly reworked and adapted for intense, infantry-only close-quarter battles. Stay tuned for more details on the work that has taken place with Stadium, as we get closer to its launch later in Season 7.

New Weapons: AK 5C, SCZ-3 & DFR Strife LMG

It’s time to step up and load up with this season’s new additions to Battlefield 2042’s arsenal.

  • AK 5C - This assault rifle offers an excellent balance of firepower and accuracy, making it the perfect partner for close-quarters combat.
  • SCZ-3 - This deadly submachine gun is a devastating option for close-quarters combat that stings, especially when equipped with a drum  magazine to give you even more time before your next reload. 
  • The DFR Strife LMG will debut in a later update during Season 7: Turning Point.

New Gadget - Predator SRAW

A classic staple from Battlefield’s history returns. This anti-vehicle launcher’s wire-guided missile will help you disable and eliminate both land and air vehicles.

New Vehicle XFAD-4 Draugr

Keep your eyes on the sky with this cutting-edge  remote-controlled aerial bomber featuring advanced precision-guided ordinance – including EMP bombs and air-to-ground weaponry.

  • The XFAD-4 Draugr will come in a later update during Season 7: Turning Point.

New Battle Pass

You’ll need to be fearless and do whatever it takes to come out on top. A new Battle Pass featuring powerful weapons and useful gadgets will help you gain an edge in battle where every advantage is a necessary one while this season’s cosmetics will let you intimidate foes.

Quality of Life Improvements

  • Visual Weapon Recoil Improvements for all weapons, providing more visual impact and immersion when aiming down sights.
  • Headshot Multiplier Rebalancing for all Weapon Archetypes such as SMGs, LMGs and Assault Rifles.
  • Infantry and Vehicle Rebalancing for Vehicles such as the Wildcat and providing further Class Identity to Engineers.
  • Body Armor Improvements, Sidearm Rebalancing, Casper Drone alterations and more.

When can I play?

Update 7.0.0 deploys between 09:00 and 10:00 UTC on Tuesday, March 19. Season 7: Turning Point* and its Battle Pass progression starts at 12:00 UTC on the same day. 

With the deployment of the 7.0.0 Update, 24/7 playlists for Haven will immediately be available on both Conquest and Breakthrough.

Stay Informed

Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. 

Check out the Inside Battlefield Podcast if you’d like to listen to the team talking about the new content!

AREAS OF FOCUS

Dev note: state of weapons for season 7.

Season 7 brings changes and improvements that will permeate across the whole weapon arsenal in different ways. Season 7 includes a shift in META balance between weapon categories and raising the lowest time-to-kill to a healthier level, to a revamp of the visual recoil system to liven up the shooting experience alongside many more balance improvements.

Visual Weapon Recoil Improvements

As mentioned on BattlefieldComm at the start of this month, your weapons are about to feel more impactful on a visual level with Season 7 . 

We wanted weapons to feel more unique and powerful when it comes to firing them, as such we have made changes to how visual recoil is handled within the game and tuned them to the vision for each weapon.

It's an effort to create a more vivid firing experience, which will provide more visual emphasis on the weight and power of a weapon as you fire whilst aiming down sights.

Of course, this visual improvement will not compromise your aiming experience, as our main goal is always to provide you with fluid, reliable and high-quality gunplay. Feeling and controlling recoil while bursting will be more intuitive and visually rewarding without affecting your accuracy in artificial ways.

In this first iteration, we have implemented different archetypes and tried to have as many different handling characteristics as possible, pushing the system to make the most of it and we will tune and polish wherever necessary to give you the best possible experience.

Headshot Multiplier Rebalancing

One of the other big updates coming in Season 7 is a rebalance of the headshot damage multipliers. These changes will bring a rebalancing of our weapon categories, particularly SMGs, Assault Rifles and LMGs, and how they perform at different ranges.

We are compressing the headshot multipliers, which results in the characteristics of these weapons mattering more and with this change we anticipate seeing a better equilibrium between them when it comes to usage rates and competitiveness.

As an example of these changes, with the above red line, the RM-68 is using High-Power Ammo with the old 2.15x Headshot Multiplier from Update 6.4. The difference in optimal TTK at close range is shown here, versus the same RM-68 build now showing the updated multipliers in blue and PP-29 in yellow.

This weapon category will now benefit from a 1.55x headshot multiplier. They are now stronger in Close Quarter Combat and at performing headshots due to the higher multiplier and improvements to their Aim Down Sight movement speeds. Their optimal efficiency will stand toe-to-toe against ARs when it comes to pure firepower under 30-50m with the same potential 3-headshot-kill range.

It needs to be pointed out that the PP-29 has received less improvements this update, since it was already a high performer and belongs to a different archetype than most other SMGs. This weapon will still benefit from the headshot multiplier changes. On the other hand, Vault SMGs have also received extra improvements to their bullet velocity.

Even with this increased headshot multiplier, SMGs should not outperform other weapon categories at longer ranges due to damage drop-off, bullet velocity and accuracy.

Assault Rifles will now benefit from a 1.9x headshot multiplier. This means that, in general, they will no longer have a 2-headshot-kill range in Close Quarter Combat and instead require 3 headshots. Which we anticipate is going to be less likely to take place within a single full-auto burst due to the nature of recoil and dispersion.

This change will raise the lowest possible TTK in that Close Quarter Combat area, which was previously too low and leading to frustration by our players, as well as putting too much balance in favor of Assault Rifles. However in most cases it will not affect their performance at mid or long range, where the archetype of Assault Rifles naturally sit.

LMG’s will now benefit from a 1.9x headshot multiplier. Similar to above, this now removes a 2-headshot-kill scenario across the roster and addresses instances of extremely low TTK.

This will drive LMGs away from Close Quarters Combat and more into the mid and long range, but will remain at a similar power level when compared to Assault Rifles. In addition, dispersion has been slightly reduced for the following Vault Weapons: M240B, M60E4 and Type 88.

And there are many more changes taking place across several weapons and archetypes, which you can find out by scrolling down.

Before we hand things over to the Vehicles Team to share what they’ve been changing for Season 7: Turning Point, we wanted to thank you for your continued feedback in regards to weapons.

Keep it coming and we’ll continue to tune and polish where possible in future updates!

// Battlefield Weapons Team.

DEV NOTE: State of Vehicles for Season 7

Alongside the work that our Weapons Team is doing across weapons, we are also making changes to how Infantry and Vehicles interact with each other in Season 7: Turning Point!

We’re aware that Ground Vehicles currently face too many threats both from infantry and other vehicles, and due to this it automatically encourages defensive gameplay which takes place from a large distance.

It has always been our aim to encourage and empower vehicles so that they feel able to engage with objectives and be alongside their fellow infantry team mates as such with this update we are aiming to lessen the amount of threats towards ground vehicles in order to give them breathing room, while also ensuring that infantry are capable of engaging too.

To achieve this, we are increasing the time before a vehicle can be hacked, and we are also removing the EMP functionality from Casper’s OV-P Recon Drone, going forward this will now be focused more towards spotting infantry and vehicles.

We’ve continued our work with the Gadgets Team to lower the amount of C5 from 3 to 2 on Assault and Recon Classes, while Engineers will have access to 3 C5. Anti-tank mines will now take 2 seconds to activate upon being placed, so they can no longer be used in the same fashion as C5. 

All of these changes are about alleviating some of the active fire that vehicles are undergoing through the course of a match, however to offset these changes we are increasing the cooldown of flares to encourage a more aggressive downtime window which contributes to healthier air and ground balance.

The engagement between the Wildcat and our Air Vehicles is not where we want it to be and can often result in very lopsided gameplay loops for either side, in order to help with this we are lowering the range of the main default cannon which will create a window of opportunity.

We are removing the lock-on that exists on the Y-axis, as well as removing the 40MM Cannon on the Wildcat in order to fully commit this vehicle towards ground to air duty.

First-Person Sensitivity on Ground Turret Vehicles

Up to this point we had aggressive sensitivity constraints on aiming systems on our ground vehicles in order to make sure players cannot necessarily turn the turret at very high speed and there was always a catch up phase for the turret to match your input unless the player was zooming in with these vehicles' primary cannons.

With this update, we are changing that. You will now have a similar experience to zooming, when driving around unzoomed. This sensitivity rate can be changed within the options menu. Please note that there will still be a threshold to prevent extreme cases of sensitivity. We have also increased the turret speed on all ground turreted vehicles to complement this change, except the EMKV-TOR.

One final note…

Finally, there are many more changes taking place around vehicle play within our changelog below. 

We wanted to indicate that these changes are aimed at reshaping how Infantry and Vehicles interact with each other. They are not aimed at giving one side an advantage over the other, but balancing so that they can coexist and if you want to counter one or the other you can do so successfully.

As part of the necessary balance changes that are taking place with this season, we are now in a position to provide further emphasis on the Engineer class as being the main anti-vehicle role. As such, in an upcoming update we’ll be increasing the available RPG, Recoilless and all other era-equivalents by 1. As well as in a later update, revisiting the System Repair balance and Irish APS changes. Crawfords trait will also benefit from these changes in a future update.

Naturally, we’ll continue to assess feedback following all of these changes and act accordingly, thank you for your continued feedback and we’ll see you on the Battlefield!

// Battlefield Vehicles Team.

Progression

  • Players will now get “Squad Wipe XP” after successfully killing the last remaining member of an enemy squad.

Maps and Modes

  • Fixed an issue causing the zipline next to the D1 objective to be invisible.
  • Fixed an issue causing players to be able to go under the map. No more digging too deep, you never know what waits down there.
  • Fixed an issue causing a spawn point not working as intended under certain circumstances.
  • Fixed an issue that could cause no vehicles to be shown in the call menu while vehicles were available.
  • Fixed a rare issue where players could not spawn vehicles.

Kaleidoscope

  • Fixed an issue where players could spawn out of bounds when deploying with a vehicle.

Battlefield Portal

  • Squad Spectator Modifier: Fixed an issue causing the Squad deploy to appear as available when the squad mate is outside of the combat arena.
  • Fixed an issue where the SPAS-12 could have achieved too high a rate of fire in semi-automatic mode.
  • Fixed several headshot multipliers on 1942 weapons, Thompson, Sten, STG 44, P38, and M2 Carbine.
  • Improved reliability and responsiveness when firing the BC2 Mortar

AI Soldiers

  • Fixed an issue that could cause the AI Soldiers to not properly switch between gunner seats under certain circumstances.
  • Fixed an issue causing AI Soldiers to get stuck under certain circumstances on Exposure.
  • Fixed an issue that could cause AI Soldiers to become stuck on a Capture Point on Battle of the Bulge.

UI & HUD

  • Fixed an issue causing the stats displayed on the left side of the scoreboard to show inaccurate data.
  • Fixed an issue that could cause UI elements to not correctly spawn after dying and causing players to be stuck in the deploy screen under rare circumstances.
  • Fixed an issue where weapon icons would not load properly in the pre-round lobby.
  • Fixed an issue where the Recon Drone could exit map boundaries.
  • Lowered explosion damage of Jet Anti Vehicle Rocket Pods to Ground Armored Vehicles by 15%. This change does not affect Transport Vehicles.
  • Increased the damage Air Vehicles receive when colliding with certain objects.
  • Increased flare reload time from 12 to 14 seconds.
  • Increased the damage regular bullets deal to Light Air Vehicles.
  • Improved instances of Anti-Vehicle Rocket Pods not registering damage to other vehicles
  • Increased the time before a vehicle can be hacked again from 10 to 12.5 seconds
  • Increased turret sensitivity on all turreted vehicles except the EMKV-TOR

EBAA Wildcat

  • Increased engine power on low speeds to allow for better acceleration and more power climbing uphill.
  • Increased Turret HP from 250 to 550.
  • Removed 40mm cannon to fully commit this vehicle to anti-air capabilities.
  • Lowered default cannon range from 700m to 550m.
  • Lowered delay for turret recovery from 10 to 5 seconds.
  • Lowered duration of turret recovery from 10 to 8 seconds.
  • Minor sound fixes when downed and hearing a Dozer shield bash an ally

Specialists & Gadgets

  • Vertical spotting distance of T-UGS has been decreased.
  • Lowered the amount of C5 the Assault and Recon class can carry from 3 to 2.
  • Casper’s OV-P Recon Drone will no longer be able to EMP Hack.
  • Anti-Tank Mines now take 2 seconds before they activate and detect vehicles.
  • Incendiary Grenades thrown through smoke will no longer be disabled if they haven’t yet started burning.
  • Fixed an issue that would make the UI icon for SOFLAM lock-on disappear too early, even while the lock-on was still valid.
  • EOD Bot can now kill enemies that are using Crawford’s Mounted Vulcan. Nowhere left to hide!
  • Fixed instances of projectile inaccuracies when using the RPG-7V2 against fast moving vehicles. 
  • Updated Visual Recoil on Primary AOW Weapons
  • SMG: 1.25x -> 1.55x
  • Assault Rifle: 2.15x -> 1.9x
  • LMG: 2x -> 1.9x
  • 10% for K30, MP9, P90 and AC9
  • 5% for PP-2000 and PBX
  • Improved hip fire accuracy for P90, K30, MP9, AC9 and AKS-74u
  • To bring dispersion reset when bursting in line with other SMGs it is now a bit faster for AC9 and P90.
  • Bullet speed increase for AKS74u, P90 and PP-2000
  • Bullet speed decreased for PP-29 by ~10% (520 to 450)
  • Dispersion reduced by 10% for M240B, M60E4 and Type 88
  • M5A3 dispersion has received some changes in the way it’s calculated and biased within the dispersion circle. It will result in approximately 10% better accuracy, most noticeably when dispersion is high.
  • Reduced CQC damage for LMGs and ARs from 28 to 26, to reduce the occurrence of 2-headshot-kills. This affects SFAR-M GL, AK-24, LCMG, RPT-31, M60E4, M240B, AC-42, RM68, GEW-46, ACW-R
  • Fixed clipping when using the Fusion Holo sight on M44
  • Minor third person animation fixes when reloading LCMG
  • Iron Sights realigned for MP9, PP-2000, AM40, PKP and VHX
  • Improved location of scope glint for multiple scopes and weapons
  • Fixed minor issues in collection screen for Vault sidearms when selecting extended magazines
  • Fixed pros and cons of Close Combat / Extended magazines for: G57, L9CZ, M93R and MP433
  • Fixed an issue where recoil penalty was not active when using NTW-50’s High-Power ammunition
  • Fixed an issue where going into ADS with the T4 Thermal scope could affect Reload / Low ammo / No ammo prompts
  • Made the firing modes information in the Collection screen more consistent
  • Fixed instances of clipping in third person on the VHX-D3 when using different ammo types
  • Improved lock-on when a soldier gets in the line of sight - lock-on acquisition will be less affected by it
  • Fixed pros for several suppressors in Collection screen
  • Fixed a issue where enemy Laser Sights could cause the screen to turn black when pointed directly towards the player
  • Fixed Muzzle Flash being present when using Suppressors on Shotguns and certain ammo combinations

Dispersion has been reduced for the first burst, but dispersion reset has been tweaked so that it doesn't fully reset between bursts when firing at close to maximum RPM. When firing in controlled bursts and compensation for recoil, it will be possible to hit with higher accuracy over longer ranges. It now behaves closer to other burst firing weapons and should provide a good boost to usability in all ranges.

  • Reduced damage from 26 to 25 for 0-30m (for High Power, Standard Issue, and Subsonic ammo)
  • Standard Issue: damage reduced 22 -> 20 between 50-75m 
  • Subsonic: damage increased 18 -> 20 between 50-75m
  • High-Power: damage increased 18 -> 19 for 100-149m and 15 -> 17 for 150m+
  • Damage reduced from 28 to 24 between 0-30m (Close Combat ammo) and 0-20m (Subsonic)
  • Damage reduced from 28 to 24 between 30 and 74 meters
  • Hip Fire accuracy +30%, ADS accuracy -15%
  • Hip Fire accuracy +30%
  • Tweaks have been made to the Shortened Barrel attachment. When it’s equipped, pellet dispersion will increase by 25% horizontally, reducing its effectiveness at range and 1-on-1 engagements
  • The Body Armor gadget will now add extra protection against buckshot and flechette ammo. This effect will only apply when the projectiles hit the torso, and not the limbs or head
  • 0-29m: 35 -> 60
  • 30 - 49m: 28 -> 60
  • 50 - 150+m: 28 -> 35

Scope glint removed from 4x scopes:

  • All scopes with magnification 6x and above will still have glint
  • LS-1 Laser and STNR Laser beam VFX alignment improved
  • Fixed an issue that could cause suppressor to disappear when activating certain underbarrel attachments
  • Fixed the amount of shells reloaded
  • Fixed the icon for T4 Thermal attachment
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🏀 Women's Tournament

👀 Only 4 perfect brackets remain

⛹️‍♀️ See the full bracket

Check your bracket

😤 (1) South Carolina's next opponent — Indiana

NCAA.com | March 26, 2024

2024 national collegiate women’s gymnastics championships regional selections revealed.

date assignment in apex

INDIANAPOLIS — The 2024 National Collegiate women’s gymnastics championships regional selections were announced today by the NCAA.

The top 36 teams based on the national qualifying score were selected for regional competition. The committee named the top 16 teams and seeded them in the bracket. Seeding determined at the time of selections will be maintained through the championship. Teams 17-36 were placed geographically at one of the four regional sites. Nine teams will compete at each of the four regional sites.

The committee also selected the top 12 all-around competitors and top 16 event specialists based on NQS and placed them geographically into one of the four regional sites while adhering to the selection procedures. The list of all-arounders and individual event specialists included individual-qualifying scores from the teams competing in the first round to ensure those individuals will compete in the individual competition if their team does not advance from the first round.

In the event of a tie for the last berth into regional competition and for seeding purposes, the team, all-around competitor or individual event specialist with the highest score, not including the six used to calculate the NQS, qualified. If a tie still existed, the process was continued until the tie was broken.

FOLLOW ALONG:  Schedule, dates, regionals information for the championship

The qualifying teams and individuals are listed below. The Arkansas and Michigan regionals will be conducted Wednesday through Saturday, April 3 to 6. The California and Florida regionals will be conducted Thursday through Sunday, April 4 to 7.

➡️ Click or tap here to view the full bracket

*Denotes regional host

Arkansas Regional (University of Arkansas, Fayetteville, host)

  • Boise State
  • Brigham Young
  • Oregon State
  • Luciana Alvarado-Reid, Central Michigan
  • Kendall Whitman, George Washington
  • Vault – Sydney Benson, Brigham Young
  • Vault − Elizabeth Cesarone, Central Michigan
  • Vault – Sarah Zois, George Washington
  • Vault – Kiera O'Shea, Northern Illinois
  • Uneven Bars – Courtney Blackson, Boise State
  • Uneven Bars – Emily Lopez, Boise State
  • Uneven Bars – Anyssa Alvarado, Brigham Young
  • Uneven Bars – Anna Bramblett, Brigham Young
  • Uneven Bars – Alyssa Al-Ashari, Northern Illinois
  • Balance Beam – Emily Lopez, Boise State
  • Balance Beam – Emma Loyim, Bosie State
  • Balance Beam – Adriana Popp, Boise State
  • Balance Beam – Brynlee Anderson, Brigham Young
  • Balance Beam – Elease Rollins, Brigham Young
  • Balance Beam – Maya Peters, George Washington
  • Floor Exercise – Courtney Blackson, Boise State
  • Floor Exercise – Emma Loyim, Boise State
  • Floor Exercise – Hallie Hornbacher, Central Michigan

California Regional (University of California, Berkeley, host)

  • Arizona State
  • *California
  • San Jose State
  • Southern Utah
  • Maggie Slife, Air Force
  • Karina Monoz, Iowa
  • Lauren Macpherson, San Jose State
  • Niya Randolph, Southern Utah
  • Vault – Kayla Pardue, Southern Utah
  • Vault – Keanna Abraham, UC Davis
  • Vault – Megan Ray, UC Davis
  • Uneven Bars – Kara Houghton, Sacramento State
  • Uneven Bars – Jada Mazury, San Jose State
  • Uneven Bars – Isabella Neff, Southern Utah
  • Uneven Bars – Brianna Brooks, Utah State
  • Balance Beam – Ilka Juk, Iowa
  • Balance Beam – Katherine Weyhmiller, San Jose State
  • Balance Beam – Ellie Cacciola, Southern Utah
  • Balance Beam – Kennedi McClain, Southern Utah
  • Floor Exercise – Emily Erb, Iowa
  • Floor Exercise − Bailey Libby, Iowa
  • Floor Exercise – Jada Mazury, San Jose State
  • Floor Exercise – Keanna Abraham, UC Davis

Florida Regional (University of Florida, host)

  • Michigan State
  • Rebecca Wells, Clemson
  • Syd Morris, Long Island University
  • Kylie Gorgenyi, New Hampshire
  • Vault – Molly Arnold, Clemson
  • Vault – Noelle Adams, Iowa State
  • Vault – Josie Bergstrom, Iowa State
  • Vault – Lali Dekanoidze, North Carolina
  • Vault – Emily Leese, Rutgers
  • Uneven Bars – Lali Dekanoidze, North Carolina
  • Uneven Bars – Isabelle Schaefer, North Carolina
  • Uneven Bars – Avery Balsar, Rutgers
  • Balance Beam – Kielyn McCright, Clemson
  • Balance Beam – Noelle Adams, Iowa State
  • Balance Beam – Josie Bergstrom, Iowa State
  • Floor Exercise – Julia Bedell, Brown
  • Floor Exercise – Molly Arnold, Clemson
  • Floor Exercise – Brie Clark, Clemson
  • Floor Exercise – Molly Adams, Iowa State
  • Floor Exercise – Kaia Parket, Iowa State
  • Floor Exercise − Brooke Donabedian, Temple

Michigan Regional (University of Michigan, host)

  • Zoe Middleton, Ball State
  • Raisa Boris, Eastern Michigan
  • Payton Murphy, Western Michigan
  • Vault – Victoria Henry, Ball State
  • Vault – Suki Pfister, Ball State
  • Vault – Alana Fisher, Eastern Michigan
  • Vault – Arielle Ward, Illinois
  • Vault – Jaye Mack, Illinois State
  • Uneven Bars – Ashley Szymanski, Ball State
  • Uneven Bars – Megan Teter, Ball State
  • Uneven Bars – Lynden Saltness, Illinois
  • Uneven Bars – Mia Takekawa, Illinois
  • Balance Beam – Ella Chemotti, Eastern Michigan
  • Balance Beam – Mia Takekawa, Illinois
  • Balance Beam – Nya Kraus, Lindenwood
  • Floor Exercise – Suki Pfister, Ball State
  • Floor Exercise – Mia Townes, Illinois
  • Floor Exercise – Jaye Mack, Illinois State
  • Floor Exercise – Jordyn Ewing, Pittsburgh
  • Floor Exercise – Cassie St. Clair, Western Michigan

The top two teams from each regional will receive an automatic berth to the national championships. In addition, the top all-around competitor and top event specialist from round two at each regional (who is not on a team advancing to nationals) will advance to the national championships. Event specialist qualifiers will only compete in the events they qualified.

The national championships will take place April 18-20 in Fort Worth, Texas, at Dickies Arena. The championship event is hosted by Texas Woman's University and Knight Eady. For tickets and information regarding the National Collegiate Women's Gymnastics Championships, go to ncaa.com/wgymnastics . The complete 2024 National Collegiate Women’s Gymnastics Championships bracket is available at ncaa.com

date assignment in apex

Alabama re-enters final women's college gymnastics power rankings

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Career perfect 10 leaders in women's college gymnastics

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SEC shakeup near the top of Week 11's women's college gymnastics power rankings

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  • A primitive, such as an Integer, Double, Long, Date, Datetime, String, ID, or Boolean (see Primitive Data Types )
  • An sObject, either as a generic sObject or as a specific sObject, such as an Account, Contact, or MyCustomObject__c (see Working with sObjects in Chapter 4.)
  • A list (or array) of primitives, sObjects, user defined objects, objects created from Apex classes, or collections (see Lists )
  • A set of primitives (see Sets )
  • A map from a primitive to a primitive, sObject, or collection (see Maps )
  • A typed list of values, also known as an enum (see Enums )
  • Objects created from user-defined Apex classes (see Classes, Objects, and Interfaces )
  • Objects created from system supplied Apex classes
  • Null (for the null constant, which can be assigned to any variable)

Methods can return values of any of the listed types, or return no value and be of type Void.

Type checking is strictly enforced at compile time. For example, the parser generates an error if an object field of type Integer is assigned a value of type String. However, all compile-time exceptions are returned as specific fault codes, with the line number and column of the error. For more information, see Debugging Apex .

19th Edition of Global Conference on Catalysis, Chemical Engineering & Technology

  • Victor Mukhin

Victor Mukhin, Speaker at Chemical Engineering Conferences

Victor M. Mukhin was born in 1946 in the town of Orsk, Russia. In 1970 he graduated the Technological Institute in Leningrad. Victor M. Mukhin was directed to work to the scientific-industrial organization "Neorganika" (Elektrostal, Moscow region) where he is working during 47 years, at present as the head of the laboratory of carbon sorbents.     Victor M. Mukhin defended a Ph. D. thesis and a doctoral thesis at the Mendeleev University of Chemical Technology of Russia (in 1979 and 1997 accordingly). Professor of Mendeleev University of Chemical Technology of Russia. Scientific interests: production, investigation and application of active carbons, technological and ecological carbon-adsorptive processes, environmental protection, production of ecologically clean food.   

Title : Active carbons as nanoporous materials for solving of environmental problems

Quick links.

  • Conference Brochure
  • Tentative Program

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COMMENTS

  1. Date Class

    Returns the number of days in the month for the specified year and month (1=Jan). format () Returns the Date as a string using the locale of the context user. isLeapYear (year) Returns true if the specified year is a leap year. isSameDay (dateToCompare) Returns true if the Date that called the method is the same as the specified date.

  2. datetime

    registerDate = System.now (); //same as datetime.now ( ) registerDate = System.today () or Date.today () //if you're not interested in time part, time part will be 00:00:00. And if you want to completely remove the time, use date formatting. Below example will give you only the date part.

  3. Datetime Class

    Converts the date to the local time zone and returns the converted date in long date format. getTime () Returns the number of milliseconds since January 1, 1970, 00:00:00 GMT represented by this DateTime object. hour () Returns the hour component of a Datetime in the local time zone of the context user.

  4. Assignment Statements

    An assignment statement is any statement that places a value into a variable. An assignment statement generally takes one of two forms: [LValue] = [new_value_expression]; [LValue] = [[inline_soql_query]]; In the forms above, [LValue] stands for any expression that can be placed on the left side of an assignment operator.

  5. Salesforce: Assigning a date value to a date field in Apex (2 ...

    Salesforce: Assigning a date value to a date field in ApexHelpful? Please support me on Patreon: https://www.patreon.com/roelvandepaarWith thanks & praise t...

  6. How to set a Date in an Apex class?

    To set a date field to a fixed value in a Salesforce Apex class, you can use the newInstance(year, month, day) method from the Date class. The code looks like this: Opportunity opp = new Opportunity (); opp. CloseDate = Date. newInstance (2022, 06, 09);. Another option that is especially useful in Apex test classes, is setting the date relative to today's date.

  7. Create current date in String format and parse to date as string in Apex

    parse(stringDate) Constructs a Date from a String. The format of the String depends on the local date format. valueOf(stringDate) Returns a Date that contains the value of the specified String. What I wanted was the parse: String inputDate = date.today().format(); / Date dateFromInput = date.parse(inputDate);

  8. What every Salesforce developer should know about Dates and Times in Apex

    Dates, times and computers have never been the best of friends. Just look at the list of famous bugs caused by miscalculations in Dates and Times: the famous y2k bugs which cost over $300 billion…

  9. ALGS Split 1 Playoffs: Dates + Venue Announce

    Taking place from May 2nd to May 5th, 2024, the Split 1 Playoffs will feature four action-packed days of elite Apex gameplay, a community area featuring meet-and-greets with your favorite pros, and so much more! Tickets go on sale this Friday, March 22nd at GalenCenter.org. We can't wait for you to see what we have in store for our LAN events ...

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    The officiating assignments for the 2024 Men's Final Four scheduled for April 6 and 8 in Phoenix will be announced at a later date. 2024 NCAA tournament schedule, scores, highlights Thursday ...

  11. Lockdown LTM in Apex Legends: Release date, how to play, and more

    Lockdown LTM in Apex Legends release date and time for all regions . Here are the release dates and times of the Lockdown LTM in all regions: Pacific Time (PT): March 26, 2024, at 10 am;

  12. Flexible due dates lower student stress without loss of rigor

    In the fall 2022 and spring 2023 semesters, Sarvary and Ruesch surveyed 563 students regarding their preference regarding assignments: no due date; one due date; or a dual due date (ideal plus ...

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    Update 7.0.0 deploys between 09:00 and 10:00 UTC on Tuesday, March 19. Season 7: Turning Point* and its Battle Pass progression starts at 12:00 UTC on the same day. With the deployment of the 7.0.0 Update, 24/7 playlists for Haven will immediately be available on both Conquest and Breakthrough.

  14. Apex DateTime to String then pass the argument

    However, after my implementation my date always appear to be null even though my code seems to compile. I have researched quite a few formatting topics but unfortunately each variation of the format() on date time seems to not produce different results. The controller on page 1 declares two public variables. public datetime qcdate; public ...

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  16. 2024 National Collegiate women's gymnastics championships regional

    FOLLOW ALONG: Schedule, dates, regionals information for the championship The qualifying teams and individuals are listed below. The Arkansas and Michigan regionals will be conducted Wednesday ...

  17. Expression Operators

    Expressions can be joined to one another with operators to create compound expressions. Apex supports the following operators: Operator. Syntax. Description. =. x = y. Assignment operator (Right associative). Assigns the value of y to the L-value x.

  18. No heat in Elektrostal city of Moscow region since middile December

    Ukrainian military had 64 combat engagements with Russian forces near Synkivka of Kharkiv region, south to Terny and Vesele of Donetsk region, Klischiyivka and Andriyivka of Donetsk region, near Novobakhmutivka, Avdiyivka, Syeverne, Pervomayske and Nevelske of Donetsk region, Heorhiyivka, Pobyeda and Novomykhaylivka of Donetsk region, Staromayorske of Donetsk region, at the east bank of Dnipro ...

  19. Data Types

    In Apex, all variables and expressions have a data type, such as sObject, primitive, or enum. A primitive, such as an Integer, Double, Long, Date, Datetime, String, ID, or Boolean (see Primitive Data Types) An sObject, either as a generic sObject or as a specific sObject, such as an Account, Contact, or MyCustomObject__c (see Working with ...

  20. How to assign string to date type in apex code [closed]

    In my code i am getting this error: Illegal assignment from String to Date Kindly anyone explain how to assign a string to date field in List (APEX code). Here is my code: for (Integer i=1; i...

  21. Machine-Building Plant (Elemash)

    In 1954, Elemash began to produce fuel assemblies, including for the first nuclear power plant in the world, located in Obninsk. In 1959, the facility produced the fuel for the Soviet Union's first icebreaker. Its fuel assembly production became serial in 1965 and automated in 1982. 1. Today, Elemash is one of the largest TVEL nuclear fuel ...

  22. Victor Mukhin

    Catalysis Conference is a networking event covering all topics in catalysis, chemistry, chemical engineering and technology during October 19-21, 2017 in Las Vegas, USA. Well noted as well attended meeting among all other annual catalysis conferences 2018, chemical engineering conferences 2018 and chemistry webinars.

  23. Format specific date in Apex as dd/mm/yyyy

    Date formats are decided by locale setting of current user and all dates appear in same format as set by locale setting. To change locale setting visit user record and change locale. For example for locale English (united states) date format would be mm-dd-yyyy.